| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "tools/gn/functions.h" |
| |
| #include "tools/gn/config_values_generator.h" |
| #include "tools/gn/err.h" |
| #include "tools/gn/parse_tree.h" |
| #include "tools/gn/scope.h" |
| #include "tools/gn/target_generator.h" |
| #include "tools/gn/template.h" |
| #include "tools/gn/value.h" |
| #include "tools/gn/variables.h" |
| |
| #define DEPENDENT_CONFIG_VARS \ |
| " Dependent configs: all_dependent_configs, public_configs\n" |
| #define DEPS_VARS " Deps: data_deps, deps, public_deps\n" |
| #define GENERAL_TARGET_VARS \ |
| " General: check_includes, configs, data, friend, inputs, output_name,\n" \ |
| " output_extension, public, sources, testonly, visibility\n" |
| |
| namespace functions { |
| |
| namespace { |
| |
| Value ExecuteGenericTarget(const char* target_type, |
| Scope* scope, |
| const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| BlockNode* block, |
| Err* err) { |
| NonNestableBlock non_nestable(scope, function, "target"); |
| if (!non_nestable.Enter(err)) |
| return Value(); |
| |
| if (!EnsureNotProcessingImport(function, scope, err) || |
| !EnsureNotProcessingBuildConfig(function, scope, err)) |
| return Value(); |
| Scope block_scope(scope); |
| if (!FillTargetBlockScope(scope, function, target_type, block, args, |
| &block_scope, err)) |
| return Value(); |
| |
| block->Execute(&block_scope, err); |
| if (err->has_error()) |
| return Value(); |
| |
| TargetGenerator::GenerateTarget(&block_scope, function, args, target_type, |
| err); |
| if (err->has_error()) |
| return Value(); |
| |
| block_scope.CheckForUnusedVars(err); |
| return Value(); |
| } |
| |
| } // namespace |
| |
| // action ---------------------------------------------------------------------- |
| |
| // Common help paragraph on script runtime execution directories. |
| #define SCRIPT_EXECUTION_CONTEXT \ |
| "\n" \ |
| " The script will be executed with the given arguments with the current\n" \ |
| " directory being that of the root build directory. If you pass files\n" \ |
| " to your script, see \"gn help rebase_path\" for how to convert\n" \ |
| " file names to be relative to the build directory (file names in the\n" \ |
| " sources, outputs, and inputs will be all treated as relative to the\n" \ |
| " current build file and converted as needed automatically).\n" |
| |
| // Common help paragraph on script output directories. |
| #define SCRIPT_EXECUTION_OUTPUTS \ |
| "\n" \ |
| " All output files must be inside the output directory of the build.\n" \ |
| " You would generally use |$target_out_dir| or |$target_gen_dir| to\n" \ |
| " reference the output or generated intermediate file directories,\n" \ |
| " respectively.\n" |
| |
| #define ACTION_DEPS \ |
| "\n" \ |
| " The \"deps\" and \"public_deps\" for an action will always be\n" \ |
| " completed before any part of the action is run so it can depend on\n" \ |
| " the output of previous steps. The \"data_deps\" will be built if the\n" \ |
| " action is built, but may not have completed before all steps of the\n" \ |
| " action are started. This can give additional parallelism in the build\n" \ |
| " for runtime-only dependencies.\n" |
| |
| const char kAction[] = "action"; |
| const char kAction_HelpShort[] = |
| "action: Declare a target that runs a script a single time."; |
| const char kAction_Help[] = |
| R"(action: Declare a target that runs a script a single time. |
| |
| This target type allows you to run a script a single time to produce one or |
| more output files. If you want to run a script once for each of a set of |
| input files, see "gn help action_foreach". |
| |
| Inputs |
| |
| In an action the "sources" and "inputs" are treated the same: they're both |
| input dependencies on script execution with no special handling. If you want |
| to pass the sources to your script, you must do so explicitly by including |
| them in the "args". Note also that this means there is no special handling of |
