| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "base/synchronization/waitable_event_watcher.h" | 
 |  | 
 | #include <utility> | 
 |  | 
 | #include "base/bind.h" | 
 | #include "base/logging.h" | 
 | #include "base/synchronization/lock.h" | 
 | #include "base/threading/sequenced_task_runner_handle.h" | 
 |  | 
 | namespace base { | 
 |  | 
 | // ----------------------------------------------------------------------------- | 
 | // WaitableEventWatcher (async waits). | 
 | // | 
 | // The basic design is that we add an AsyncWaiter to the wait-list of the event. | 
 | // That AsyncWaiter has a pointer to SequencedTaskRunner, and a Task to be | 
 | // posted to it. The task ends up calling the callback when it runs on the | 
 | // sequence. | 
 | // | 
 | // Since the wait can be canceled, we have a thread-safe Flag object which is | 
 | // set when the wait has been canceled. At each stage in the above, we check the | 
 | // flag before going onto the next stage. Since the wait may only be canceled in | 
 | // the sequence which runs the Task, we are assured that the callback cannot be | 
 | // called after canceling... | 
 |  | 
 | // ----------------------------------------------------------------------------- | 
 | // A thread-safe, reference-counted, write-once flag. | 
 | // ----------------------------------------------------------------------------- | 
 | class Flag : public RefCountedThreadSafe<Flag> { | 
 |  public: | 
 |   Flag() { flag_ = false; } | 
 |  | 
 |   void Set() { | 
 |     AutoLock locked(lock_); | 
 |     flag_ = true; | 
 |   } | 
 |  | 
 |   bool value() const { | 
 |     AutoLock locked(lock_); | 
 |     return flag_; | 
 |   } | 
 |  | 
 |  private: | 
 |   friend class RefCountedThreadSafe<Flag>; | 
 |   ~Flag() = default; | 
 |  | 
 |   mutable Lock lock_; | 
 |   bool flag_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(Flag); | 
 | }; | 
 |  | 
 | // ----------------------------------------------------------------------------- | 
 | // This is an asynchronous waiter which posts a task to a SequencedTaskRunner | 
 | // when fired. An AsyncWaiter may only be in a single wait-list. | 
 | // ----------------------------------------------------------------------------- | 
 | class AsyncWaiter : public WaitableEvent::Waiter { | 
 |  public: | 
 |   AsyncWaiter(scoped_refptr<SequencedTaskRunner> task_runner, | 
 |               base::OnceClosure callback, | 
 |               Flag* flag) | 
 |       : task_runner_(std::move(task_runner)), | 
 |         callback_(std::move(callback)), | 
 |         flag_(flag) {} | 
 |  | 
 |   bool Fire(WaitableEvent* event) override { | 
 |     // Post the callback if we haven't been cancelled. | 
 |     if (!flag_->value()) | 
 |       task_runner_->PostTask(FROM_HERE, std::move(callback_)); | 
 |  | 
 |     // We are removed from the wait-list by the WaitableEvent itself. It only | 
 |     // remains to delete ourselves. | 
 |     delete this; | 
 |  | 
 |     // We can always return true because an AsyncWaiter is never in two | 
 |     // different wait-lists at the same time. | 
 |     return true; | 
 |   } | 
 |  | 
 |   // See StopWatching for discussion | 
 |   bool Compare(void* tag) override { return tag == flag_.get(); } | 
 |  | 
 |  private: | 
 |   const scoped_refptr<SequencedTaskRunner> task_runner_; | 
 |   base::OnceClosure callback_; | 
 |   const scoped_refptr<Flag> flag_; | 
 | }; | 
 |  | 
 | // ----------------------------------------------------------------------------- | 
 | // For async waits we need to run a callback on a sequence. We do this by | 
 | // posting an AsyncCallbackHelper task, which calls the callback and keeps track | 
 | // of when the event is canceled. | 
 | // ----------------------------------------------------------------------------- | 
 | void AsyncCallbackHelper(Flag* flag, | 
 |                          WaitableEventWatcher::EventCallback callback, | 
 |                          WaitableEvent* event) { | 
 |   // Runs on the sequence that called StartWatching(). | 
 |   if (!flag->value()) { | 
 |     // This is to let the WaitableEventWatcher know that the event has occured. | 
 |     flag->Set(); | 
 |     std::move(callback).Run(event); | 
 |   } | 
 | } | 
 |  | 
 | WaitableEventWatcher::WaitableEventWatcher() { | 
 |   sequence_checker_.DetachFromSequence(); | 
 | } | 
 |  | 
 | WaitableEventWatcher::~WaitableEventWatcher() { | 
 |   // The destructor may be called from a different sequence than StartWatching() | 
 |   // when there is no active watch. To avoid triggering a DCHECK in | 
 |   // StopWatching(), do not call it when there is no active watch. | 
 |   if (cancel_flag_ && !cancel_flag_->value()) | 
 |     StopWatching(); | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------------- | 
 | // The Handle is how the user cancels a wait. After deleting the Handle we | 
 | // insure that the delegate cannot be called. | 
 | // ----------------------------------------------------------------------------- | 
