| # GN Style Guide | |
| [TOC] | |
| ## Naming and ordering within the file | |
| ### Location of build files | |
| It usually makes sense to have more build files closer to the code than | |
| fewer ones at the top level; this is in contrast with what we did with | |
| GYP. This makes things easier to find, and also makes the set of owners | |
| required for reviews smaller since changes are more focused to particular | |
| subdirectories. | |
| ### Targets | |
| * Most BUILD files should have a target with the same name as the | |
| directory. This target should be the first target. | |
| * Other targets should be in some logical order -- usually | |
| more important targets will be first, and unit tests will follow the | |
| corresponding target. If there's no clear ordering, consider | |
| alphabetical order. | |
| * Test support libraries should be static libraries named "test\_support". | |
| For example, "//ui/compositor:test\_support". Test support libraries should | |
| include as public deps the non-test-support version of the library | |
| so tests need only depend on the test\_support target (rather than | |
| both). | |
| Naming advice | |
| * Targets and configs should be named using lowercase with underscores | |
| separating words, unless there is a strong reason to do otherwise. | |
| * Source sets, groups, and static libraries do not need globally unique names. | |
| Prefer to give such targets short, non-redundant names without worrying | |
| about global uniqueness. For example, it looks much better to write a | |
| dependency as `"//mojo/public/bindings"` rather than | |
| `"//mojo/public/bindings:mojo_bindings"` | |
| * Shared libraries (and by extension, components) must have globally unique | |
| output names. Give such targets short non-unique names above, and then | |
| provide a globally unique `output_name` for that target. | |
| * Executables and tests should be given a globally unique name. Technically | |
| only the output names must be unique, but since only the output names | |
| appear in the shell and on bots, it's much less confusing if the name | |
| matches the other places the executable appears. | |
| ### Configs | |
| * A config associated with a single target should be named the same as | |
| the target with `_config` following it. | |
| * A config should appear immediately before the corresponding target | |
| that uses it. | |
| ### Example | |
| Example for the `src/foo/BUILD.gn` file: | |
| ``` | |
| # Copyright 2016 The Chromium Authors. All rights reserved. | |
| # Use of this source code is governed by a BSD-style license that can be | |
| # found in the LICENSE file. | |
| # Config for foo is named foo_config and immediately precedes it in the file. | |
| config("foo_config") { | |
| } | |
| # Target matching path name is the first target. | |
| executable("foo") { | |
| } | |
| # Test for foo follows it. | |
| test("foo_unittests") { | |
| } | |
| config("bar_config") { | |
| } | |
| source_set("bar") { | |
| } | |
| ``` | |
| ## Ordering within a target | |
| 1. `output_name` / `visibility` / `testonly` | |
| 2. `sources` | |
| 3. `cflags`, `include_dirs`, `defines`, `configs` etc. in whatever | |
| order makes sense to you. | |
| 4. `public_deps` | |
| 5. `deps` | |
| ### Conditions | |
| Simple conditions affecting just one variable (e.g. adding a single | |
| source or adding a flag for one particular OS) can go beneath the | |
| variable they affect. More complicated conditions affecting more than | |
| one thing should go at the bottom. | |
| Conditions should be written to minimize the number of conditional blocks. | |
| ## Formatting and indenting | |
| GN contains a built-in code formatter which defines the formatting style. | |
| Some additional notes: | |
| * Variables are `lower_case_with_underscores`. | |
| * Comments should be complete sentences with periods at the end. | |
| * Compiler flags and such should always be commented with what they do | |
| and why the flag is needed. | |
| ### Sources | |
| Prefer to list sources only once. It is OK to conditionally include sources | |
| rather than listing them all at the top and then conditionally excluding them | |
| when they don't apply. Conditional inclusion is often clearer since a file is | |
| only listed once and it's easier to reason about when reading. | |
| ``` | |
| sources = [ | |
| "main.cc", | |
| ] | |
| if (use_aura) { | |
| sources += [ "thing_aura.cc" ] | |
| } | |
| if (use_gtk) { | |
| sources += [ "thing_gtk.cc" ] | |
| } | |
| ``` | |
| ### Deps | |
| * Deps should be in alphabetical order. | |
| * Deps within the current file should be written first and not | |
| qualified with the file name (just `:foo`). | |
| * Other deps should always use fully-qualified path names unless | |
| relative ones are required for some reason. | |
| * Prefer to omit the colon and name when possible. See the [GN implicit | |
| names](reference.md#implicit-names). | |
| ``` | |
| deps = [ | |
| ":a_thing", | |
| ":mystatic", | |
| "//foo/bar:other_thing", | |
| "//foo/baz:that_thing", | |
| ] | |
| ``` | |
| ### Import | |
| Use fully-qualified paths for imports: | |
| ``` | |
| import("//foo/bar/baz.gni") # Even if this file is in the foo/bar directory | |
| ``` | |
| ## Usage | |
| ### Source sets versus static libraries | |
| Source sets and static libraries can be used interchangeably in most cases. If | |
| you're unsure what to use, a source set is almost never wrong and is less likely | |
| to cause problems, but on a large project using the right kind of target can | |
| be important, so you should know about the following tradeoffs. | |
| Static libraries follow different linking rules. When a static library is | |
| included in a link, only the object files that contain unresolved symbols will | |
| be brought into the build. Source sets result in every object file being added | |
| to the link line of the final binary. | |
| * If you're eventually linking code into a component, shared library, or | |
| loadable module, you normally need to use source sets. This is because | |
| object files with no symbols referenced from within the shared library will | |
| not be linked into the final library at all. This omission will happen even | |
| if that object file has a symbol marked for export that targets dependent | |
| on that shared library need. This will result in undefined symbols when | |
| linking later targets. | |
| * Unit tests (and anything else with static initializers with side effects) | |
| must use source sets. The gtest TEST macros create static initializers | |
