| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ | 
 | #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ | 
 |  | 
 | #include "base/base_export.h" | 
 | #include "base/macros.h" | 
 | #include "base/sequenced_task_runner.h" | 
 | #include "build_config.h" | 
 |  | 
 | #if defined(OS_WIN) | 
 | #include "base/win/object_watcher.h" | 
 | #include "base/win/scoped_handle.h" | 
 | #elif defined(OS_MACOSX) | 
 | #include <dispatch/dispatch.h> | 
 |  | 
 | #include "base/mac/scoped_dispatch_object.h" | 
 | #include "base/memory/weak_ptr.h" | 
 | #include "base/synchronization/waitable_event.h" | 
 | #else | 
 | #include "base/sequence_checker.h" | 
 | #include "base/synchronization/waitable_event.h" | 
 | #endif | 
 |  | 
 | #if !defined(OS_WIN) | 
 | #include "base/callback.h" | 
 | #endif | 
 |  | 
 | namespace base { | 
 |  | 
 | class Flag; | 
 | class AsyncWaiter; | 
 | class WaitableEvent; | 
 |  | 
 | // This class provides a way to wait on a WaitableEvent asynchronously. | 
 | // | 
 | // Each instance of this object can be waiting on a single WaitableEvent. When | 
 | // the waitable event is signaled, a callback is invoked on the sequence that | 
 | // called StartWatching(). This callback can be deleted by deleting the waiter. | 
 | // | 
 | // Typical usage: | 
 | // | 
 | //   class MyClass { | 
 | //    public: | 
 | //     void DoStuffWhenSignaled(WaitableEvent *waitable_event) { | 
 | //       watcher_.StartWatching(waitable_event, | 
 | //           base::BindOnce(&MyClass::OnWaitableEventSignaled, this); | 
 | //     } | 
 | //    private: | 
 | //     void OnWaitableEventSignaled(WaitableEvent* waitable_event) { | 
 | //       // OK, time to do stuff! | 
 | //     } | 
 | //     base::WaitableEventWatcher watcher_; | 
 | //   }; | 
 | // | 
 | // In the above example, MyClass wants to "do stuff" when waitable_event | 
 | // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass | 
 | // goes out of scope, the watcher_ will be destroyed, and there is no need to | 
 | // worry about OnWaitableEventSignaled being called on a deleted MyClass | 
 | // pointer. | 
 | // | 
 | // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it | 
 | // occurs just before a WaitableEventWatcher is deleted. There is currently no | 
 | // safe way to stop watching an automatic reset WaitableEvent without possibly | 
 | // missing a signal. | 
 | // | 
 | // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on | 
 | // it with a Watcher. But pay attention: if the event was signaled and deleted | 
 | // right after, the callback may be called with deleted WaitableEvent pointer. | 
 |  | 
 | class BASE_EXPORT WaitableEventWatcher | 
 | #if defined(OS_WIN) | 
 |     : public win::ObjectWatcher::Delegate | 
 | #endif | 
 | { | 
 |  public: | 
 |   using EventCallback = OnceCallback<void(WaitableEvent*)>; | 
 |  | 
 |   WaitableEventWatcher(); | 
 |  | 
 | #if defined(OS_WIN) | 
 |   ~WaitableEventWatcher() override; | 
 | #else | 
 |   ~WaitableEventWatcher(); | 
 | #endif | 
 |  | 
 |   // When |event| is signaled, |callback| is called on the sequence that called | 
 |   // StartWatching(). | 
 |   // |task_runner| is used for asynchronous executions of calling |callback|. | 
 |   bool StartWatching(WaitableEvent* event, | 
 |                      EventCallback callback, | 
 |                      scoped_refptr<SequencedTaskRunner> task_runner); | 
 |  | 
 |   // Cancel the current watch. Must be called from the same sequence which | 
 |   // started the watch. | 
 |   // | 
 |   // Does nothing if no event is being watched, nor if the watch has completed. | 
 |   // The callback will *not* be called for the current watch after this | 
 |   // function returns. Since the callback runs on the same sequence as this | 
 |   // function, it cannot be called during this function either. | 
 |   void StopWatching(); | 
 |  | 
 |  private: | 
 | #if defined(OS_WIN) | 
 |   void OnObjectSignaled(HANDLE h) override; | 
 |  | 
 |   // Duplicated handle of the event passed to StartWatching(). | 
 |   win::ScopedHandle duplicated_event_handle_; | 
 |  | 
 |   // A watcher for |duplicated_event_handle_|. The handle MUST outlive | 
 |   // |watcher_|. | 
 |   win::ObjectWatcher watcher_; | 
 |  | 
 |   EventCallback callback_; | 
 |   WaitableEvent* event_ = nullptr; | 
 | #elif defined(OS_MACOSX) | 
 |   // Invokes the callback and resets the source. Must be called on the task | 
 |   // runner on which StartWatching() was called. | 
 |   void InvokeCallback(); | 
 |  | 
 |   // Closure bound to the event being watched. This will be is_null() if | 
 |   // nothing is being watched. | 
 |   OnceClosure callback_; | 
 |  | 
 |   // A reference to the receive right that is kept alive while a watcher | 
 |   // is waiting. Null if no event is being watched. | 
 |   scoped_refptr<WaitableEvent::ReceiveRight> receive_right_; | 
 |  | 
 |   // A TYPE_MACH_RECV dispatch source on |receive_right_|. When a receive event | 
 |   // is delivered, the message queue will be peeked and the bound |callback_| | 
 |   // may be run. This will be null if nothing is currently being watched. | 
 |   ScopedDispatchObject<dispatch_source_t> source_; | 
 |  | 
 |   // Used to vend a weak pointer for calling InvokeCallback() from the | 
 |   // |source_| event handler. | 
 |   WeakPtrFactory<WaitableEventWatcher> weak_ptr_factory_; | 
 | #else | 
 |   // Instantiated in StartWatching(). Set before the callback runs. Reset in | 
 |   // StopWatching() or StartWatching(). | 
 |   scoped_refptr<Flag> cancel_flag_; | 
 |  | 
 |   // Enqueued in the wait list of the watched WaitableEvent. | 
 |   AsyncWaiter* waiter_ = nullptr; | 
 |  | 
 |   // Kernel of the watched WaitableEvent. | 
 |   scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; | 
 |  | 
 |   // Ensures that StartWatching() and StopWatching() are called on the same | 
 |   // sequence. | 
 |   SequenceChecker sequence_checker_; | 
 | #endif | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(WaitableEventWatcher); | 
 | }; | 
 |  | 
 | }  // namespace base | 
 |  | 
 | #endif  // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ |