| // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "tools/gn/config_values.h" | 
 |  | 
 | namespace { | 
 |  | 
 | template<typename T> | 
 | void VectorAppend(std::vector<T>* append_to, | 
 |                   const std::vector<T>& append_this) { | 
 |   if (append_this.empty()) | 
 |     return; | 
 |   append_to->insert(append_to->end(),append_this.begin(), append_this.end()); | 
 | } | 
 |  | 
 | }  // namespace | 
 |  | 
 | ConfigValues::ConfigValues() = default; | 
 |  | 
 | ConfigValues::~ConfigValues() = default; | 
 |  | 
 | void ConfigValues::AppendValues(const ConfigValues& append) { | 
 |   VectorAppend(&asmflags_,     append.asmflags_); | 
 |   VectorAppend(&arflags_,      append.arflags_); | 
 |   VectorAppend(&cflags_,       append.cflags_); | 
 |   VectorAppend(&cflags_c_,     append.cflags_c_); | 
 |   VectorAppend(&cflags_cc_,    append.cflags_cc_); | 
 |   VectorAppend(&cflags_objc_,  append.cflags_objc_); | 
 |   VectorAppend(&cflags_objcc_, append.cflags_objcc_); | 
 |   VectorAppend(&defines_,      append.defines_); | 
 |   VectorAppend(&include_dirs_, append.include_dirs_); | 
 |   VectorAppend(&inputs_,       append.inputs_); | 
 |   VectorAppend(&ldflags_,      append.ldflags_); | 
 |   VectorAppend(&lib_dirs_,     append.lib_dirs_); | 
 |   VectorAppend(&libs_,         append.libs_); | 
 |  | 
 |   // Only append precompiled header if there isn't one. It might be nice to | 
 |   // throw an error if there are conflicting precompiled headers, but that | 
 |   // requires piping through some context of the actual configs involved, and | 
 |   // conflicts here should be very unusual. Instead, use the first value. | 
 |   if (!append.precompiled_header_.empty() && !precompiled_header_.empty()) | 
 |     precompiled_header_ = append.precompiled_header_; | 
 |   if (!append.precompiled_source_.is_null() && !precompiled_source_.is_null()) | 
 |     precompiled_source_ = append.precompiled_source_; | 
 | } |