blob: 349a6cf00ed8bd4d312ac2a18802e393132bea0b [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/threading/platform_thread.h"
#include <stddef.h>
#include "base/logging.h"
#include "base/strings/utf_string_conversions.h"
#include "base/win/scoped_handle.h"
#include <windows.h>
namespace base {
namespace {
// The information on how to set the thread name comes from
// a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx
const DWORD kVCThreadNameException = 0x406D1388;
typedef struct tagTHREADNAME_INFO {
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
// The SetThreadDescription API was brought in version 1607 of Windows 10.
typedef HRESULT(WINAPI* SetThreadDescription)(HANDLE hThread,
PCWSTR lpThreadDescription);
// This function has try handling, so it is separated out of its caller.
void SetNameInternal(PlatformThreadId thread_id, const char* name) {
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = thread_id;
info.dwFlags = 0;
__try {
RaiseException(kVCThreadNameException, 0, sizeof(info) / sizeof(DWORD),
reinterpret_cast<DWORD_PTR*>(&info));
} __except (EXCEPTION_CONTINUE_EXECUTION) {
}
}
struct ThreadParams {
PlatformThread::Delegate* delegate;
bool joinable;
};
DWORD __stdcall ThreadFunc(void* params) {
ThreadParams* thread_params = static_cast<ThreadParams*>(params);
PlatformThread::Delegate* delegate = thread_params->delegate;
// Retrieve a copy of the thread handle to use as the key in the
// thread name mapping.
PlatformThreadHandle::Handle platform_handle;
BOOL did_dup = DuplicateHandle(GetCurrentProcess(), GetCurrentThread(),
GetCurrentProcess(), &platform_handle, 0,
FALSE, DUPLICATE_SAME_ACCESS);
win::ScopedHandle scoped_platform_handle;
if (did_dup) {
scoped_platform_handle.Set(platform_handle);
}
delete thread_params;
delegate->ThreadMain();
return 0;
}
// CreateThreadInternal() matches PlatformThread::CreateWithPriority(), except
// that |out_thread_handle| may be nullptr, in which case a non-joinable thread
// is created.
bool CreateThreadInternal(size_t stack_size,
PlatformThread::Delegate* delegate,
PlatformThreadHandle* out_thread_handle) {
unsigned int flags = 0;
if (stack_size > 0) {
flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
}
ThreadParams* params = new ThreadParams;
params->delegate = delegate;
params->joinable = out_thread_handle != nullptr;
void* thread_handle;
{
// Using CreateThread here vs _beginthreadex makes thread creation a bit
// faster and doesn't require the loader lock to be available. Our code
// will have to work running on CreateThread() threads anyway, since we run
// code on the Windows thread pool, etc. For some background on the
// difference:
// http://www.microsoft.com/msj/1099/win32/win321099.aspx
thread_handle =
::CreateThread(nullptr, stack_size, ThreadFunc, params, flags, nullptr);
}
if (!thread_handle) {
delete params;
return false;
}
if (out_thread_handle)
*out_thread_handle = PlatformThreadHandle(thread_handle);
else
CloseHandle(thread_handle);
return true;
}
} // namespace
// static
PlatformThreadId PlatformThread::CurrentId() {
return ::GetCurrentThreadId();
}
// static
PlatformThreadRef PlatformThread::CurrentRef() {
return PlatformThreadRef(::GetCurrentThreadId());
}
// static
PlatformThreadHandle PlatformThread::CurrentHandle() {
return PlatformThreadHandle(::GetCurrentThread());
}
// static
void PlatformThread::YieldCurrentThread() {
::Sleep(0);
}
// static
void PlatformThread::Sleep(TimeDelta duration) {
// When measured with a high resolution clock, Sleep() sometimes returns much
// too early. We may need to call it repeatedly to get the desired duration.
TimeTicks end = TimeTicks::Now() + duration;
for (TimeTicks now = TimeTicks::Now(); now < end; now = TimeTicks::Now())
::Sleep(static_cast<DWORD>((end - now).InMillisecondsRoundedUp()));
}
// static
bool PlatformThread::Create(size_t stack_size,
Delegate* delegate,
PlatformThreadHandle* thread_handle) {
DCHECK(thread_handle);
return CreateThreadInternal(stack_size, delegate, thread_handle);
}
// static
bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) {
return CreateThreadInternal(stack_size, delegate, nullptr /* non-joinable */
);
}
// static
void PlatformThread::Join(PlatformThreadHandle thread_handle) {
DCHECK(thread_handle.platform_handle());
// TODO(willchan): Enable this check once I can get it to work for Windows
// shutdown.
// Joining another thread may block the current thread for a long time, since
// the thread referred to by |thread_handle| may still be running long-lived /
// blocking tasks.
// AssertBlockingAllowed();
DWORD thread_id = 0;
thread_id = ::GetThreadId(thread_handle.platform_handle());
DWORD last_error = 0;
if (!thread_id)
last_error = ::GetLastError();
// Wait for the thread to exit. It should already have terminated but make
// sure this assumption is valid.
CHECK_EQ(WAIT_OBJECT_0,
WaitForSingleObject(thread_handle.platform_handle(), INFINITE));
CloseHandle(thread_handle.platform_handle());
}
// static
void PlatformThread::Detach(PlatformThreadHandle thread_handle) {
CloseHandle(thread_handle.platform_handle());
}
} // namespace base