|  | // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef TOOLS_GN_SCOPE_H_ | 
|  | #define TOOLS_GN_SCOPE_H_ | 
|  |  | 
|  | #include <map> | 
|  | #include <memory> | 
|  | #include <set> | 
|  | #include <unordered_map> | 
|  | #include <utility> | 
|  | #include <vector> | 
|  |  | 
|  | #include "base/macros.h" | 
|  | #include "base/memory/ref_counted.h" | 
|  | #include "tools/gn/err.h" | 
|  | #include "tools/gn/pattern.h" | 
|  | #include "tools/gn/source_dir.h" | 
|  | #include "tools/gn/value.h" | 
|  |  | 
|  | class Item; | 
|  | class ParseNode; | 
|  | class Settings; | 
|  | class SourceFile; | 
|  | class Template; | 
|  |  | 
|  | // Scope for the script execution. | 
|  | // | 
|  | // Scopes are nested. Writing goes into the toplevel scope, reading checks | 
|  | // values resursively down the stack until a match is found or there are no | 
|  | // more containing scopes. | 
|  | // | 
|  | // A containing scope can be const or non-const. The const containing scope is | 
|  | // used primarily to refer to the master build config which is shared across | 
|  | // many invocations. A const containing scope, however, prevents us from | 
|  | // marking variables "used" which prevents us from issuing errors on unused | 
|  | // variables. So you should use a non-const containing scope whenever possible. | 
|  | class Scope { | 
|  | public: | 
|  | typedef std::unordered_map<base::StringPiece, Value, base::StringPieceHash> | 
|  | KeyValueMap; | 
|  | // Holds an owning list of Items. | 
|  | typedef std::vector<std::unique_ptr<Item>> ItemVector; | 
|  |  | 
|  | // A flag to indicate whether a function should recurse into nested scopes, | 
|  | // or only operate on the current scope. | 
|  | enum SearchNested { SEARCH_NESTED, SEARCH_CURRENT }; | 
|  |  | 
|  | // Allows code to provide values for built-in variables. This class will | 
|  | // automatically register itself on construction and deregister itself on | 
|  | // destruction. | 
|  | class ProgrammaticProvider { | 
|  | public: | 
|  | explicit ProgrammaticProvider(Scope* scope) : scope_(scope) { | 
|  | scope_->AddProvider(this); | 
|  | } | 
|  | virtual ~ProgrammaticProvider(); | 
|  |  | 
|  | // Returns a non-null value if the given value can be programmatically | 
|  | // generated, or NULL if there is none. | 
|  | virtual const Value* GetProgrammaticValue( | 
|  | const base::StringPiece& ident) = 0; | 
|  |  | 
|  | protected: | 
|  | Scope* scope_; | 
|  | }; | 
|  |  | 
|  | // Options for configuring scope merges. | 
|  | struct MergeOptions { | 
|  | MergeOptions(); | 
|  | ~MergeOptions(); | 
|  |  | 
|  | // When set, all existing avlues in the destination scope will be | 
|  | // overwritten. | 
|  | // | 
|  | // When false, it will be an error to merge a variable into another scope | 
|  | // where a variable with the same name is already set. The exception is | 
|  | // if both of the variables have the same value (which happens if you | 
|  | // somehow multiply import the same file, for example). This case will be | 
|  | // ignored since there is nothing getting lost. | 
|  | bool clobber_existing; | 
|  |  | 
|  | // When true, private variables (names beginning with an underscore) will | 
|  | // be copied to the destination scope. When false, private values will be | 
|  | // skipped. | 
|  | bool skip_private_vars; | 
|  |  | 
|  | // When set, values copied to the destination scope will be marked as used | 
|  | // so won't trigger an unused variable warning. You want this when doing an | 
|  | // import, for example, or files that don't need a variable from the .gni | 
|  | // file will throw an error. | 
|  | bool mark_dest_used; | 
|  |  | 
|  | // When set, those variables are not merged. | 
|  | std::set<std::string> excluded_values; | 
|  | }; | 
|  |  | 
|  | // Creates an empty toplevel scope. | 
|  | explicit Scope(const Settings* settings); | 
|  |  | 
|  | // Creates a dependent scope. | 
|  | explicit Scope(Scope* parent); | 
|  | explicit Scope(const Scope* parent); | 
|  |  | 
|  | ~Scope(); | 
|  |  | 
|  | const Settings* settings() const { return settings_; } | 
|  |  | 
|  | // See the const_/mutable_containing_ var declarations below. Yes, it's a | 
|  | // bit weird that we can have a const pointer to the "mutable" one. | 
|  | Scope* mutable_containing() { return mutable_containing_; } | 
|  | const Scope* mutable_containing() const { return mutable_containing_; } | 
|  | const Scope* const_containing() const { return const_containing_; } | 
