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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Weak pointers are pointers to an object that do not affect its lifetime,
// and which may be invalidated (i.e. reset to nullptr) by the object, or its
// owner, at any time, most commonly when the object is about to be deleted.
// Weak pointers are useful when an object needs to be accessed safely by one
// or more objects other than its owner, and those callers can cope with the
// object vanishing and e.g. tasks posted to it being silently dropped.
// Reference-counting such an object would complicate the ownership graph and
// make it harder to reason about the object's lifetime.
// EXAMPLE:
//
// class Controller {
// public:
// Controller() : weak_factory_(this) {}
// void SpawnWorker() { Worker::StartNew(weak_factory_.GetWeakPtr()); }
// void WorkComplete(const Result& result) { ... }
// private:
// // Member variables should appear before the WeakPtrFactory, to ensure
// // that any WeakPtrs to Controller are invalidated before its members
// // variable's destructors are executed, rendering them invalid.
// WeakPtrFactory<Controller> weak_factory_;
// };
//
// class Worker {
// public:
// static void StartNew(const WeakPtr<Controller>& controller) {
// Worker* worker = new Worker(controller);
// // Kick off asynchronous processing...
// }
// private:
// Worker(const WeakPtr<Controller>& controller)
// : controller_(controller) {}
// void DidCompleteAsynchronousProcessing(const Result& result) {
// if (controller_)
// controller_->WorkComplete(result);
// }
// WeakPtr<Controller> controller_;
// };
//
// With this implementation a caller may use SpawnWorker() to dispatch multiple
// Workers and subsequently delete the Controller, without waiting for all
// Workers to have completed.
// ------------------------- IMPORTANT: Thread-safety -------------------------
// Weak pointers may be passed safely between threads, but must always be
// dereferenced and invalidated on the same SequencedTaskRunner otherwise
// checking the pointer would be racey.
//
// To ensure correct use, the first time a WeakPtr issued by a WeakPtrFactory
// is dereferenced, the factory and its WeakPtrs become bound to the calling
// thread or current SequencedWorkerPool token, and cannot be dereferenced or
// invalidated on any other task runner. Bound WeakPtrs can still be handed
// off to other task runners, e.g. to use to post tasks back to object on the
// bound sequence.
//
// If all WeakPtr objects are destroyed or invalidated then the factory is
// unbound from the SequencedTaskRunner/Thread. The WeakPtrFactory may then be
// destroyed, or new WeakPtr objects may be used, from a different sequence.
//
// Thus, at least one WeakPtr object must exist and have been dereferenced on
// the correct thread to enforce that other WeakPtr objects will enforce they
// are used on the desired thread.
#ifndef BASE_MEMORY_WEAK_PTR_H_
#define BASE_MEMORY_WEAK_PTR_H_
#include <cstddef>
#include <type_traits>
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
namespace base {
template <typename T>
class SupportsWeakPtr;
template <typename T>
class WeakPtr;
namespace internal {
// These classes are part of the WeakPtr implementation.
// DO NOT USE THESE CLASSES DIRECTLY YOURSELF.
class WeakReference {
public:
// Although Flag is bound to a specific SequencedTaskRunner, it may be
// deleted from another via base::WeakPtr::~WeakPtr().
class Flag : public RefCountedThreadSafe<Flag> {
public:
Flag();
void Invalidate();
bool IsValid() const;
private:
friend class base::RefCountedThreadSafe<Flag>;
~Flag();
bool is_valid_;
};
WeakReference();
explicit WeakReference(const scoped_refptr<Flag>& flag);
~WeakReference();
WeakReference(WeakReference&& other);
WeakReference(const WeakReference& other);
WeakReference& operator=(WeakReference&& other) = default;
WeakReference& operator=(const WeakReference& other) = default;
bool is_valid() const;
private:
scoped_refptr<const Flag> flag_;
};
class WeakReferenceOwner {
public:
WeakReferenceOwner();
~WeakReferenceOwner();
WeakReference GetRef() const;
bool HasRefs() const { return flag_ && !flag_->HasOneRef(); }
void Invalidate();
private:
mutable scoped_refptr<WeakReference::Flag> flag_;
};
// This class simplifies the implementation of WeakPtr's type conversion
// constructor by avoiding the need for a public accessor for ref_. A
// WeakPtr<T> cannot access the private members of WeakPtr<U>, so this
// base class gives us a way to access ref_ in a protected fashion.
