|  | // Copyright 2016 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef TOOLS_GN_VISUAL_STUDIO_WRITER_H_ | 
|  | #define TOOLS_GN_VISUAL_STUDIO_WRITER_H_ | 
|  |  | 
|  | #include <iosfwd> | 
|  | #include <memory> | 
|  | #include <string> | 
|  | #include <vector> | 
|  |  | 
|  | #include "base/gtest_prod_util.h" | 
|  | #include "base/macros.h" | 
|  | #include "tools/gn/path_output.h" | 
|  |  | 
|  | namespace base { | 
|  | class FilePath; | 
|  | } | 
|  |  | 
|  | class Builder; | 
|  | class BuildSettings; | 
|  | class Err; | 
|  | class SourceFile; | 
|  | class Target; | 
|  |  | 
|  | class VisualStudioWriter { | 
|  | public: | 
|  | enum Version { | 
|  | Vs2013 = 1,  // Visual Studio 2013 | 
|  | Vs2015,      // Visual Studio 2015 | 
|  | Vs2017,      // Visual Studio 2017 | 
|  | Vs2019,      // Visual Studio 2019 | 
|  | }; | 
|  |  | 
|  | // Writes Visual Studio project and solution files. |sln_name| is the optional | 
|  | // solution file name ("all" is used if not specified). |filters| is optional | 
|  | // semicolon-separated list of label patterns used to limit the set of | 
|  | // generated projects. Only matching targets and their dependencies (unless | 
|  | // |no_deps| is true) will be included to the solution. On failure will | 
|  | // populate |err| and will return false. |win_sdk| is the Windows SDK version | 
|  | // which will be used by Visual Studio IntelliSense. | 
|  | static bool RunAndWriteFiles(const BuildSettings* build_settings, | 
|  | const Builder& builder, | 
|  | Version version, | 
|  | const std::string& sln_name, | 
|  | const std::string& filters, | 
|  | const std::string& win_sdk, | 
|  | const std::string& ninja_extra_args, | 
|  | bool no_deps, | 
|  | Err* err); | 
|  |  | 
|  | private: | 
|  | FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, ResolveSolutionFolders); | 
|  | FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, | 
|  | ResolveSolutionFolders_AbsPath); | 
|  | FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, NoDotSlash); | 
|  |  | 
|  | // Solution project or folder. | 
|  | struct SolutionEntry { | 
|  | SolutionEntry(const std::string& name, | 
|  | const std::string& path, | 
|  | const std::string& guid); | 
|  | virtual ~SolutionEntry(); | 
|  |  | 
|  | // Entry name. For projects must be unique in the solution. | 
|  | std::string name; | 
|  | // Absolute project file or folder directory path. | 
|  | std::string path; | 
|  | // GUID-like string. | 
|  | std::string guid; | 
|  | // Pointer to parent folder. nullptr if entry has no parent. | 
|  | SolutionEntry* parent_folder; | 
|  | }; | 
|  |  | 
|  | struct SolutionProject : public SolutionEntry { | 
|  | SolutionProject(const std::string& name, | 
|  | const std::string& path, | 
|  | const std::string& guid, | 
|  | const std::string& label_dir_path, | 
|  | const std::string& config_platform); | 
|  | ~SolutionProject() override; | 
|  |  | 
|  | // Absolute label dir path. | 
|  | std::string label_dir_path; | 
|  | // Configuration platform. May be different than solution config platform. | 
|  | std::string config_platform; | 
|  | }; | 
|  |  | 
|  | struct SourceFileCompileTypePair { | 
|  | SourceFileCompileTypePair(const SourceFile* file, const char* compile_type); | 
|  | ~SourceFileCompileTypePair(); | 
|  |  | 
|  | // Source file. | 
|  | const SourceFile* file; | 
|  | // Compile type string. | 
|  | const char* compile_type; | 
|  | }; | 
|  |  | 
|  | using SolutionProjects = std::vector<std::unique_ptr<SolutionProject>>; | 
|  | using SolutionFolders = std::vector<std::unique_ptr<SolutionEntry>>; | 
|  | using SourceFileCompileTypePairs = std::vector<SourceFileCompileTypePair>; | 
|  |  | 
|  | VisualStudioWriter(const BuildSettings* build_settings, | 
|  | const char* config_platform, | 
|  | Version version, | 
|  | const std::string& win_kit); | 
|  | ~VisualStudioWriter(); | 
|  |  | 
|  | bool WriteProjectFiles(const Target* target, | 
|  | const std::string& ninja_extra_args, | 
|  | Err* err); | 
|  | bool WriteProjectFileContents(std::ostream& out, | 
|  | const SolutionProject& solution_project, | 
|  | const Target* target, | 
|  | const std::string& ninja_extra_args, | 
|  | SourceFileCompileTypePairs* source_types, | 
|  | Err* err); | 
|  | void WriteFiltersFileContents(std::ostream& out, | 
|  | const Target* target, | 
|  | const SourceFileCompileTypePairs& source_types); | 
|  | bool WriteSolutionFile(const std::string& sln_name, Err* err); | 
|  | void WriteSolutionFileContents(std::ostream& out, | 
|  | const base::FilePath& solution_dir_path); | 
|  |  | 
|  | // Resolves all solution folders (parent folders for projects) into |folders_| | 
|  | // and updates |root_folder_dir_|. Also sets |parent_folder| for |projects_|. | 
|  | void ResolveSolutionFolders(); | 
|  |  | 
|  | std::string GetNinjaTarget(const Target* target); | 
|  |  | 
|  | const BuildSettings* build_settings_; | 
|  |  | 
|  | // Toolset version. | 
|  | const char* toolset_version_; | 
|  |  | 
|  | // Project version. | 
|  | const char* project_version_; | 
|  |  | 
|  | // Visual Studio version string. | 
|  | const char* version_string_; | 
|  |  | 
|  | // Platform for solution configuration (Win32, x64). Some projects may be | 
|  | // configured for different platform. | 
|  | const char* config_platform_; | 
|  |  | 
|  | // All projects contained by solution. | 
|  | SolutionProjects projects_; | 
|  |  | 
|  | // Absolute root solution folder path. | 
|  | std::string root_folder_path_; | 
|  |  | 
|  | // Folders for all solution projects. | 
|  | SolutionFolders folders_; | 
|  |  | 
|  | // Semicolon-separated Windows SDK include directories. | 
|  | std::string windows_kits_include_dirs_; | 
|  |  | 
|  | // Path formatter for ninja targets. | 
|  | PathOutput ninja_path_output_; | 
|  |  | 
|  | // Windows 10 SDK version string (e.g. 10.0.14393.0) | 
|  | std::string windows_sdk_version_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(VisualStudioWriter); | 
|  | }; | 
|  |  | 
|  | #endif  // TOOLS_GN_VISUAL_STUDIO_WRITER_H_ |