| paths since GN doesn't know which of the args are paths and not. You will |
| want to use rebase_path() to convert paths to be relative to the |
| root_build_dir. |
| |
| You can dynamically write input dependencies (for incremental rebuilds if an |
| input file changes) by writing a depfile when the script is run (see "gn help |
| depfile"). This is more flexible than "inputs". |
| |
| If the command line length is very long, you can use response files to pass |
| args to your script. See "gn help response_file_contents". |
| |
| It is recommended you put inputs to your script in the "sources" variable, |
| and stuff like other Python files required to run your script in the "inputs" |
| variable. |
| )" |
| |
| ACTION_DEPS |
| |
| R"( |
| Outputs |
| |
| You should specify files created by your script by specifying them in the |
| "outputs". |
| )" |
| |
| SCRIPT_EXECUTION_CONTEXT |
| |
| R"( |
| File name handling |
| )" |
| |
| SCRIPT_EXECUTION_OUTPUTS |
| |
| R"( |
| Variables |
| |
| args, data, data_deps, depfile, deps, inputs, outputs*, pool, |
| response_file_contents, script*, sources |
| * = required |
| |
| Example |
| |
| action("run_this_guy_once") { |
| script = "doprocessing.py" |
| sources = [ "my_configuration.txt" ] |
| outputs = [ "$target_gen_dir/insightful_output.txt" ] |
| |
| # Our script imports this Python file so we want to rebuild if it changes. |
| inputs = [ "helper_library.py" ] |
| |
| # Note that we have to manually pass the sources to our script if the |
| # script needs them as inputs. |
| args = [ "--out", rebase_path(target_gen_dir, root_build_dir) ] + |
| rebase_path(sources, root_build_dir) |
| } |
| )"; |
| |
| Value RunAction(Scope* scope, |
| const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| BlockNode* block, |
| Err* err) { |
| return ExecuteGenericTarget(functions::kAction, scope, function, args, block, |
| err); |
| } |
| |
| // action_foreach -------------------------------------------------------------- |
| |
| const char kActionForEach[] = "action_foreach"; |
| const char kActionForEach_HelpShort[] = |
| "action_foreach: Declare a target that runs a script over a set of files."; |
| const char kActionForEach_Help[] = |
| R"(action_foreach: Declare a target that runs a script over a set of files. |
| |
| This target type allows you to run a script once-per-file over a set of |
| sources. If you want to run a script once that takes many files as input, see |
| "gn help action". |
| |
| Inputs |
| |
| The script will be run once per file in the "sources" variable. The "outputs" |
| variable should specify one or more files with a source expansion pattern in |
| it (see "gn help source_expansion"). The output file(s) for each script |
| invocation should be unique. Normally you use "{{source_name_part}}" in each |
| output file. |
| |
| If your script takes additional data as input, such as a shared configuration |
| file or a Python module it uses, those files should be listed in the "inputs" |
| variable. These files are treated as dependencies of each script invocation. |
| |
| If the command line length is very long, you can use response files to pass |
| args to your script. See "gn help response_file_contents". |
| |
| You can dynamically write input dependencies (for incremental rebuilds if an |
| input file changes) by writing a depfile when the script is run (see "gn help |
| depfile"). This is more flexible than "inputs". |
| )" ACTION_DEPS |
| R"( |
| Outputs |
| )" SCRIPT_EXECUTION_CONTEXT |
| R"( |
| File name handling |
| )" SCRIPT_EXECUTION_OUTPUTS |
| R"( |
| Variables |
| |
| args, data, data_deps, depfile, deps, inputs, outputs*, pool, |
| response_file_contents, script*, sources* |
| * = required |
| |
| Example |
| |
| # Runs the script over each IDL file. The IDL script will generate both a .cc |
| # and a .h file for each input. |
| action_foreach("my_idl") { |