class WeakPtrBase {
public:
WeakPtrBase();
~WeakPtrBase();
WeakPtrBase(const WeakPtrBase& other) = default;
WeakPtrBase(WeakPtrBase&& other) = default;
WeakPtrBase& operator=(const WeakPtrBase& other) = default;
WeakPtrBase& operator=(WeakPtrBase&& other) = default;
void reset() {
ref_ = internal::WeakReference();
ptr_ = 0;
}
protected:
WeakPtrBase(const WeakReference& ref, uintptr_t ptr);
WeakReference ref_;
// This pointer is only valid when ref_.is_valid() is true. Otherwise, its
// value is undefined (as opposed to nullptr).
uintptr_t ptr_;
};
// This class provides a common implementation of common functions that would
// otherwise get instantiated separately for each distinct instantiation of
// SupportsWeakPtr<>.
class SupportsWeakPtrBase {
public:
// A safe static downcast of a WeakPtr<Base> to WeakPtr<Derived>. This
// conversion will only compile if there is exists a Base which inherits
// from SupportsWeakPtr<Base>. See base::AsWeakPtr() below for a helper
// function that makes calling this easier.
//
// Precondition: t != nullptr
template <typename Derived>
static WeakPtr<Derived> StaticAsWeakPtr(Derived* t) {
static_assert(
std::is_base_of<internal::SupportsWeakPtrBase, Derived>::value,
"AsWeakPtr argument must inherit from SupportsWeakPtr");
return AsWeakPtrImpl<Derived>(t);
}
private:
// This template function uses type inference to find a Base of Derived
// which is an instance of SupportsWeakPtr<Base>. We can then safely
// static_cast the Base* to a Derived*.
template <typename Derived, typename Base>
static WeakPtr<Derived> AsWeakPtrImpl(SupportsWeakPtr<Base>* t) {
WeakPtr<Base> ptr = t->AsWeakPtr();
return WeakPtr<Derived>(
ptr.ref_, static_cast<Derived*>(reinterpret_cast<Base*>(ptr.ptr_)));
}
};
} // namespace internal
template <typename T>
class WeakPtrFactory;
// The WeakPtr class holds a weak reference to |T*|.
//
// This class is designed to be used like a normal pointer. You should always
// null-test an object of this class before using it or invoking a method that
// may result in the underlying object being destroyed.
//
// EXAMPLE:
//
// class Foo { ... };
// WeakPtr<Foo> foo;
// if (foo)
// foo->method();
//
template <typename T>
class WeakPtr : public internal::WeakPtrBase {
public:
WeakPtr() = default;
WeakPtr(std::nullptr_t) {}
// Allow conversion from U to T provided U "is a" T. Note that this
// is separate from the (implicit) copy and move constructors.
template <typename U>
WeakPtr(const WeakPtr<U>& other) : WeakPtrBase(other) {
// Need to cast from U* to T* to do pointer adjustment in case of multiple
// inheritance. This also enforces the "U is a T" rule.
T* t = reinterpret_cast<U*>(other.ptr_);
ptr_ = reinterpret_cast<uintptr_t>(t);
}
template <typename U>
WeakPtr(WeakPtr<U>&& other) : WeakPtrBase(std::move(other)) {
// Need to cast from U* to T* to do pointer adjustment in case of multiple
// inheritance. This also enforces the "U is a T" rule.
