| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_SYNCHRONIZATION_LOCK_H_ |
| #define BASE_SYNCHRONIZATION_LOCK_H_ |
| |
| #include "base/base_export.h" |
| #include "base/logging.h" |
| #include "base/macros.h" |
| #include "base/synchronization/lock_impl.h" |
| #include "build_config.h" |
| |
| namespace base { |
| |
| // A convenient wrapper for an OS specific critical section. The only real |
| // intelligence in this class is in debug mode for the support for the |
| // AssertAcquired() method. |
| class BASE_EXPORT Lock { |
| public: |
| // Optimized wrapper implementation |
| Lock() : lock_() {} |
| ~Lock() {} |
| void Acquire() { lock_.Lock(); } |
| void Release() { lock_.Unlock(); } |
| |
| // If the lock is not held, take it and return true. If the lock is already |
| // held by another thread, immediately return false. This must not be called |
| // by a thread already holding the lock (what happens is undefined and an |
| // assertion may fail). |
| bool Try() { return lock_.Try(); } |
| |
| // Null implementation if not debug. |
| void AssertAcquired() const {} |
| |
| // Whether Lock mitigates priority inversion when used from different thread |
| // priorities. |
| static bool HandlesMultipleThreadPriorities() { |
| #if defined(OS_WIN) |
| // Windows mitigates priority inversion by randomly boosting the priority of |
| // ready threads. |
| // https://msdn.microsoft.com/library/windows/desktop/ms684831.aspx |
| return true; |
| #elif defined(OS_POSIX) || defined(OS_FUCHSIA) |
| // POSIX mitigates priority inversion by setting the priority of a thread |
| // holding a Lock to the maximum priority of any other thread waiting on it. |
| return internal::LockImpl::PriorityInheritanceAvailable(); |
| #else |
| #error Unsupported platform |
| #endif |
| } |
| |
| // Both Windows and POSIX implementations of ConditionVariable need to be |
| // able to see our lock and tweak our debugging counters, as they release and |
| // acquire locks inside of their condition variable APIs. |
| friend class ConditionVariable; |
| |
| private: |
| // Platform specific underlying lock implementation. |
| internal::LockImpl lock_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Lock); |
| }; |
| |
| // A helper class that acquires the given Lock while the AutoLock is in scope. |
| class AutoLock { |
| public: |
| struct AlreadyAcquired {}; |
| |
| explicit AutoLock(Lock& lock) : lock_(lock) { |
| lock_.Acquire(); |
| } |
| |
| AutoLock(Lock& lock, const AlreadyAcquired&) : lock_(lock) { |
| lock_.AssertAcquired(); |
| } |
| |
| ~AutoLock() { |
| lock_.AssertAcquired(); |
| lock_.Release(); |
| } |
| |
| private: |
| Lock& lock_; |
| DISALLOW_COPY_AND_ASSIGN(AutoLock); |
| }; |
| |
| // AutoUnlock is a helper that will Release() the |lock| argument in the |
| // constructor, and re-Acquire() it in the destructor. |
| class AutoUnlock { |
| public: |
| explicit AutoUnlock(Lock& lock) : lock_(lock) { |
| // We require our caller to have the lock. |
| lock_.AssertAcquired(); |
| lock_.Release(); |
| } |
| |
| ~AutoUnlock() { |
| lock_.Acquire(); |
| } |
| |
| private: |
| Lock& lock_; |
| DISALLOW_COPY_AND_ASSIGN(AutoUnlock); |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_SYNCHRONIZATION_LOCK_H_ |