| script = "idl_processor.py" |
| sources = [ "foo.idl", "bar.idl" ] |
| |
| # Our script reads this file each time, so we need to list is as a |
| # dependency so we can rebuild if it changes. |
| inputs = [ "my_configuration.txt" ] |
| |
| # Transformation from source file name to output file names. |
| outputs = [ "$target_gen_dir/{{source_name_part}}.h", |
| "$target_gen_dir/{{source_name_part}}.cc" ] |
| |
| # Note that since "args" is opaque to GN, if you specify paths here, you |
| # will need to convert it to be relative to the build directory using |
| # rebase_path(). |
| args = [ |
| "{{source}}", |
| "-o", |
| rebase_path(relative_target_gen_dir, root_build_dir) + |
| "/{{source_name_part}}.h" ] |
| } |
| )"; |
| |
| Value RunActionForEach(Scope* scope, |
| const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| BlockNode* block, |
| Err* err) { |
| return ExecuteGenericTarget(functions::kActionForEach, scope, function, args, |
| block, err); |
| } |
| |
| // bundle_data ----------------------------------------------------------------- |
| |
| const char kBundleData[] = "bundle_data"; |
| const char kBundleData_HelpShort[] = |
| "bundle_data: [iOS/macOS] Declare a target without output."; |
| const char kBundleData_Help[] = |
| R"(bundle_data: [iOS/macOS] Declare a target without output. |
| |
| This target type allows to declare data that is required at runtime. It is |
| used to inform "create_bundle" targets of the files to copy into generated |
| bundle, see "gn help create_bundle" for help. |
| |
| The target must define a list of files as "sources" and a single "outputs". |
| If there are multiple files, source expansions must be used to express the |
| output. The output must reference a file inside of {{bundle_root_dir}}. |
| |
| This target can be used on all platforms though it is designed only to |
| generate iOS/macOS bundle. In cross-platform projects, it is advised to put it |
| behind iOS/macOS conditionals. |
| |
| See "gn help create_bundle" for more information. |
| |
| Variables |
| |
| sources*, outputs*, deps, data_deps, public_deps, visibility |
| * = required |
| |
| Examples |
| |
| bundle_data("icudata") { |
| sources = [ "sources/data/in/icudtl.dat" ] |
| outputs = [ "{{bundle_resources_dir}}/{{source_file_part}}" ] |
| } |
| |
| bundle_data("base_unittests_bundle_data]") { |
| sources = [ "test/data" ] |
| outputs = [ |
| "{{bundle_resources_dir}}/{{source_root_relative_dir}}/" + |
| "{{source_file_part}}" |
| ] |
| } |
| |
| bundle_data("material_typography_bundle_data") { |
| sources = [ |
| "src/MaterialTypography.bundle/Roboto-Bold.ttf", |
| "src/MaterialTypography.bundle/Roboto-Italic.ttf", |
| "src/MaterialTypography.bundle/Roboto-Regular.ttf", |
| "src/MaterialTypography.bundle/Roboto-Thin.ttf", |
| ] |
| outputs = [ |
| "{{bundle_resources_dir}}/MaterialTypography.bundle/" |
| "{{source_file_part}}" |
| ] |
| } |
| )"; |
| |
| Value RunBundleData(Scope* scope, |
| const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| BlockNode* block, |
| Err* err) { |
| return ExecuteGenericTarget(functions::kBundleData, scope, function, args, |
| block, err); |
| } |
| |
| // create_bundle --------------------------------------------------------------- |
| |
| const char kCreateBundle[] = "create_bundle"; |
| const char kCreateBundle_HelpShort[] = |
| "create_bundle: [iOS/macOS] Build an iOS or macOS bundle."; |
| const char kCreateBundle_Help[] = |
| R"(create_bundle: [ios/macOS] Build an iOS or macOS bundle. |
| |
| This target generates an iOS or macOS bundle (which is a directory with a |
| well-know structure). This target does not define any sources, instead they |
| are computed from all "bundle_data" target this one depends on transitively |
| (the recursion stops at "create_bundle" targets). |
| |
| The "bundle_*_dir" properties must be defined. They will be used for the |
| expansion of {{bundle_*_dir}} rules in "bundle_data" outputs. |
