|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "base/threading/platform_thread.h" | 
|  |  | 
|  | #include <stddef.h> | 
|  |  | 
|  | #include "base/debug/activity_tracker.h" | 
|  | #include "base/debug/alias.h" | 
|  | #include "base/debug/profiler.h" | 
|  | #include "base/logging.h" | 
|  | #include "base/metrics/histogram_macros.h" | 
|  | #include "base/strings/utf_string_conversions.h" | 
|  | #include "base/threading/thread_id_name_manager.h" | 
|  | #include "base/threading/thread_restrictions.h" | 
|  | #include "base/win/scoped_handle.h" | 
|  |  | 
|  | #include <windows.h> | 
|  |  | 
|  | namespace base { | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | // The information on how to set the thread name comes from | 
|  | // a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx | 
|  | const DWORD kVCThreadNameException = 0x406D1388; | 
|  |  | 
|  | typedef struct tagTHREADNAME_INFO { | 
|  | DWORD dwType;  // Must be 0x1000. | 
|  | LPCSTR szName;  // Pointer to name (in user addr space). | 
|  | DWORD dwThreadID;  // Thread ID (-1=caller thread). | 
|  | DWORD dwFlags;  // Reserved for future use, must be zero. | 
|  | } THREADNAME_INFO; | 
|  |  | 
|  | // The SetThreadDescription API was brought in version 1607 of Windows 10. | 
|  | typedef HRESULT(WINAPI* SetThreadDescription)(HANDLE hThread, | 
|  | PCWSTR lpThreadDescription); | 
|  |  | 
|  | // This function has try handling, so it is separated out of its caller. | 
|  | void SetNameInternal(PlatformThreadId thread_id, const char* name) { | 
|  | THREADNAME_INFO info; | 
|  | info.dwType = 0x1000; | 
|  | info.szName = name; | 
|  | info.dwThreadID = thread_id; | 
|  | info.dwFlags = 0; | 
|  |  | 
|  | __try { | 
|  | RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD), | 
|  | reinterpret_cast<DWORD_PTR*>(&info)); | 
|  | } __except(EXCEPTION_CONTINUE_EXECUTION) { | 
|  | } | 
|  | } | 
|  |  | 
|  | struct ThreadParams { | 
|  | PlatformThread::Delegate* delegate; | 
|  | bool joinable; | 
|  | ThreadPriority priority; | 
|  | }; | 
|  |  | 
|  | DWORD __stdcall ThreadFunc(void* params) { | 
|  | ThreadParams* thread_params = static_cast<ThreadParams*>(params); | 
|  | PlatformThread::Delegate* delegate = thread_params->delegate; | 
|  | if (!thread_params->joinable) | 
|  | base::ThreadRestrictions::SetSingletonAllowed(false); | 
|  |  | 
|  | if (thread_params->priority != ThreadPriority::NORMAL) | 
|  | PlatformThread::SetCurrentThreadPriority(thread_params->priority); | 
|  |  | 
|  | // Retrieve a copy of the thread handle to use as the key in the | 
|  | // thread name mapping. | 
|  | PlatformThreadHandle::Handle platform_handle; | 
|  | BOOL did_dup = DuplicateHandle(GetCurrentProcess(), | 
|  | GetCurrentThread(), | 
|  | GetCurrentProcess(), | 
|  | &platform_handle, | 
|  | 0, | 
|  | FALSE, | 
|  | DUPLICATE_SAME_ACCESS); | 
|  |  | 
|  | win::ScopedHandle scoped_platform_handle; | 
|  |  | 
|  | if (did_dup) { | 
|  | scoped_platform_handle.Set(platform_handle); | 
|  | ThreadIdNameManager::GetInstance()->RegisterThread( | 
|  | scoped_platform_handle.Get(), | 
|  | PlatformThread::CurrentId()); | 
|  | } | 
|  |  | 
|  | delete thread_params; | 
|  | delegate->ThreadMain(); | 
|  |  | 
|  | if (did_dup) { | 
|  | ThreadIdNameManager::GetInstance()->RemoveName( | 
|  | scoped_platform_handle.Get(), | 
|  | PlatformThread::CurrentId()); | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | // CreateThreadInternal() matches PlatformThread::CreateWithPriority(), except | 
|  | // that |out_thread_handle| may be nullptr, in which case a non-joinable thread | 
|  | // is created. | 
|  | bool CreateThreadInternal(size_t stack_size, | 
|  | PlatformThread::Delegate* delegate, | 
|  | PlatformThreadHandle* out_thread_handle, | 
|  | ThreadPriority priority) { | 
