| // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "tools/gn/functions.h" | 
 |  | 
 | #include "tools/gn/config_values_generator.h" | 
 | #include "tools/gn/err.h" | 
 | #include "tools/gn/parse_tree.h" | 
 | #include "tools/gn/scope.h" | 
 | #include "tools/gn/target_generator.h" | 
 | #include "tools/gn/template.h" | 
 | #include "tools/gn/value.h" | 
 | #include "tools/gn/variables.h" | 
 |  | 
 | #define DEPENDENT_CONFIG_VARS \ | 
 |   "  Dependent configs: all_dependent_configs, public_configs\n" | 
 | #define DEPS_VARS "  Deps: data_deps, deps, public_deps\n" | 
 | #define GENERAL_TARGET_VARS                                                  \ | 
 |   "  General: check_includes, configs, data, friend, inputs, output_name,\n" \ | 
 |   "           output_extension, public, sources, testonly, visibility\n" | 
 |  | 
 | namespace functions { | 
 |  | 
 | namespace { | 
 |  | 
 | Value ExecuteGenericTarget(const char* target_type, | 
 |                            Scope* scope, | 
 |                            const FunctionCallNode* function, | 
 |                            const std::vector<Value>& args, | 
 |                            BlockNode* block, | 
 |                            Err* err) { | 
 |   NonNestableBlock non_nestable(scope, function, "target"); | 
 |   if (!non_nestable.Enter(err)) | 
 |     return Value(); | 
 |  | 
 |   if (!EnsureNotProcessingImport(function, scope, err) || | 
 |       !EnsureNotProcessingBuildConfig(function, scope, err)) | 
 |     return Value(); | 
 |   Scope block_scope(scope); | 
 |   if (!FillTargetBlockScope(scope, function, target_type, block, args, | 
 |                             &block_scope, err)) | 
 |     return Value(); | 
 |  | 
 |   block->Execute(&block_scope, err); | 
 |   if (err->has_error()) | 
 |     return Value(); | 
 |  | 
 |   TargetGenerator::GenerateTarget(&block_scope, function, args, target_type, | 
 |                                   err); | 
 |   if (err->has_error()) | 
 |     return Value(); | 
 |  | 
 |   block_scope.CheckForUnusedVars(err); | 
 |   return Value(); | 
 | } | 
 |  | 
 | }  // namespace | 
 |  | 
 | // action ---------------------------------------------------------------------- | 
 |  | 
 | // Common help paragraph on script runtime execution directories. | 
 | #define SCRIPT_EXECUTION_CONTEXT                                              \ | 
 |   "\n"                                                                        \ | 
 |   "  The script will be executed with the given arguments with the current\n" \ | 
 |   "  directory being that of the root build directory. If you pass files\n"   \ | 
 |   "  to your script, see \"gn help rebase_path\" for how to convert\n"        \ | 
 |   "  file names to be relative to the build directory (file names in the\n"   \ | 
 |   "  sources, outputs, and inputs will be all treated as relative to the\n"   \ | 
 |   "  current build file and converted as needed automatically).\n" | 
 |  | 
 | // Common help paragraph on script output directories. | 
 | #define SCRIPT_EXECUTION_OUTPUTS                                           \ | 
 |   "\n"                                                                     \ | 
 |   "  All output files must be inside the output directory of the build.\n" \ | 
 |   "  You would generally use |$target_out_dir| or |$target_gen_dir| to\n"  \ | 
 |   "  reference the output or generated intermediate file directories,\n"   \ | 
 |   "  respectively.\n" | 
 |  | 
 | #define ACTION_DEPS                                                           \ | 
 |   "\n"                                                                        \ | 
 |   "  The \"deps\" and \"public_deps\" for an action will always be\n"         \ | 
 |   "  completed before any part of the action is run so it can depend on\n"    \ | 
 |   "  the output of previous steps. The \"data_deps\" will be built if the\n"  \ | 
 |   "  action is built, but may not have completed before all steps of the\n"   \ | 
 |   "  action are started. This can give additional parallelism in the build\n" \ | 
 |   "  for runtime-only dependencies.\n" | 
 |  | 
