| // Copyright 2016 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef TOOLS_GN_VISUAL_STUDIO_WRITER_H_ | 
 | #define TOOLS_GN_VISUAL_STUDIO_WRITER_H_ | 
 |  | 
 | #include <iosfwd> | 
 | #include <memory> | 
 | #include <string> | 
 | #include <vector> | 
 |  | 
 | #include "base/gtest_prod_util.h" | 
 | #include "base/macros.h" | 
 | #include "tools/gn/path_output.h" | 
 |  | 
 | namespace base { | 
 | class FilePath; | 
 | } | 
 |  | 
 | class Builder; | 
 | class BuildSettings; | 
 | class Err; | 
 | class SourceFile; | 
 | class Target; | 
 |  | 
 | class VisualStudioWriter { | 
 |  public: | 
 |   enum Version { | 
 |     Vs2013 = 1,  // Visual Studio 2013 | 
 |     Vs2015,      // Visual Studio 2015 | 
 |     Vs2017       // Visual Studio 2017 | 
 |   }; | 
 |  | 
 |   // Writes Visual Studio project and solution files. |sln_name| is the optional | 
 |   // solution file name ("all" is used if not specified). |filters| is optional | 
 |   // semicolon-separated list of label patterns used to limit the set of | 
 |   // generated projects. Only matching targets and their dependencies (unless | 
 |   // |no_deps| is true) will be included to the solution. On failure will | 
 |   // populate |err| and will return false. |win_sdk| is the Windows SDK version | 
 |   // which will be used by Visual Studio IntelliSense. | 
 |   static bool RunAndWriteFiles(const BuildSettings* build_settings, | 
 |                                const Builder& builder, | 
 |                                Version version, | 
 |                                const std::string& sln_name, | 
 |                                const std::string& filters, | 
 |                                const std::string& win_sdk, | 
 |                                const std::string& ninja_extra_args, | 
 |                                bool no_deps, | 
 |                                Err* err); | 
 |  | 
 |  private: | 
 |   FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, ResolveSolutionFolders); | 
 |   FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, | 
 |                            ResolveSolutionFolders_AbsPath); | 
 |  | 
 |   // Solution project or folder. | 
 |   struct SolutionEntry { | 
 |     SolutionEntry(const std::string& name, | 
 |                   const std::string& path, | 
 |                   const std::string& guid); | 
 |     virtual ~SolutionEntry(); | 
 |  | 
 |     // Entry name. For projects must be unique in the solution. | 
 |     std::string name; | 
 |     // Absolute project file or folder directory path. | 
 |     std::string path; | 
 |     // GUID-like string. | 
 |     std::string guid; | 
 |     // Pointer to parent folder. nullptr if entry has no parent. | 
 |     SolutionEntry* parent_folder; | 
 |   }; | 
 |  | 
 |   struct SolutionProject : public SolutionEntry { | 
 |     SolutionProject(const std::string& name, | 
 |                     const std::string& path, | 
 |                     const std::string& guid, | 
 |                     const std::string& label_dir_path, | 
 |                     const std::string& config_platform); | 
 |     ~SolutionProject() override; | 
 |  | 
 |     // Absolute label dir path. | 
 |     std::string label_dir_path; | 
 |     // Configuration platform. May be different than solution config platform. | 
 |     std::string config_platform; | 
 |   }; | 
 |  | 
 |   struct SourceFileCompileTypePair { | 
 |     SourceFileCompileTypePair(const SourceFile* file, const char* compile_type); | 
 |     ~SourceFileCompileTypePair(); | 
 |  | 
 |     // Source file. | 
 |     const SourceFile* file; | 
 |     // Compile type string. | 
 |     const char* compile_type; | 
 |   }; | 
 |  | 
 |   using SolutionProjects = std::vector<std::unique_ptr<SolutionProject>>; | 
 |   using SolutionFolders = std::vector<std::unique_ptr<SolutionEntry>>; | 
 |   using SourceFileCompileTypePairs = std::vector<SourceFileCompileTypePair>; | 
 |  | 
 |   VisualStudioWriter(const BuildSettings* build_settings, | 
 |                      const char* config_platform, | 
 |                      Version version, | 
 |                      const std::string& win_kit); | 
 |   ~VisualStudioWriter(); | 
 |  | 
 |   bool WriteProjectFiles(const Target* target, | 
 |                          const std::string& ninja_extra_args, | 
 |                          Err* err); | 
 |   bool WriteProjectFileContents(std::ostream& out, | 
 |                                 const SolutionProject& solution_project, | 
 |                                 const Target* target, | 
 |                                 const std::string& ninja_extra_args, | 
 |                                 SourceFileCompileTypePairs* source_types, | 
 |                                 Err* err); | 
 |   void WriteFiltersFileContents(std::ostream& out, | 
 |                                 const Target* target, | 
 |                                 const SourceFileCompileTypePairs& source_types); | 
 |   bool WriteSolutionFile(const std::string& sln_name, Err* err); | 
 |   void WriteSolutionFileContents(std::ostream& out, | 
 |                                  const base::FilePath& solution_dir_path); | 
 |  | 
 |   // Resolves all solution folders (parent folders for projects) into |folders_| | 
 |   // and updates |root_folder_dir_|. Also sets |parent_folder| for |projects_|. | 
 |   void ResolveSolutionFolders(); | 
 |  | 
 |   std::string GetNinjaTarget(const Target* target); | 
 |  | 
 |   const BuildSettings* build_settings_; | 
 |  | 
 |   // Toolset version. | 
 |   const char* toolset_version_; | 
 |  | 
 |   // Project version. | 
 |   const char* project_version_; | 
 |  | 
 |   // Visual Studio version string. | 
 |   const char* version_string_; | 
 |  | 
 |   // Platform for solution configuration (Win32, x64). Some projects may be | 
 |   // configured for different platform. | 
 |   const char* config_platform_; | 
 |  | 
 |   // All projects contained by solution. | 
 |   SolutionProjects projects_; | 
 |  | 
 |   // Absolute root solution folder path. | 
 |   std::string root_folder_path_; | 
 |  | 
 |   // Folders for all solution projects. | 
 |   SolutionFolders folders_; | 
 |  | 
 |   // Semicolon-separated Windows SDK include directories. | 
 |   std::string windows_kits_include_dirs_; | 
 |  | 
 |   // Path formatter for ninja targets. | 
 |   PathOutput ninja_path_output_; | 
 |  | 
 |   // Windows 10 SDK version string (e.g. 10.0.14393.0) | 
 |   std::string windows_sdk_version_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(VisualStudioWriter); | 
 | }; | 
 |  | 
 | #endif  // TOOLS_GN_VISUAL_STUDIO_WRITER_H_ |