T* t = reinterpret_cast<U*>(other.ptr_);
ptr_ = reinterpret_cast<uintptr_t>(t);
}
T* get() const {
return ref_.is_valid() ? reinterpret_cast<T*>(ptr_) : nullptr;
}
T& operator*() const {
DCHECK(get() != nullptr);
return *get();
}
T* operator->() const {
DCHECK(get() != nullptr);
return get();
}
// Allow conditionals to test validity, e.g. if (weak_ptr) {...};
explicit operator bool() const { return get() != nullptr; }
private:
friend class internal::SupportsWeakPtrBase;
template <typename U>
friend class WeakPtr;
friend class SupportsWeakPtr<T>;
friend class WeakPtrFactory<T>;
WeakPtr(const internal::WeakReference& ref, T* ptr)
: WeakPtrBase(ref, reinterpret_cast<uintptr_t>(ptr)) {}
};
// Allow callers to compare WeakPtrs against nullptr to test validity.
template <class T>
bool operator!=(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
return !(weak_ptr == nullptr);
}
template <class T>
bool operator!=(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
return weak_ptr != nullptr;
}
template <class T>
bool operator==(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
return weak_ptr.get() == nullptr;
}
template <class T>
bool operator==(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
return weak_ptr == nullptr;
}
namespace internal {
class WeakPtrFactoryBase {
protected:
WeakPtrFactoryBase(uintptr_t ptr);
~WeakPtrFactoryBase();
internal::WeakReferenceOwner weak_reference_owner_;
uintptr_t ptr_;
};
} // namespace internal
// A class may be composed of a WeakPtrFactory and thereby
// control how it exposes weak pointers to itself. This is helpful if you only
// need weak pointers within the implementation of a class. This class is also
// useful when working with primitive types. For example, you could have a
// WeakPtrFactory<bool> that is used to pass around a weak reference to a bool.
template <class T>
class WeakPtrFactory : public internal::WeakPtrFactoryBase {
public:
explicit WeakPtrFactory(T* ptr)
: WeakPtrFactoryBase(reinterpret_cast<uintptr_t>(ptr)) {}
~WeakPtrFactory() = default;
WeakPtr<T> GetWeakPtr() {
return WeakPtr<T>(weak_reference_owner_.GetRef(),
reinterpret_cast<T*>(ptr_));
}
// Call this method to invalidate all existing weak pointers.
void InvalidateWeakPtrs() {
DCHECK(ptr_);
weak_reference_owner_.Invalidate();
}
// Call this method to determine if any weak pointers exist.
bool HasWeakPtrs() const {
DCHECK(ptr_);
return weak_reference_owner_.HasRefs();
}
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(WeakPtrFactory);
};
// A class may extend from SupportsWeakPtr to let others take weak pointers to
// it. This avoids the class itself implementing boilerplate to dispense weak
// pointers. However, since SupportsWeakPtr's destructor won't invalidate
// weak pointers to the class until after the derived class' members have been
// destroyed, its use can lead to subtle use-after-destroy issues.
template <class T>
class SupportsWeakPtr : public internal::SupportsWeakPtrBase {
public:
SupportsWeakPtr() = default;
WeakPtr<T> AsWeakPtr() {
return WeakPtr<T>(weak_reference_owner_.GetRef(), static_cast<T*>(this));
}
protected:
~SupportsWeakPtr() = default;
private:
internal::WeakReferenceOwner weak_reference_owner_;
DISALLOW_COPY_AND_ASSIGN(SupportsWeakPtr);
};
// Helper function that uses type deduction to safely return a WeakPtr<Derived>
// when Derived doesn't directly extend SupportsWeakPtr<Derived>, instead it
// extends a Base that extends SupportsWeakPtr<Base>.
//
// EXAMPLE:
// class Base : public base::SupportsWeakPtr<Producer> {};
// class Derived : public Base {};
//
// Derived derived;
// base::WeakPtr<Derived> ptr = base::AsWeakPtr(&derived);
//
// Note that the following doesn't work (invalid type conversion) since
// Derived::AsWeakPtr() is WeakPtr<Base> SupportsWeakPtr<Base>::AsWeakPtr(),
// and there's no way to safely cast WeakPtr<Base> to WeakPtr<Derived> at
// the caller.
//
// base::WeakPtr<Derived> ptr = derived.AsWeakPtr(); // Fails.
template <typename Derived>
WeakPtr<Derived> AsWeakPtr(Derived* t) {
return internal::SupportsWeakPtrBase::StaticAsWeakPtr<Derived>(t);
}
} // namespace base
#endif // BASE_MEMORY_WEAK_PTR_H_