| |
| This target can be used on all platforms though it is designed only to |
| generate iOS or macOS bundle. In cross-platform projects, it is advised to put |
| it behind iOS/macOS conditionals. |
| |
| If a create_bundle is specified as a data_deps for another target, the bundle |
| is considered a leaf, and its public and private dependencies will not |
| contribute to any data or data_deps. Required runtime dependencies should be |
| placed in the bundle. A create_bundle can declare its own explicit data and |
| data_deps, however. |
| |
| Code signing |
| |
| Some bundle needs to be code signed as part of the build (on iOS all |
| application needs to be code signed to run on a device). The code signature |
| can be configured via the code_signing_script variable. |
| |
| If set, code_signing_script is the path of a script that invoked after all |
| files have been moved into the bundle. The script must not change any file in |
| the bundle, but may add new files. |
| |
| If code_signing_script is defined, then code_signing_outputs must also be |
| defined and non-empty to inform when the script needs to be re-run. The |
| code_signing_args will be passed as is to the script (so path have to be |
| rebased) and additional inputs may be listed with the variable |
| code_signing_sources. |
| |
| Variables |
| |
| bundle_root_dir*, bundle_contents_dir*, bundle_resources_dir*, |
| bundle_executable_dir*, bundle_plugins_dir*, bundle_deps_filter, deps, |
| data_deps, public_deps, visibility, product_type, code_signing_args, |
| code_signing_script, code_signing_sources, code_signing_outputs, |
| xcode_extra_attributes, xcode_test_application_name, partial_info_plist |
| * = required |
| |
| Example |
| |
| # Defines a template to create an application. On most platform, this is just |
| # an alias for an "executable" target, but on iOS/macOS, it builds an |
| # application bundle. |
| template("app") { |
| if (!is_ios && !is_mac) { |
| executable(target_name) { |
| forward_variables_from(invoker, "*") |
| } |
| } else { |
| app_name = target_name |
| gen_path = target_gen_dir |
| |
| action("${app_name}_generate_info_plist") { |
| script = [ "//build/ios/ios_gen_plist.py" ] |
| sources = [ "templates/Info.plist" ] |
| outputs = [ "$gen_path/Info.plist" ] |
| args = rebase_path(sources, root_build_dir) + |
| rebase_path(outputs, root_build_dir) |
| } |
| |
| bundle_data("${app_name}_bundle_info_plist") { |
| deps = [ ":${app_name}_generate_info_plist" ] |
| sources = [ "$gen_path/Info.plist" ] |
| outputs = [ "{{bundle_contents_dir}}/Info.plist" ] |
| } |
| |
| executable("${app_name}_generate_executable") { |
| forward_variables_from(invoker, "*", [ |
| "output_name", |
| "visibility", |
| ]) |
| output_name = |
| rebase_path("$gen_path/$app_name", root_build_dir) |
| } |
| |
| code_signing = |
| defined(invoker.code_signing) && invoker.code_signing |
| |
| if (is_ios && !code_signing) { |
| bundle_data("${app_name}_bundle_executable") { |
| deps = [ ":${app_name}_generate_executable" ] |
| sources = [ "$gen_path/$app_name" ] |
| outputs = [ "{{bundle_executable_dir}}/$app_name" ] |
| } |
| } |
| |
| create_bundle("${app_name}.app") { |
| product_type = "com.apple.product-type.application" |
| |
| if (is_ios) { |
| bundle_root_dir = "${root_build_dir}/$target_name" |
| bundle_contents_dir = bundle_root_dir |
| bundle_resources_dir = bundle_contents_dir |
| bundle_executable_dir = bundle_contents_dir |
| bundle_plugins_dir = "${bundle_contents_dir}/Plugins" |
| |
| extra_attributes = { |
| ONLY_ACTIVE_ARCH = "YES" |
| DEBUG_INFORMATION_FORMAT = "dwarf" |
| } |
| } else { |
| bundle_root_dir = "${root_build_dir}/target_name" |
| bundle_contents_dir = "${bundle_root_dir}/Contents" |
| bundle_resources_dir = "${bundle_contents_dir}/Resources" |
| bundle_executable_dir = "${bundle_contents_dir}/MacOS" |
| bundle_plugins_dir = "${bundle_contents_dir}/Plugins" |