 | const char kAction[] = "action"; | 
 | const char kAction_HelpShort[] = | 
 |     "action: Declare a target that runs a script a single time."; | 
 | const char kAction_Help[] = | 
 |     R"(action: Declare a target that runs a script a single time. | 
 |  | 
 |   This target type allows you to run a script a single time to produce one or | 
 |   more output files. If you want to run a script once for each of a set of | 
 |   input files, see "gn help action_foreach". | 
 |  | 
 | Inputs | 
 |  | 
 |   In an action the "sources" and "inputs" are treated the same: they're both | 
 |   input dependencies on script execution with no special handling. If you want | 
 |   to pass the sources to your script, you must do so explicitly by including | 
 |   them in the "args". Note also that this means there is no special handling of | 
 |   paths since GN doesn't know which of the args are paths and not. You will | 
 |   want to use rebase_path() to convert paths to be relative to the | 
 |   root_build_dir. | 
 |  | 
 |   You can dynamically write input dependencies (for incremental rebuilds if an | 
 |   input file changes) by writing a depfile when the script is run (see "gn help | 
 |   depfile"). This is more flexible than "inputs". | 
 |  | 
 |   If the command line length is very long, you can use response files to pass | 
 |   args to your script. See "gn help response_file_contents". | 
 |  | 
 |   It is recommended you put inputs to your script in the "sources" variable, | 
 |   and stuff like other Python files required to run your script in the "inputs" | 
 |   variable. | 
 | )" | 
 |  | 
 |     ACTION_DEPS | 
 |  | 
 |     R"( | 
 | Outputs | 
 |  | 
 |   You should specify files created by your script by specifying them in the | 
 |   "outputs". | 
 | )" | 
 |  | 
 |     SCRIPT_EXECUTION_CONTEXT | 
 |  | 
 |     R"( | 
 | File name handling | 
 | )" | 
 |  | 
 |     SCRIPT_EXECUTION_OUTPUTS | 
 |  | 
 |     R"( | 
 | Variables | 
 |  | 
 |   args, data, data_deps, depfile, deps, inputs, outputs*, pool, | 
 |   response_file_contents, script*, sources | 
 |   * = required | 
 |  | 
 | Example | 
 |  | 
 |   action("run_this_guy_once") { | 
 |     script = "doprocessing.py" | 
 |     sources = [ "my_configuration.txt" ] | 
 |     outputs = [ "$target_gen_dir/insightful_output.txt" ] | 
 |  | 
 |     # Our script imports this Python file so we want to rebuild if it changes. | 
 |     inputs = [ "helper_library.py" ] | 
 |  | 
 |     # Note that we have to manually pass the sources to our script if the | 
 |     # script needs them as inputs. | 
 |     args = [ "--out", rebase_path(target_gen_dir, root_build_dir) ] + | 
 |            rebase_path(sources, root_build_dir) | 
 |   } | 
 | )"; | 
 |  | 
 | Value RunAction(Scope* scope, | 
 |                 const FunctionCallNode* function, | 
 |                 const std::vector<Value>& args, | 
 |                 BlockNode* block, | 
 |                 Err* err) { | 
 |   return ExecuteGenericTarget(functions::kAction, scope, function, args, block, | 
 |                               err); | 
 | } | 
 |  | 
 | // action_foreach -------------------------------------------------------------- | 
 |  | 
 | const char kActionForEach[] = "action_foreach"; | 
 | const char kActionForEach_HelpShort[] = | 
 |     "action_foreach: Declare a target that runs a script over a set of files."; | 
 | const char kActionForEach_Help[] = | 
 |     R"(action_foreach: Declare a target that runs a script over a set of files. | 
 |  | 
 |   This target type allows you to run a script once-per-file over a set of | 
 |   sources. If you want to run a script once that takes many files as input, see | 
 |   "gn help action". | 
 |  | 
 | Inputs | 
 |  | 
 |   The script will be run once per file in the "sources" variable. The "outputs" | 
 |   variable should specify one or more files with a source expansion pattern in | 
 |   it (see "gn help source_expansion"). The output file(s) for each script | 
 |   invocation should be unique. Normally you use "{{source_name_part}}" in each | 
 |   output file. | 
 |  | 
