| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef TOOLS_GN_BUILDER_RECORD_H_ |
| #define TOOLS_GN_BUILDER_RECORD_H_ |
| |
| #include <memory> |
| #include <set> |
| #include <utility> |
| |
| #include "base/macros.h" |
| #include "tools/gn/item.h" |
| #include "tools/gn/location.h" |
| |
| class ParseNode; |
| |
| // This class is used by the builder to manage the loading of the dependency |
| // tree. It holds a reference to an item and links to other records that the |
| // item depends on, both resolved ones, and unresolved ones. |
| // |
| // If a target depends on another one that hasn't been defined yet, we'll make |
| // a placeholder BuilderRecord with no item, and try to load the buildfile |
| // associated with the new item. The item will get filled in when we encounter |
| // the declaration for the item (or when we're done and realize there are |
| // undefined items). |
| // |
| // You can also have null item pointers when the target is not required for |
| // the current build (should_generate is false). |
| class BuilderRecord { |
| public: |
| typedef std::set<BuilderRecord*> BuilderRecordSet; |
| |
| enum ItemType { |
| ITEM_UNKNOWN, |
| ITEM_TARGET, |
| ITEM_CONFIG, |
| ITEM_TOOLCHAIN, |
| ITEM_POOL |
| }; |
| |
| BuilderRecord(ItemType type, const Label& label); |
| ~BuilderRecord(); |
| |
| ItemType type() const { return type_; } |
| const Label& label() const { return label_; } |
| |
| // Returns a user-ready name for the given type. e.g. "target". |
| static const char* GetNameForType(ItemType type); |
| |
| // Returns true if the given item is of the given type. |
| static bool IsItemOfType(const Item* item, ItemType type); |
| |
| // Returns the type enum for the given item. |
| static ItemType TypeOfItem(const Item* item); |
| |
| Item* item() { return item_.get(); } |
| const Item* item() const { return item_.get(); } |
| void set_item(std::unique_ptr<Item> item) { item_ = std::move(item); } |
| |
| // Indicates from where this item was originally referenced from that caused |
| // it to be loaded. For targets for which we encountered the declaration |
| // before a reference, this will be the empty range. |
| const ParseNode* originally_referenced_from() const { |
| return originally_referenced_from_; |
| } |
| void set_originally_referenced_from(const ParseNode* pn) { |
| originally_referenced_from_ = pn; |
| } |
| |
| bool should_generate() const { return should_generate_; } |
| void set_should_generate(bool sg) { should_generate_ = sg; } |
| |
| bool resolved() const { return resolved_; } |
| void set_resolved(bool r) { resolved_ = r; } |
| |
| bool can_resolve() const { return item_ && unresolved_deps_.empty(); } |
| |
| // All records this one is depending on. |
| BuilderRecordSet& all_deps() { return all_deps_; } |
| const BuilderRecordSet& all_deps() const { return all_deps_; } |
| |
| // Unresolved records this one is depending on. A subset of all... above. |
| BuilderRecordSet& unresolved_deps() { return unresolved_deps_; } |
| const BuilderRecordSet& unresolved_deps() const { return unresolved_deps_; } |
| |
| // Records that are waiting on this one to be resolved. This is the other |
| // end of the "unresolved deps" arrow. |
| BuilderRecordSet& waiting_on_resolution() { return waiting_on_resolution_; } |
| const BuilderRecordSet& waiting_on_resolution() const { |
| return waiting_on_resolution_; |
| } |
| |
| void AddDep(BuilderRecord* record); |
| |
| private: |
| ItemType type_; |
| Label label_; |
| std::unique_ptr<Item> item_; |
| const ParseNode* originally_referenced_from_; |
| bool should_generate_; |
| bool resolved_; |
| |
| BuilderRecordSet all_deps_; |
| BuilderRecordSet unresolved_deps_; |
| BuilderRecordSet waiting_on_resolution_; |
| |
| DISALLOW_COPY_AND_ASSIGN(BuilderRecord); |
| }; |
| |
| #endif // TOOLS_GN_BUILDER_RECORD_H_ |