| // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "base/command_line.h" | |
| #include "base/files/file_util.h" | |
| #include "base/logging.h" | |
| #include "base/strings/string_number_conversions.h" | |
| #include "base/strings/utf_string_conversions.h" | |
| #include "tools/gn/err.h" | |
| #include "tools/gn/exec_process.h" | |
| #include "tools/gn/filesystem_utils.h" | |
| #include "tools/gn/functions.h" | |
| #include "tools/gn/input_conversion.h" | |
| #include "tools/gn/input_file.h" | |
| #include "tools/gn/parse_tree.h" | |
| #include "tools/gn/scheduler.h" | |
| #include "tools/gn/trace.h" | |
| #include "tools/gn/value.h" | |
| #include "util/build_config.h" | |
| #include "util/ticks.h" | |
| namespace functions { | |
| namespace { | |
| bool CheckExecScriptPermissions(const BuildSettings* build_settings, | |
| const FunctionCallNode* function, | |
| Err* err) { | |
| const std::set<SourceFile>* whitelist = | |
| build_settings->exec_script_whitelist(); | |
| if (!whitelist) | |
| return true; // No whitelist specified, don't check. | |
| LocationRange function_range = function->GetRange(); | |
| if (!function_range.begin().file()) | |
| return true; // No file, might be some internal thing, implicitly pass. | |
| if (whitelist->find(function_range.begin().file()->name()) != | |
| whitelist->end()) | |
| return true; // Whitelisted, this is OK. | |
| // Disallowed case. | |
| *err = Err( | |
| function, "Disallowed exec_script call.", | |
| "The use of exec_script use is restricted in this build. exec_script\n" | |
| "is discouraged because it can slow down the GN run and is easily\n" | |
| "abused.\n" | |
| "\n" | |
| "Generally nontrivial work should be done as build steps rather than\n" | |
| "when GN is run. For example, if you need to compute a nontrivial\n" | |
| "preprocessor define, it will be better to have an action target\n" | |
| "generate a header containing the define rather than blocking the GN\n" | |
| "run to compute the value.\n" | |
| "\n" | |
| "The allowed callers of exec_script is maintained in the \"//.gn\" file\n" | |
| "if you need to modify the whitelist."); | |
| return false; | |
| } | |
| } // namespace | |
| const char kExecScript[] = "exec_script"; | |
| const char kExecScript_HelpShort[] = | |
| "exec_script: Synchronously run a script and return the output."; | |
| const char kExecScript_Help[] = | |
| R"(exec_script: Synchronously run a script and return the output. | |
| exec_script(filename, | |
| arguments = [], | |
| input_conversion = "", | |
| file_dependencies = []) | |
| Runs the given script, returning the stdout of the script. The build | |
| generation will fail if the script does not exist or returns a nonzero exit | |
| code. | |
| The current directory when executing the script will be the root build | |
| directory. If you are passing file names, you will want to use the | |
| rebase_path() function to make file names relative to this path (see "gn help | |
| rebase_path"). | |
| The default script interpreter is Python ("python" on POSIX, "python.exe" or | |
| "python.bat" on Windows). This can be configured by the script_executable | |
| variable, see "gn help dotfile". | |
| Arguments: | |
| filename: | |
| File name of script to execute. Non-absolute names will be treated as | |
| relative to the current build file. | |
| arguments: | |
| A list of strings to be passed to the script as arguments. May be | |
| unspecified or the empty list which means no arguments. | |
| input_conversion: | |
| Controls how the file is read and parsed. See "gn help io_conversion". | |
| If unspecified, defaults to the empty string which causes the script | |
| result to be discarded. exec script will return None. | |
| dependencies: | |
| (Optional) A list of files that this script reads or otherwise depends | |
| on. These dependencies will be added to the build result such that if any | |
| of them change, the build will be regenerated and the script will be | |
| re-run. | |
| The script itself will be an implicit dependency so you do not need to | |
| list it. | |
| Example | |
| all_lines = exec_script( | |
| "myscript.py", [some_input], "list lines", | |
| [ rebase_path("data_file.txt", root_build_dir) ]) | |
| # This example just calls the script with no arguments and discards the | |
| # result. | |
| exec_script("//foo/bar/myscript.py") | |
| )"; | |
| Value RunExecScript(Scope* scope, | |
| const FunctionCallNode* function, | |
| const std::vector<Value>& args, | |
| Err* err) { | |
| if (args.size() < 1 || args.size() > 4) { | |
| *err = Err(function->function(), "Wrong number of arguments to exec_script", | |
| "I expected between one and four arguments."); | |
| return Value(); | |
| } | |
| const Settings* settings = scope->settings(); | |
| const BuildSettings* build_settings = settings->build_settings(); | |
