| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_ALLOCATOR_PARTITION_ALLOCATOR_SPIN_LOCK_H |
| #define BASE_ALLOCATOR_PARTITION_ALLOCATOR_SPIN_LOCK_H |
| |
| #include <atomic> |
| #include <memory> |
| #include <mutex> |
| |
| #include "base/base_export.h" |
| #include "base/compiler_specific.h" |
| |
| // Spinlock is a simple spinlock class based on the standard CPU primitive of |
| // atomic increment and decrement of an int at a given memory address. These are |
| // intended only for very short duration locks and assume a system with multiple |
| // cores. For any potentially longer wait you should use a real lock, such as |
| // |base::Lock|. |
| namespace base { |
| namespace subtle { |
| |
| class BASE_EXPORT SpinLock { |
| public: |
| constexpr SpinLock() = default; |
| ~SpinLock() = default; |
| using Guard = std::lock_guard<SpinLock>; |
| |
| ALWAYS_INLINE void lock() { |
| static_assert(sizeof(lock_) == sizeof(int), |
| "int and lock_ are different sizes"); |
| if (LIKELY(!lock_.exchange(true, std::memory_order_acquire))) |
| return; |
| LockSlow(); |
| } |
| |
| ALWAYS_INLINE void unlock() { lock_.store(false, std::memory_order_release); } |
| |
| private: |
| // This is called if the initial attempt to acquire the lock fails. It's |
| // slower, but has a much better scheduling and power consumption behavior. |
| void LockSlow(); |
| |
| std::atomic_int lock_{0}; |
| }; |
| |
| } // namespace subtle |
| } // namespace base |
| |
| #endif // BASE_ALLOCATOR_PARTITION_ALLOCATOR_SPIN_LOCK_H |