|  | unsigned int flags = 0; | 
|  | if (stack_size > 0) { | 
|  | flags = STACK_SIZE_PARAM_IS_A_RESERVATION; | 
|  | } | 
|  |  | 
|  | ThreadParams* params = new ThreadParams; | 
|  | params->delegate = delegate; | 
|  | params->joinable = out_thread_handle != nullptr; | 
|  | params->priority = priority; | 
|  |  | 
|  | void* thread_handle; | 
|  | { | 
|  | SCOPED_UMA_HISTOGRAM_TIMER("Windows.CreateThreadTime"); | 
|  |  | 
|  | // Using CreateThread here vs _beginthreadex makes thread creation a bit | 
|  | // faster and doesn't require the loader lock to be available.  Our code | 
|  | // will  have to work running on CreateThread() threads anyway, since we run | 
|  | // code on the Windows thread pool, etc.  For some background on the | 
|  | // difference: | 
|  | //   http://www.microsoft.com/msj/1099/win32/win321099.aspx | 
|  | thread_handle = | 
|  | ::CreateThread(nullptr, stack_size, ThreadFunc, params, flags, nullptr); | 
|  | } | 
|  |  | 
|  | if (!thread_handle) { | 
|  | delete params; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (out_thread_handle) | 
|  | *out_thread_handle = PlatformThreadHandle(thread_handle); | 
|  | else | 
|  | CloseHandle(thread_handle); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | // static | 
|  | PlatformThreadId PlatformThread::CurrentId() { | 
|  | return ::GetCurrentThreadId(); | 
|  | } | 
|  |  | 
|  | // static | 
|  | PlatformThreadRef PlatformThread::CurrentRef() { | 
|  | return PlatformThreadRef(::GetCurrentThreadId()); | 
|  | } | 
|  |  | 
|  | // static | 
|  | PlatformThreadHandle PlatformThread::CurrentHandle() { | 
|  | return PlatformThreadHandle(::GetCurrentThread()); | 
|  | } | 
|  |  | 
|  | // static | 
|  | void PlatformThread::YieldCurrentThread() { | 
|  | ::Sleep(0); | 
|  | } | 
|  |  | 
|  | // static | 
|  | void PlatformThread::Sleep(TimeDelta duration) { | 
|  | // When measured with a high resolution clock, Sleep() sometimes returns much | 
|  | // too early. We may need to call it repeatedly to get the desired duration. | 
|  | TimeTicks end = TimeTicks::Now() + duration; | 
|  | for (TimeTicks now = TimeTicks::Now(); now < end; now = TimeTicks::Now()) | 
|  | ::Sleep(static_cast<DWORD>((end - now).InMillisecondsRoundedUp())); | 
|  | } | 
|  |  | 
|  | // static | 
|  | void PlatformThread::SetName(const std::string& name) { | 
|  | ThreadIdNameManager::GetInstance()->SetName(name); | 
|  |  | 
|  | // The SetThreadDescription API works even if no debugger is attached. | 
|  | auto set_thread_description_func = | 
|  | reinterpret_cast<SetThreadDescription>(::GetProcAddress( | 
|  | ::GetModuleHandle(L"Kernel32.dll"), "SetThreadDescription")); | 
|  | if (set_thread_description_func) { | 
|  | set_thread_description_func(::GetCurrentThread(), | 
|  | base::UTF8ToWide(name).c_str()); | 
|  | } | 
|  |  | 
|  | // The debugger needs to be around to catch the name in the exception.  If | 
|  | // there isn't a debugger, we are just needlessly throwing an exception. | 
|  | if (!::IsDebuggerPresent()) | 
|  | return; | 
|  |  | 
|  | SetNameInternal(CurrentId(), name.c_str()); | 
|  | } | 
|  |  | 
|  | // static | 
|  | const char* PlatformThread::GetName() { | 
|  | return ThreadIdNameManager::GetInstance()->GetName(CurrentId()); | 
|  | } | 
|  |  | 
|  | // static | 
|  | bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate, | 
|  | PlatformThreadHandle* thread_handle, | 
|  | ThreadPriority priority) { | 
|  | DCHECK(thread_handle); | 
|  | return CreateThreadInternal(stack_size, delegate, thread_handle, priority); | 
|  | } | 
|  |  | 
|  | // static | 
|  | bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) { | 
|  | return CreateNonJoinableWithPriority(stack_size, delegate, | 
|  | ThreadPriority::NORMAL); | 
|  | } | 
|  |  | 
