| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ |
| #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ |
| |
| #include "base/base_export.h" |
| #include "base/macros.h" |
| #include "base/sequenced_task_runner.h" |
| #include "build_config.h" |
| |
| #if defined(OS_WIN) |
| #include "base/win/object_watcher.h" |
| #include "base/win/scoped_handle.h" |
| #elif defined(OS_MACOSX) |
| #include <dispatch/dispatch.h> |
| |
| #include "base/mac/scoped_dispatch_object.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/synchronization/waitable_event.h" |
| #else |
| #include "base/sequence_checker.h" |
| #include "base/synchronization/waitable_event.h" |
| #endif |
| |
| #if !defined(OS_WIN) |
| #include "base/callback.h" |
| #endif |
| |
| namespace base { |
| |
| class Flag; |
| class AsyncWaiter; |
| class WaitableEvent; |
| |
| // This class provides a way to wait on a WaitableEvent asynchronously. |
| // |
| // Each instance of this object can be waiting on a single WaitableEvent. When |
| // the waitable event is signaled, a callback is invoked on the sequence that |
| // called StartWatching(). This callback can be deleted by deleting the waiter. |
| // |
| // Typical usage: |
| // |
| // class MyClass { |
| // public: |
| // void DoStuffWhenSignaled(WaitableEvent *waitable_event) { |
| // watcher_.StartWatching(waitable_event, |
| // base::BindOnce(&MyClass::OnWaitableEventSignaled, this); |
| // } |
| // private: |
| // void OnWaitableEventSignaled(WaitableEvent* waitable_event) { |
| // // OK, time to do stuff! |
| // } |
| // base::WaitableEventWatcher watcher_; |
| // }; |
| // |
| // In the above example, MyClass wants to "do stuff" when waitable_event |
| // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass |
| // goes out of scope, the watcher_ will be destroyed, and there is no need to |
| // worry about OnWaitableEventSignaled being called on a deleted MyClass |
| // pointer. |
| // |
| // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it |
| // occurs just before a WaitableEventWatcher is deleted. There is currently no |
| // safe way to stop watching an automatic reset WaitableEvent without possibly |
| // missing a signal. |
| // |
| // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on |
| // it with a Watcher. But pay attention: if the event was signaled and deleted |
| // right after, the callback may be called with deleted WaitableEvent pointer. |
| |
| class BASE_EXPORT WaitableEventWatcher |
| #if defined(OS_WIN) |
| : public win::ObjectWatcher::Delegate |
| #endif |
| { |
| public: |
| using EventCallback = OnceCallback<void(WaitableEvent*)>; |
| |
| WaitableEventWatcher(); |
| |
| #if defined(OS_WIN) |
| ~WaitableEventWatcher() override; |
| #else |
| ~WaitableEventWatcher(); |
| #endif |
| |
| // When |event| is signaled, |callback| is called on the sequence that called |
| // StartWatching(). |
| // |task_runner| is used for asynchronous executions of calling |callback|. |
| bool StartWatching(WaitableEvent* event, |
| EventCallback callback, |
| scoped_refptr<SequencedTaskRunner> task_runner); |
| |
| // Cancel the current watch. Must be called from the same sequence which |
| // started the watch. |
| // |
| // Does nothing if no event is being watched, nor if the watch has completed. |
| // The callback will *not* be called for the current watch after this |
| // function returns. Since the callback runs on the same sequence as this |
| // function, it cannot be called during this function either. |
| void StopWatching(); |
| |
| private: |
| #if defined(OS_WIN) |
| void OnObjectSignaled(HANDLE h) override; |
| |
| // Duplicated handle of the event passed to StartWatching(). |
| win::ScopedHandle duplicated_event_handle_; |
| |
| // A watcher for |duplicated_event_handle_|. The handle MUST outlive |
| // |watcher_|. |
| win::ObjectWatcher watcher_; |
| |
| EventCallback callback_; |
| WaitableEvent* event_ = nullptr; |
| #elif defined(OS_MACOSX) |
| // Invokes the callback and resets the source. Must be called on the task |
| // runner on which StartWatching() was called. |
| void InvokeCallback(); |
| |
| // Closure bound to the event being watched. This will be is_null() if |
| // nothing is being watched. |
| OnceClosure callback_; |
| |
| // A reference to the receive right that is kept alive while a watcher |
| // is waiting. Null if no event is being watched. |
| scoped_refptr<WaitableEvent::ReceiveRight> receive_right_; |
| |
| // A TYPE_MACH_RECV dispatch source on |receive_right_|. When a receive event |
| // is delivered, the message queue will be peeked and the bound |callback_| |
| // may be run. This will be null if nothing is currently being watched. |
| ScopedDispatchObject<dispatch_source_t> source_; |
| |
| // Used to vend a weak pointer for calling InvokeCallback() from the |
| // |source_| event handler. |
| WeakPtrFactory<WaitableEventWatcher> weak_ptr_factory_; |
| #else |
| // Instantiated in StartWatching(). Set before the callback runs. Reset in |
| // StopWatching() or StartWatching(). |
| scoped_refptr<Flag> cancel_flag_; |
| |
| // Enqueued in the wait list of the watched WaitableEvent. |
| AsyncWaiter* waiter_ = nullptr; |
| |
| // Kernel of the watched WaitableEvent. |
| scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; |
| |
| // Ensures that StartWatching() and StopWatching() are called on the same |
| // sequence. |
| SequenceChecker sequence_checker_; |
| #endif |
| |
| DISALLOW_COPY_AND_ASSIGN(WaitableEventWatcher); |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ |