| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef TOOLS_GN_BUNDLE_DATA_H_ |
| #define TOOLS_GN_BUNDLE_DATA_H_ |
| |
| #include <map> |
| #include <string> |
| #include <vector> |
| |
| #include "tools/gn/action_values.h" |
| #include "tools/gn/bundle_file_rule.h" |
| #include "tools/gn/source_dir.h" |
| #include "tools/gn/source_file.h" |
| #include "tools/gn/substitution_list.h" |
| #include "tools/gn/unique_vector.h" |
| |
| class LabelPattern; |
| class OutputFile; |
| class Settings; |
| class Target; |
| |
| // BundleData holds the information required by "create_bundle" target. |
| class BundleData { |
| public: |
| using UniqueTargets = UniqueVector<const Target*>; |
| using SourceFiles = std::vector<SourceFile>; |
| using OutputFiles = std::vector<OutputFile>; |
| using BundleFileRules = std::vector<BundleFileRule>; |
| |
| BundleData(); |
| ~BundleData(); |
| |
| // Adds a bundle_data target to the recursive collection of all bundle_data |
| // that the target depends on. |
| void AddBundleData(const Target* target); |
| |
| // Called upon resolution of the target owning this instance of BundleData. |
| // |owning_target| is the owning target. |
| void OnTargetResolved(Target* owning_target); |
| |
| // Returns the list of inputs. |
| void GetSourceFiles(SourceFiles* sources) const; |
| |
| // Returns the list of outputs. |
| void GetOutputFiles(const Settings* settings, OutputFiles* outputs) const; |
| |
| // Returns the list of outputs as SourceFile. |
| void GetOutputsAsSourceFiles(const Settings* settings, |
| SourceFiles* outputs_as_source) const; |
| |
| // Returns the path to the compiled asset catalog. Only valid if |
| // assets_catalog_sources() is not empty. |
| SourceFile GetCompiledAssetCatalogPath() const; |
| |
| // Returns the path to the top-level directory of the bundle. This is |
| // based on root_dir(), but since that can be Bundle.app/Contents/ or |
| // any other subpath, this is just the most top-level directory (e.g., |
| // just Bundle.app/). |
| // |
| // Note that this is a SourceFile instead of a SourceDir. This is because |
| // the output of a create_bundle rule is a single logical unit, even though |
| // it is really a directory containing many outputs. This allows other |
| // targets to treat the bundle as a single unit, rather than a collection |
| // of its contents. |
| SourceFile GetBundleRootDirOutput(const Settings* settings) const; |
| |
| // Performs GetBundleRootDirOutput but returns the result as a directory. |
| SourceDir GetBundleRootDirOutputAsDir(const Settings* settings) const; |
| |
| // Returns the list of inputs for the compilation of the asset catalog. |
| SourceFiles& assets_catalog_sources() { return assets_catalog_sources_; } |
| const SourceFiles& assets_catalog_sources() const { |
| return assets_catalog_sources_; |
| } |
| |
| // Returns the list of dependencies for the compilation of the asset catalog. |
| std::vector<const Target*> assets_catalog_deps() const { |
| return assets_catalog_deps_; |
| } |
| |
| BundleFileRules& file_rules() { return file_rules_; } |
| const BundleFileRules& file_rules() const { return file_rules_; } |
| |
| SourceDir& root_dir() { return root_dir_; } |
| const SourceDir& root_dir() const { return root_dir_; } |
| |
| SourceDir& contents_dir() { return contents_dir_; } |
| const SourceDir& contents_dir() const { return contents_dir_; } |
| |
| SourceDir& resources_dir() { return resources_dir_; } |
| const SourceDir& resources_dir() const { return resources_dir_; } |
| |
| SourceDir& executable_dir() { return executable_dir_; } |
| const SourceDir& executable_dir() const { return executable_dir_; } |
| |
