| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef TOOLS_GN_SCOPE_H_ |
| #define TOOLS_GN_SCOPE_H_ |
| |
| #include <map> |
| #include <memory> |
| #include <set> |
| #include <unordered_map> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "tools/gn/err.h" |
| #include "tools/gn/pattern.h" |
| #include "tools/gn/source_dir.h" |
| #include "tools/gn/value.h" |
| |
| class Item; |
| class ParseNode; |
| class Settings; |
| class SourceFile; |
| class Template; |
| |
| // Scope for the script execution. |
| // |
| // Scopes are nested. Writing goes into the toplevel scope, reading checks |
| // values resursively down the stack until a match is found or there are no |
| // more containing scopes. |
| // |
| // A containing scope can be const or non-const. The const containing scope is |
| // used primarily to refer to the master build config which is shared across |
| // many invocations. A const containing scope, however, prevents us from |
| // marking variables "used" which prevents us from issuing errors on unused |
| // variables. So you should use a non-const containing scope whenever possible. |
| class Scope { |
| public: |
| typedef std::unordered_map<base::StringPiece, Value, base::StringPieceHash> |
| KeyValueMap; |
| // Holds an owning list of Items. |
| typedef std::vector<std::unique_ptr<Item>> ItemVector; |
| |
| // A flag to indicate whether a function should recurse into nested scopes, |
| // or only operate on the current scope. |
| enum SearchNested { SEARCH_NESTED, SEARCH_CURRENT }; |
| |
| // Allows code to provide values for built-in variables. This class will |
| // automatically register itself on construction and deregister itself on |
| // destruction. |
| class ProgrammaticProvider { |
| public: |
| explicit ProgrammaticProvider(Scope* scope) : scope_(scope) { |
| scope_->AddProvider(this); |
| } |
| virtual ~ProgrammaticProvider(); |
| |
| // Returns a non-null value if the given value can be programmatically |
| // generated, or NULL if there is none. |
| virtual const Value* GetProgrammaticValue( |
| const base::StringPiece& ident) = 0; |
| |
| protected: |
| Scope* scope_; |
| }; |
| |
| // Options for configuring scope merges. |
| struct MergeOptions { |
| MergeOptions(); |
| ~MergeOptions(); |
| |
| // When set, all existing avlues in the destination scope will be |
| // overwritten. |
| // |
| // When false, it will be an error to merge a variable into another scope |
| // where a variable with the same name is already set. The exception is |
| // if both of the variables have the same value (which happens if you |
| // somehow multiply import the same file, for example). This case will be |
| // ignored since there is nothing getting lost. |
| bool clobber_existing; |
| |
| // When true, private variables (names beginning with an underscore) will |
| // be copied to the destination scope. When false, private values will be |
| // skipped. |
| bool skip_private_vars; |
| |
| // When set, values copied to the destination scope will be marked as used |
| // so won't trigger an unused variable warning. You want this when doing an |
| // import, for example, or files that don't need a variable from the .gni |
| // file will throw an error. |
| bool mark_dest_used; |
| |
| // When set, those variables are not merged. |
| std::set<std::string> excluded_values; |
| }; |
| |
| // Creates an empty toplevel scope. |
| explicit Scope(const Settings* settings); |
| |
| // Creates a dependent scope. |
| explicit Scope(Scope* parent); |
| explicit Scope(const Scope* parent); |
| |
| ~Scope(); |
| |
| const Settings* settings() const { return settings_; } |
| |
| // See the const_/mutable_containing_ var declarations below. Yes, it's a |
| // bit weird that we can have a const pointer to the "mutable" one. |
| Scope* mutable_containing() { return mutable_containing_; } |
| const Scope* mutable_containing() const { return mutable_containing_; } |
| const Scope* const_containing() const { return const_containing_; } |
| const Scope* containing() const { |
| return mutable_containing_ ? mutable_containing_ : const_containing_; |
| } |
| |
| // Clears any references to containing scopes. This scope will now be |
| // self-sufficient. |
| void DetachFromContaining(); |
| |
| // Returns true if the scope has any values set. This does not check other |
| // things that may be set like templates or defaults. |
| // |
| // Currently this does not search nested scopes and this will assert if you |
| // want to search nested scopes. The enum is passed so the callers are |
| // unambiguous about nested scope handling. This can be added if needed. |
| bool HasValues(SearchNested search_nested) const; |
| |
| // Returns NULL if there's no such value. |
| // |
| // counts_as_used should be set if the variable is being read in a way that |
| // should count for unused variable checking. |
| // |
| // found_in_scope is set to the scope that contains the definition of the |
| // ident. If the value was provided programmatically (like host_cpu), |
| // found_in_scope will be set to null. |
| const Value* GetValue(const base::StringPiece& ident, bool counts_as_used); |
| const Value* GetValue(const base::StringPiece& ident) const; |
| const Value* GetValueWithScope(const base::StringPiece& ident, |
| const Scope** found_in_scope) const; |
| const Value* GetValueWithScope(const base::StringPiece& ident, |
| bool counts_as_used, |
| const Scope** found_in_scope); |
| |
| // Returns the requested value as a mutable one if possible. If the value |
