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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef TOOLS_GN_VISUAL_STUDIO_WRITER_H_
#define TOOLS_GN_VISUAL_STUDIO_WRITER_H_
#include <iosfwd>
#include <string>
#include <vector>
#include "base/gtest_prod_util.h"
#include "base/macros.h"
namespace base {
class FilePath;
}
class Builder;
class BuildSettings;
class Err;
class Target;
class VisualStudioWriter {
public:
// On failure will populate |err| and will return false.
static bool RunAndWriteFiles(const BuildSettings* build_settings,
Builder* builder,
Err* err);
private:
FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, ResolveSolutionFolders);
FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest,
ResolveSolutionFolders_AbsPath);
// Solution project or folder.
struct SolutionEntry {
SolutionEntry(const std::string& name,
const std::string& path,
const std::string& guid);
virtual ~SolutionEntry();
// Entry name. For projects must be unique in the solution.
std::string name;
// Absolute project file or folder directory path.
std::string path;
// GUID-like string.
std::string guid;
// Pointer to parent folder. nullptr if entry has no parent.
SolutionEntry* parent_folder;
};
struct SolutionProject : public SolutionEntry {
SolutionProject(const std::string& name,
const std::string& path,
const std::string& guid,
const std::string& label_dir_path,
const std::string& config_platform);
~SolutionProject() override;
// Absolute label dir path.
std::string label_dir_path;
// Configuration platform. May be different than solution config platform.
std::string config_platform;
};
using SolutionProjects = std::vector<SolutionProject*>;
using SolutionFolders = std::vector<SolutionEntry*>;
explicit VisualStudioWriter(const BuildSettings* build_settings);
~VisualStudioWriter();
bool WriteProjectFiles(const Target* target, Err* err);
bool WriteProjectFileContents(std::ostream& out,
const SolutionProject& solution_project,
const Target* target,
Err* err);
void WriteFiltersFileContents(std::ostream& out, const Target* target);
bool WriteSolutionFile(Err* err);
void WriteSolutionFileContents(std::ostream& out,
const base::FilePath& solution_dir_path);
// Resolves all solution folders (parent folders for projects) into |folders_|
// and updates |root_folder_dir_|. Also sets |parent_folder| for |projects_|.
void ResolveSolutionFolders();
const BuildSettings* build_settings_;
// Indicates if project files are generated for Debug mode configuration.
bool is_debug_config_;
// Platform for solution configuration (Win32, x64). Some projects may be
// configured for different platform.
std::string config_platform_;
// All projects contained by solution.
SolutionProjects projects_;
// Absolute root solution folder path.
std::string root_folder_path_;
// Folders for all solution projects.
SolutionFolders folders_;
// Semicolon-separated Windows SDK include directories.
std::string windows_kits_include_dirs_;
DISALLOW_COPY_AND_ASSIGN(VisualStudioWriter);
};
#endif // TOOLS_GN_VISUAL_STUDIO_WRITER_H_