 |   If your script takes additional data as input, such as a shared configuration | 
 |   file or a Python module it uses, those files should be listed in the "inputs" | 
 |   variable. These files are treated as dependencies of each script invocation. | 
 |  | 
 |   If the command line length is very long, you can use response files to pass | 
 |   args to your script. See "gn help response_file_contents". | 
 |  | 
 |   You can dynamically write input dependencies (for incremental rebuilds if an | 
 |   input file changes) by writing a depfile when the script is run (see "gn help | 
 |   depfile"). This is more flexible than "inputs". | 
 | )" ACTION_DEPS | 
 |     R"( | 
 | Outputs | 
 | )" SCRIPT_EXECUTION_CONTEXT | 
 |     R"( | 
 | File name handling | 
 | )" SCRIPT_EXECUTION_OUTPUTS | 
 |     R"( | 
 | Variables | 
 |  | 
 |   args, data, data_deps, depfile, deps, inputs, outputs*, pool, | 
 |   response_file_contents, script*, sources* | 
 |   * = required | 
 |  | 
 | Example | 
 |  | 
 |   # Runs the script over each IDL file. The IDL script will generate both a .cc | 
 |   # and a .h file for each input. | 
 |   action_foreach("my_idl") { | 
 |     script = "idl_processor.py" | 
 |     sources = [ "foo.idl", "bar.idl" ] | 
 |  | 
 |     # Our script reads this file each time, so we need to list is as a | 
 |     # dependency so we can rebuild if it changes. | 
 |     inputs = [ "my_configuration.txt" ] | 
 |  | 
 |     # Transformation from source file name to output file names. | 
 |     outputs = [ "$target_gen_dir/{{source_name_part}}.h", | 
 |                 "$target_gen_dir/{{source_name_part}}.cc" ] | 
 |  | 
 |     # Note that since "args" is opaque to GN, if you specify paths here, you | 
 |     # will need to convert it to be relative to the build directory using | 
 |     # rebase_path(). | 
 |     args = [ | 
 |       "{{source}}", | 
 |       "-o", | 
 |       rebase_path(relative_target_gen_dir, root_build_dir) + | 
 |         "/{{source_name_part}}.h" ] | 
 |   } | 
 | )"; | 
 |  | 
 | Value RunActionForEach(Scope* scope, | 
 |                        const FunctionCallNode* function, | 
 |                        const std::vector<Value>& args, | 
 |                        BlockNode* block, | 
 |                        Err* err) { | 
 |   return ExecuteGenericTarget(functions::kActionForEach, scope, function, args, | 
 |                               block, err); | 
 | } | 
 |  | 
 | // bundle_data ----------------------------------------------------------------- | 
 |  | 
 | const char kBundleData[] = "bundle_data"; | 
 | const char kBundleData_HelpShort[] = | 
 |     "bundle_data: [iOS/macOS] Declare a target without output."; | 
 | const char kBundleData_Help[] = | 
 |     R"(bundle_data: [iOS/macOS] Declare a target without output. | 
 |  | 
 |   This target type allows to declare data that is required at runtime. It is | 
 |   used to inform "create_bundle" targets of the files to copy into generated | 
 |   bundle, see "gn help create_bundle" for help. | 
 |  | 
 |   The target must define a list of files as "sources" and a single "outputs". | 
 |   If there are multiple files, source expansions must be used to express the | 
 |   output. The output must reference a file inside of {{bundle_root_dir}}. | 
 |  | 
 |   This target can be used on all platforms though it is designed only to | 
 |   generate iOS/macOS bundle. In cross-platform projects, it is advised to put it | 
 |   behind iOS/macOS conditionals. | 
 |  | 
 |   See "gn help create_bundle" for more information. | 
 |  | 
 | Variables | 
 |  | 
 |   sources*, outputs*, deps, data_deps, public_deps, visibility | 
 |   * = required | 
 |  | 
 | Examples | 
 |  | 
 |   bundle_data("icudata") { | 
 |     sources = [ "sources/data/in/icudtl.dat" ] | 
 |     outputs = [ "{{bundle_resources_dir}}/{{source_file_part}}" ] | 
 |   } | 
 |  | 
 |   bundle_data("base_unittests_bundle_data]") { | 
 |     sources = [ "test/data" ] | 
 |     outputs = [ | 
 |       "{{bundle_resources_dir}}/{{source_root_relative_dir}}/" + | 
 |           "{{source_file_part}}" | 
 |     ] | 
 |   } | 
 |  | 
 |   bundle_data("material_typography_bundle_data") { | 
