| // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | // This is a low level implementation of atomic semantics for reference | 
 | // counting.  Please use base/memory/ref_counted.h directly instead. | 
 |  | 
 | #ifndef BASE_ATOMIC_REF_COUNT_H_ | 
 | #define BASE_ATOMIC_REF_COUNT_H_ | 
 |  | 
 | #include <atomic> | 
 |  | 
 | namespace base { | 
 |  | 
 | class AtomicRefCount { | 
 |  public: | 
 |   constexpr AtomicRefCount() : ref_count_(0) {} | 
 |   explicit constexpr AtomicRefCount(int initial_value) | 
 |       : ref_count_(initial_value) {} | 
 |  | 
 |   // Increment a reference count. | 
 |   void Increment() { Increment(1); } | 
 |  | 
 |   // Increment a reference count by "increment", which must exceed 0. | 
 |   void Increment(int increment) { | 
 |     ref_count_.fetch_add(increment, std::memory_order_relaxed); | 
 |   } | 
 |  | 
 |   // Decrement a reference count, and return whether the result is non-zero. | 
 |   // Insert barriers to ensure that state written before the reference count | 
 |   // became zero will be visible to a thread that has just made the count zero. | 
 |   bool Decrement() { | 
 |     // TODO(jbroman): Technically this doesn't need to be an acquire operation | 
 |     // unless the result is 1 (i.e., the ref count did indeed reach zero). | 
 |     // However, there are toolchain issues that make that not work as well at | 
 |     // present (notably TSAN doesn't like it). | 
 |     return ref_count_.fetch_sub(1, std::memory_order_acq_rel) != 1; | 
 |   } | 
 |  | 
 |   // Return whether the reference count is one.  If the reference count is used | 
 |   // in the conventional way, a refrerence count of 1 implies that the current | 
 |   // thread owns the reference and no other thread shares it.  This call | 
 |   // performs the test for a reference count of one, and performs the memory | 
 |   // barrier needed for the owning thread to act on the object, knowing that it | 
 |   // has exclusive access to the object. | 
 |   bool IsOne() const { return ref_count_.load(std::memory_order_acquire) == 1; } | 
 |  | 
 |   // Return whether the reference count is zero.  With conventional object | 
 |   // referencing counting, the object will be destroyed, so the reference count | 
 |   // should never be zero.  Hence this is generally used for a debug check. | 
 |   bool IsZero() const { | 
 |     return ref_count_.load(std::memory_order_acquire) == 0; | 
 |   } | 
 |  | 
 |   // Returns the current reference count (with no barriers). This is subtle, and | 
 |   // should be used only for debugging. | 
 |   int SubtleRefCountForDebug() const { | 
 |     return ref_count_.load(std::memory_order_relaxed); | 
 |   } | 
 |  | 
 |  private: | 
 |   std::atomic_int ref_count_; | 
 | }; | 
 |  | 
 | }  // namespace base | 
 |  | 
 | #endif  // BASE_ATOMIC_REF_COUNT_H_ |