| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // OneShotTimer and RepeatingTimer provide a simple timer API. As the names |
| // suggest, OneShotTimer calls you back once after a time delay expires. |
| // RepeatingTimer on the other hand calls you back periodically with the |
| // prescribed time interval. |
| // |
| // OneShotTimer and RepeatingTimer both cancel the timer when they go out of |
| // scope, which makes it easy to ensure that you do not get called when your |
| // object has gone out of scope. Just instantiate a OneShotTimer or |
| // RepeatingTimer as a member variable of the class for which you wish to |
| // receive timer events. |
| // |
| // Sample RepeatingTimer usage: |
| // |
| // class MyClass { |
| // public: |
| // void StartDoingStuff() { |
| // timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1), |
| // this, &MyClass::DoStuff); |
| // } |
| // void StopDoingStuff() { |
| // timer_.Stop(); |
| // } |
| // private: |
| // void DoStuff() { |
| // // This method is called every second to do stuff. |
| // ... |
| // } |
| // base::RepeatingTimer timer_; |
| // }; |
| // |
| // Both OneShotTimer and RepeatingTimer also support a Reset method, which |
| // allows you to easily defer the timer event until the timer delay passes once |
| // again. So, in the above example, if 0.5 seconds have already passed, |
| // calling Reset on |timer_| would postpone DoStuff by another 1 second. In |
| // other words, Reset is shorthand for calling Stop and then Start again with |
| // the same arguments. |
| // |
| // These APIs are not thread safe. All methods must be called from the same |
| // sequence (not necessarily the construction sequence), except for the |
| // destructor and SetTaskRunner(). |
| // - The destructor may be called from any sequence when the timer is not |
| // running and there is no scheduled task active, i.e. when Start() has never |
| // been called or after AbandonAndStop() has been called. |
| // - SetTaskRunner() may be called from any sequence when the timer is not |
| // running, i.e. when Start() has never been called or Stop() has been called |
| // since the last Start(). |
| // |
| // By default, the scheduled tasks will be run on the same sequence that the |
| // Timer was *started on*, but this can be changed *prior* to Start() via |
| // SetTaskRunner(). |
| |
| #ifndef BASE_TIMER_TIMER_H_ |
| #define BASE_TIMER_TIMER_H_ |
| |
| // IMPORTANT: If you change timer code, make sure that all tests (including |
| // disabled ones) from timer_unittests.cc pass locally. Some are disabled |
| // because they're flaky on the buildbot, but when you run them locally you |
| // should be able to tell the difference. |
| |
| #include <memory> |
| |
| #include "base/base_export.h" |
| #include "base/bind.h" |
| #include "base/bind_helpers.h" |
| #include "base/callback.h" |
| #include "base/location.h" |
| #include "base/macros.h" |
| #include "base/sequence_checker_impl.h" |
| #include "base/sequenced_task_runner.h" |
| #include "base/time/time.h" |
| |
| namespace base { |
| |
| class BaseTimerTaskInternal; |
| class TickClock; |
| |
| //----------------------------------------------------------------------------- |
| // This class wraps TaskRunner::PostDelayedTask to manage delayed and repeating |
| // tasks. See meta comment above for thread-safety requirements. |
| // |
| class BASE_EXPORT Timer { |
| public: |
| // Construct a timer in repeating or one-shot mode. Start must be called later |
| // to set task info. |retain_user_task| determines whether the user_task is |
| // retained or reset when it runs or stops. If |tick_clock| is provided, it is |
| // used instead of TimeTicks::Now() to get TimeTicks when scheduling tasks. |
| Timer(bool retain_user_task, bool is_repeating); |
| Timer(bool retain_user_task, bool is_repeating, const TickClock* tick_clock); |
| |
| // Construct a timer with retained task info. If |tick_clock| is provided, it |
