Add reference.md
This was generated by running "gn help --markdown all"
Change-Id: I7641e7c91ecc57eab782b7eab69444aa5787b679
Reviewed-on: https://gn-review.googlesource.com/2220
Reviewed-by: Brett Wilson <brettw@chromium.org>
Commit-Queue: Brett Wilson <brettw@chromium.org>
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+# GN Reference
+
+*This page is automatically generated from* `gn help --markdown all`.
+
+## Contents
+
+* [Commands](#commands)
+ * [analyze: Analyze which targets are affected by a list of files.](#analyze)
+ * [args: Display or configure arguments declared by the build.](#args)
+ * [check: Check header dependencies.](#check)
+ * [clean: Cleans the output directory.](#clean)
+ * [desc: Show lots of insightful information about a target or config.](#desc)
+ * [format: Format .gn file.](#format)
+ * [gen: Generate ninja files.](#gen)
+ * [help: Does what you think.](#help)
+ * [ls: List matching targets.](#ls)
+ * [path: Find paths between two targets.](#path)
+ * [refs: Find stuff referencing a target or file.](#refs)
+* [Target declarations](#targets)
+ * [action: Declare a target that runs a script a single time.](#action)
+ * [action_foreach: Declare a target that runs a script over a set of files.](#action_foreach)
+ * [bundle_data: [iOS/macOS] Declare a target without output.](#bundle_data)
+ * [copy: Declare a target that copies files.](#copy)
+ * [create_bundle: [iOS/macOS] Build an iOS or macOS bundle.](#create_bundle)
+ * [executable: Declare an executable target.](#executable)
+ * [group: Declare a named group of targets.](#group)
+ * [loadable_module: Declare a loadable module target.](#loadable_module)
+ * [shared_library: Declare a shared library target.](#shared_library)
+ * [source_set: Declare a source set target.](#source_set)
+ * [static_library: Declare a static library target.](#static_library)
+ * [target: Declare an target with the given programmatic type.](#target)
+* [Buildfile functions](#functions)
+ * [assert: Assert an expression is true at generation time.](#assert)
+ * [config: Defines a configuration object.](#config)
+ * [declare_args: Declare build arguments.](#declare_args)
+ * [defined: Returns whether an identifier is defined.](#defined)
+ * [exec_script: Synchronously run a script and return the output.](#exec_script)
+ * [foreach: Iterate over a list.](#foreach)
+ * [forward_variables_from: Copies variables from a different scope.](#forward_variables_from)
+ * [get_label_info: Get an attribute from a target's label.](#get_label_info)
+ * [get_path_info: Extract parts of a file or directory name.](#get_path_info)
+ * [get_target_outputs: [file list] Get the list of outputs from a target.](#get_target_outputs)
+ * [getenv: Get an environment variable.](#getenv)
+ * [import: Import a file into the current scope.](#import)
+ * [not_needed: Mark variables from scope as not needed.](#not_needed)
+ * [pool: Defines a pool object.](#pool)
+ * [print: Prints to the console.](#print)
+ * [process_file_template: Do template expansion over a list of files.](#process_file_template)
+ * [read_file: Read a file into a variable.](#read_file)
+ * [rebase_path: Rebase a file or directory to another location.](#rebase_path)
+ * [set_default_toolchain: Sets the default toolchain name.](#set_default_toolchain)
+ * [set_defaults: Set default values for a target type.](#set_defaults)
+ * [set_sources_assignment_filter: Set a pattern to filter source files.](#set_sources_assignment_filter)
+ * [split_list: Splits a list into N different sub-lists.](#split_list)
+ * [template: Define a template rule.](#template)
+ * [tool: Specify arguments to a toolchain tool.](#tool)
+ * [toolchain: Defines a toolchain.](#toolchain)
+ * [write_file: Write a file to disk.](#write_file)
+* [Built-in predefined variables](#predefined_variables)
+ * [current_cpu: [string] The processor architecture of the current toolchain.](#current_cpu)
+ * [current_os: [string] The operating system of the current toolchain.](#current_os)
+ * [current_toolchain: [string] Label of the current toolchain.](#current_toolchain)
+ * [default_toolchain: [string] Label of the default toolchain.](#default_toolchain)
+ * [host_cpu: [string] The processor architecture that GN is running on.](#host_cpu)
+ * [host_os: [string] The operating system that GN is running on.](#host_os)
+ * [invoker: [string] The invoking scope inside a template.](#invoker)
+ * [python_path: [string] Absolute path of Python.](#python_path)
+ * [root_build_dir: [string] Directory where build commands are run.](#root_build_dir)
+ * [root_gen_dir: [string] Directory for the toolchain's generated files.](#root_gen_dir)
+ * [root_out_dir: [string] Root directory for toolchain output files.](#root_out_dir)
+ * [target_cpu: [string] The desired cpu architecture for the build.](#target_cpu)
+ * [target_gen_dir: [string] Directory for a target's generated files.](#target_gen_dir)
+ * [target_name: [string] The name of the current target.](#target_name)
+ * [target_os: [string] The desired operating system for the build.](#target_os)
+ * [target_out_dir: [string] Directory for target output files.](#target_out_dir)
+* [Variables you set in targets](#target_variables)
+ * [all_dependent_configs: [label list] Configs to be forced on dependents.](#all_dependent_configs)
+ * [allow_circular_includes_from: [label list] Permit includes from deps.](#allow_circular_includes_from)
+ * [arflags: [string list] Arguments passed to static_library archiver.](#arflags)
+ * [args: [string list] Arguments passed to an action.](#args)