| } |
| deps = [ ":${app_name}_bundle_info_plist" ] |
| if (is_ios && code_signing) { |
| deps += [ ":${app_name}_generate_executable" ] |
| code_signing_script = "//build/config/ios/codesign.py" |
| code_signing_sources = [ |
| invoker.entitlements_path, |
| "$target_gen_dir/$app_name", |
| ] |
| code_signing_outputs = [ |
| "$bundle_root_dir/$app_name", |
| "$bundle_root_dir/_CodeSignature/CodeResources", |
| "$bundle_root_dir/embedded.mobileprovision", |
| "$target_gen_dir/$app_name.xcent", |
| ] |
| code_signing_args = [ |
| "-i=" + ios_code_signing_identity, |
| "-b=" + rebase_path( |
| "$target_gen_dir/$app_name", root_build_dir), |
| "-e=" + rebase_path( |
| invoker.entitlements_path, root_build_dir), |
| "-e=" + rebase_path( |
| "$target_gen_dir/$app_name.xcent", root_build_dir), |
| rebase_path(bundle_root_dir, root_build_dir), |
| ] |
| } else { |
| deps += [ ":${app_name}_bundle_executable" ] |
| } |
| } |
| } |
| } |
| )"; |
| |
| Value RunCreateBundle(Scope* scope, |
| const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| BlockNode* block, |
| Err* err) { |
| return ExecuteGenericTarget(functions::kCreateBundle, scope, function, args, |
| block, err); |
| } |
| |
| // copy ------------------------------------------------------------------------ |
| |
| const char kCopy[] = "copy"; |
| const char kCopy_HelpShort[] = "copy: Declare a target that copies files."; |
| const char kCopy_Help[] = |
| R"(copy: Declare a target that copies files. |
| |
| File name handling |
| |
| All output files must be inside the output directory of the build. You would |
| generally use |$target_out_dir| or |$target_gen_dir| to reference the output |
| or generated intermediate file directories, respectively. |
| |
| Both "sources" and "outputs" must be specified. Sources can include as many |
| files as you want, but there can only be one item in the outputs list (plural |
| is used for the name for consistency with other target types). |
| |
| If there is more than one source file, your output name should specify a |
| mapping from each source file to an output file name using source expansion |
| (see "gn help source_expansion"). The placeholders will look like |
| "{{source_name_part}}", for example. |
| |
| Examples |
| |
| # Write a rule that copies a checked-in DLL to the output directory. |
| copy("mydll") { |
| sources = [ "mydll.dll" ] |
| outputs = [ "$target_out_dir/mydll.dll" ] |
| } |
| |
| # Write a rule to copy several files to the target generated files directory. |
| copy("myfiles") { |
| sources = [ "data1.dat", "data2.dat", "data3.dat" ] |
| |
| # Use source expansion to generate output files with the corresponding file |
| # names in the gen dir. This will just copy each file. |
| outputs = [ "$target_gen_dir/{{source_file_part}}" ] |
| } |
| )"; |
| |
| Value RunCopy(const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| Scope* scope, |
| Err* err) { |
| if (!EnsureNotProcessingImport(function, scope, err) || |
| !EnsureNotProcessingBuildConfig(function, scope, err)) |
| return Value(); |
| TargetGenerator::GenerateTarget(scope, function, args, functions::kCopy, err); |
| return Value(); |
| } |
| |
| // executable ------------------------------------------------------------------ |
| |
| const char kExecutable[] = "executable"; |
| const char kExecutable_HelpShort[] = |
| "executable: Declare an executable target."; |
| const char kExecutable_Help[] = |
| R"(executable: Declare an executable target. |
| |
| Variables |
| |
| )" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; |
| |
| Value RunExecutable(Scope* scope, |
| const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| BlockNode* block, |
| Err* err) { |
| return ExecuteGenericTarget(functions::kExecutable, scope, function, args, |
| block, err); |
| } |
| |
| // group ----------------------------------------------------------------------- |
| |
| const char kGroup[] = "group"; |
