| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <stddef.h> | |
| #include "base/compiler_specific.h" | |
| #include "base/macros.h" | |
| #include "base/synchronization/waitable_event.h" | |
| #include "base/threading/platform_thread.h" | |
| #include "build_config.h" | |
| #include "testing/gtest/include/gtest/gtest.h" | |
| #if defined(OS_POSIX) | |
| #include "base/threading/platform_thread_internal_posix.h" | |
| #elif defined(OS_WIN) | |
| #include <windows.h> | |
| #endif | |
| namespace base { | |
| // Trivial tests that thread runs and doesn't crash on create, join, or detach - | |
| namespace { | |
| class TrivialThread : public PlatformThread::Delegate { | |
| public: | |
| TrivialThread() : run_event_(WaitableEvent::ResetPolicy::MANUAL, | |
| WaitableEvent::InitialState::NOT_SIGNALED) {} | |
| void ThreadMain() override { run_event_.Signal(); } | |
| WaitableEvent& run_event() { return run_event_; } | |
| private: | |
| WaitableEvent run_event_; | |
| DISALLOW_COPY_AND_ASSIGN(TrivialThread); | |
| }; | |
| } // namespace | |
| TEST(PlatformThreadTest, TrivialJoin) { | |
| TrivialThread thread; | |
| PlatformThreadHandle handle; | |
| ASSERT_FALSE(thread.run_event().IsSignaled()); | |
| ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); | |
| PlatformThread::Join(handle); | |
| ASSERT_TRUE(thread.run_event().IsSignaled()); | |
| } | |
| TEST(PlatformThreadTest, TrivialJoinTimesTen) { | |
| TrivialThread thread[10]; | |
| PlatformThreadHandle handle[arraysize(thread)]; | |
| for (size_t n = 0; n < arraysize(thread); n++) | |
| ASSERT_FALSE(thread[n].run_event().IsSignaled()); | |
| for (size_t n = 0; n < arraysize(thread); n++) | |
| ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); | |
| for (size_t n = 0; n < arraysize(thread); n++) | |
| PlatformThread::Join(handle[n]); | |
| for (size_t n = 0; n < arraysize(thread); n++) | |
| ASSERT_TRUE(thread[n].run_event().IsSignaled()); | |
| } | |
| // The following detach tests are by nature racy. The run_event approximates the | |
| // end and termination of the thread, but threads could persist shortly after | |
| // the test completes. | |
| TEST(PlatformThreadTest, TrivialDetach) { | |
| TrivialThread thread; | |
| PlatformThreadHandle handle; | |
| ASSERT_FALSE(thread.run_event().IsSignaled()); | |
| ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); | |
| PlatformThread::Detach(handle); | |
| thread.run_event().Wait(); | |
| } | |
| TEST(PlatformThreadTest, TrivialDetachTimesTen) { | |
| TrivialThread thread[10]; | |
| PlatformThreadHandle handle[arraysize(thread)]; | |
| for (size_t n = 0; n < arraysize(thread); n++) | |
| ASSERT_FALSE(thread[n].run_event().IsSignaled()); | |
| for (size_t n = 0; n < arraysize(thread); n++) { | |
| ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); | |
| PlatformThread::Detach(handle[n]); | |
| } | |
| for (size_t n = 0; n < arraysize(thread); n++) | |
| thread[n].run_event().Wait(); | |
| } | |
| // Tests of basic thread functions --------------------------------------------- | |
| namespace { | |
| class FunctionTestThread : public PlatformThread::Delegate { | |
| public: | |
| FunctionTestThread() | |
| : thread_id_(kInvalidThreadId), | |
| termination_ready_(WaitableEvent::ResetPolicy::MANUAL, | |
