| // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "gn/config_values.h" | |
| namespace { | |
| template <typename T> | |
| void VectorAppend(std::vector<T>* append_to, | |
| const std::vector<T>& append_this) { | |
| if (append_this.empty()) | |
| return; | |
| append_to->insert(append_to->end(), append_this.begin(), append_this.end()); | |
| } | |
| } // namespace | |
| ConfigValues::ConfigValues() = default; | |
| ConfigValues::~ConfigValues() = default; | |
| void ConfigValues::AppendValues(const ConfigValues& append) { | |
| VectorAppend(&asmflags_, append.asmflags_); | |
| VectorAppend(&arflags_, append.arflags_); | |
| VectorAppend(&cflags_, append.cflags_); | |
| VectorAppend(&cflags_c_, append.cflags_c_); | |
| VectorAppend(&cflags_cc_, append.cflags_cc_); | |
| VectorAppend(&cflags_objc_, append.cflags_objc_); | |
| VectorAppend(&cflags_objcc_, append.cflags_objcc_); | |
| VectorAppend(&defines_, append.defines_); | |
| VectorAppend(&frameworks_, append.frameworks_); | |
| VectorAppend(&weak_frameworks_, append.weak_frameworks_); | |
| VectorAppend(&weak_libraries_, append.weak_libraries_); | |
| VectorAppend(&framework_dirs_, append.framework_dirs_); | |
| VectorAppend(&include_dirs_, append.include_dirs_); | |
| VectorAppend(&inputs_, append.inputs_); | |
| VectorAppend(&ldflags_, append.ldflags_); | |
| VectorAppend(&lib_dirs_, append.lib_dirs_); | |
| VectorAppend(&libs_, append.libs_); | |
| VectorAppend(&rustflags_, append.rustflags_); | |
| VectorAppend(&rustenv_, append.rustenv_); | |
| VectorAppend(&swiftflags_, append.swiftflags_); | |
| VectorAppend(&c_additional_outputs_, append.c_additional_outputs_); | |
| // Only append precompiled header if there isn't one. It might be nice to | |
| // throw an error if there are conflicting precompiled headers, but that | |
| // requires piping through some context of the actual configs involved, and | |
| // conflicts here should be very unusual. Instead, use the first value. | |
| if (!append.precompiled_header_.empty() && !precompiled_header_.empty()) | |
| precompiled_header_ = append.precompiled_header_; | |
| if (!append.precompiled_source_.is_null() && !precompiled_source_.is_null()) | |
| precompiled_source_ = append.precompiled_source_; | |
| } |