Big purge of base

- Delete AtExit, FilePathWatcher, MemoryMappedFile, MessageLoop,
  TaskScheduler, most of threading/
- Delete third_party/libevent, third_party/dmg_fp (this makes the json
  reader not-exactly-json any more because it doesn't support doubles, but
  GN already disallowed doubles.)
- Add src/msg_loop.*.

After all the deleting and mucking around, a simple perf comparison
against the current in-tree Chrome gn:

c:\src\gn>python build\full_test.py \src\cr\src out\wi\gn.exe
ninja: Entering directory `out'
ninja: no work to do.
[430/430] XmlElementWriter.TestXmlEscape
PASSED
Confirming output matches...
Comparing performance... (takes a while)
In-tree gn avg: 13.522s
Our gn avg: 11.822s

This isn't rock-solid, but it seems like it's at least not slower.

Change-Id: Id956ffdbb909b1398465098d349b57e10589b27d
Reviewed-on: https://gn-review.googlesource.com/1600
Commit-Queue: Scott Graham <scottmg@chromium.org>
Reviewed-by: Brett Wilson <brettw@chromium.org>
diff --git a/src/sys_info.cc b/src/sys_info.cc
new file mode 100644
index 0000000..ad71b6f
--- /dev/null
+++ b/src/sys_info.cc
@@ -0,0 +1,81 @@
+// Copyright 2018 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "sys_info.h"
+
+#include "base/logging.h"
+#include "build_config.h"
+
+#if defined(OS_POSIX)
+#include <sys/utsname.h>
+#include <unistd.h>
+#endif
+
+#if defined(OS_WIN)
+#include <windows.h>
+#endif
+
+std::string OperatingSystemArchitecture() {
+#if defined(OS_POSIX)
+  struct utsname info;
+  if (uname(&info) < 0) {
+    NOTREACHED();
+    return std::string();
+  }
+  std::string arch(info.machine);
+  if (arch == "i386" || arch == "i486" || arch == "i586" || arch == "i686") {
+    arch = "x86";
+  } else if (arch == "amd64") {
+    arch = "x86_64";
+  } else if (std::string(info.sysname) == "AIX") {
+    arch = "ppc64";
+  }
+  return arch;
+#elif defined(OS_WIN)
+  SYSTEM_INFO system_info = {};
+  ::GetNativeSystemInfo(&system_info);
+  switch (system_info.wProcessorArchitecture) {
+    case PROCESSOR_ARCHITECTURE_INTEL:
+      return "x86";
+    case PROCESSOR_ARCHITECTURE_AMD64:
+      return "x86_64";
+    case PROCESSOR_ARCHITECTURE_IA64:
+      return "ia64";
+  }
+  return std::string();
+#else
+#error
+#endif
+}
+
+int NumberOfProcessors() {
+#if defined(OS_POSIX)
+  // sysconf returns the number of "logical" (not "physical") processors on both
+  // Mac and Linux.  So we get the number of max available "logical" processors.
+  //
+  // Note that the number of "currently online" processors may be fewer than the
+  // returned value of NumberOfProcessors(). On some platforms, the kernel may
+  // make some processors offline intermittently, to save power when system
+  // loading is low.
+  //
+  // One common use case that needs to know the processor count is to create
+  // optimal number of threads for optimization. It should make plan according
+  // to the number of "max available" processors instead of "currently online"
+  // ones. The kernel should be smart enough to make all processors online when
+  // it has sufficient number of threads waiting to run.
+  long res = sysconf(_SC_NPROCESSORS_CONF);
+  if (res == -1) {
+    NOTREACHED();
+    return 1;
+  }
+
+  return static_cast<int>(res);
+#elif defined(OS_WIN)
+  SYSTEM_INFO system_info = {};
+  ::GetNativeSystemInfo(&system_info);
+  return system_info.dwNumberOfProcessors;
+#else
+#error
+#endif
+}