| // is not found in a mutable scope, then returns null. Note that the value |
| // could still exist in a const scope, so GetValue() could still return |
| // non-null in this case. |
| // |
| // Say you have a local scope that then refers to the const root scope from |
| // the master build config. You can't change the values from the master |
| // build config (it's read-only so it can be read from multiple threads |
| // without locking). Read-only operations would work on values from the root |
| // scope, but write operations would only work on values in the derived |
| // scope(s). |
| // |
| // Be careful when calling this. It's not normally correct to modify values, |
| // but you should instead do a new Set each time. |
| // |
| // Consider this code: |
| // a = 5 |
| // { |
| // a = 6 |
| // } |
| // The 6 should get set on the nested scope rather than modify the value |
| // in the outer one. |
| Value* GetMutableValue(const base::StringPiece& ident, |
| SearchNested search_mode, |
| bool counts_as_used); |
| |
| // Returns the StringPiece used to identify the value. This string piece |
| // will have the same contents as "ident" passed in, but may point to a |
| // different underlying buffer. This is useful because this StringPiece is |
| // static and won't be deleted for the life of the program, so it can be used |
| // as keys in places that may outlive a temporary. It will return an empty |
| // string for programmatic and nonexistant values. |
| base::StringPiece GetStorageKey(const base::StringPiece& ident) const; |
| |
| // The set_node indicates the statement that caused the set, for displaying |
| // errors later. Returns a pointer to the value in the current scope (a copy |
| // is made for storage). |
| Value* SetValue(const base::StringPiece& ident, |
| Value v, |
| const ParseNode* set_node); |
| |
| // Removes the value with the given identifier if it exists on the current |
| // scope. This does not search recursive scopes. Does nothing if not found. |
| void RemoveIdentifier(const base::StringPiece& ident); |
| |
| // Removes from this scope all identifiers and templates that are considered |
| // private. |
| void RemovePrivateIdentifiers(); |
| |
| // Templates associated with this scope. A template can only be set once, so |
| // AddTemplate will fail and return false if a rule with that name already |
| // exists. GetTemplate returns NULL if the rule doesn't exist, and it will |
| // check all containing scoped rescursively. |
| bool AddTemplate(const std::string& name, const Template* templ); |
| const Template* GetTemplate(const std::string& name) const; |
| |
| // Marks the given identifier as (un)used in the current scope. |
| void MarkUsed(const base::StringPiece& ident); |
| void MarkAllUsed(); |
| void MarkAllUsed(const std::set<std::string>& excluded_values); |
| void MarkUnused(const base::StringPiece& ident); |
| |
| // Checks to see if the scope has a var set that hasn't been used. This is |
| // called before replacing the var with a different one. It does not check |
| // containing scopes. |
| // |
| // If the identifier is present but hasnn't been used, return true. |
| bool IsSetButUnused(const base::StringPiece& ident) const; |
| |
| // Checks the scope to see if any values were set but not used, and fills in |
| // the error and returns false if they were. |
| bool CheckForUnusedVars(Err* err) const; |
| |
| // Returns all values set in the current scope, without going to the parent |
| // scopes. |
| void GetCurrentScopeValues(KeyValueMap* output) const; |
| |
| // Copies this scope's values into the destination. Values from the |
| // containing scope(s) (normally shadowed into the current one) will not be |
| // copied, neither will the reference to the containing scope (this is why |
| // it's "non-recursive"). |
| // |
| // This is used in different contexts. When generating the error, the given |
| // parse node will be blamed, and the given desc will be used to describe |
| // the operation that doesn't support doing this. For example, desc_for_err |
| // would be "import" when doing an import, and the error string would say |
| // something like "The import contains...". |
| bool NonRecursiveMergeTo(Scope* dest, |
| const MergeOptions& options, |
| const ParseNode* node_for_err, |
| const char* desc_for_err, |
| Err* err) const; |
| |
| // Constructs a scope that is a copy of the current one. Nested scopes will |
| // be collapsed until we reach a const containing scope. Private values will |
| // be included. The resulting closure will reference the const containing |
| // scope as its containing scope (since we assume the const scope won't |
| // change, we don't have to copy its values). |
| std::unique_ptr<Scope> MakeClosure() const; |
| |
| // Makes an empty scope with the given name. Overwrites any existing one. |
| Scope* MakeTargetDefaults(const std::string& target_type); |
| |
| // Gets the scope associated with the given target name, or null if it hasn't |
| // been set. |
| const Scope* GetTargetDefaults(const std::string& target_type) const; |
| |
| // Filter to apply when the sources variable is assigned. May return NULL. |
| const PatternList* GetSourcesAssignmentFilter() const; |
| void set_sources_assignment_filter(std::unique_ptr<PatternList> f) { |
| sources_assignment_filter_ = std::move(f); |
| } |
| |
| // Indicates if we're currently processing the build configuration file. |
| // This is true when processing the config file for any toolchain. |
