|  | // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "tools/gn/config_values.h" | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | template <typename T> | 
|  | void VectorAppend(std::vector<T>* append_to, | 
|  | const std::vector<T>& append_this) { | 
|  | if (append_this.empty()) | 
|  | return; | 
|  | append_to->insert(append_to->end(), append_this.begin(), append_this.end()); | 
|  | } | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | ConfigValues::ConfigValues() = default; | 
|  |  | 
|  | ConfigValues::~ConfigValues() = default; | 
|  |  | 
|  | void ConfigValues::AppendValues(const ConfigValues& append) { | 
|  | VectorAppend(&asmflags_, append.asmflags_); | 
|  | VectorAppend(&arflags_, append.arflags_); | 
|  | VectorAppend(&cflags_, append.cflags_); | 
|  | VectorAppend(&cflags_c_, append.cflags_c_); | 
|  | VectorAppend(&cflags_cc_, append.cflags_cc_); | 
|  | VectorAppend(&cflags_objc_, append.cflags_objc_); | 
|  | VectorAppend(&cflags_objcc_, append.cflags_objcc_); | 
|  | VectorAppend(&defines_, append.defines_); | 
|  | VectorAppend(&include_dirs_, append.include_dirs_); | 
|  | VectorAppend(&inputs_, append.inputs_); | 
|  | VectorAppend(&ldflags_, append.ldflags_); | 
|  | VectorAppend(&lib_dirs_, append.lib_dirs_); | 
|  | VectorAppend(&libs_, append.libs_); | 
|  |  | 
|  | // Only append precompiled header if there isn't one. It might be nice to | 
|  | // throw an error if there are conflicting precompiled headers, but that | 
|  | // requires piping through some context of the actual configs involved, and | 
|  | // conflicts here should be very unusual. Instead, use the first value. | 
|  | if (!append.precompiled_header_.empty() && !precompiled_header_.empty()) | 
|  | precompiled_header_ = append.precompiled_header_; | 
|  | if (!append.precompiled_source_.is_null() && !precompiled_source_.is_null()) | 
|  | precompiled_source_ = append.precompiled_source_; | 
|  | } |