blob: e021fe40b9dbeb1f77c9c9e82cfd052b0e5f0240 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "tools/gn/config.h"
#include "tools/gn/err.h"
#include "tools/gn/input_file_manager.h"
#include "tools/gn/scheduler.h"
Config::Config(const Settings* settings,
const Label& label,
const std::set<SourceFile>& build_dependency_files)
: Item(settings, label, build_dependency_files), resolved_(false) {}
Config::~Config() = default;
Config* Config::AsConfig() {
return this;
}
const Config* Config::AsConfig() const {
return this;
}
bool Config::OnResolved(Err* err) {
DCHECK(!resolved_);
resolved_ = true;
if (!configs_.empty()) {
// Subconfigs, flatten.
//
// Implementation note for the future: Flattening these here means we
// lose the ability to de-dupe subconfigs. If a subconfig is listed as
// a separate config or a subconfig that also applies to the target, the
// subconfig's flags will be duplicated.
//
// If we want to be able to de-dupe these, here's one idea. As a config is
// resolved, inline any sub-sub configs so the configs_ vector is a flat
// list, much the same way that libs and lib_dirs are pushed through
// targets. Do the same for Target.configs_ when a target is resolved. This
// will naturally de-dupe and also prevents recursive config walking to
// compute every possible flag, although it will expand the configs list on
// a target nontrivially (depending on build configuration).
composite_values_ = own_values_;
for (const auto& pair : configs_)
composite_values_.AppendValues(pair.ptr->resolved_values());
}
return true;
}