blob: 20bbdf72d18eea4cf0af3ca55d5a7826e4f288bb [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "util/sys_info.h"
#include "base/logging.h"
#include "util/build_config.h"
#if defined(OS_POSIX)
#include <sys/utsname.h>
#include <unistd.h>
#endif
#if defined(OS_WIN)
#include <windows.h>
#include "base/win/registry.h"
#endif
bool IsLongPathsSupportEnabled() {
#if defined(OS_WIN)
struct LongPathSupport {
LongPathSupport() {
// Probe ntdll.dll for RtlAreLongPathsEnabled, and call it if it exists.
HINSTANCE ntdll_lib = GetModuleHandleW(L"ntdll");
if (ntdll_lib) {
using FunctionType = BOOLEAN(WINAPI*)();
auto func_ptr = reinterpret_cast<FunctionType>(
GetProcAddress(ntdll_lib, "RtlAreLongPathsEnabled"));
if (func_ptr) {
supported = func_ptr();
return;
}
}
// If the ntdll approach failed, the registry approach is still reliable,
// because the manifest should've always be linked with gn.exe in Windows.
const char16_t key_name[] = uR"(SYSTEM\CurrentControlSet\Control\FileSystem)";
const char16_t value_name[] = u"LongPathsEnabled";
base::win::RegKey key(HKEY_LOCAL_MACHINE, key_name, KEY_READ);
DWORD value;
if (key.ReadValueDW(value_name, &value) == ERROR_SUCCESS) {
supported = value == 1;
}
}
bool supported = false;
};
static LongPathSupport s_long_paths; // constructed lazily
return s_long_paths.supported;
#else
return true;
#endif
}
std::string OperatingSystemArchitecture() {
#if defined(OS_POSIX)
struct utsname info;
if (uname(&info) < 0) {
NOTREACHED();
return std::string();
}
std::string arch(info.machine);
std::string os(info.sysname);
if (arch == "i386" || arch == "i486" || arch == "i586" || arch == "i686") {
arch = "x86";
} else if (arch == "i86pc") {
// Solaris and illumos systems report 'i86pc' (an Intel x86 PC) as their
// machine for both 32-bit and 64-bit x86 systems. Considering the rarity
// of 32-bit systems at this point, it is safe to assume 64-bit.
arch = "x86_64";
} else if (arch == "amd64") {
arch = "x86_64";
} else if (os == "AIX" || os == "OS400") {
arch = "ppc64";
} else if (std::string(info.sysname) == "OS/390") {
arch = "s390x";
}
return arch;
#elif defined(OS_WIN)
SYSTEM_INFO system_info = {};
::GetNativeSystemInfo(&system_info);
switch (system_info.wProcessorArchitecture) {
case PROCESSOR_ARCHITECTURE_INTEL:
return "x86";
case PROCESSOR_ARCHITECTURE_AMD64:
return "x86_64";
case PROCESSOR_ARCHITECTURE_IA64:
return "ia64";
}
return std::string();
#else
#error
#endif
}
int NumberOfProcessors() {
#if defined(OS_ZOS)
return __get_num_online_cpus();
#elif defined(OS_POSIX)
// sysconf returns the number of "logical" (not "physical") processors on both
// Mac and Linux. So we get the number of max available "logical" processors.
//
// Note that the number of "currently online" processors may be fewer than the
// returned value of NumberOfProcessors(). On some platforms, the kernel may
// make some processors offline intermittently, to save power when system
// loading is low.
//
// One common use case that needs to know the processor count is to create
// optimal number of threads for optimization. It should make plan according
// to the number of "max available" processors instead of "currently online"
// ones. The kernel should be smart enough to make all processors online when
// it has sufficient number of threads waiting to run.
long res = sysconf(_SC_NPROCESSORS_CONF);
if (res == -1) {
NOTREACHED();
return 1;
}
return static_cast<int>(res);
#elif defined(OS_WIN)
// On machines with more than 64 logical processors this will not return the
// full number of processors. Instead it will return the number of processors
// in one processor group - something smaller than 65. However this is okay
// because gn doesn't parallelize well beyond 10-20 threads - it starts to run
// slower.
SYSTEM_INFO system_info = {};
::GetNativeSystemInfo(&system_info);
return system_info.dwNumberOfProcessors;
#else
#error
#endif
}