|  | // Copyright 2016 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef TOOLS_GN_POOL_H_ | 
|  | #define TOOLS_GN_POOL_H_ | 
|  |  | 
|  | #include <string> | 
|  |  | 
|  | #include "base/macros.h" | 
|  | #include "tools/gn/item.h" | 
|  |  | 
|  | // Represents a named pool in the dependency graph. | 
|  | // | 
|  | // A pool is used to limit the parallelism of task invocation in the | 
|  | // generated ninja build. Pools are referenced by toolchains. | 
|  | class Pool : public Item { | 
|  | public: | 
|  | using Item::Item; | 
|  | ~Pool() override; | 
|  |  | 
|  | // Item implementation. | 
|  | Pool* AsPool() override; | 
|  | const Pool* AsPool() const override; | 
|  |  | 
|  | // The pool depth (number of task to run simultaneously). | 
|  | int64_t depth() const { return depth_; } | 
|  | void set_depth(int64_t depth) { depth_ = depth; } | 
|  |  | 
|  | // The pool name in generated ninja files. | 
|  | std::string GetNinjaName(const Label& default_toolchain) const; | 
|  |  | 
|  | private: | 
|  | std::string GetNinjaName(bool include_toolchain) const; | 
|  |  | 
|  | int64_t depth_ = 0; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(Pool); | 
|  | }; | 
|  |  | 
|  | #endif  // TOOLS_GN_POOL_H_ |