| const SourceDir& cur_dir = scope->GetSourceDir(); | |
| if (!CheckExecScriptPermissions(build_settings, function, err)) | |
| return Value(); | |
| // Find the script to run. | |
| std::string script_source_path = cur_dir.ResolveRelativeAs( | |
| true, args[0], err, | |
| scope->settings()->build_settings()->root_path_utf8()); | |
| if (err->has_error()) | |
| return Value(); | |
| base::FilePath script_path = | |
| build_settings->GetFullPath(script_source_path, true); | |
| if (!build_settings->secondary_source_path().empty() && | |
| !base::PathExists(script_path)) { | |
| // Fall back to secondary source root when the file doesn't exist. | |
| script_path = | |
| build_settings->GetFullPathSecondary(script_source_path, true); | |
| } | |
| ScopedTrace trace(TraceItem::TRACE_SCRIPT_EXECUTE, script_source_path); | |
| trace.SetToolchain(settings->toolchain_label()); | |
| // Add all dependencies of this script, including the script itself, to the | |
| // build deps. | |
| g_scheduler->AddGenDependency(script_path); | |
| if (args.size() == 4) { | |
| const Value& deps_value = args[3]; | |
| if (!deps_value.VerifyTypeIs(Value::LIST, err)) | |
| return Value(); | |
| for (const auto& dep : deps_value.list_value()) { | |
| if (!dep.VerifyTypeIs(Value::STRING, err)) | |
| return Value(); | |
| g_scheduler->AddGenDependency(build_settings->GetFullPath( | |
| cur_dir.ResolveRelativeAs( | |
| true, dep, err, | |
| scope->settings()->build_settings()->root_path_utf8()), | |
| true)); | |
| if (err->has_error()) | |
| return Value(); | |
| } | |
| } | |
| // Make the command line. | |
| const base::FilePath& interpreter_path = build_settings->python_path(); | |
| base::CommandLine cmdline(interpreter_path); | |
| // CommandLine tries to interpret arguments by default. Disable that so | |
| // that the arguments will be passed through exactly as specified. | |
| cmdline.SetParseSwitches(false); | |
| cmdline.AppendArgPath(script_path); | |
| if (args.size() >= 2) { | |
| // Optional command-line arguments to the script. | |
| const Value& script_args = args[1]; | |
| if (!script_args.VerifyTypeIs(Value::LIST, err)) | |
| return Value(); | |
| for (const auto& arg : script_args.list_value()) { | |
| if (!arg.VerifyTypeIs(Value::STRING, err)) | |
| return Value(); | |
| cmdline.AppendArg(arg.string_value()); | |
| } | |
| } | |
| // Log command line for debugging help. | |
| trace.SetCommandLine(cmdline); | |
| Ticks begin_exec = 0; | |
| if (g_scheduler->verbose_logging()) { | |
| #if defined(OS_WIN) | |
| g_scheduler->Log("Executing", | |
| base::UTF16ToUTF8(cmdline.GetCommandLineString())); | |
| #else | |
| g_scheduler->Log("Executing", cmdline.GetCommandLineString()); | |
| #endif | |
| begin_exec = TicksNow(); | |
| } | |
| base::FilePath startup_dir = | |
| build_settings->GetFullPath(build_settings->build_dir()); | |
| // The first time a build is run, no targets will have been written so the | |
| // build output directory won't exist. We need to make sure it does before | |
| // running any scripts with this as its startup directory, although it will | |
| // be relatively rare that the directory won't exist by the time we get here. | |
| // | |
| // If this shows up on benchmarks, we can cache whether we've done this | |
| // or not and skip creating the directory. | |
| base::CreateDirectory(startup_dir); | |
| // Execute the process. | |
| // TODO(brettw) set the environment block. | |
| std::string output; | |
| std::string stderr_output; | |
| int exit_code = 0; | |
| { | |
| if (!internal::ExecProcess(cmdline, startup_dir, &output, &stderr_output, | |
| &exit_code)) { | |
| *err = Err( | |
| function->function(), "Could not execute interpreter.", | |
| "I was trying to execute \"" + FilePathToUTF8(interpreter_path) + | |
| "\"."); | |
| return Value(); | |
| } | |
| } | |
| if (g_scheduler->verbose_logging()) { | |
| g_scheduler->Log( | |
| "Executing", | |
| script_source_path + " took " + | |
| base::Int64ToString( | |
| TicksDelta(TicksNow(), begin_exec).InMilliseconds()) + | |
| "ms"); | |
| } | |
| if (exit_code != 0) { | |
| std::string msg = | |
| "Current dir: " + FilePathToUTF8(startup_dir) + | |
| "\nCommand: " + FilePathToUTF8(cmdline.GetCommandLineString()) + | |
| "\nReturned " + base::IntToString(exit_code); | |
| if (!output.empty()) | |
| msg += " and printed out:\n\n" + output; | |
| else | |
| msg += "."; | |
| if (!stderr_output.empty()) | |
| msg += "\nstderr:\n\n" + stderr_output; | |
| *err = | |
| Err(function->function(), "Script returned non-zero exit code.", msg); | |
| return Value(); | |
| } | |
| // Default to None value for the input conversion if unspecified. | |
| return ConvertInputToValue(scope->settings(), output, function, | |
| args.size() >= 3 ? args[2] : Value(), err); | |
| } | |
| } // namespace functions |