| // |
| // To set or clear the flag, it must currently be in the opposite state in |
| // the current scope. Note that querying the state of the flag recursively |
| // checks all containing scopes until it reaches the top or finds the flag |
| // set. |
| void SetProcessingBuildConfig(); |
| void ClearProcessingBuildConfig(); |
| bool IsProcessingBuildConfig() const; |
| |
| // Indicates if we're currently processing an import file. |
| // |
| // See SetProcessingBaseConfig for how flags work. |
| void SetProcessingImport(); |
| void ClearProcessingImport(); |
| bool IsProcessingImport() const; |
| |
| // The source directory associated with this scope. This will check embedded |
| // scopes until it finds a nonempty source directory. This will default to |
| // an empty dir if no containing scope has a source dir set. |
| const SourceDir& GetSourceDir() const; |
| void set_source_dir(const SourceDir& d) { source_dir_ = d; } |
| |
| // Set of files that may affect the execution of this scope. Note that this |
| // set is constructed conservatively, meanining that every file that can |
| // potentially affect this scope is included, but not necessarily every change |
| // to these files will affect this scope. |
| const std::set<SourceFile>& build_dependency_files() const { |
| return build_dependency_files_; |
| } |
| void AddBuildDependencyFile(const SourceFile& build_dependency_file); |
| |
| // The item collector is where Items (Targets, Configs, etc.) go that have |
| // been defined. If a scope can generate items, this non-owning pointer will |
| // point to the storage for such items. The creator of this scope will be |
| // responsible for setting up the collector and then dealing with the |
| // collected items once execution of the context is complete. |
| // |
| // The items in a scope are collected as we go and then dispatched at the end |
| // of execution of a scope so that we can query the previously-generated |
| // targets (like getting the outputs). |
| // |
| // This can be null if the current scope can not generate items (like for |
| // imports and such). |
| // |
| // When retrieving the collector, the non-const scopes are recursively |
| // queried. The collector is not copied for closures, etc. |
| void set_item_collector(ItemVector* collector) { |
| item_collector_ = collector; |
| } |
| ItemVector* GetItemCollector(); |
| |
| // Properties are opaque pointers that code can use to set state on a Scope |
| // that it can retrieve later. |
| // |
| // The key should be a pointer to some use-case-specific object (to avoid |
| // collisions, otherwise it doesn't matter). Memory management is up to the |
| // setter. Setting the value to NULL will delete the property. |
| // |
| // Getting a property recursively searches all scopes, and the optional |
| // |found_on_scope| variable will be filled with the actual scope containing |
| // the key (if the pointer is non-NULL). |
| void SetProperty(const void* key, void* value); |
| void* GetProperty(const void* key, const Scope** found_on_scope) const; |
| |
| private: |
| friend class ProgrammaticProvider; |
| |
| struct Record { |
| Record() : used(false) {} |
| explicit Record(const Value& v) : used(false), value(v) {} |
| |
| bool used; // Set to true when the variable is used. |
| Value value; |
| }; |
| |
| typedef std::unordered_map<base::StringPiece, Record, base::StringPieceHash> |
| RecordMap; |
| |
| void AddProvider(ProgrammaticProvider* p); |
| void RemoveProvider(ProgrammaticProvider* p); |
| |
| // Returns true if the two RecordMaps contain the same values (the origins |
| // of the values may be different). |
| static bool RecordMapValuesEqual(const RecordMap& a, const RecordMap& b); |
| |
| // Scopes can have no containing scope (both null), a mutable containing |
| // scope, or a const containing scope. The reason is that when we're doing |
| // a new target, we want to refer to the base_config scope which will be read |
| // by multiple threads at the same time, so we REALLY want it to be const. |
| // When you jsut do a nested {}, however, we sometimes want to be able to |
| // change things (especially marking unused vars). |
| const Scope* const_containing_; |
| Scope* mutable_containing_; |
| |
| const Settings* settings_; |
| |
| // Bits set for different modes. See the flag definitions in the .cc file |
| // for more. |
| unsigned mode_flags_; |
| |
| RecordMap values_; |
| |
| // Note that this can't use string pieces since the names are constructed from |
| // Values which might be deallocated before this goes out of scope. |
| typedef std::unordered_map<std::string, std::unique_ptr<Scope>> NamedScopeMap; |
| NamedScopeMap target_defaults_; |
| |
| // Null indicates not set and that we should fallback to the containing |
| // scope's filter. |
| std::unique_ptr<PatternList> sources_assignment_filter_; |
| |
| // Owning pointers, must be deleted. |
| typedef std::map<std::string, scoped_refptr<const Template>> TemplateMap; |
| TemplateMap templates_; |
| |
| ItemVector* item_collector_; |
| |
| // Opaque pointers. See SetProperty() above. |
| typedef std::map<const void*, void*> PropertyMap; |
| PropertyMap properties_; |
| |
| typedef std::set<ProgrammaticProvider*> ProviderSet; |
| ProviderSet programmatic_providers_; |
| |
| SourceDir source_dir_; |
| |
| std::set<SourceFile> build_dependency_files_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Scope); |
| }; |
| |
| #endif // TOOLS_GN_SCOPE_H_ |