| that register the test. But since no code references symbols in the object | |
| file, linking a test into a static library and then into a test executable | |
| means the tests will get stripped. | |
| * On some platforms, static libraries may involve duplicating all of the | |
| data in the object files that comprise it. This takes more disk space and | |
| for certain very large libraries in configurations with very large object | |
| files can cause internal limits on the size of static libraries to be | |
| exceeded. Source sets do not have this limitation. Some targets switch | |
| between source sets and static libraries depending on the build | |
| configuration to avoid this problem. Some platforms (or toolchains) may | |
| support something called "thin archives" which don't have this problem; | |
| but you can't rely on this as a portable solution. | |
| * Source sets can have no sources, while static libraries will give strange | |
| platform-specific errors if they have no sources. If a target has only | |
| headers (for include checking purposes) or conditionally has no sources on | |
| some platforms, use a source set. | |
| * In cases where a lot of the symbols are not needed for a particular link | |
| (this especially happens when linking test binaries), putting that code in | |
| a static library can dramatically increase linking performance. This is | |
| because the object files not needed for the link are never considered in | |
| the first place, rather than forcing the linker to strip the unused code | |
| in a later pass when nothing references it. | |
| ### Components versus shared libraries versus source sets | |
| A component is a Chrome template (rather than a built-in GN concept) that | |
| expands either to a shared library or a static library / source set depending | |
| on the value of the `is_component_build` variable. This allows release builds | |
| to be linked statically in a large binary, but for developers to use shared | |
| libraries for most operations. Chrome developers should almost always use | |
| a component instead of shared library directly. | |
| Much like the source set versus static library tradeoff, there's no hard | |
| and fast rule as to when you should use a component or not. Using | |
| components can significantly speed up incremental builds by making | |
| linking much faster, but they require you to have to think about which | |
| symbols need to be exported from the target. | |
| ### Loadable modules versus shared libraries | |
| A shared library will be listed on the link line of dependent targets and will | |
| be loaded automatically by the operating system when the application starts | |
| and symbols automatically resolved. A loadable module will not be linked | |
| directly and the application must manually load it. | |
| On Windows and Linux shared libraries and loadable modules result in the same | |
| type of file (`.dll` and `.so`, respectively). The only difference is in how | |
| they are linked to dependent targets. On these platforms, having a `deps` | |
| dependency on a loadable module is the same as having a `data_deps` | |
| (non-linked) dependency on a shared library. | |
| On Mac, these targets have different formats: a shared library will generate a | |
| `.dylib` file and a loadable module will generate a `.so` file. | |
| Use loadable modules for things like plugins. In the case of plugin-like | |
| libraries, it's good practice to use both a loadable module for the target type | |
| (even for platforms where it doesn't matter) and data deps for targets that | |
| depend on it so it's clear from both places that how the library will be linked | |
| and loaded. | |
| ## Build arguments | |
| ### Scope | |
| Build arguments should be scoped to a unit of behavior, e.g. enabling a feature. | |
| Typically an argument would be declared in an imported file to share it with | |
| the subset of the build that could make use of it. | |
| Chrome has many legacy flags in `//build/config/features.gni`, | |
| `//build/config/ui.gni`. These locations are deprecated. Feature flags should | |
| go along with the code for the feature. Many browser-level features can go | |
| somewhere in `//chrome/` without lower-level code knowing about it. Some | |
| UI environment flags can go into `//ui/`, and many flags can also go with | |
| the corresponding code in `//components/`. You can write a `.gni` file in | |
| components and have build files in chrome or content import it if necessary. | |
| The way to think about things in the `//build` directory is that this is | |
| DEPSed into various projects like V8 and WebRTC. Build flags specific to | |
| code outside of the build directory shouldn't be in the build directory, and | |
| V8 shouldn't get feature defines for Chrome features. | |
| New feature defines should use the buildflag system. See | |
| `//build/buildflag_header.gni` which allows preprocessor defines to be | |
| modularized without many of the disadvantages that made us use global defines | |
| in the past. | |
| ### Type | |
| Arguments support all the [GN language types](language.md#Language). | |
| In the vast majority of cases `boolean` is the preferred type, since most | |
| arguments are enabling or disabling features or includes. | |
| `String`s are typically used for filepaths. They are also used for enumerated | |
| types, though `integer`s are sometimes used as well. | |
| ### Naming conventions | |
| While there are no hard and fast rules around argument naming there are | |
| many common conventions. If you ever want to see the current list of argument | |
| names and default values for your current checkout use | |
| `gn args out/Debug --list --short`. | |
| `use_foo` - indicates dependencies or major codepaths to include (e.g. | |
| `use_open_ssl`, `use_ozone`, `use_cups`) | |
| `enable_foo` - indicates feature or tools to be enabled (e.g. | |
| `enable_google_now`, `enable_nacl`, `enable_remoting`, `enable_pdf`) | |
| `disable_foo` - _NOT_ recommended, use `enable_foo` instead with swapped default | |
| value | |
| `is_foo` - usually a global state descriptor (e.g. `is_chrome_branded`, | |
| `is_desktop_linux`); poor choice for non-globals | |
| `foo_use_bar` - prefixes can be used to indicate a limited scope for an argument | |
| (e.g. `rtc_use_h264`, `v8_use_snapshot`) | |
| #### Variables | |
| Prefix top-level local variables within `.gni` files with an underscore. This | |
| prefix causes variables to be unavailable to importing scripts. | |
| ``` | |
| _this_var_will_not_be_exported = 1 | |
| but_this_one_will = 2 | |
| ``` |