|  | const Scope* containing() const { | 
|  | return mutable_containing_ ? mutable_containing_ : const_containing_; | 
|  | } | 
|  |  | 
|  | // Clears any references to containing scopes. This scope will now be | 
|  | // self-sufficient. | 
|  | void DetachFromContaining(); | 
|  |  | 
|  | // Returns true if the scope has any values set. This does not check other | 
|  | // things that may be set like templates or defaults. | 
|  | // | 
|  | // Currently this does not search nested scopes and this will assert if you | 
|  | // want to search nested scopes. The enum is passed so the callers are | 
|  | // unambiguous about nested scope handling. This can be added if needed. | 
|  | bool HasValues(SearchNested search_nested) const; | 
|  |  | 
|  | // Returns NULL if there's no such value. | 
|  | // | 
|  | // counts_as_used should be set if the variable is being read in a way that | 
|  | // should count for unused variable checking. | 
|  | // | 
|  | // found_in_scope is set to the scope that contains the definition of the | 
|  | // ident. If the value was provided programmatically (like host_cpu), | 
|  | // found_in_scope will be set to null. | 
|  | const Value* GetValue(const base::StringPiece& ident, bool counts_as_used); | 
|  | const Value* GetValue(const base::StringPiece& ident) const; | 
|  | const Value* GetValueWithScope(const base::StringPiece& ident, | 
|  | const Scope** found_in_scope) const; | 
|  | const Value* GetValueWithScope(const base::StringPiece& ident, | 
|  | bool counts_as_used, | 
|  | const Scope** found_in_scope); | 
|  |  | 
|  | // Returns the requested value as a mutable one if possible. If the value | 
|  | // is not found in a mutable scope, then returns null. Note that the value | 
|  | // could still exist in a const scope, so GetValue() could still return | 
|  | // non-null in this case. | 
|  | // | 
|  | // Say you have a local scope that then refers to the const root scope from | 
|  | // the master build config. You can't change the values from the master | 
|  | // build config (it's read-only so it can be read from multiple threads | 
|  | // without locking). Read-only operations would work on values from the root | 
|  | // scope, but write operations would only work on values in the derived | 
|  | // scope(s). | 
|  | // | 
|  | // Be careful when calling this. It's not normally correct to modify values, | 
|  | // but you should instead do a new Set each time. | 
|  | // | 
|  | // Consider this code: | 
|  | //   a = 5 | 
|  | //    { | 
|  | //       a = 6 | 
|  | //    } | 
|  | // The 6 should get set on the nested scope rather than modify the value | 
|  | // in the outer one. | 
|  | Value* GetMutableValue(const base::StringPiece& ident, | 
|  | SearchNested search_mode, | 
|  | bool counts_as_used); | 
|  |  | 
|  | // Returns the StringPiece used to identify the value. This string piece | 
|  | // will have the same contents as "ident" passed in, but may point to a | 
|  | // different underlying buffer. This is useful because this StringPiece is | 
|  | // static and won't be deleted for the life of the program, so it can be used | 
|  | // as keys in places that may outlive a temporary. It will return an empty | 
|  | // string for programmatic and nonexistant values. | 
|  | base::StringPiece GetStorageKey(const base::StringPiece& ident) const; | 
|  |  | 
|  | // The set_node indicates the statement that caused the set, for displaying | 
|  | // errors later. Returns a pointer to the value in the current scope (a copy | 
|  | // is made for storage). | 
|  | Value* SetValue(const base::StringPiece& ident, | 
|  | Value v, | 
|  | const ParseNode* set_node); | 
|  |  | 
|  | // Removes the value with the given identifier if it exists on the current | 
|  | // scope. This does not search recursive scopes. Does nothing if not found. | 
|  | void RemoveIdentifier(const base::StringPiece& ident); | 
|  |  | 
|  | // Removes from this scope all identifiers and templates that are considered | 
|  | // private. | 
|  | void RemovePrivateIdentifiers(); | 
|  |  | 
|  | // Templates associated with this scope. A template can only be set once, so | 
|  | // AddTemplate will fail and return false if a rule with that name already | 
|  | // exists. GetTemplate returns NULL if the rule doesn't exist, and it will | 
|  | // check all containing scoped rescursively. | 
|  | bool AddTemplate(const std::string& name, const Template* templ); | 
|  | const Template* GetTemplate(const std::string& name) const; | 
|  |  | 
