|  | // Copyright 2018 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "util/sys_info.h" | 
|  |  | 
|  | #include "base/logging.h" | 
|  | #include "util/build_config.h" | 
|  |  | 
|  | #if defined(OS_POSIX) | 
|  | #include <sys/utsname.h> | 
|  | #include <unistd.h> | 
|  | #endif | 
|  |  | 
|  | #if defined(OS_WIN) | 
|  | #include <windows.h> | 
|  | #include "base/win/registry.h" | 
|  | #endif | 
|  |  | 
|  | bool IsLongPathsSupportEnabled() { | 
|  | #if defined(OS_WIN) | 
|  | struct LongPathSupport { | 
|  | LongPathSupport() { | 
|  | // Probe ntdll.dll for RtlAreLongPathsEnabled, and call it if it exists. | 
|  | HINSTANCE ntdll_lib = GetModuleHandleW(L"ntdll"); | 
|  | if (ntdll_lib) { | 
|  | using FunctionType = BOOLEAN(WINAPI*)(); | 
|  | auto func_ptr = reinterpret_cast<FunctionType>( | 
|  | GetProcAddress(ntdll_lib, "RtlAreLongPathsEnabled")); | 
|  | if (func_ptr) { | 
|  | supported = func_ptr(); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If the ntdll approach failed, the registry approach is still reliable, | 
|  | // because the manifest should've always be linked with gn.exe in Windows. | 
|  | const char16_t key_name[] = | 
|  | uR"(SYSTEM\CurrentControlSet\Control\FileSystem)"; | 
|  | const char16_t value_name[] = u"LongPathsEnabled"; | 
|  |  | 
|  | base::win::RegKey key(HKEY_LOCAL_MACHINE, key_name, KEY_READ); | 
|  | DWORD value; | 
|  | if (key.ReadValueDW(value_name, &value) == ERROR_SUCCESS) { | 
|  | supported = value == 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool supported = false; | 
|  | }; | 
|  |  | 
|  | static LongPathSupport s_long_paths;  // constructed lazily | 
|  | return s_long_paths.supported; | 
|  | #else | 
|  | return true; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | std::string OperatingSystemArchitecture() { | 
|  | #if defined(OS_POSIX) | 
|  | struct utsname info; | 
|  | if (uname(&info) < 0) { | 
|  | NOTREACHED(); | 
|  | return std::string(); | 
|  | } | 
|  | std::string arch(info.machine); | 
|  | std::string os(info.sysname); | 
|  | if (arch == "i386" || arch == "i486" || arch == "i586" || arch == "i686") { | 
|  | arch = "x86"; | 
|  | } else if (arch == "i86pc") { | 
|  | // Solaris and illumos systems report 'i86pc' (an Intel x86 PC) as their | 
|  | // machine for both 32-bit and 64-bit x86 systems.  Considering the rarity | 
|  | // of 32-bit systems at this point, it is safe to assume 64-bit. | 
|  | arch = "x86_64"; | 
|  | } else if (arch == "amd64") { | 
|  | arch = "x86_64"; | 
|  | } else if (os == "AIX" || os == "OS400") { | 
|  | arch = "ppc64"; | 
|  | } else if (std::string(info.sysname) == "OS/390") { | 
|  | arch = "s390x"; | 
|  | } | 
|  | return arch; | 
|  | #elif defined(OS_WIN) | 
|  | SYSTEM_INFO system_info = {}; | 
|  | ::GetNativeSystemInfo(&system_info); | 
|  | switch (system_info.wProcessorArchitecture) { | 
|  | case PROCESSOR_ARCHITECTURE_INTEL: | 
|  | return "x86"; | 
|  | case PROCESSOR_ARCHITECTURE_AMD64: | 
|  | return "x86_64"; | 
|  | case PROCESSOR_ARCHITECTURE_IA64: | 
|  | return "ia64"; | 
|  | } | 
|  | return std::string(); | 
|  | #else | 
|  | #error | 
|  | #endif | 
|  | } | 
|  |  | 
|  | int NumberOfProcessors() { | 
|  | #if defined(OS_ZOS) | 
|  | return __get_num_online_cpus(); | 
|  |  | 
|  | #elif defined(OS_POSIX) | 
|  | // sysconf returns the number of "logical" (not "physical") processors on both | 
|  | // Mac and Linux.  So we get the number of max available "logical" processors. | 
|  | // | 
|  | // Note that the number of "currently online" processors may be fewer than the | 
|  | // returned value of NumberOfProcessors(). On some platforms, the kernel may | 
|  | // make some processors offline intermittently, to save power when system | 
|  | // loading is low. | 
|  | // | 
|  | // One common use case that needs to know the processor count is to create | 
|  | // optimal number of threads for optimization. It should make plan according | 
|  | // to the number of "max available" processors instead of "currently online" | 
|  | // ones. The kernel should be smart enough to make all processors online when | 
|  | // it has sufficient number of threads waiting to run. | 
|  | long res = sysconf(_SC_NPROCESSORS_CONF); | 
|  | if (res == -1) { | 
|  | NOTREACHED(); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | return static_cast<int>(res); | 
|  | #elif defined(OS_WIN) | 
|  | // On machines with more than 64 logical processors this will not return the | 
|  | // full number of processors. Instead it will return the number of processors | 
|  | // in one processor group - something smaller than 65. However this is okay | 
|  | // because gn doesn't parallelize well beyond 10-20 threads - it starts to run | 
|  | // slower. | 
|  | SYSTEM_INFO system_info = {}; | 
|  | ::GetNativeSystemInfo(&system_info); | 
|  | return system_info.dwNumberOfProcessors; | 
|  | #else | 
|  | #error | 
|  | #endif | 
|  | } |