| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/message_loop/message_pump_glib.h" |
| |
| #include <fcntl.h> |
| #include <math.h> |
| |
| #include <glib.h> |
| |
| #include "base/lazy_instance.h" |
| #include "base/logging.h" |
| #include "base/posix/eintr_wrapper.h" |
| #include "base/synchronization/lock.h" |
| #include "base/threading/platform_thread.h" |
| |
| namespace base { |
| |
| namespace { |
| |
| // Return a timeout suitable for the glib loop, -1 to block forever, |
| // 0 to return right away, or a timeout in milliseconds from now. |
| int GetTimeIntervalMilliseconds(const TimeTicks& from) { |
| if (from.is_null()) |
| return -1; |
| |
| // Be careful here. TimeDelta has a precision of microseconds, but we want a |
| // value in milliseconds. If there are 5.5ms left, should the delay be 5 or |
| // 6? It should be 6 to avoid executing delayed work too early. |
| int delay = static_cast<int>( |
| ceil((from - TimeTicks::Now()).InMillisecondsF())); |
| |
| // If this value is negative, then we need to run delayed work soon. |
| return delay < 0 ? 0 : delay; |
| } |
| |
| // A brief refresher on GLib: |
| // GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize. |
| // On each iteration of the GLib pump, it calls each source's Prepare function. |
| // This function should return TRUE if it wants GLib to call its Dispatch, and |
| // FALSE otherwise. It can also set a timeout in this case for the next time |
| // Prepare should be called again (it may be called sooner). |
| // After the Prepare calls, GLib does a poll to check for events from the |
| // system. File descriptors can be attached to the sources. The poll may block |
| // if none of the Prepare calls returned TRUE. It will block indefinitely, or |
| // by the minimum time returned by a source in Prepare. |
| // After the poll, GLib calls Check for each source that returned FALSE |
| // from Prepare. The return value of Check has the same meaning as for Prepare, |
| // making Check a second chance to tell GLib we are ready for Dispatch. |
| // Finally, GLib calls Dispatch for each source that is ready. If Dispatch |
| // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive |
| // (i.e., you can call Run from them), but Prepare and Check cannot. |
| // Finalize is called when the source is destroyed. |
| // NOTE: It is common for subsystems to want to process pending events while |
| // doing intensive work, for example the flash plugin. They usually use the |
| // following pattern (recommended by the GTK docs): |
| // while (gtk_events_pending()) { |
| // gtk_main_iteration(); |
| // } |
| // |
| // gtk_events_pending just calls g_main_context_pending, which does the |
| // following: |
| // - Call prepare on all the sources. |
| // - Do the poll with a timeout of 0 (not blocking). |
| // - Call check on all the sources. |
| // - *Does not* call dispatch on the sources. |
| // - Return true if any of prepare() or check() returned true. |
| // |
| // gtk_main_iteration just calls g_main_context_iteration, which does the whole |
| // thing, respecting the timeout for the poll (and block, although it is |
| // expected not to if gtk_events_pending returned true), and call dispatch. |
| // |
| // Thus it is important to only return true from prepare or check if we |
| // actually have events or work to do. We also need to make sure we keep |
| // internal state consistent so that if prepare/check return true when called |
| // from gtk_events_pending, they will still return true when called right |
| // after, from gtk_main_iteration. |
| // |
| // For the GLib pump we try to follow the Windows UI pump model: |
| // - Whenever we receive a wakeup event or the timer for delayed work expires, |
| // we run DoWork and/or DoDelayedWork. That part will also run in the other |
| // event pumps. |
| // - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main |
| // loop, around event handling. |
| |
| struct WorkSource : public GSource { |
| MessagePumpGlib* pump; |
| }; |
| |
| gboolean WorkSourcePrepare(GSource* source, |
| gint* timeout_ms) { |
| *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare(); |
| // We always return FALSE, so that our timeout is honored. If we were |
| // to return TRUE, the timeout would be considered to be 0 and the poll |
| // would never block. Once the poll is finished, Check will be called. |