| WaitableEvent::InitialState::NOT_SIGNALED), | |
| terminate_thread_(WaitableEvent::ResetPolicy::MANUAL, | |
| WaitableEvent::InitialState::NOT_SIGNALED), | |
| done_(false) {} | |
| ~FunctionTestThread() override { | |
| EXPECT_TRUE(terminate_thread_.IsSignaled()) | |
| << "Need to mark thread for termination and join the underlying thread " | |
| << "before destroying a FunctionTestThread as it owns the " | |
| << "WaitableEvent blocking the underlying thread's main."; | |
| } | |
| // Grabs |thread_id_|, runs an optional test on that thread, signals | |
| // |termination_ready_|, and then waits for |terminate_thread_| to be | |
| // signaled before exiting. | |
| void ThreadMain() override { | |
| thread_id_ = PlatformThread::CurrentId(); | |
| EXPECT_NE(thread_id_, kInvalidThreadId); | |
| // Make sure that the thread ID is the same across calls. | |
| EXPECT_EQ(thread_id_, PlatformThread::CurrentId()); | |
| // Run extra tests. | |
| RunTest(); | |
| termination_ready_.Signal(); | |
| terminate_thread_.Wait(); | |
| done_ = true; | |
| } | |
| PlatformThreadId thread_id() const { | |
| EXPECT_TRUE(termination_ready_.IsSignaled()) << "Thread ID still unknown"; | |
| return thread_id_; | |
| } | |
| bool IsRunning() const { | |
| return termination_ready_.IsSignaled() && !done_; | |
| } | |
| // Blocks until this thread is started and ready to be terminated. | |
| void WaitForTerminationReady() { termination_ready_.Wait(); } | |
| // Marks this thread for termination (callers must then join this thread to be | |
| // guaranteed of termination). | |
| void MarkForTermination() { terminate_thread_.Signal(); } | |
| private: | |
| // Runs an optional test on the newly created thread. | |
| virtual void RunTest() {} | |
| PlatformThreadId thread_id_; | |
| mutable WaitableEvent termination_ready_; | |
| WaitableEvent terminate_thread_; | |
| bool done_; | |
| DISALLOW_COPY_AND_ASSIGN(FunctionTestThread); | |
| }; | |
| } // namespace | |
| TEST(PlatformThreadTest, Function) { | |
| PlatformThreadId main_thread_id = PlatformThread::CurrentId(); | |
| FunctionTestThread thread; | |
| PlatformThreadHandle handle; | |
| ASSERT_FALSE(thread.IsRunning()); | |
| ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); | |
| thread.WaitForTerminationReady(); | |
| ASSERT_TRUE(thread.IsRunning()); | |
| EXPECT_NE(thread.thread_id(), main_thread_id); | |
| thread.MarkForTermination(); | |
| PlatformThread::Join(handle); | |
| ASSERT_FALSE(thread.IsRunning()); | |
| // Make sure that the thread ID is the same across calls. | |
| EXPECT_EQ(main_thread_id, PlatformThread::CurrentId()); | |
| } | |
| TEST(PlatformThreadTest, FunctionTimesTen) { | |
| PlatformThreadId main_thread_id = PlatformThread::CurrentId(); | |
| FunctionTestThread thread[10]; | |
| PlatformThreadHandle handle[arraysize(thread)]; | |
| for (size_t n = 0; n < arraysize(thread); n++) | |
| ASSERT_FALSE(thread[n].IsRunning()); | |
| for (size_t n = 0; n < arraysize(thread); n++) | |
| ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); | |
| for (size_t n = 0; n < arraysize(thread); n++) | |
| thread[n].WaitForTerminationReady(); | |
| for (size_t n = 0; n < arraysize(thread); n++) { | |
| ASSERT_TRUE(thread[n].IsRunning()); | |
| EXPECT_NE(thread[n].thread_id(), main_thread_id); | |
