| // Copyright 2018 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "util/sys_info.h" | |
| #include "base/logging.h" | |
| #include "util/build_config.h" | |
| #if defined(OS_POSIX) | |
| #include <sys/utsname.h> | |
| #include <unistd.h> | |
| #endif | |
| #if defined(OS_MACOSX) | |
| #include <sys/sysctl.h> | |
| #include <sys/types.h> | |
| #endif | |
| #if defined(OS_WIN) | |
| #include <windows.h> | |
| #include "base/win/registry.h" | |
| #endif | |
| bool IsLongPathsSupportEnabled() { | |
| #if defined(OS_WIN) | |
| struct LongPathSupport { | |
| LongPathSupport() { | |
| // Probe ntdll.dll for RtlAreLongPathsEnabled, and call it if it exists. | |
| HINSTANCE ntdll_lib = GetModuleHandleW(L"ntdll"); | |
| if (ntdll_lib) { | |
| using FunctionType = BOOLEAN(WINAPI*)(); | |
| auto func_ptr = reinterpret_cast<FunctionType>( | |
| GetProcAddress(ntdll_lib, "RtlAreLongPathsEnabled")); | |
| if (func_ptr) { | |
| supported = func_ptr(); | |
| return; | |
| } | |
| } | |
| // If the ntdll approach failed, the registry approach is still reliable, | |
| // because the manifest should've always be linked with gn.exe in Windows. | |
| const char16_t key_name[] = | |
| uR"(SYSTEM\CurrentControlSet\Control\FileSystem)"; | |
| const char16_t value_name[] = u"LongPathsEnabled"; | |
| base::win::RegKey key(HKEY_LOCAL_MACHINE, key_name, KEY_READ); | |
| DWORD value; | |
| if (key.ReadValueDW(value_name, &value) == ERROR_SUCCESS) { | |
| supported = value == 1; | |
| } | |
| } | |
| bool supported = false; | |
| }; | |
| static LongPathSupport s_long_paths; // constructed lazily | |
| return s_long_paths.supported; | |
| #else | |
| return true; | |
| #endif | |
| } | |
| std::string OperatingSystemArchitecture() { | |
| #if defined(OS_POSIX) | |
| struct utsname info; | |
| if (uname(&info) < 0) { | |
| NOTREACHED(); | |
| return std::string(); | |
| } | |
| std::string arch(info.machine); | |
| std::string os(info.sysname); | |
| if (arch == "i386" || arch == "i486" || arch == "i586" || arch == "i686") { | |
| arch = "x86"; | |
| } else if (arch == "i86pc") { | |
| // Solaris and illumos systems report 'i86pc' (an Intel x86 PC) as their | |
| // machine for both 32-bit and 64-bit x86 systems. Considering the rarity | |
| // of 32-bit systems at this point, it is safe to assume 64-bit. | |
| arch = "x86_64"; | |
| } else if (arch == "amd64") { | |
| arch = "x86_64"; | |
| } else if (os == "AIX" || os == "OS400") { | |
| arch = "ppc64"; | |
| } else if (std::string(info.sysname) == "OS/390") { | |
| arch = "s390x"; | |
| } | |
| return arch; | |
| #elif defined(OS_WIN) | |
| SYSTEM_INFO system_info = {}; | |
| ::GetNativeSystemInfo(&system_info); | |
| switch (system_info.wProcessorArchitecture) { | |
| case PROCESSOR_ARCHITECTURE_INTEL: | |
| return "x86"; | |
| case PROCESSOR_ARCHITECTURE_AMD64: | |
| return "x86_64"; | |
| case PROCESSOR_ARCHITECTURE_IA64: | |
| return "ia64"; | |
| } | |
| return std::string(); | |
| #else | |
| #error | |
| #endif | |
| } | |
| int NumberOfProcessors() { | |
| #if defined(OS_ZOS) | |
| return __get_num_online_cpus(); | |
| #elif defined(OS_POSIX) | |
| // sysconf returns the number of "logical" (not "physical") processors on both | |
| // Mac and Linux. So we get the number of max available "logical" processors. | |
| // | |
| // Note that the number of "currently online" processors may be fewer than the | |
| // returned value of NumberOfProcessors(). On some platforms, the kernel may | |
| // make some processors offline intermittently, to save power when system | |
| // loading is low. | |
| // | |
| // One common use case that needs to know the processor count is to create | |
| // optimal number of threads for optimization. It should make plan according | |
| // to the number of "max available" processors instead of "currently online" | |
| // ones. The kernel should be smart enough to make all processors online when | |
| // it has sufficient number of threads waiting to run. | |
| long res = sysconf(_SC_NPROCESSORS_CONF); | |
| if (res == -1) { | |
| NOTREACHED(); | |
| return 1; | |
| } | |
| return static_cast<int>(res); | |
| #elif defined(OS_WIN) | |
| // On machines with more than 64 logical processors this will not return the | |
| // full number of processors. Instead it will return the number of processors | |
| // in one processor group - something smaller than 65. However this is okay | |
| // because gn doesn't parallelize well beyond 10-20 threads - it starts to run | |
| // slower. | |
| SYSTEM_INFO system_info = {}; | |
| ::GetNativeSystemInfo(&system_info); | |
| return system_info.dwNumberOfProcessors; | |
| #else | |
| #error | |
| #endif | |
| } | |
| int NumberOfPerformanceProcessors() { | |
| #if defined(OS_MACOSX) && defined(ARCH_CPU_ARM64) | |
| int nperflevels; | |
| size_t len = sizeof(nperflevels); | |
| if (sysctlbyname("hw.nperflevels", &nperflevels, &len, nullptr, 0) == 0) { | |
| if (nperflevels > 0) { | |
| int perflevel0_cores; | |
| len = sizeof(perflevel0_cores); | |
| if (sysctlbyname("hw.perflevel0.physicalcpu", &perflevel0_cores, &len, | |
| nullptr, 0) == 0) { | |
| return perflevel0_cores; | |
| } | |
| } | |
| } | |
| #endif | |
| return NumberOfProcessors(); | |
| } |