| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/threading/platform_thread.h" |
| |
| #include <stddef.h> |
| |
| #include "base/logging.h" |
| #include "base/strings/utf_string_conversions.h" |
| #include "base/win/scoped_handle.h" |
| |
| #include <windows.h> |
| |
| namespace base { |
| |
| namespace { |
| |
| // The information on how to set the thread name comes from |
| // a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx |
| const DWORD kVCThreadNameException = 0x406D1388; |
| |
| typedef struct tagTHREADNAME_INFO { |
| DWORD dwType; // Must be 0x1000. |
| LPCSTR szName; // Pointer to name (in user addr space). |
| DWORD dwThreadID; // Thread ID (-1=caller thread). |
| DWORD dwFlags; // Reserved for future use, must be zero. |
| } THREADNAME_INFO; |
| |
| // The SetThreadDescription API was brought in version 1607 of Windows 10. |
| typedef HRESULT(WINAPI* SetThreadDescription)(HANDLE hThread, |
| PCWSTR lpThreadDescription); |
| |
| // This function has try handling, so it is separated out of its caller. |
| void SetNameInternal(PlatformThreadId thread_id, const char* name) { |
| THREADNAME_INFO info; |
| info.dwType = 0x1000; |
| info.szName = name; |
| info.dwThreadID = thread_id; |
| info.dwFlags = 0; |
| |
| __try { |
| RaiseException(kVCThreadNameException, 0, sizeof(info) / sizeof(DWORD), |
| reinterpret_cast<DWORD_PTR*>(&info)); |
| } __except (EXCEPTION_CONTINUE_EXECUTION) { |
| } |
| } |
| |
| struct ThreadParams { |
| PlatformThread::Delegate* delegate; |
| bool joinable; |
| }; |
| |
| DWORD __stdcall ThreadFunc(void* params) { |
| ThreadParams* thread_params = static_cast<ThreadParams*>(params); |
| PlatformThread::Delegate* delegate = thread_params->delegate; |
| |
| // Retrieve a copy of the thread handle to use as the key in the |
| // thread name mapping. |
| PlatformThreadHandle::Handle platform_handle; |
| BOOL did_dup = DuplicateHandle(GetCurrentProcess(), GetCurrentThread(), |
| GetCurrentProcess(), &platform_handle, 0, |
| FALSE, DUPLICATE_SAME_ACCESS); |
| |
| win::ScopedHandle scoped_platform_handle; |
| |
| if (did_dup) { |
| scoped_platform_handle.Set(platform_handle); |
| } |
| |
| delete thread_params; |
| delegate->ThreadMain(); |
| |
| return 0; |
| } |
| |
| // CreateThreadInternal() matches PlatformThread::CreateWithPriority(), except |
| // that |out_thread_handle| may be nullptr, in which case a non-joinable thread |
| // is created. |
| bool CreateThreadInternal(size_t stack_size, |
| PlatformThread::Delegate* delegate, |
| PlatformThreadHandle* out_thread_handle) { |
| unsigned int flags = 0; |
| if (stack_size > 0) { |
| flags = STACK_SIZE_PARAM_IS_A_RESERVATION; |
| } |
| |
| ThreadParams* params = new ThreadParams; |
| params->delegate = delegate; |
| params->joinable = out_thread_handle != nullptr; |
| |
| void* thread_handle; |
| { |
| // Using CreateThread here vs _beginthreadex makes thread creation a bit |
| // faster and doesn't require the loader lock to be available. Our code |
| // will have to work running on CreateThread() threads anyway, since we run |
| // code on the Windows thread pool, etc. For some background on the |
| // difference: |
| // http://www.microsoft.com/msj/1099/win32/win321099.aspx |
| thread_handle = |
| ::CreateThread(nullptr, stack_size, ThreadFunc, params, flags, nullptr); |
| } |
| |
| if (!thread_handle) { |
| delete params; |
| return false; |
| } |
| |
| if (out_thread_handle) |
| *out_thread_handle = PlatformThreadHandle(thread_handle); |
| else |
| CloseHandle(thread_handle); |
| return true; |
| } |
| |
| } // namespace |
| |
| // static |
| PlatformThreadId PlatformThread::CurrentId() { |
| return ::GetCurrentThreadId(); |
| } |
| |
| // static |
| PlatformThreadRef PlatformThread::CurrentRef() { |
| return PlatformThreadRef(::GetCurrentThreadId()); |
| } |
| |
| // static |
| PlatformThreadHandle PlatformThread::CurrentHandle() { |
| return PlatformThreadHandle(::GetCurrentThread()); |
| } |
| |
| // static |
| void PlatformThread::YieldCurrentThread() { |
| ::Sleep(0); |
| } |
| |
| // static |
| void PlatformThread::Sleep(TimeDelta duration) { |
| // When measured with a high resolution clock, Sleep() sometimes returns much |
| // too early. We may need to call it repeatedly to get the desired duration. |
| TimeTicks end = TimeTicks::Now() + duration; |
| for (TimeTicks now = TimeTicks::Now(); now < end; now = TimeTicks::Now()) |
| ::Sleep(static_cast<DWORD>((end - now).InMillisecondsRoundedUp())); |
| } |
| |
| // static |
| bool PlatformThread::Create(size_t stack_size, |
| Delegate* delegate, |
| PlatformThreadHandle* thread_handle) { |
| DCHECK(thread_handle); |
| return CreateThreadInternal(stack_size, delegate, thread_handle); |
| } |
| |
| // static |
| bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) { |
| return CreateThreadInternal(stack_size, delegate, nullptr /* non-joinable */ |
| ); |
| } |
| |
| // static |
| void PlatformThread::Join(PlatformThreadHandle thread_handle) { |
| DCHECK(thread_handle.platform_handle()); |
| // TODO(willchan): Enable this check once I can get it to work for Windows |
| // shutdown. |
| // Joining another thread may block the current thread for a long time, since |
| // the thread referred to by |thread_handle| may still be running long-lived / |
| // blocking tasks. |
| // AssertBlockingAllowed(); |
| |
| DWORD thread_id = 0; |
| thread_id = ::GetThreadId(thread_handle.platform_handle()); |
| DWORD last_error = 0; |
| if (!thread_id) |
| last_error = ::GetLastError(); |
| |
| // Wait for the thread to exit. It should already have terminated but make |
| // sure this assumption is valid. |
| CHECK_EQ(WAIT_OBJECT_0, |
| WaitForSingleObject(thread_handle.platform_handle(), INFINITE)); |
| CloseHandle(thread_handle.platform_handle()); |
| } |
| |
| // static |
| void PlatformThread::Detach(PlatformThreadHandle thread_handle) { |
| CloseHandle(thread_handle.platform_handle()); |
| } |
| |
| } // namespace base |