| // Make sure no two threads get the same ID. | |
| for (size_t i = 0; i < n; ++i) { | |
| EXPECT_NE(thread[i].thread_id(), thread[n].thread_id()); | |
| } | |
| } | |
| for (size_t n = 0; n < arraysize(thread); n++) | |
| thread[n].MarkForTermination(); | |
| for (size_t n = 0; n < arraysize(thread); n++) | |
| PlatformThread::Join(handle[n]); | |
| for (size_t n = 0; n < arraysize(thread); n++) | |
| ASSERT_FALSE(thread[n].IsRunning()); | |
| // Make sure that the thread ID is the same across calls. | |
| EXPECT_EQ(main_thread_id, PlatformThread::CurrentId()); | |
| } | |
| namespace { | |
| const ThreadPriority kThreadPriorityTestValues[] = { | |
| // The order should be higher to lower to cover as much cases as possible on | |
| // Linux trybots running without CAP_SYS_NICE permission. | |
| #if !defined(OS_ANDROID) | |
| // PlatformThread::GetCurrentThreadPriority() on Android does not support | |
| // REALTIME_AUDIO case. See http://crbug.com/505474. | |
| ThreadPriority::REALTIME_AUDIO, | |
| #endif | |
| ThreadPriority::DISPLAY, | |
| // This redundant BACKGROUND priority is to test backgrounding from other | |
| // priorities, and unbackgrounding. | |
| ThreadPriority::BACKGROUND, | |
| ThreadPriority::NORMAL, | |
| ThreadPriority::BACKGROUND}; | |
| class ThreadPriorityTestThread : public FunctionTestThread { | |
| public: | |
| explicit ThreadPriorityTestThread(ThreadPriority priority) | |
| : priority_(priority) {} | |
| ~ThreadPriorityTestThread() override = default; | |
| private: | |
| void RunTest() override { | |
| // Confirm that the current thread's priority is as expected. | |
| EXPECT_EQ(ThreadPriority::NORMAL, | |
| PlatformThread::GetCurrentThreadPriority()); | |
| // Alter and verify the current thread's priority. | |
| PlatformThread::SetCurrentThreadPriority(priority_); | |
| EXPECT_EQ(priority_, PlatformThread::GetCurrentThreadPriority()); | |
| } | |
| const ThreadPriority priority_; | |
| DISALLOW_COPY_AND_ASSIGN(ThreadPriorityTestThread); | |
| }; | |
| } // namespace | |
| // Test changing a created thread's priority (which has different semantics on | |
| // some platforms). | |
| TEST(PlatformThreadTest, ThreadPriorityCurrentThread) { | |
| const bool increase_priority_allowed = | |
| PlatformThread::CanIncreaseCurrentThreadPriority(); | |
| // Bump the priority in order to verify that new threads are started with normal | |
| // priority. Skip this on Mac since this platform doesn't allow changing the | |
| // priority of the main thread. Also skip this on platforms that don't allow | |
| // increasing the priority of a thread. | |
| #if !defined(OS_MACOSX) | |
| if (increase_priority_allowed) | |
| PlatformThread::SetCurrentThreadPriority(ThreadPriority::DISPLAY); | |
| #endif | |
| // Toggle each supported priority on the thread and confirm it affects it. | |
| for (size_t i = 0; i < arraysize(kThreadPriorityTestValues); ++i) { | |
| if (!increase_priority_allowed && | |
| kThreadPriorityTestValues[i] > | |
| PlatformThread::GetCurrentThreadPriority()) { | |
| continue; | |
| } | |
| ThreadPriorityTestThread thread(kThreadPriorityTestValues[i]); | |
| PlatformThreadHandle handle; | |
| ASSERT_FALSE(thread.IsRunning()); | |
| ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); | |
| thread.WaitForTerminationReady(); | |
