| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef TOOLS_GN_SETTINGS_H_ |
| #define TOOLS_GN_SETTINGS_H_ |
| |
| #include "base/files/file_path.h" |
| #include "base/macros.h" |
| #include "tools/gn/build_settings.h" |
| #include "tools/gn/import_manager.h" |
| #include "tools/gn/output_file.h" |
| #include "tools/gn/scope.h" |
| #include "tools/gn/source_dir.h" |
| #include "tools/gn/toolchain.h" |
| |
| // Holds the settings for one toolchain invocation. There will be one |
| // Settings object for each toolchain type, each referring to the same |
| // BuildSettings object for shared stuff. |
| // |
| // The Settings object is const once it is constructed, which allows us to |
| // use it from multiple threads during target generation without locking (which |
| // is important, because it gets used a lot). |
| // |
| // The Toolchain object holds the set of stuff that is set by the toolchain |
| // declaration, which obviously needs to be set later when we actually parse |
| // the file with the toolchain declaration in it. |
| class Settings { |
| public: |
| // Constructs a toolchain settings. |
| // |
| // The output_subdir_name is the name we should use for the subdirectory in |
| // the build output directory for this toolchain's outputs. The default |
| // toolchain would use an empty string (it goes in the root build dir). |
| // Otherwise, it must end in a slash. |
| Settings(const BuildSettings* build_settings, |
| const std::string& output_subdir_name); |
| ~Settings(); |
| |
| const BuildSettings* build_settings() const { return build_settings_; } |
| |
| // The actual Toolchain object pointer is not available on the settings |
| // object because it might not be resolved yet. Code running after the |
| // load is complete can ask the Builder for the Toolchain corresponding to |
| // this label. |
| const Label& toolchain_label() const { return toolchain_label_; } |
| void set_toolchain_label(const Label& l) { toolchain_label_ = l; } |
| |
| const Label& default_toolchain_label() const { |
| return default_toolchain_label_; |
| } |
| void set_default_toolchain_label(const Label& default_label) { |
| default_toolchain_label_ = default_label; |
| } |
| |
| // Indicates if this corresponds to the default toolchain. |
| bool is_default() const { |
| return toolchain_label_ == default_toolchain_label_; |
| } |
| |
| const OutputFile& toolchain_output_subdir() const { |
| return toolchain_output_subdir_; |
| } |
| const SourceDir& toolchain_output_dir() const { |
| return toolchain_output_dir_; |
| } |
| |
| // Directory for generated files. |
| const SourceDir& toolchain_gen_dir() const { return toolchain_gen_dir_; } |
| |
| // The import manager caches the result of executing imported files in the |
| // context of a given settings object. |
| // |
| // See the ItemTree getter in GlobalSettings for why this doesn't return a |
| // const pointer. |
| ImportManager& import_manager() const { return import_manager_; } |
| |
| const Scope* base_config() const { return &base_config_; } |
| Scope* base_config() { return &base_config_; } |
| |
| // Set to true when every target we encounter should be generated. False |
| // means that only targets that have a dependency from (directly or |
| // indirectly) some magic root node are actually generated. See the comments |
| // on ItemTree for more. |
| bool greedy_target_generation() const { return greedy_target_generation_; } |
| void set_greedy_target_generation(bool gtg) { |
| greedy_target_generation_ = gtg; |
| } |
| |
| private: |
| const BuildSettings* build_settings_; |
| |
| Label toolchain_label_; |
| Label default_toolchain_label_; |
| |
| mutable ImportManager import_manager_; |
| |
| // The subdirectory inside the build output for this toolchain. For the |
| // default toolchain, this will be empty (since the deafult toolchain's |
| // output directory is the same as the build directory). When nonempty, this |
| // is guaranteed to end in a slash. |
| OutputFile toolchain_output_subdir_; |
| |
| // Full source file path to the toolchain output directory. |
| SourceDir toolchain_output_dir_; |
| |
| SourceDir toolchain_gen_dir_; |
| |
| Scope base_config_; |
| |
| bool greedy_target_generation_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Settings); |
| }; |
| |
| #endif // TOOLS_GN_SETTINGS_H_ |