| return FALSE; |
| } |
| |
| gboolean WorkSourceCheck(GSource* source) { |
| // Only return TRUE if Dispatch should be called. |
| return static_cast<WorkSource*>(source)->pump->HandleCheck(); |
| } |
| |
| gboolean WorkSourceDispatch(GSource* source, |
| GSourceFunc unused_func, |
| gpointer unused_data) { |
| |
| static_cast<WorkSource*>(source)->pump->HandleDispatch(); |
| // Always return TRUE so our source stays registered. |
| return TRUE; |
| } |
| |
| // I wish these could be const, but g_source_new wants non-const. |
| GSourceFuncs WorkSourceFuncs = {WorkSourcePrepare, WorkSourceCheck, |
| WorkSourceDispatch, nullptr}; |
| |
| // The following is used to make sure we only run the MessagePumpGlib on one |
| // thread. X only has one message pump so we can only have one UI loop per |
| // process. |
| #ifndef NDEBUG |
| |
| // Tracks the pump the most recent pump that has been run. |
| struct ThreadInfo { |
| // The pump. |
| MessagePumpGlib* pump; |
| |
| // ID of the thread the pump was run on. |
| PlatformThreadId thread_id; |
| }; |
| |
| // Used for accesing |thread_info|. |
| static LazyInstance<Lock>::Leaky thread_info_lock = LAZY_INSTANCE_INITIALIZER; |
| |
| // If non-NULL it means a MessagePumpGlib exists and has been Run. This is |
| // destroyed when the MessagePump is destroyed. |
| ThreadInfo* thread_info = NULL; |
| |
| void CheckThread(MessagePumpGlib* pump) { |
| AutoLock auto_lock(thread_info_lock.Get()); |
| if (!thread_info) { |
| thread_info = new ThreadInfo; |
| thread_info->pump = pump; |
| thread_info->thread_id = PlatformThread::CurrentId(); |
| } |
| DCHECK(thread_info->thread_id == PlatformThread::CurrentId()) << |
| "Running MessagePumpGlib on two different threads; " |
| "this is unsupported by GLib!"; |
| } |
| |
| void PumpDestroyed(MessagePumpGlib* pump) { |
| AutoLock auto_lock(thread_info_lock.Get()); |
| if (thread_info && thread_info->pump == pump) { |
| delete thread_info; |
| thread_info = NULL; |
| } |
| } |
| |
| #endif |
| |
| } // namespace |
| |
| struct MessagePumpGlib::RunState { |
| Delegate* delegate; |
| |
| // Used to flag that the current Run() invocation should return ASAP. |
| bool should_quit; |
| |
| // Used to count how many Run() invocations are on the stack. |
| int run_depth; |
| |
| // This keeps the state of whether the pump got signaled that there was new |
| // work to be done. Since we eat the message on the wake up pipe as soon as |
| // we get it, we keep that state here to stay consistent. |
| bool has_work; |
| }; |
| |
| MessagePumpGlib::MessagePumpGlib() |
| : state_(nullptr), |
| context_(g_main_context_default()), |
| wakeup_gpollfd_(new GPollFD) { |
| // Create our wakeup pipe, which is used to flag when work was scheduled. |
| int fds[2]; |
| int ret = pipe(fds); |
| DCHECK_EQ(ret, 0); |
| (void)ret; // Prevent warning in release mode. |
| |
| wakeup_pipe_read_ = fds[0]; |
| wakeup_pipe_write_ = fds[1]; |
| wakeup_gpollfd_->fd = wakeup_pipe_read_; |
| wakeup_gpollfd_->events = G_IO_IN; |
| |
| work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource)); |
| static_cast<WorkSource*>(work_source_)->pump = this; |
| g_source_add_poll(work_source_, wakeup_gpollfd_.get()); |
| // Use a low priority so that we let other events in the queue go first. |
| g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE); |
| // This is needed to allow Run calls inside Dispatch. |
| g_source_set_can_recurse(work_source_, TRUE); |
| g_source_attach(work_source_, context_); |
| } |
| |
| MessagePumpGlib::~MessagePumpGlib() { |
| #ifndef NDEBUG |
| PumpDestroyed(this); |
| #endif |
| g_source_destroy(work_source_); |
| g_source_unref(work_source_); |
| close(wakeup_pipe_read_); |
| close(wakeup_pipe_write_); |
| } |
| |
| // Return the timeout we want passed to poll. |
| int MessagePumpGlib::HandlePrepare() { |
| // We know we have work, but we haven't called HandleDispatch yet. Don't let |
| // the pump block so that we can do some processing. |
| if (state_ && // state_ may be null during tests. |
| state_->has_work) |
| return 0; |
| |
| // We don't think we have work to do, but make sure not to block |
| // longer than the next time we need to run delayed work. |
| return GetTimeIntervalMilliseconds(delayed_work_time_); |
| } |
| |
| bool MessagePumpGlib::HandleCheck() { |
| if (!state_) // state_ may be null during tests. |
| return false; |
| |