|  | // Marks the given identifier as (un)used in the current scope. | 
|  | void MarkUsed(const base::StringPiece& ident); | 
|  | void MarkAllUsed(); | 
|  | void MarkAllUsed(const std::set<std::string>& excluded_values); | 
|  | void MarkUnused(const base::StringPiece& ident); | 
|  |  | 
|  | // Checks to see if the scope has a var set that hasn't been used. This is | 
|  | // called before replacing the var with a different one. It does not check | 
|  | // containing scopes. | 
|  | // | 
|  | // If the identifier is present but hasnn't been used, return true. | 
|  | bool IsSetButUnused(const base::StringPiece& ident) const; | 
|  |  | 
|  | // Checks the scope to see if any values were set but not used, and fills in | 
|  | // the error and returns false if they were. | 
|  | bool CheckForUnusedVars(Err* err) const; | 
|  |  | 
|  | // Returns all values set in the current scope, without going to the parent | 
|  | // scopes. | 
|  | void GetCurrentScopeValues(KeyValueMap* output) const; | 
|  |  | 
|  | // Copies this scope's values into the destination. Values from the | 
|  | // containing scope(s) (normally shadowed into the current one) will not be | 
|  | // copied, neither will the reference to the containing scope (this is why | 
|  | // it's "non-recursive"). | 
|  | // | 
|  | // This is used in different contexts. When generating the error, the given | 
|  | // parse node will be blamed, and the given desc will be used to describe | 
|  | // the operation that doesn't support doing this. For example, desc_for_err | 
|  | // would be "import" when doing an import, and the error string would say | 
|  | // something like "The import contains...". | 
|  | bool NonRecursiveMergeTo(Scope* dest, | 
|  | const MergeOptions& options, | 
|  | const ParseNode* node_for_err, | 
|  | const char* desc_for_err, | 
|  | Err* err) const; | 
|  |  | 
|  | // Constructs a scope that is a copy of the current one. Nested scopes will | 
|  | // be collapsed until we reach a const containing scope. Private values will | 
|  | // be included. The resulting closure will reference the const containing | 
|  | // scope as its containing scope (since we assume the const scope won't | 
|  | // change, we don't have to copy its values). | 
|  | std::unique_ptr<Scope> MakeClosure() const; | 
|  |  | 
|  | // Makes an empty scope with the given name. Overwrites any existing one. | 
|  | Scope* MakeTargetDefaults(const std::string& target_type); | 
|  |  | 
|  | // Gets the scope associated with the given target name, or null if it hasn't | 
|  | // been set. | 
|  | const Scope* GetTargetDefaults(const std::string& target_type) const; | 
|  |  | 
|  | // Filter to apply when the sources variable is assigned. May return NULL. | 
|  | const PatternList* GetSourcesAssignmentFilter() const; | 
|  | void set_sources_assignment_filter(std::unique_ptr<PatternList> f) { | 
|  | sources_assignment_filter_ = std::move(f); | 
|  | } | 
|  |  | 
|  | // Indicates if we're currently processing the build configuration file. | 
|  | // This is true when processing the config file for any toolchain. | 
|  | // | 
|  | // To set or clear the flag, it must currently be in the opposite state in | 
|  | // the current scope. Note that querying the state of the flag recursively | 
|  | // checks all containing scopes until it reaches the top or finds the flag | 
|  | // set. | 
|  | void SetProcessingBuildConfig(); | 
|  | void ClearProcessingBuildConfig(); | 
|  | bool IsProcessingBuildConfig() const; | 
|  |  | 
|  | // Indicates if we're currently processing an import file. | 
|  | // | 
|  | // See SetProcessingBaseConfig for how flags work. | 
|  | void SetProcessingImport(); | 
|  | void ClearProcessingImport(); | 
|  | bool IsProcessingImport() const; | 
|  |  | 
|  | // The source directory associated with this scope. This will check embedded | 
|  | // scopes until it finds a nonempty source directory. This will default to | 
|  | // an empty dir if no containing scope has a source dir set. | 
|  | const SourceDir& GetSourceDir() const; | 
|  | void set_source_dir(const SourceDir& d) { source_dir_ = d; } | 
|  |  | 
|  | // Set of files that may affect the execution of this scope. Note that this | 
|  | // set is constructed conservatively, meanining that every file that can | 
|  | // potentially affect this scope is included, but not necessarily every change | 
|  | // to these files will affect this scope. | 
|  | const std::set<SourceFile>& build_dependency_files() const { | 
|  | return build_dependency_files_; | 
|  | } | 