| ASSERT_TRUE(thread.IsRunning()); | |
| thread.MarkForTermination(); | |
| PlatformThread::Join(handle); | |
| ASSERT_FALSE(thread.IsRunning()); | |
| } | |
| } | |
| // This tests internal PlatformThread APIs used under some POSIX platforms, | |
| // with the exception of Mac OS X, iOS and Fuchsia. | |
| #if defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_IOS) && \ | |
| !defined(OS_FUCHSIA) | |
| TEST(PlatformThreadTest, GetNiceValueToThreadPriority) { | |
| using internal::NiceValueToThreadPriority; | |
| using internal::kThreadPriorityToNiceValueMap; | |
| EXPECT_EQ(ThreadPriority::BACKGROUND, | |
| kThreadPriorityToNiceValueMap[0].priority); | |
| EXPECT_EQ(ThreadPriority::NORMAL, | |
| kThreadPriorityToNiceValueMap[1].priority); | |
| EXPECT_EQ(ThreadPriority::DISPLAY, | |
| kThreadPriorityToNiceValueMap[2].priority); | |
| EXPECT_EQ(ThreadPriority::REALTIME_AUDIO, | |
| kThreadPriorityToNiceValueMap[3].priority); | |
| static const int kBackgroundNiceValue = | |
| kThreadPriorityToNiceValueMap[0].nice_value; | |
| static const int kNormalNiceValue = | |
| kThreadPriorityToNiceValueMap[1].nice_value; | |
| static const int kDisplayNiceValue = | |
| kThreadPriorityToNiceValueMap[2].nice_value; | |
| static const int kRealtimeAudioNiceValue = | |
| kThreadPriorityToNiceValueMap[3].nice_value; | |
| // The tests below assume the nice values specified in the map are within | |
| // the range below (both ends exclusive). | |
| static const int kHighestNiceValue = 19; | |
| static const int kLowestNiceValue = -20; | |
| EXPECT_GT(kHighestNiceValue, kBackgroundNiceValue); | |
| EXPECT_GT(kBackgroundNiceValue, kNormalNiceValue); | |
| EXPECT_GT(kNormalNiceValue, kDisplayNiceValue); | |
| EXPECT_GT(kDisplayNiceValue, kRealtimeAudioNiceValue); | |
| EXPECT_GT(kRealtimeAudioNiceValue, kLowestNiceValue); | |
| EXPECT_EQ(ThreadPriority::BACKGROUND, | |
| NiceValueToThreadPriority(kHighestNiceValue)); | |
| EXPECT_EQ(ThreadPriority::BACKGROUND, | |
| NiceValueToThreadPriority(kBackgroundNiceValue + 1)); | |
| EXPECT_EQ(ThreadPriority::BACKGROUND, | |
| NiceValueToThreadPriority(kBackgroundNiceValue)); | |
| EXPECT_EQ(ThreadPriority::BACKGROUND, | |
| NiceValueToThreadPriority(kNormalNiceValue + 1)); | |
| EXPECT_EQ(ThreadPriority::NORMAL, | |
| NiceValueToThreadPriority(kNormalNiceValue)); | |
| EXPECT_EQ(ThreadPriority::NORMAL, | |
| NiceValueToThreadPriority(kDisplayNiceValue + 1)); | |
| EXPECT_EQ(ThreadPriority::DISPLAY, | |
| NiceValueToThreadPriority(kDisplayNiceValue)); | |
| EXPECT_EQ(ThreadPriority::DISPLAY, | |
| NiceValueToThreadPriority(kRealtimeAudioNiceValue + 1)); | |
| EXPECT_EQ(ThreadPriority::REALTIME_AUDIO, | |
| NiceValueToThreadPriority(kRealtimeAudioNiceValue)); | |
| EXPECT_EQ(ThreadPriority::REALTIME_AUDIO, | |
| NiceValueToThreadPriority(kLowestNiceValue)); | |
| } | |
| #endif // defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_IOS) && | |
| // !defined(OS_FUCHSIA) | |
| TEST(PlatformThreadTest, SetHugeThreadName) { | |
| // Construct an excessively long thread name. | |
| std::string long_name(1024, 'a'); | |
| // SetName has no return code, so just verify that implementations | |
| // don't [D]CHECK(). | |
| PlatformThread::SetName(long_name); | |
| } | |
| } // namespace base |