| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef TOOLS_GN_BUILDER_H_ |
| #define TOOLS_GN_BUILDER_H_ |
| |
| #include <functional> |
| #include <memory> |
| #include <unordered_map> |
| |
| #include "gn/builder_record.h" |
| #include "gn/builder_record_map.h" |
| #include "gn/label.h" |
| #include "gn/label_ptr.h" |
| #include "gn/unique_vector.h" |
| |
| class ActionValues; |
| class Err; |
| class Loader; |
| class ParseNode; |
| |
| // The builder assembles the dependency tree. It is not threadsafe and runs on |
| // the main thread only. See also BuilderRecord. |
| class Builder { |
| public: |
| using ResolvedGeneratedCallback = std::function<void(const BuilderRecord*)>; |
| |
| explicit Builder(Loader* loader); |
| ~Builder(); |
| |
| // The resolved callback is called when a target has been both resolved and |
| // marked generated. This will be executed only on the main thread. |
| void set_resolved_and_generated_callback( |
| const ResolvedGeneratedCallback& cb) { |
| resolved_and_generated_callback_ = cb; |
| } |
| |
| Loader* loader() const { return loader_; } |
| |
| void ItemDefined(std::unique_ptr<Item> item); |
| |
| // Returns NULL if there is not a thing with the corresponding label. |
| const Item* GetItem(const Label& label) const; |
| const Toolchain* GetToolchain(const Label& label) const; |
| |
| std::vector<const BuilderRecord*> GetAllRecords() const; |
| |
| // Returns items which should be generated and which are defined. |
| std::vector<const Item*> GetAllResolvedItems() const; |
| |
| // Returns targets which should be generated and which are defined. |
| std::vector<const Target*> GetAllResolvedTargets() const; |
| |
| // Returns the record for the given label, or NULL if it doesn't exist. |
| // Mostly used for unit tests. |
| const BuilderRecord* GetRecord(const Label& label) const; |
| BuilderRecord* GetRecord(const Label& label); |
| |
| // If there are any undefined references, returns false and sets the error. |
| bool CheckForBadItems(Err* err) const; |
| |
| // Get or create an empty record for unit-testing. |
| BuilderRecord* GetOrCreateRecordForTesting(const Label& label); |
| |
| private: |
| bool TargetDefined(BuilderRecord* record, Err* err); |
| bool ConfigDefined(BuilderRecord* record, Err* err); |
| bool ToolchainDefined(BuilderRecord* record, Err* err); |
| |
| // Returns the record associated with the given label. This function checks |
| // that if we already have references for it, the type matches. If no record |
| // exists yet, a new one will be created. |
| // |
| // If any of the conditions fail, the return value will be null and the error |
| // will be set. request_from is used as the source of the error. |
| BuilderRecord* GetOrCreateRecordOfType(const Label& label, |
| const ParseNode* request_from, |
| BuilderRecord::ItemType type, |
| Err* err); |
| |
| // Returns the record associated with the given label. This function checks |
| // that it's already been resolved to the correct type. |
| // |
| // If any of the conditions fail, the return value will be null and the error |
| // will be set. request_from is used as the source of the error. |
| BuilderRecord* GetResolvedRecordOfType(const Label& label, |
| const ParseNode* request_from, |
| BuilderRecord::ItemType type, |
| Err* err); |
| |
| bool AddDeps(BuilderRecord* record, |
| const LabelConfigVector& configs, |
| Err* err); |
| bool AddDeps(BuilderRecord* record, |
| const UniqueVector<LabelConfigPair>& configs, |
| Err* err); |
| bool AddDeps(BuilderRecord* record, |
| const LabelTargetVector& targets, |
| Err* err); |
| bool AddGenDeps(BuilderRecord* record, |
| const LabelTargetVector& targets, |
| Err* err); |
| bool AddActionValuesDep(BuilderRecord* record, |
| const ActionValues& action_values, |
| Err* err); |
| bool AddToolchainDep(BuilderRecord* record, const Target* target, Err* err); |
| |
| // Given a target, sets the "should generate" bit and pushes it through the |
| // dependency tree. Any time the bit it set, we ensure that the given item is |
| // scheduled to be loaded. |
| // |
| // If the force flag is set, we'll ignore the current state of the record's |
| // should_generate flag, and set it on the dependents every time. This is |
| // used when defining a target: the "should generate" may have been set |
| // before the item was defined (if it is required by something that is |
| // required). In this case, we need to re-push the "should generate" flag |
| // to the item's dependencies. |
| void RecursiveSetShouldGenerate(BuilderRecord* record, bool force); |
| |
| void ScheduleItemLoadIfNecessary(BuilderRecord* record); |
| |
| // This takes a BuilderRecord with resolved dependencies, and fills in the |
| // target's Label*Vectors with the resolved pointers. |
| bool ResolveItem(BuilderRecord* record, Err* err); |
| |
| // Fills in the pointers in the given vector based on the labels. We assume |
| // that everything should be resolved by this point, so will return an error |
| // if anything isn't found or if the type doesn't match. |
| bool ResolveDeps(LabelTargetVector* deps, Err* err); |
| bool ResolveConfigs(UniqueVector<LabelConfigPair>* configs, Err* err); |
| bool ResolveActionValues(ActionValues* action_values, Err* err); |
| bool ResolveToolchain(Target* target, Err* err); |
| bool ResolvePools(Toolchain* toolchain, Err* err); |
| |
| // Given a list of unresolved records, tries to find any circular |
| // dependencies and returns the string describing the problem. If no circular |
| // deps were found, returns the empty string. |
| std::string CheckForCircularDependencies( |
| const std::vector<const BuilderRecord*>& bad_records) const; |
| |
| // Non owning pointer. |
| Loader* loader_; |
| |
| BuilderRecordMap records_; |
| |
| ResolvedGeneratedCallback resolved_and_generated_callback_; |
| |
| Builder(const Builder&) = delete; |
| Builder& operator=(const Builder&) = delete; |
| }; |
| |
| #endif // TOOLS_GN_BUILDER_H_ |