| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef TOOLS_GN_INPUT_FILE_MANAGER_H_ |
| #define TOOLS_GN_INPUT_FILE_MANAGER_H_ |
| |
| #include <functional> |
| #include <mutex> |
| #include <set> |
| #include <unordered_map> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/files/file_path.h" |
| #include "base/memory/ref_counted.h" |
| #include "gn/input_file.h" |
| #include "gn/parse_tree.h" |
| #include "gn/settings.h" |
| #include "gn/vector_utils.h" |
| #include "util/auto_reset_event.h" |
| |
| class BuildSettings; |
| class Err; |
| class LocationRange; |
| class ParseNode; |
| class Token; |
| |
| // Manages loading and parsing files from disk. This doesn't actually have |
| // any context for executing the results, so potentially multiple configs |
| // could use the same input file (saving parsing). |
| // |
| // This class is threadsafe. |
| // |
| // InputFile objects must never be deleted while the program is running since |
| // various state points into them. |
| class InputFileManager : public base::RefCountedThreadSafe<InputFileManager> { |
| public: |
| // Callback issued when a file is loaded. On auccess, the parse node will |
| // refer to the root block of the file. On failure, this will be NULL. |
| using FileLoadCallback = std::function<void(const ParseNode*)>; |
| |
| // Callback to emulate SyncLoadFile in tests. |
| using SyncLoadFileCallback = |
| std::function<bool(const SourceFile& file_name, InputFile* file)>; |
| |
| InputFileManager(); |
| |
| // Loads the given file and executes the callback on the worker pool. |
| // |
| // There are two types of errors. For errors known synchronously, the error |
| // will be set, it will return false, and no work will be scheduled. |
| // |
| // For parse errors and such that happen in the future, the error will be |
| // logged to the scheduler and the callback will be invoked with a null |
| // ParseNode pointer. The given |origin| will be blamed for the invocation. |
| bool AsyncLoadFile(const LocationRange& origin, |
| const BuildSettings* build_settings, |
| const SourceFile& file_name, |
| const FileLoadCallback& callback, |
| Err* err); |
| |
| // Loads and parses the given file synchronously, returning the root block |
| // corresponding to the parsed result. On error, return NULL and the given |
| // Err is set. |
| const ParseNode* SyncLoadFile(const LocationRange& origin, |
| const BuildSettings* build_settings, |
| const SourceFile& file_name, |
| Err* err); |
| |
| // Creates an entry to manage the memory associated with keeping a parsed |
| // set of code in memory. |
| // |
| // The values pointed to by the parameters will be filled with pointers to |
| // the file, tokens, and parse node that this class created. The calling |
| // code is responsible for populating these values and maintaining |
| // threadsafety. This class' only job is to hold onto the memory and delete |
| // it when the program exits. |
| // |
| // This solves the problem that sometimes we need to execute something |
| // dynamic and save the result, but the values all have references to the |
| // nodes and file that created it. Either we need to reset the origin of |
| // the values and lose context for error reporting, or somehow keep the |
| // associated parse nodes, tokens, and file data in memory. This function |
| // allows the latter. |
| void AddDynamicInput(const SourceFile& name, |
| InputFile** file, |
| std::vector<Token>** tokens, |
| std::unique_ptr<ParseNode>** parse_root); |
| |
| // Does not count dynamic input. |
| int GetInputFileCount() const; |
| |
| // Add all physical input files to a VectorSetSorter instance. |
| // This allows fast merging and sorting with other file paths sets. |
| // |
| // This is more memory efficient than returning a vector of base::FilePath |
| // instance, especially with projects with a very large number of input files, |
| // but note that the VectorSetSorter only holds pointers to the |
| // items recorded in this InputFileManager instance, and it is up to the |
| // caller to ensure these will not change until the sorter is destroyed. |
| void AddAllPhysicalInputFileNamesToVectorSetSorter( |
| VectorSetSorter<base::FilePath>* sorter) const; |
| |
| void set_load_file_callback(SyncLoadFileCallback load_file_callback) { |
| load_file_callback_ = load_file_callback; |
| } |
| |
| private: |
| friend class base::RefCountedThreadSafe<InputFileManager>; |
| |
| struct InputFileData { |
| explicit InputFileData(const SourceFile& file_name); |
| ~InputFileData(); |
| |
| // Don't touch this outside the lock until it's marked loaded. |
| InputFile file; |
| |
| bool loaded; |
| |
| bool sync_invocation; |
| |
| // Lists all invocations that need to be executed when the file completes |
| // loading. |
| std::vector<FileLoadCallback> scheduled_callbacks; |
| |
| // Event to signal when the load is complete (or fails). This is lazily |
| // created only when a thread is synchronously waiting for this load (which |
| // only happens for imports). |
| std::unique_ptr<AutoResetEvent> completion_event; |
| |
| std::vector<Token> tokens; |
| |
| // Null before the file is loaded or if loading failed. |
| std::unique_ptr<ParseNode> parsed_root; |
| Err parse_error; |
| }; |
| |
| virtual ~InputFileManager(); |
| |
| void BackgroundLoadFile(const LocationRange& origin, |
| const BuildSettings* build_settings, |
| const SourceFile& name, |
| InputFile* file); |
| |
| // Loads the given file. On error, sets the Err and return false. |
| bool LoadFile(const LocationRange& origin, |
| const BuildSettings* build_settings, |
| const SourceFile& name, |
| InputFile* file, |
| Err* err); |
| |
| mutable std::mutex lock_; |
| |
| // Maps repo-relative filenames to the corresponding owned pointer. |
| using InputFileMap = |
| std::unordered_map<SourceFile, std::unique_ptr<InputFileData>>; |
| InputFileMap input_files_; |
| |
| // Tracks all dynamic inputs. The data are holders for memory management |
| // purposes and should not be read or modified by this class. The values |
| // will be vended out to the code creating the dynamic input, who is in |
| // charge of the threadsafety requirements. |
| // |
| // See AddDynamicInput(). |
| std::vector<std::unique_ptr<InputFileData>> dynamic_inputs_; |
| |
| // Used by unit tests to mock out SyncLoadFile(). |
| SyncLoadFileCallback load_file_callback_; |
| |
| InputFileManager(const InputFileManager&) = delete; |
| InputFileManager& operator=(const InputFileManager&) = delete; |
| }; |
| |
| #endif // TOOLS_GN_INPUT_FILE_MANAGER_H_ |