|  | void AddBuildDependencyFile(const SourceFile& build_dependency_file); | 
|  |  | 
|  | // The item collector is where Items (Targets, Configs, etc.) go that have | 
|  | // been defined. If a scope can generate items, this non-owning pointer will | 
|  | // point to the storage for such items. The creator of this scope will be | 
|  | // responsible for setting up the collector and then dealing with the | 
|  | // collected items once execution of the context is complete. | 
|  | // | 
|  | // The items in a scope are collected as we go and then dispatched at the end | 
|  | // of execution of a scope so that we can query the previously-generated | 
|  | // targets (like getting the outputs). | 
|  | // | 
|  | // This can be null if the current scope can not generate items (like for | 
|  | // imports and such). | 
|  | // | 
|  | // When retrieving the collector, the non-const scopes are recursively | 
|  | // queried. The collector is not copied for closures, etc. | 
|  | void set_item_collector(ItemVector* collector) { | 
|  | item_collector_ = collector; | 
|  | } | 
|  | ItemVector* GetItemCollector(); | 
|  |  | 
|  | // Properties are opaque pointers that code can use to set state on a Scope | 
|  | // that it can retrieve later. | 
|  | // | 
|  | // The key should be a pointer to some use-case-specific object (to avoid | 
|  | // collisions, otherwise it doesn't matter). Memory management is up to the | 
|  | // setter. Setting the value to NULL will delete the property. | 
|  | // | 
|  | // Getting a property recursively searches all scopes, and the optional | 
|  | // |found_on_scope| variable will be filled with the actual scope containing | 
|  | // the key (if the pointer is non-NULL). | 
|  | void SetProperty(const void* key, void* value); | 
|  | void* GetProperty(const void* key, const Scope** found_on_scope) const; | 
|  |  | 
|  | private: | 
|  | friend class ProgrammaticProvider; | 
|  |  | 
|  | struct Record { | 
|  | Record() : used(false) {} | 
|  | explicit Record(const Value& v) : used(false), value(v) {} | 
|  |  | 
|  | bool used;  // Set to true when the variable is used. | 
|  | Value value; | 
|  | }; | 
|  |  | 
|  | typedef std::unordered_map<base::StringPiece, Record, base::StringPieceHash> | 
|  | RecordMap; | 
|  |  | 
|  | void AddProvider(ProgrammaticProvider* p); | 
|  | void RemoveProvider(ProgrammaticProvider* p); | 
|  |  | 
|  | // Returns true if the two RecordMaps contain the same values (the origins | 
|  | // of the values may be different). | 
|  | static bool RecordMapValuesEqual(const RecordMap& a, const RecordMap& b); | 
|  |  | 
|  | // Scopes can have no containing scope (both null), a mutable containing | 
|  | // scope, or a const containing scope. The reason is that when we're doing | 
|  | // a new target, we want to refer to the base_config scope which will be read | 
|  | // by multiple threads at the same time, so we REALLY want it to be const. | 
|  | // When you jsut do a nested {}, however, we sometimes want to be able to | 
|  | // change things (especially marking unused vars). | 
|  | const Scope* const_containing_; | 
|  | Scope* mutable_containing_; | 
|  |  | 
|  | const Settings* settings_; | 
|  |  | 
|  | // Bits set for different modes. See the flag definitions in the .cc file | 
|  | // for more. | 
|  | unsigned mode_flags_; | 
|  |  | 
|  | RecordMap values_; | 
|  |  | 
|  | // Note that this can't use string pieces since the names are constructed from | 
|  | // Values which might be deallocated before this goes out of scope. | 
|  | typedef std::unordered_map<std::string, std::unique_ptr<Scope>> NamedScopeMap; | 
|  | NamedScopeMap target_defaults_; | 
|  |  | 
|  | // Null indicates not set and that we should fallback to the containing | 
|  | // scope's filter. | 
|  | std::unique_ptr<PatternList> sources_assignment_filter_; | 
|  |  | 
|  | // Owning pointers, must be deleted. | 
|  | typedef std::map<std::string, scoped_refptr<const Template>> TemplateMap; | 
|  | TemplateMap templates_; | 
|  |  | 
|  | ItemVector* item_collector_; | 
|  |  | 
|  | // Opaque pointers. See SetProperty() above. | 
|  | typedef std::map<const void*, void*> PropertyMap; | 
|  | PropertyMap properties_; | 
|  |  | 
|  | typedef std::set<ProgrammaticProvider*> ProviderSet; | 
|  | ProviderSet programmatic_providers_; | 
|  |  | 
|  | SourceDir source_dir_; | 
|  |  | 
|  | std::set<SourceFile> build_dependency_files_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(Scope); | 
|  | }; | 
|  |  | 
|  | #endif  // TOOLS_GN_SCOPE_H_ |