 |     sources = [ | 
 |       "src/MaterialTypography.bundle/Roboto-Bold.ttf", | 
 |       "src/MaterialTypography.bundle/Roboto-Italic.ttf", | 
 |       "src/MaterialTypography.bundle/Roboto-Regular.ttf", | 
 |       "src/MaterialTypography.bundle/Roboto-Thin.ttf", | 
 |     ] | 
 |     outputs = [ | 
 |       "{{bundle_resources_dir}}/MaterialTypography.bundle/" | 
 |           "{{source_file_part}}" | 
 |     ] | 
 |   } | 
 | )"; | 
 |  | 
 | Value RunBundleData(Scope* scope, | 
 |                     const FunctionCallNode* function, | 
 |                     const std::vector<Value>& args, | 
 |                     BlockNode* block, | 
 |                     Err* err) { | 
 |   return ExecuteGenericTarget(functions::kBundleData, scope, function, args, | 
 |                               block, err); | 
 | } | 
 |  | 
 | // create_bundle --------------------------------------------------------------- | 
 |  | 
 | const char kCreateBundle[] = "create_bundle"; | 
 | const char kCreateBundle_HelpShort[] = | 
 |     "create_bundle: [iOS/macOS] Build an iOS or macOS bundle."; | 
 | const char kCreateBundle_Help[] = | 
 |     R"(create_bundle: [ios/macOS] Build an iOS or macOS bundle. | 
 |  | 
 |   This target generates an iOS or macOS bundle (which is a directory with a | 
 |   well-know structure). This target does not define any sources, instead they | 
 |   are computed from all "bundle_data" target this one depends on transitively | 
 |   (the recursion stops at "create_bundle" targets). | 
 |  | 
 |   The "bundle_*_dir" properties must be defined. They will be used for the | 
 |   expansion of {{bundle_*_dir}} rules in "bundle_data" outputs. | 
 |  | 
 |   This target can be used on all platforms though it is designed only to | 
 |   generate iOS or macOS bundle. In cross-platform projects, it is advised to put | 
 |   it behind iOS/macOS conditionals. | 
 |  | 
 |   If a create_bundle is specified as a data_deps for another target, the bundle | 
 |   is considered a leaf, and its public and private dependencies will not | 
 |   contribute to any data or data_deps. Required runtime dependencies should be | 
 |   placed in the bundle. A create_bundle can declare its own explicit data and | 
 |   data_deps, however. | 
 |  | 
 | Code signing | 
 |  | 
 |   Some bundle needs to be code signed as part of the build (on iOS all | 
 |   application needs to be code signed to run on a device). The code signature | 
 |   can be configured via the code_signing_script variable. | 
 |  | 
 |   If set, code_signing_script is the path of a script that invoked after all | 
 |   files have been moved into the bundle. The script must not change any file in | 
 |   the bundle, but may add new files. | 
 |  | 
 |   If code_signing_script is defined, then code_signing_outputs must also be | 
 |   defined and non-empty to inform when the script needs to be re-run. The | 
 |   code_signing_args will be passed as is to the script (so path have to be | 
 |   rebased) and additional inputs may be listed with the variable | 
 |   code_signing_sources. | 
 |  | 
 | Variables | 
 |  | 
 |   bundle_root_dir*, bundle_contents_dir*, bundle_resources_dir*, | 
 |   bundle_executable_dir*, bundle_plugins_dir*, bundle_deps_filter, deps, | 
 |   data_deps, public_deps, visibility, product_type, code_signing_args, | 
 |   code_signing_script, code_signing_sources, code_signing_outputs, | 
 |   xcode_extra_attributes, xcode_test_application_name, partial_info_plist | 
 |   * = required | 
 |  | 
 | Example | 
 |  | 
 |   # Defines a template to create an application. On most platform, this is just | 
 |   # an alias for an "executable" target, but on iOS/macOS, it builds an | 
 |   # application bundle. | 
 |   template("app") { | 
 |     if (!is_ios && !is_mac) { | 
 |       executable(target_name) { | 
 |         forward_variables_from(invoker, "*") | 
 |       } | 
 |     } else { | 
 |       app_name = target_name | 
 |       gen_path = target_gen_dir | 
 |  | 
 |       action("${app_name}_generate_info_plist") { | 
 |         script = [ "//build/ios/ios_gen_plist.py" ] | 