| const char kGroup_HelpShort[] = "group: Declare a named group of targets."; |
| const char kGroup_Help[] = |
| R"(group: Declare a named group of targets. |
| |
| This target type allows you to create meta-targets that just collect a set of |
| dependencies into one named target. Groups can additionally specify configs |
| that apply to their dependents. |
| |
| Variables |
| |
| )" DEPS_VARS DEPENDENT_CONFIG_VARS |
| |
| R"( |
| Example |
| |
| group("all") { |
| deps = [ |
| "//project:runner", |
| "//project:unit_tests", |
| ] |
| } |
| )"; |
| |
| Value RunGroup(Scope* scope, |
| const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| BlockNode* block, |
| Err* err) { |
| return ExecuteGenericTarget(functions::kGroup, scope, function, args, block, |
| err); |
| } |
| |
| // loadable_module ------------------------------------------------------------- |
| |
| const char kLoadableModule[] = "loadable_module"; |
| const char kLoadableModule_HelpShort[] = |
| "loadable_module: Declare a loadable module target."; |
| const char kLoadableModule_Help[] = |
| R"(loadable_module: Declare a loadable module target. |
| |
| This target type allows you to create an object file that is (and can only |
| be) loaded and unloaded at runtime. |
| |
| A loadable module will be specified on the linker line for targets listing |
| the loadable module in its "deps". If you don't want this (if you don't need |
| to dynamically load the library at runtime), then you should use a |
| "shared_library" target type instead. |
| |
| Variables |
| |
| )" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; |
| |
| Value RunLoadableModule(Scope* scope, |
| const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| BlockNode* block, |
| Err* err) { |
| return ExecuteGenericTarget(functions::kLoadableModule, scope, function, args, |
| block, err); |
| } |
| |
| // shared_library -------------------------------------------------------------- |
| |
| const char kSharedLibrary[] = "shared_library"; |
| const char kSharedLibrary_HelpShort[] = |
| "shared_library: Declare a shared library target."; |
| const char kSharedLibrary_Help[] = |
| R"(shared_library: Declare a shared library target. |
| |
| A shared library will be specified on the linker line for targets listing the |
| shared library in its "deps". If you don't want this (say you dynamically |
| load the library at runtime), then you should depend on the shared library |
| via "data_deps" or, on Darwin platforms, use a "loadable_module" target type |
| instead. |
| |
| Variables |
| |
| )" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; |
| |
| Value RunSharedLibrary(Scope* scope, |
| const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| BlockNode* block, |
| Err* err) { |
| return ExecuteGenericTarget(functions::kSharedLibrary, scope, function, args, |
| block, err); |
| } |
| |
| // source_set ------------------------------------------------------------------ |
| |
| const char kSourceSet[] = "source_set"; |
| const char kSourceSet_HelpShort[] = "source_set: Declare a source set target."; |
| const char kSourceSet_Help[] = |
| R"(source_set: Declare a source set target. |
| |
| A source set is a collection of sources that get compiled, but are not linked |
| to produce any kind of library. Instead, the resulting object files are |
| implicitly added to the linker line of all targets that depend on the source |
| set. |
| |
| In most cases, a source set will behave like a static library, except no |
| actual library file will be produced. This will make the build go a little |
| faster by skipping creation of a large static library, while maintaining the |
| organizational benefits of focused build targets. |
| |
| The main difference between a source set and a static library is around |
| handling of exported symbols. Most linkers assume declaring a function |
| exported means exported from the static library. The linker can then do dead |