 | bool WaitableEventWatcher::StartWatching( | 
 |     WaitableEvent* event, | 
 |     EventCallback callback, | 
 |     scoped_refptr<SequencedTaskRunner> task_runner) { | 
 |   DCHECK(sequence_checker_.CalledOnValidSequence()); | 
 |  | 
 |   // A user may call StartWatching from within the callback function. In this | 
 |   // case, we won't know that we have finished watching, expect that the Flag | 
 |   // will have been set in AsyncCallbackHelper(). | 
 |   if (cancel_flag_.get() && cancel_flag_->value()) | 
 |     cancel_flag_ = nullptr; | 
 |  | 
 |   DCHECK(!cancel_flag_) << "StartWatching called while still watching"; | 
 |  | 
 |   cancel_flag_ = new Flag; | 
 |   OnceClosure internal_callback = | 
 |       base::BindOnce(&AsyncCallbackHelper, base::RetainedRef(cancel_flag_), | 
 |                      std::move(callback), event); | 
 |   WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get(); | 
 |  | 
 |   AutoLock locked(kernel->lock_); | 
 |  | 
 |   if (kernel->signaled_) { | 
 |     if (!kernel->manual_reset_) | 
 |       kernel->signaled_ = false; | 
 |  | 
 |     // No hairpinning - we can't call the delegate directly here. We have to | 
 |     // post a task to |task_runner| as usual. | 
 |     task_runner->PostTask(FROM_HERE, std::move(internal_callback)); | 
 |     return true; | 
 |   } | 
 |  | 
 |   kernel_ = kernel; | 
 |   waiter_ = new AsyncWaiter(std::move(task_runner), | 
 |                             std::move(internal_callback), cancel_flag_.get()); | 
 |   event->Enqueue(waiter_); | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | void WaitableEventWatcher::StopWatching() { | 
 |   DCHECK(sequence_checker_.CalledOnValidSequence()); | 
 |  | 
 |   if (!cancel_flag_.get())  // if not currently watching... | 
 |     return; | 
 |  | 
 |   if (cancel_flag_->value()) { | 
 |     // In this case, the event has fired, but we haven't figured that out yet. | 
 |     // The WaitableEvent may have been deleted too. | 
 |     cancel_flag_ = nullptr; | 
 |     return; | 
 |   } | 
 |  | 
 |   if (!kernel_.get()) { | 
 |     // We have no kernel. This means that we never enqueued a Waiter on an | 
 |     // event because the event was already signaled when StartWatching was | 
 |     // called. | 
 |     // | 
 |     // In this case, a task was enqueued on the MessageLoop and will run. | 
 |     // We set the flag in case the task hasn't yet run. The flag will stop the | 
 |     // delegate getting called. If the task has run then we have the last | 
 |     // reference to the flag and it will be deleted immedately after. | 
 |     cancel_flag_->Set(); | 
 |     cancel_flag_ = nullptr; | 
 |     return; | 
 |   } | 
 |  | 
 |   AutoLock locked(kernel_->lock_); | 
 |   // We have a lock on the kernel. No one else can signal the event while we | 
 |   // have it. | 
 |  | 
 |   // We have a possible ABA issue here. If Dequeue was to compare only the | 
 |   // pointer values then it's possible that the AsyncWaiter could have been | 
 |   // fired, freed and the memory reused for a different Waiter which was | 
 |   // enqueued in the same wait-list. We would think that that waiter was our | 
 |   // AsyncWaiter and remove it. | 
 |   // | 
 |   // To stop this, Dequeue also takes a tag argument which is passed to the | 
 |   // virtual Compare function before the two are considered a match. So we need | 
 |   // a tag which is good for the lifetime of this handle: the Flag. Since we | 
 |   // have a reference to the Flag, its memory cannot be reused while this object | 
 |   // still exists. So if we find a waiter with the correct pointer value, and | 
 |   // which shares a Flag pointer, we have a real match. | 
 |   if (kernel_->Dequeue(waiter_, cancel_flag_.get())) { | 
 |     // Case 2: the waiter hasn't been signaled yet; it was still on the wait | 
 |     // list. We've removed it, thus we can delete it and the task (which cannot | 
 |     // have been enqueued with the MessageLoop because the waiter was never | 
 |     // signaled) | 
 |     delete waiter_; | 
 |     cancel_flag_ = nullptr; | 
 |     return; | 
 |   } | 
 |  | 
 |   // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may not | 
 |   // have run yet, so we set the flag to tell it not to bother enqueuing the | 
 |   // task on the SequencedTaskRunner, but to delete it instead. The Waiter | 
 |   // deletes itself once run. | 
 |   cancel_flag_->Set(); | 
 |   cancel_flag_ = nullptr; | 
 |  | 
 |   // If the waiter has already run then the task has been enqueued. If the Task | 
 |   // hasn't yet run, the flag will stop the delegate from getting called. (This | 
 |   // is thread safe because one may only delete a Handle from the sequence that | 
 |   // called StartWatching()). | 
 |   // | 
 |   // If the delegate has already been called then we have nothing to do. The | 
 |   // task has been deleted by the MessageLoop. | 
 | } | 
 |  | 
 | }  // namespace base |