 |         sources = [ "templates/Info.plist" ] | 
 |         outputs = [ "$gen_path/Info.plist" ] | 
 |         args = rebase_path(sources, root_build_dir) + | 
 |                rebase_path(outputs, root_build_dir) | 
 |       } | 
 |  | 
 |       bundle_data("${app_name}_bundle_info_plist") { | 
 |         deps = [ ":${app_name}_generate_info_plist" ] | 
 |         sources = [ "$gen_path/Info.plist" ] | 
 |         outputs = [ "{{bundle_contents_dir}}/Info.plist" ] | 
 |       } | 
 |  | 
 |       executable("${app_name}_generate_executable") { | 
 |         forward_variables_from(invoker, "*", [ | 
 |                                                "output_name", | 
 |                                                "visibility", | 
 |                                              ]) | 
 |         output_name = | 
 |             rebase_path("$gen_path/$app_name", root_build_dir) | 
 |       } | 
 |  | 
 |       code_signing = | 
 |           defined(invoker.code_signing) && invoker.code_signing | 
 |  | 
 |       if (is_ios && !code_signing) { | 
 |         bundle_data("${app_name}_bundle_executable") { | 
 |           deps = [ ":${app_name}_generate_executable" ] | 
 |           sources = [ "$gen_path/$app_name" ] | 
 |           outputs = [ "{{bundle_executable_dir}}/$app_name" ] | 
 |         } | 
 |       } | 
 |  | 
 |       create_bundle("${app_name}.app") { | 
 |         product_type = "com.apple.product-type.application" | 
 |  | 
 |         if (is_ios) { | 
 |           bundle_root_dir = "${root_build_dir}/$target_name" | 
 |           bundle_contents_dir = bundle_root_dir | 
 |           bundle_resources_dir = bundle_contents_dir | 
 |           bundle_executable_dir = bundle_contents_dir | 
 |           bundle_plugins_dir = "${bundle_contents_dir}/Plugins" | 
 |  | 
 |           extra_attributes = { | 
 |             ONLY_ACTIVE_ARCH = "YES" | 
 |             DEBUG_INFORMATION_FORMAT = "dwarf" | 
 |           } | 
 |         } else { | 
 |           bundle_root_dir = "${root_build_dir}/target_name" | 
 |           bundle_contents_dir  = "${bundle_root_dir}/Contents" | 
 |           bundle_resources_dir = "${bundle_contents_dir}/Resources" | 
 |           bundle_executable_dir = "${bundle_contents_dir}/MacOS" | 
 |           bundle_plugins_dir = "${bundle_contents_dir}/Plugins" | 
 |         } | 
 |         deps = [ ":${app_name}_bundle_info_plist" ] | 
 |         if (is_ios && code_signing) { | 
 |           deps += [ ":${app_name}_generate_executable" ] | 
 |           code_signing_script = "//build/config/ios/codesign.py" | 
 |           code_signing_sources = [ | 
 |             invoker.entitlements_path, | 
 |             "$target_gen_dir/$app_name", | 
 |           ] | 
 |           code_signing_outputs = [ | 
 |             "$bundle_root_dir/$app_name", | 
 |             "$bundle_root_dir/_CodeSignature/CodeResources", | 
 |             "$bundle_root_dir/embedded.mobileprovision", | 
 |             "$target_gen_dir/$app_name.xcent", | 
 |           ] | 
 |           code_signing_args = [ | 
 |             "-i=" + ios_code_signing_identity, | 
 |             "-b=" + rebase_path( | 
 |                 "$target_gen_dir/$app_name", root_build_dir), | 
 |             "-e=" + rebase_path( | 
 |                 invoker.entitlements_path, root_build_dir), | 
 |             "-e=" + rebase_path( | 
 |                 "$target_gen_dir/$app_name.xcent", root_build_dir), | 
 |             rebase_path(bundle_root_dir, root_build_dir), | 
 |           ] | 
 |         } else { | 
 |           deps += [ ":${app_name}_bundle_executable" ] | 
 |         } | 
 |       } | 
 |     } | 
 |   } | 
 | )"; | 
 |  | 
 | Value RunCreateBundle(Scope* scope, | 
 |                       const FunctionCallNode* function, | 
 |                       const std::vector<Value>& args, | 
 |                       BlockNode* block, | 
 |                       Err* err) { | 
 |   return ExecuteGenericTarget(functions::kCreateBundle, scope, function, args, | 
 |                               block, err); | 
 | } | 
 |  | 
 | // copy ------------------------------------------------------------------------ | 