| // is used instead of TimeTicks::Now() to get TimeTicks when scheduling tasks. |
| Timer(const Location& posted_from, |
| TimeDelta delay, |
| const base::Closure& user_task, |
| bool is_repeating); |
| Timer(const Location& posted_from, |
| TimeDelta delay, |
| const base::Closure& user_task, |
| bool is_repeating, |
| const TickClock* tick_clock); |
| |
| virtual ~Timer(); |
| |
| // Returns true if the timer is running (i.e., not stopped). |
| virtual bool IsRunning() const; |
| |
| // Returns the current delay for this timer. |
| virtual TimeDelta GetCurrentDelay() const; |
| |
| // Set the task runner on which the task should be scheduled. This method can |
| // only be called before any tasks have been scheduled. If |task_runner| runs |
| // tasks on a different sequence than the sequence owning this Timer, |
| // |user_task_| will be posted to it when the Timer fires (note that this |
| // means |user_task_| can run after ~Timer() and should support that). |
| void SetTaskRunner(scoped_refptr<SequencedTaskRunner> task_runner); |
| |
| // Start the timer to run at the given |delay| from now. If the timer is |
| // already running, it will be replaced to call the given |user_task|. |
| virtual void Start(const Location& posted_from, |
| TimeDelta delay, |
| const base::Closure& user_task); |
| |
| // Start the timer to run at the given |delay| from now. If the timer is |
| // already running, it will be replaced to call a task formed from |
| // |reviewer->*method|. |
| template <class Receiver> |
| void Start(const Location& posted_from, |
| TimeDelta delay, |
| Receiver* receiver, |
| void (Receiver::*method)()) { |
| Start(posted_from, delay, |
| base::BindRepeating(method, base::Unretained(receiver))); |
| } |
| |
| // Call this method to stop and cancel the timer. It is a no-op if the timer |
| // is not running. |
| virtual void Stop(); |
| |
| // Stop running task (if any) and abandon scheduled task (if any). |
| void AbandonAndStop() { |
| AbandonScheduledTask(); |
| |
| Stop(); |
| // No more member accesses here: |this| could be deleted at this point. |
| } |
| |
| // Call this method to reset the timer delay. The |user_task_| must be set. If |
| // the timer is not running, this will start it by posting a task. |
| virtual void Reset(); |
| |
| const base::Closure& user_task() const { return user_task_; } |
| const TimeTicks& desired_run_time() const { return desired_run_time_; } |
| |
| protected: |
| // Returns the current tick count. |
| TimeTicks Now() const; |
| |
| void set_user_task(const Closure& task) { user_task_ = task; } |
| void set_desired_run_time(TimeTicks desired) { desired_run_time_ = desired; } |
| void set_is_running(bool running) { is_running_ = running; } |
| |
| const Location& posted_from() const { return posted_from_; } |
| bool retain_user_task() const { return retain_user_task_; } |
| bool is_repeating() const { return is_repeating_; } |
| bool is_running() const { return is_running_; } |
| |
| private: |
| friend class BaseTimerTaskInternal; |
| |
| // Allocates a new |scheduled_task_| and posts it on the current sequence with |
| // the given |delay|. |scheduled_task_| must be null. |scheduled_run_time_| |
| // and |desired_run_time_| are reset to Now() + delay. |
| void PostNewScheduledTask(TimeDelta delay); |
| |
| // Returns the task runner on which the task should be scheduled. If the |
| // corresponding |task_runner_| field is null, the task runner for the current |
| // sequence is returned. |
| scoped_refptr<SequencedTaskRunner> GetTaskRunner(); |
| |
| // Disable |scheduled_task_| and abandon it so that it no longer refers back |
| // to this object. |
| void AbandonScheduledTask(); |
| |
| // Called by BaseTimerTaskInternal when the delayed task fires. |
| void RunScheduledTask(); |
| |
| // When non-null, the |scheduled_task_| was posted to call RunScheduledTask() |
| // at |scheduled_run_time_|. |
| BaseTimerTaskInternal* scheduled_task_; |
| |
