| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef TOOLS_GN_VISUAL_STUDIO_WRITER_H_ |
| #define TOOLS_GN_VISUAL_STUDIO_WRITER_H_ |
| |
| #include <iosfwd> |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| #include "base/gtest_prod_util.h" |
| #include "base/macros.h" |
| #include "tools/gn/path_output.h" |
| |
| namespace base { |
| class FilePath; |
| } |
| |
| class Builder; |
| class BuildSettings; |
| class Err; |
| class SourceFile; |
| class Target; |
| |
| class VisualStudioWriter { |
| public: |
| enum Version { |
| Vs2013 = 1, // Visual Studio 2013 |
| Vs2015, // Visual Studio 2015 |
| Vs2017 // Visual Studio 2017 |
| }; |
| |
| // Writes Visual Studio project and solution files. |sln_name| is the optional |
| // solution file name ("all" is used if not specified). |filters| is optional |
| // semicolon-separated list of label patterns used to limit the set of |
| // generated projects. Only matching targets and their dependencies (unless |
| // |no_deps| is true) will be included to the solution. On failure will |
| // populate |err| and will return false. |win_sdk| is the Windows SDK version |
| // which will be used by Visual Studio IntelliSense. |
| static bool RunAndWriteFiles(const BuildSettings* build_settings, |
| const Builder& builder, |
| Version version, |
| const std::string& sln_name, |
| const std::string& filters, |
| const std::string& win_sdk, |
| const std::string& ninja_extra_args, |
| bool no_deps, |
| Err* err); |
| |
| private: |
| FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, ResolveSolutionFolders); |
| FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, |
| ResolveSolutionFolders_AbsPath); |
| |
| // Solution project or folder. |
| struct SolutionEntry { |
| SolutionEntry(const std::string& name, |
| const std::string& path, |
| const std::string& guid); |
| virtual ~SolutionEntry(); |
| |
| // Entry name. For projects must be unique in the solution. |
| std::string name; |
| // Absolute project file or folder directory path. |
| std::string path; |
| // GUID-like string. |
| std::string guid; |
| // Pointer to parent folder. nullptr if entry has no parent. |
| SolutionEntry* parent_folder; |
| }; |
| |
| struct SolutionProject : public SolutionEntry { |
| SolutionProject(const std::string& name, |
| const std::string& path, |
| const std::string& guid, |
| const std::string& label_dir_path, |
| const std::string& config_platform); |
| ~SolutionProject() override; |
| |
| // Absolute label dir path. |
| std::string label_dir_path; |
| // Configuration platform. May be different than solution config platform. |
| std::string config_platform; |
| }; |
| |
| struct SourceFileCompileTypePair { |
| SourceFileCompileTypePair(const SourceFile* file, const char* compile_type); |
| ~SourceFileCompileTypePair(); |
| |
| // Source file. |
| const SourceFile* file; |
| // Compile type string. |
| const char* compile_type; |
| }; |
| |
| using SolutionProjects = std::vector<std::unique_ptr<SolutionProject>>; |
| using SolutionFolders = std::vector<std::unique_ptr<SolutionEntry>>; |
| using SourceFileCompileTypePairs = std::vector<SourceFileCompileTypePair>; |
| |
| VisualStudioWriter(const BuildSettings* build_settings, |
| const char* config_platform, |
| Version version, |
| const std::string& win_kit); |
| ~VisualStudioWriter(); |
| |
| bool WriteProjectFiles(const Target* target, |
| const std::string& ninja_extra_args, |
| Err* err); |
| bool WriteProjectFileContents(std::ostream& out, |
| const SolutionProject& solution_project, |
| const Target* target, |
| const std::string& ninja_extra_args, |
| SourceFileCompileTypePairs* source_types, |
| Err* err); |
| void WriteFiltersFileContents(std::ostream& out, |
| const Target* target, |
| const SourceFileCompileTypePairs& source_types); |
| bool WriteSolutionFile(const std::string& sln_name, Err* err); |
| void WriteSolutionFileContents(std::ostream& out, |
| const base::FilePath& solution_dir_path); |
| |
| // Resolves all solution folders (parent folders for projects) into |folders_| |
| // and updates |root_folder_dir_|. Also sets |parent_folder| for |projects_|. |
| void ResolveSolutionFolders(); |
| |
| std::string GetNinjaTarget(const Target* target); |
| |
| const BuildSettings* build_settings_; |
| |
| // Toolset version. |
| const char* toolset_version_; |
| |
| // Project version. |
| const char* project_version_; |
| |
| // Visual Studio version string. |
| const char* version_string_; |
| |
| // Platform for solution configuration (Win32, x64). Some projects may be |
| // configured for different platform. |
| const char* config_platform_; |
| |
| // All projects contained by solution. |
| SolutionProjects projects_; |
| |
| // Absolute root solution folder path. |
| std::string root_folder_path_; |
| |
| // Folders for all solution projects. |
| SolutionFolders folders_; |
| |
| // Semicolon-separated Windows SDK include directories. |
| std::string windows_kits_include_dirs_; |
| |
| // Path formatter for ninja targets. |
| PathOutput ninja_path_output_; |
| |
| // Windows 10 SDK version string (e.g. 10.0.14393.0) |
| std::string windows_sdk_version_; |
| |
| DISALLOW_COPY_AND_ASSIGN(VisualStudioWriter); |
| }; |
| |
| #endif // TOOLS_GN_VISUAL_STUDIO_WRITER_H_ |