| SourceDir& plugins_dir() { return plugins_dir_; } |
| const SourceDir& plugins_dir() const { return plugins_dir_; } |
| |
| std::map<std::string, std::string>& xcode_extra_attributes() { |
| return xcode_extra_attributes_; |
| } |
| const std::map<std::string, std::string>& xcode_extra_attributes() const { |
| return xcode_extra_attributes_; |
| } |
| |
| std::string& product_type() { return product_type_; } |
| const std::string& product_type() const { return product_type_; } |
| |
| std::string& xcode_test_application_name() { |
| return xcode_test_application_name_; |
| } |
| const std::string& xcode_test_application_name() const { |
| return xcode_test_application_name_; |
| } |
| |
| void set_partial_info_plist(const SourceFile& partial_info_plist) { |
| partial_info_plist_ = partial_info_plist; |
| } |
| const SourceFile& partial_info_plist() const { return partial_info_plist_; } |
| |
| void set_code_signing_script(const SourceFile& script_file) { |
| code_signing_script_ = script_file; |
| } |
| const SourceFile& code_signing_script() const { return code_signing_script_; } |
| |
| std::vector<SourceFile>& code_signing_sources() { |
| return code_signing_sources_; |
| } |
| const std::vector<SourceFile>& code_signing_sources() const { |
| return code_signing_sources_; |
| } |
| |
| SubstitutionList& code_signing_outputs() { return code_signing_outputs_; } |
| const SubstitutionList& code_signing_outputs() const { |
| return code_signing_outputs_; |
| } |
| |
| SubstitutionList& code_signing_args() { return code_signing_args_; } |
| const SubstitutionList& code_signing_args() const { |
| return code_signing_args_; |
| } |
| |
| std::vector<LabelPattern>& bundle_deps_filter() { |
| return bundle_deps_filter_; |
| } |
| const std::vector<LabelPattern>& bundle_deps_filter() const { |
| return bundle_deps_filter_; |
| } |
| |
| // Recursive collection of all bundle_data that the target depends on. |
| const UniqueTargets& bundle_deps() const { return bundle_deps_; } |
| |
| private: |
| SourceFiles assets_catalog_sources_; |
| std::vector<const Target*> assets_catalog_deps_; |
| BundleFileRules file_rules_; |
| UniqueTargets bundle_deps_; |
| std::vector<LabelPattern> bundle_deps_filter_; |
| |
| // All those values are subdirectories relative to root_build_dir, and apart |
| // from root_dir_, they are either equal to root_dir_ or subdirectories of it. |
| SourceDir root_dir_; |
| SourceDir contents_dir_; |
| SourceDir resources_dir_; |
| SourceDir executable_dir_; |
| SourceDir plugins_dir_; |
| |
| // The specified attributes will append to the build settings of the generated |
| // Xcode target. |
| std::map<std::string, std::string> xcode_extra_attributes_; |
| |
| // This is the target type as known to Xcode. This is only used to generate |
| // the Xcode project file when using --ide=xcode. |
| std::string product_type_; |
| |
| // Each Xcode unit test or ui test target must have a test application target, |
| // and this value corresponds to the target name. This is only used to |
| // generate the Xcode project when using --ide=xcode. |
| std::string xcode_test_application_name_; |
| |
| // Path to the partial Info.plist generated by the asset catalog compiler |
| // (corresponds to {{bundle_partial_info_plist}} expansion). |
| SourceFile partial_info_plist_; |
| |
| // Holds the values (script name, sources, outputs, script arguments) for the |
| // code signing step if defined. |
| SourceFile code_signing_script_; |
| std::vector<SourceFile> code_signing_sources_; |
| SubstitutionList code_signing_outputs_; |
| SubstitutionList code_signing_args_; |
| |
| DISALLOW_COPY_AND_ASSIGN(BundleData); |
| }; |
| |
| #endif // TOOLS_GN_BUNDLE_DATA_H_ |