| // The task runner on which the task should be scheduled. If it is null, the |
| // task runner for the current sequence will be used. |
| scoped_refptr<SequencedTaskRunner> task_runner_; |
| |
| // Location in user code. |
| Location posted_from_; |
| // Delay requested by user. |
| TimeDelta delay_; |
| // |user_task_| is what the user wants to be run at |desired_run_time_|. |
| base::Closure user_task_; |
| |
| // The time at which |scheduled_task_| is expected to fire. This time can be a |
| // "zero" TimeTicks if the task must be run immediately. |
| TimeTicks scheduled_run_time_; |
| |
| // The desired run time of |user_task_|. The user may update this at any time, |
| // even if their previous request has not run yet. If |desired_run_time_| is |
| // greater than |scheduled_run_time_|, a continuation task will be posted to |
| // wait for the remaining time. This allows us to reuse the pending task so as |
| // not to flood the delayed queues with orphaned tasks when the user code |
| // excessively Stops and Starts the timer. This time can be a "zero" TimeTicks |
| // if the task must be run immediately. |
| TimeTicks desired_run_time_; |
| |
| // Timer isn't thread-safe and must only be used on its origin sequence |
| // (sequence on which it was started). Once fully Stop()'ed it may be |
| // destroyed or restarted on another sequence. |
| SequenceChecker origin_sequence_checker_; |
| |
| // Repeating timers automatically post the task again before calling the task |
| // callback. |
| const bool is_repeating_; |
| |
| // If true, hold on to the |user_task_| closure object for reuse. |
| const bool retain_user_task_; |
| |
| // The tick clock used to calculate the run time for scheduled tasks. |
| const TickClock* const tick_clock_; |
| |
| // If true, |user_task_| is scheduled to run sometime in the future. |
| bool is_running_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Timer); |
| }; |
| |
| //----------------------------------------------------------------------------- |
| // A simple, one-shot timer. See usage notes at the top of the file. |
| class OneShotTimer : public Timer { |
| public: |
| OneShotTimer() : OneShotTimer(nullptr) {} |
| explicit OneShotTimer(const TickClock* tick_clock) |
| : Timer(false, false, tick_clock) {} |
| }; |
| |
| //----------------------------------------------------------------------------- |
| // A simple, repeating timer. See usage notes at the top of the file. |
| class RepeatingTimer : public Timer { |
| public: |
| RepeatingTimer() : RepeatingTimer(nullptr) {} |
| explicit RepeatingTimer(const TickClock* tick_clock) |
| : Timer(true, true, tick_clock) {} |
| }; |
| |
| //----------------------------------------------------------------------------- |
| // A Delay timer is like The Button from Lost. Once started, you have to keep |
| // calling Reset otherwise it will call the given method on the sequence it was |
| // initially Reset() from. |
| // |
| // Once created, it is inactive until Reset is called. Once |delay| seconds have |
| // passed since the last call to Reset, the callback is made. Once the callback |
| // has been made, it's inactive until Reset is called again. |
| // |
| // If destroyed, the timeout is canceled and will not occur even if already |
| // inflight. |
| class DelayTimer : protected Timer { |
| public: |
| template <class Receiver> |
| DelayTimer(const Location& posted_from, |
| TimeDelta delay, |
| Receiver* receiver, |
| void (Receiver::*method)()) |
| : DelayTimer(posted_from, delay, receiver, method, nullptr) {} |
| |
| template <class Receiver> |
| DelayTimer(const Location& posted_from, |
| TimeDelta delay, |
| Receiver* receiver, |
| void (Receiver::*method)(), |
| const TickClock* tick_clock) |
| : Timer(posted_from, |
| delay, |
| base::Bind(method, base::Unretained(receiver)), |
| false, |
| tick_clock) {} |
| |
| using Timer::Reset; |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_TIMER_TIMER_H_ |