| // We usually have a single message on the wakeup pipe, since we are only |
| // signaled when the queue went from empty to non-empty, but there can be |
| // two messages if a task posted a task, hence we read at most two bytes. |
| // The glib poll will tell us whether there was data, so this read |
| // shouldn't block. |
| if (wakeup_gpollfd_->revents & G_IO_IN) { |
| char msg[2]; |
| const int num_bytes = HANDLE_EINTR(read(wakeup_pipe_read_, msg, 2)); |
| if (num_bytes < 1) { |
| NOTREACHED() << "Error reading from the wakeup pipe."; |
| } |
| DCHECK((num_bytes == 1 && msg[0] == '!') || |
| (num_bytes == 2 && msg[0] == '!' && msg[1] == '!')); |
| // Since we ate the message, we need to record that we have more work, |
| // because HandleCheck() may be called without HandleDispatch being called |
| // afterwards. |
| state_->has_work = true; |
| } |
| |
| if (state_->has_work) |
| return true; |
| |
| if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) { |
| // The timer has expired. That condition will stay true until we process |
| // that delayed work, so we don't need to record this differently. |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void MessagePumpGlib::HandleDispatch() { |
| state_->has_work = false; |
| if (state_->delegate->DoWork()) { |
| // NOTE: on Windows at this point we would call ScheduleWork (see |
| // MessagePumpGlib::HandleWorkMessage in message_pump_win.cc). But here, |
| // instead of posting a message on the wakeup pipe, we can avoid the |
| // syscalls and just signal that we have more work. |
| state_->has_work = true; |
| } |
| |
| if (state_->should_quit) |
| return; |
| |
| state_->delegate->DoDelayedWork(&delayed_work_time_); |
| } |
| |
| void MessagePumpGlib::Run(Delegate* delegate) { |
| #ifndef NDEBUG |
| CheckThread(this); |
| #endif |
| |
| RunState state; |
| state.delegate = delegate; |
| state.should_quit = false; |
| state.run_depth = state_ ? state_->run_depth + 1 : 1; |
| state.has_work = false; |
| |
| RunState* previous_state = state_; |
| state_ = &state; |
| |
| // We really only do a single task for each iteration of the loop. If we |
| // have done something, assume there is likely something more to do. This |
| // will mean that we don't block on the message pump until there was nothing |
| // more to do. We also set this to true to make sure not to block on the |
| // first iteration of the loop, so RunUntilIdle() works correctly. |
| bool more_work_is_plausible = true; |
| |
| // We run our own loop instead of using g_main_loop_quit in one of the |
| // callbacks. This is so we only quit our own loops, and we don't quit |
| // nested loops run by others. TODO(deanm): Is this what we want? |
| for (;;) { |
| // Don't block if we think we have more work to do. |
| bool block = !more_work_is_plausible; |
| |
| more_work_is_plausible = g_main_context_iteration(context_, block); |
| if (state_->should_quit) |
| break; |
| |
| more_work_is_plausible |= state_->delegate->DoWork(); |
| if (state_->should_quit) |
| break; |
| |
| more_work_is_plausible |= |
| state_->delegate->DoDelayedWork(&delayed_work_time_); |
| if (state_->should_quit) |
| break; |
| |
| if (more_work_is_plausible) |
| continue; |
| |
| more_work_is_plausible = state_->delegate->DoIdleWork(); |
| if (state_->should_quit) |
| break; |
| } |
| |
| state_ = previous_state; |
| } |
| |
| void MessagePumpGlib::Quit() { |
| if (state_) { |
| state_->should_quit = true; |
| } else { |
| NOTREACHED() << "Quit called outside Run!"; |
| } |
| } |
| |
| void MessagePumpGlib::ScheduleWork() { |
| // This can be called on any thread, so we don't want to touch any state |
| // variables as we would then need locks all over. This ensures that if |
| // we are sleeping in a poll that we will wake up. |
| char msg = '!'; |
| if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) { |
| NOTREACHED() << "Could not write to the UI message loop wakeup pipe!"; |
| } |
| } |
| |
| void MessagePumpGlib::ScheduleDelayedWork(const TimeTicks& delayed_work_time) { |
| // We need to wake up the loop in case the poll timeout needs to be |
| // adjusted. This will cause us to try to do work, but that's OK. |
| delayed_work_time_ = delayed_work_time; |
| ScheduleWork(); |
| } |
| |
| bool MessagePumpGlib::ShouldQuit() const { |
| CHECK(state_); |
| return state_->should_quit; |
| } |
| |
| } // namespace base |