 |  | 
 | const char kCopy[] = "copy"; | 
 | const char kCopy_HelpShort[] = "copy: Declare a target that copies files."; | 
 | const char kCopy_Help[] = | 
 |     R"(copy: Declare a target that copies files. | 
 |  | 
 | File name handling | 
 |  | 
 |   All output files must be inside the output directory of the build. You would | 
 |   generally use |$target_out_dir| or |$target_gen_dir| to reference the output | 
 |   or generated intermediate file directories, respectively. | 
 |  | 
 |   Both "sources" and "outputs" must be specified. Sources can include as many | 
 |   files as you want, but there can only be one item in the outputs list (plural | 
 |   is used for the name for consistency with other target types). | 
 |  | 
 |   If there is more than one source file, your output name should specify a | 
 |   mapping from each source file to an output file name using source expansion | 
 |   (see "gn help source_expansion"). The placeholders will look like | 
 |   "{{source_name_part}}", for example. | 
 |  | 
 | Examples | 
 |  | 
 |   # Write a rule that copies a checked-in DLL to the output directory. | 
 |   copy("mydll") { | 
 |     sources = [ "mydll.dll" ] | 
 |     outputs = [ "$target_out_dir/mydll.dll" ] | 
 |   } | 
 |  | 
 |   # Write a rule to copy several files to the target generated files directory. | 
 |   copy("myfiles") { | 
 |     sources = [ "data1.dat", "data2.dat", "data3.dat" ] | 
 |  | 
 |     # Use source expansion to generate output files with the corresponding file | 
 |     # names in the gen dir. This will just copy each file. | 
 |     outputs = [ "$target_gen_dir/{{source_file_part}}" ] | 
 |   } | 
 | )"; | 
 |  | 
 | Value RunCopy(const FunctionCallNode* function, | 
 |               const std::vector<Value>& args, | 
 |               Scope* scope, | 
 |               Err* err) { | 
 |   if (!EnsureNotProcessingImport(function, scope, err) || | 
 |       !EnsureNotProcessingBuildConfig(function, scope, err)) | 
 |     return Value(); | 
 |   TargetGenerator::GenerateTarget(scope, function, args, functions::kCopy, err); | 
 |   return Value(); | 
 | } | 
 |  | 
 | // executable ------------------------------------------------------------------ | 
 |  | 
 | const char kExecutable[] = "executable"; | 
 | const char kExecutable_HelpShort[] = | 
 |     "executable: Declare an executable target."; | 
 | const char kExecutable_Help[] = | 
 |     R"(executable: Declare an executable target. | 
 |  | 
 | Variables | 
 |  | 
 | )" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; | 
 |  | 
 | Value RunExecutable(Scope* scope, | 
 |                     const FunctionCallNode* function, | 
 |                     const std::vector<Value>& args, | 
 |                     BlockNode* block, | 
 |                     Err* err) { | 
 |   return ExecuteGenericTarget(functions::kExecutable, scope, function, args, | 
 |                               block, err); | 
 | } | 
 |  | 
 | // group ----------------------------------------------------------------------- | 
 |  | 
 | const char kGroup[] = "group"; | 
 | const char kGroup_HelpShort[] = "group: Declare a named group of targets."; | 
 | const char kGroup_Help[] = | 
 |     R"(group: Declare a named group of targets. | 
 |  | 
 |   This target type allows you to create meta-targets that just collect a set of | 
 |   dependencies into one named target. Groups can additionally specify configs | 
 |   that apply to their dependents. | 
 |  | 
 | Variables | 
 |  | 
 | )" DEPS_VARS DEPENDENT_CONFIG_VARS | 
 |  | 
 |     R"( | 
 | Example | 
 |  | 
 |   group("all") { | 
 |     deps = [ | 
 |       "//project:runner", | 
 |       "//project:unit_tests", | 
 |     ] | 
 |   } | 
 | )"; | 
 |  | 
 | Value RunGroup(Scope* scope, | 
 |                const FunctionCallNode* function, | 
 |                const std::vector<Value>& args, | 
 |                BlockNode* block, | 
 |                Err* err) { | 
 |   return ExecuteGenericTarget(functions::kGroup, scope, function, args, block, | 
 |                               err); | 
 | } | 
 |  | 
