| // Copyright 2016 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef TOOLS_GN_VISUAL_STUDIO_WRITER_H_ | |
| #define TOOLS_GN_VISUAL_STUDIO_WRITER_H_ | |
| #include <iosfwd> | |
| #include <memory> | |
| #include <string> | |
| #include <vector> | |
| #include "base/gtest_prod_util.h" | |
| #include "gn/path_output.h" | |
| namespace base { | |
| class FilePath; | |
| } | |
| class Builder; | |
| class BuildSettings; | |
| class Err; | |
| class SourceFile; | |
| class Target; | |
| class VisualStudioWriter { | |
| public: | |
| enum Version { | |
| Vs2013 = 1, // Visual Studio 2013 | |
| Vs2015, // Visual Studio 2015 | |
| Vs2017, // Visual Studio 2017 | |
| Vs2019, // Visual Studio 2019 | |
| Vs2022, // Visual Studio 2022 | |
| }; | |
| // Writes Visual Studio project and solution files. |sln_name| is the optional | |
| // solution file name ("all" is used if not specified). |filters| is optional | |
| // semicolon-separated list of label patterns used to limit the set of | |
| // generated projects. Only matching targets and their dependencies (unless | |
| // |no_deps| is true) will be included to the solution. On failure will | |
| // populate |err| and will return false. |win_sdk| is the Windows SDK version | |
| // which will be used by Visual Studio IntelliSense. | |
| static bool RunAndWriteFiles(const BuildSettings* build_settings, | |
| const Builder& builder, | |
| Version version, | |
| const std::string& sln_name, | |
| const std::string& filters, | |
| const std::string& win_sdk, | |
| const std::string& ninja_extra_args, | |
| const std::string& ninja_executable, | |
| bool no_deps, | |
| Err* err); | |
| private: | |
| FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, ResolveSolutionFolders); | |
| FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, | |
| ResolveSolutionFolders_AbsPath); | |
| FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, NoDotSlash); | |
| FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, NinjaExecutable); | |
| // Solution project or folder. | |
| struct SolutionEntry { | |
| SolutionEntry(const std::string& name, | |
| const std::string& path, | |
| const std::string& guid); | |
| virtual ~SolutionEntry(); | |
| // Entry name. For projects must be unique in the solution. | |
| std::string name; | |
| // Absolute project file or folder directory path. | |
| std::string path; | |
| // GUID-like string. | |
| std::string guid; | |
| // Pointer to parent folder. nullptr if entry has no parent. | |
| SolutionEntry* parent_folder; | |
| }; | |
| struct SolutionProject : public SolutionEntry { | |
| SolutionProject(const std::string& name, | |
| const std::string& path, | |
| const std::string& guid, | |
| const std::string& label_dir_path, | |
| const std::string& config_platform); | |
| ~SolutionProject() override; | |
| // Absolute label dir path. | |
| std::string label_dir_path; | |
| // Configuration platform. May be different than solution config platform. | |
| std::string config_platform; | |
| }; | |
| struct SourceFileCompileTypePair { | |
| SourceFileCompileTypePair(const SourceFile* file, const char* compile_type); | |
| ~SourceFileCompileTypePair(); | |
| // Source file. | |
| const SourceFile* file; | |
| // Compile type string. | |
| const char* compile_type; | |
| }; | |
| using SolutionProjects = std::vector<std::unique_ptr<SolutionProject>>; | |
| using SolutionFolders = std::vector<std::unique_ptr<SolutionEntry>>; | |
| using SourceFileCompileTypePairs = std::vector<SourceFileCompileTypePair>; | |
| VisualStudioWriter(const BuildSettings* build_settings, | |
| const char* config_platform, | |
| Version version, | |
| const std::string& win_kit); | |
| ~VisualStudioWriter(); | |
| bool WriteProjectFiles(const Target* target, | |
| const std::string& ninja_extra_args, | |
| const std::string& ninja_executable, | |
| Err* err); | |
| bool WriteProjectFileContents(std::ostream& out, | |
| const SolutionProject& solution_project, | |
| const Target* target, | |
| const std::string& ninja_extra_args, | |
| const std::string& ninja_executable, | |
| SourceFileCompileTypePairs* source_types, | |
| Err* err); | |
| void WriteFiltersFileContents(std::ostream& out, | |
| const Target* target, | |
| const SourceFileCompileTypePairs& source_types); | |
| bool WriteSolutionFile(const std::string& sln_name, Err* err); | |
| void WriteSolutionFileContents(std::ostream& out, | |
| const base::FilePath& solution_dir_path); | |
| // Resolves all solution folders (parent folders for projects) into |folders_| | |
| // and updates |root_folder_dir_|. Also sets |parent_folder| for |projects_|. | |
| void ResolveSolutionFolders(); | |
| // Returns the ninja target string and whether the target is phony. | |
| std::pair<std::string, bool> GetNinjaTarget(const Target* target); | |
| const BuildSettings* build_settings_; | |
| // Toolset version. | |
| const char* toolset_version_; | |
| // Project version. | |
| const char* project_version_; | |
| // Visual Studio version string. | |
| const char* version_string_; | |
| // Platform for solution configuration (Win32, x64). Some projects may be | |
| // configured for different platform. | |
| const char* config_platform_; | |
| // All projects contained by solution. | |
| SolutionProjects projects_; | |
| // Absolute root solution folder path. | |
| std::string root_folder_path_; | |
| // Folders for all solution projects. | |
| SolutionFolders folders_; | |
| // Semicolon-separated Windows SDK include directories. | |
| std::string windows_kits_include_dirs_; | |
| // Path formatter for ninja targets. | |
| PathOutput ninja_path_output_; | |
| // Windows 10 SDK version string (e.g. 10.0.14393.0) | |
| std::string windows_sdk_version_; | |
| VisualStudioWriter(const VisualStudioWriter&) = delete; | |
| VisualStudioWriter& operator=(const VisualStudioWriter&) = delete; | |
| }; | |
| #endif // TOOLS_GN_VISUAL_STUDIO_WRITER_H_ |