|  | // static | 
|  | bool PlatformThread::CreateNonJoinableWithPriority(size_t stack_size, | 
|  | Delegate* delegate, | 
|  | ThreadPriority priority) { | 
|  | return CreateThreadInternal(stack_size, delegate, nullptr /* non-joinable */, | 
|  | priority); | 
|  | } | 
|  |  | 
|  | // static | 
|  | void PlatformThread::Join(PlatformThreadHandle thread_handle) { | 
|  | DCHECK(thread_handle.platform_handle()); | 
|  | // TODO(willchan): Enable this check once I can get it to work for Windows | 
|  | // shutdown. | 
|  | // Joining another thread may block the current thread for a long time, since | 
|  | // the thread referred to by |thread_handle| may still be running long-lived / | 
|  | // blocking tasks. | 
|  | // AssertBlockingAllowed(); | 
|  |  | 
|  | DWORD thread_id = 0; | 
|  | thread_id = ::GetThreadId(thread_handle.platform_handle()); | 
|  | DWORD last_error = 0; | 
|  | if (!thread_id) | 
|  | last_error = ::GetLastError(); | 
|  |  | 
|  | // Record information about the exiting thread in case joining hangs. | 
|  | base::debug::Alias(&thread_id); | 
|  | base::debug::Alias(&last_error); | 
|  |  | 
|  | // Record the event that this thread is blocking upon (for hang diagnosis). | 
|  | base::debug::ScopedThreadJoinActivity thread_activity(&thread_handle); | 
|  |  | 
|  | // Wait for the thread to exit.  It should already have terminated but make | 
|  | // sure this assumption is valid. | 
|  | CHECK_EQ(WAIT_OBJECT_0, | 
|  | WaitForSingleObject(thread_handle.platform_handle(), INFINITE)); | 
|  | CloseHandle(thread_handle.platform_handle()); | 
|  | } | 
|  |  | 
|  | // static | 
|  | void PlatformThread::Detach(PlatformThreadHandle thread_handle) { | 
|  | CloseHandle(thread_handle.platform_handle()); | 
|  | } | 
|  |  | 
|  | // static | 
|  | bool PlatformThread::CanIncreaseCurrentThreadPriority() { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // static | 
|  | void PlatformThread::SetCurrentThreadPriority(ThreadPriority priority) { | 
|  | int desired_priority = THREAD_PRIORITY_ERROR_RETURN; | 
|  | switch (priority) { | 
|  | case ThreadPriority::BACKGROUND: | 
|  | desired_priority = THREAD_PRIORITY_LOWEST; | 
|  | break; | 
|  | case ThreadPriority::NORMAL: | 
|  | desired_priority = THREAD_PRIORITY_NORMAL; | 
|  | break; | 
|  | case ThreadPriority::DISPLAY: | 
|  | desired_priority = THREAD_PRIORITY_ABOVE_NORMAL; | 
|  | break; | 
|  | case ThreadPriority::REALTIME_AUDIO: | 
|  | desired_priority = THREAD_PRIORITY_TIME_CRITICAL; | 
|  | break; | 
|  | default: | 
|  | NOTREACHED() << "Unknown priority."; | 
|  | break; | 
|  | } | 
|  | DCHECK_NE(desired_priority, THREAD_PRIORITY_ERROR_RETURN); | 
|  |  | 
|  | #if DCHECK_IS_ON() | 
|  | const BOOL success = | 
|  | #endif | 
|  | ::SetThreadPriority(PlatformThread::CurrentHandle().platform_handle(), | 
|  | desired_priority); | 
|  | DPLOG_IF(ERROR, !success) << "Failed to set thread priority to " | 
|  | << desired_priority; | 
|  | } | 
|  |  | 
|  | // static | 
|  | ThreadPriority PlatformThread::GetCurrentThreadPriority() { | 
|  | int priority = | 
|  | ::GetThreadPriority(PlatformThread::CurrentHandle().platform_handle()); | 
|  | switch (priority) { | 
|  | case THREAD_PRIORITY_LOWEST: | 
|  | return ThreadPriority::BACKGROUND; | 
|  | case THREAD_PRIORITY_NORMAL: | 
|  | return ThreadPriority::NORMAL; | 
|  | case THREAD_PRIORITY_ABOVE_NORMAL: | 
|  | return ThreadPriority::DISPLAY; | 
|  | case THREAD_PRIORITY_TIME_CRITICAL: | 
|  | return ThreadPriority::REALTIME_AUDIO; | 
|  | case THREAD_PRIORITY_ERROR_RETURN: | 
|  | DPCHECK(false) << "GetThreadPriority error"; | 
|  | FALLTHROUGH; | 
|  | default: | 
|  | NOTREACHED() << "Unexpected priority: " << priority; | 
|  | return ThreadPriority::NORMAL; | 
|  | } | 
|  | } | 
|  |  | 
|  | }  // namespace base |