 | // loadable_module ------------------------------------------------------------- | 
 |  | 
 | const char kLoadableModule[] = "loadable_module"; | 
 | const char kLoadableModule_HelpShort[] = | 
 |     "loadable_module: Declare a loadable module target."; | 
 | const char kLoadableModule_Help[] = | 
 |     R"(loadable_module: Declare a loadable module target. | 
 |  | 
 |   This target type allows you to create an object file that is (and can only | 
 |   be) loaded and unloaded at runtime. | 
 |  | 
 |   A loadable module will be specified on the linker line for targets listing | 
 |   the loadable module in its "deps". If you don't want this (if you don't need | 
 |   to dynamically load the library at runtime), then you should use a | 
 |   "shared_library" target type instead. | 
 |  | 
 | Variables | 
 |  | 
 | )" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; | 
 |  | 
 | Value RunLoadableModule(Scope* scope, | 
 |                         const FunctionCallNode* function, | 
 |                         const std::vector<Value>& args, | 
 |                         BlockNode* block, | 
 |                         Err* err) { | 
 |   return ExecuteGenericTarget(functions::kLoadableModule, scope, function, args, | 
 |                               block, err); | 
 | } | 
 |  | 
 | // shared_library -------------------------------------------------------------- | 
 |  | 
 | const char kSharedLibrary[] = "shared_library"; | 
 | const char kSharedLibrary_HelpShort[] = | 
 |     "shared_library: Declare a shared library target."; | 
 | const char kSharedLibrary_Help[] = | 
 |     R"(shared_library: Declare a shared library target. | 
 |  | 
 |   A shared library will be specified on the linker line for targets listing the | 
 |   shared library in its "deps". If you don't want this (say you dynamically | 
 |   load the library at runtime), then you should depend on the shared library | 
 |   via "data_deps" or, on Darwin platforms, use a "loadable_module" target type | 
 |   instead. | 
 |  | 
 | Variables | 
 |  | 
 | )" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; | 
 |  | 
 | Value RunSharedLibrary(Scope* scope, | 
 |                        const FunctionCallNode* function, | 
 |                        const std::vector<Value>& args, | 
 |                        BlockNode* block, | 
 |                        Err* err) { | 
 |   return ExecuteGenericTarget(functions::kSharedLibrary, scope, function, args, | 
 |                               block, err); | 
 | } | 
 |  | 
 | // source_set ------------------------------------------------------------------ | 
 |  | 
 | const char kSourceSet[] = "source_set"; | 
 | const char kSourceSet_HelpShort[] = "source_set: Declare a source set target."; | 
 | const char kSourceSet_Help[] = | 
 |     R"(source_set: Declare a source set target. | 
 |  | 
 |   A source set is a collection of sources that get compiled, but are not linked | 
 |   to produce any kind of library. Instead, the resulting object files are | 
 |   implicitly added to the linker line of all targets that depend on the source | 
 |   set. | 
 |  | 
 |   In most cases, a source set will behave like a static library, except no | 
 |   actual library file will be produced. This will make the build go a little | 
 |   faster by skipping creation of a large static library, while maintaining the | 
 |   organizational benefits of focused build targets. | 
 |  | 
 |   The main difference between a source set and a static library is around | 
 |   handling of exported symbols. Most linkers assume declaring a function | 
 |   exported means exported from the static library. The linker can then do dead | 
 |   code elimination to delete code not reachable from exported functions. | 
 |  | 
 |   A source set will not do this code elimination since there is no link step. | 
 |   This allows you to link many source sets into a shared library and have the | 
 |   "exported symbol" notation indicate "export from the final shared library and | 
 |   not from the intermediate targets." There is no way to express this concept | 
 |   when linking multiple static libraries into a shared library. | 