| code elimination to delete code not reachable from exported functions. |
| |
| A source set will not do this code elimination since there is no link step. |
| This allows you to link many source sets into a shared library and have the |
| "exported symbol" notation indicate "export from the final shared library and |
| not from the intermediate targets." There is no way to express this concept |
| when linking multiple static libraries into a shared library. |
| |
| Variables |
| |
| )" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; |
| |
| Value RunSourceSet(Scope* scope, |
| const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| BlockNode* block, |
| Err* err) { |
| return ExecuteGenericTarget(functions::kSourceSet, scope, function, args, |
| block, err); |
| } |
| |
| // static_library -------------------------------------------------------------- |
| |
| const char kStaticLibrary[] = "static_library"; |
| const char kStaticLibrary_HelpShort[] = |
| "static_library: Declare a static library target."; |
| const char kStaticLibrary_Help[] = |
| R"(static_library: Declare a static library target. |
| |
| Make a ".a" / ".lib" file. |
| |
| If you only need the static library for intermediate results in the build, |
| you should consider a source_set instead since it will skip the (potentially |
| slow) step of creating the intermediate library file. |
| |
| Variables |
| |
| complete_static_lib |
| )" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; |
| |
| Value RunStaticLibrary(Scope* scope, |
| const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| BlockNode* block, |
| Err* err) { |
| return ExecuteGenericTarget(functions::kStaticLibrary, scope, function, args, |
| block, err); |
| } |
| |
| // target --------------------------------------------------------------------- |
| |
| const char kTarget[] = "target"; |
| const char kTarget_HelpShort[] = |
| "target: Declare an target with the given programmatic type."; |
| const char kTarget_Help[] = |
| R"(target: Declare an target with the given programmatic type. |
| |
| target(target_type_string, target_name_string) { ... } |
| |
| The target() function is a way to invoke a built-in target or template with a |
| type determined at runtime. This is useful for cases where the type of a |
| target might not be known statically. |
| |
| Only templates and built-in target functions are supported for the |
| target_type_string parameter. Arbitrary functions, configs, and toolchains |
| are not supported. |
| |
| The call: |
| target("source_set", "doom_melon") { |
| Is equivalent to: |
| source_set("doom_melon") { |
| |
| Example |
| |
| if (foo_build_as_shared) { |
| my_type = "shared_library" |
| } else { |
| my_type = "source_set" |
| } |
| |
| target(my_type, "foo") { |
| ... |
| } |
| )"; |
| Value RunTarget(Scope* scope, |
| const FunctionCallNode* function, |
| const std::vector<Value>& args, |
| BlockNode* block, |
| Err* err) { |
| if (args.size() != 2) { |
| *err = Err(function, "Expected two arguments.", "Try \"gn help target\"."); |
| return Value(); |
| } |
| |
| // The first argument must be a string (the target type). Don't type-check |
| // the second argument since the target-specific function will do that. |
| if (!args[0].VerifyTypeIs(Value::STRING, err)) |
| return Value(); |
| const std::string& target_type = args[0].string_value(); |
| |
| // The rest of the args are passed to the function. |
| std::vector<Value> sub_args(args.begin() + 1, args.end()); |
| |
| // Run a template if it is one. |
| const Template* templ = scope->GetTemplate(target_type); |
| if (templ) |
| return templ->Invoke(scope, function, target_type, sub_args, block, err); |
| |
| // Otherwise, assume the target is a built-in target type. |
| return ExecuteGenericTarget(target_type.c_str(), scope, function, sub_args, |
| block, err); |
| } |
| |
| } // namespace functions |