 |  | 
 | Variables | 
 |  | 
 | )" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; | 
 |  | 
 | Value RunSourceSet(Scope* scope, | 
 |                    const FunctionCallNode* function, | 
 |                    const std::vector<Value>& args, | 
 |                    BlockNode* block, | 
 |                    Err* err) { | 
 |   return ExecuteGenericTarget(functions::kSourceSet, scope, function, args, | 
 |                               block, err); | 
 | } | 
 |  | 
 | // static_library -------------------------------------------------------------- | 
 |  | 
 | const char kStaticLibrary[] = "static_library"; | 
 | const char kStaticLibrary_HelpShort[] = | 
 |     "static_library: Declare a static library target."; | 
 | const char kStaticLibrary_Help[] = | 
 |     R"(static_library: Declare a static library target. | 
 |  | 
 |   Make a ".a" / ".lib" file. | 
 |  | 
 |   If you only need the static library for intermediate results in the build, | 
 |   you should consider a source_set instead since it will skip the (potentially | 
 |   slow) step of creating the intermediate library file. | 
 |  | 
 | Variables | 
 |  | 
 |   complete_static_lib | 
 | )" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; | 
 |  | 
 | Value RunStaticLibrary(Scope* scope, | 
 |                        const FunctionCallNode* function, | 
 |                        const std::vector<Value>& args, | 
 |                        BlockNode* block, | 
 |                        Err* err) { | 
 |   return ExecuteGenericTarget(functions::kStaticLibrary, scope, function, args, | 
 |                               block, err); | 
 | } | 
 |  | 
 | // target --------------------------------------------------------------------- | 
 |  | 
 | const char kTarget[] = "target"; | 
 | const char kTarget_HelpShort[] = | 
 |     "target: Declare an target with the given programmatic type."; | 
 | const char kTarget_Help[] = | 
 |     R"(target: Declare an target with the given programmatic type. | 
 |  | 
 |   target(target_type_string, target_name_string) { ... } | 
 |  | 
 |   The target() function is a way to invoke a built-in target or template with a | 
 |   type determined at runtime. This is useful for cases where the type of a | 
 |   target might not be known statically. | 
 |  | 
 |   Only templates and built-in target functions are supported for the | 
 |   target_type_string parameter. Arbitrary functions, configs, and toolchains | 
 |   are not supported. | 
 |  | 
 |   The call: | 
 |     target("source_set", "doom_melon") { | 
 |   Is equivalent to: | 
 |     source_set("doom_melon") { | 
 |  | 
 | Example | 
 |  | 
 |   if (foo_build_as_shared) { | 
 |     my_type = "shared_library" | 
 |   } else { | 
 |     my_type = "source_set" | 
 |   } | 
 |  | 
 |   target(my_type, "foo") { | 
 |     ... | 
 |   } | 
 | )"; | 
 | Value RunTarget(Scope* scope, | 
 |                 const FunctionCallNode* function, | 
 |                 const std::vector<Value>& args, | 
 |                 BlockNode* block, | 
 |                 Err* err) { | 
 |   if (args.size() != 2) { | 
 |     *err = Err(function, "Expected two arguments.", "Try \"gn help target\"."); | 
 |     return Value(); | 
 |   } | 
 |  | 
 |   // The first argument must be a string (the target type). Don't type-check | 
 |   // the second argument since the target-specific function will do that. | 
 |   if (!args[0].VerifyTypeIs(Value::STRING, err)) | 
 |     return Value(); | 
 |   const std::string& target_type = args[0].string_value(); | 
 |  | 
 |   // The rest of the args are passed to the function. | 
 |   std::vector<Value> sub_args(args.begin() + 1, args.end()); | 
 |  | 
 |   // Run a template if it is one. | 
 |   const Template* templ = scope->GetTemplate(target_type); | 
 |   if (templ) | 
 |     return templ->Invoke(scope, function, target_type, sub_args, block, err); | 
 |  | 
 |   // Otherwise, assume the target is a built-in target type. | 
 |   return ExecuteGenericTarget(target_type.c_str(), scope, function, sub_args, | 
 |                               block, err); | 
 | } | 
 |  | 
 | }  // namespace functions |