+ * [asmflags: [string list] Flags passed to the assembler.](#asmflags)
+ * [assert_no_deps: [label pattern list] Ensure no deps on these targets.](#assert_no_deps)
+ * [bundle_contents_dir: Expansion of {{bundle_contents_dir}} in create_bundle.](#bundle_contents_dir)
+ * [bundle_deps_filter: [label list] A list of labels that are filtered out.](#bundle_deps_filter)
+ * [bundle_executable_dir: Expansion of {{bundle_executable_dir}} in create_bundle](#bundle_executable_dir)
+ * [bundle_plugins_dir: Expansion of {{bundle_plugins_dir}} in create_bundle.](#bundle_plugins_dir)
+ * [bundle_resources_dir: Expansion of {{bundle_resources_dir}} in create_bundle.](#bundle_resources_dir)
+ * [bundle_root_dir: Expansion of {{bundle_root_dir}} in create_bundle.](#bundle_root_dir)
+ * [cflags: [string list] Flags passed to all C compiler variants.](#cflags)
+ * [cflags_c: [string list] Flags passed to the C compiler.](#cflags_c)
+ * [cflags_cc: [string list] Flags passed to the C++ compiler.](#cflags_cc)
+ * [cflags_objc: [string list] Flags passed to the Objective C compiler.](#cflags_objc)
+ * [cflags_objcc: [string list] Flags passed to the Objective C++ compiler.](#cflags_objcc)
+ * [check_includes: [boolean] Controls whether a target's files are checked.](#check_includes)
+ * [code_signing_args: [string list] Arguments passed to code signing script.](#code_signing_args)
+ * [code_signing_outputs: [file list] Output files for code signing step.](#code_signing_outputs)
+ * [code_signing_script: [file name] Script for code signing.](#code_signing_script)
+ * [code_signing_sources: [file list] Sources for code signing step.](#code_signing_sources)
+ * [complete_static_lib: [boolean] Links all deps into a static library.](#complete_static_lib)
+ * [configs: [label list] Configs applying to this target or config.](#configs)
+ * [data: [file list] Runtime data file dependencies.](#data)
+ * [data_deps: [label list] Non-linked dependencies.](#data_deps)
+ * [defines: [string list] C preprocessor defines.](#defines)
+ * [depfile: [string] File name for input dependencies for actions.](#depfile)
+ * [deps: [label list] Private linked dependencies.](#deps)
+ * [friend: [label pattern list] Allow targets to include private headers.](#friend)
+ * [include_dirs: [directory list] Additional include directories.](#include_dirs)
+ * [inputs: [file list] Additional compile-time dependencies.](#inputs)
+ * [ldflags: [string list] Flags passed to the linker.](#ldflags)
+ * [lib_dirs: [directory list] Additional library directories.](#lib_dirs)
+ * [libs: [string list] Additional libraries to link.](#libs)
+ * [output_dir: [directory] Directory to put output file in.](#output_dir)
+ * [output_extension: [string] Value to use for the output's file extension.](#output_extension)
+ * [output_name: [string] Name for the output file other than the default.](#output_name)
+ * [output_prefix_override: [boolean] Don't use prefix for output name.](#output_prefix_override)
+ * [outputs: [file list] Output files for actions and copy targets.](#outputs)
+ * [partial_info_plist: [filename] Path plist from asset catalog compiler.](#partial_info_plist)
+ * [pool: [string] Label of the pool used by the action.](#pool)
+ * [precompiled_header: [string] Header file to precompile.](#precompiled_header)
+ * [precompiled_header_type: [string] "gcc" or "msvc".](#precompiled_header_type)
+ * [precompiled_source: [file name] Source file to precompile.](#precompiled_source)
+ * [product_type: [string] Product type for Xcode projects.](#product_type)
+ * [public: [file list] Declare public header files for a target.](#public)
+ * [public_configs: [label list] Configs applied to dependents.](#public_configs)
+ * [public_deps: [label list] Declare public dependencies.](#public_deps)
+ * [response_file_contents: [string list] Contents of .rsp file for actions.](#response_file_contents)
+ * [script: [file name] Script file for actions.](#script)
+ * [sources: [file list] Source files for a target.](#sources)
+ * [testonly: [boolean] Declares a target must only be used for testing.](#testonly)
+ * [visibility: [label list] A list of labels that can depend on a target.](#visibility)
+ * [write_runtime_deps: Writes the target's runtime_deps to the given path.](#write_runtime_deps)
+ * [xcode_extra_attributes: [scope] Extra attributes for Xcode projects.](#xcode_extra_attributes)
+ * [test_application_name: [string] Test application name for unit or ui test target.](#test_application_name)
+* [Other help topics](#other)
+ * [all: Print all the help at once](#all)
+ * [buildargs: How build arguments work.](#buildargs)
+ * [dotfile: Info about the toplevel .gn file.](#dotfile)
+ * [execution: Build graph and execution overview.](#execution)
+ * [grammar: Language and grammar for GN build files.](#grammar)
+ * [input_conversion: Processing input from exec_script and read_file.](#input_conversion)
+ * [label_pattern: Matching more than one label.](#label_pattern)
+ * [labels: About labels.](#labels)
+ * [ninja_rules: How Ninja build rules are named.](#ninja_rules)
+ * [nogncheck: Annotating includes for checking.](#nogncheck)
+ * [runtime_deps: How runtime dependency computation works.](#runtime_deps)
+ * [source_expansion: Map sources to outputs for scripts.](#source_expansion)
+ * [switches: Show available command-line switches.](#switches)
+
+## <a name="commands"></a>Commands
+
+### <a name="analyze"></a>**gn analyze <out_dir> <input_path> <output_path>**
+
+```
+ Analyze which targets are affected by a list of files.
+
+ This command takes three arguments:
+
+ out_dir is the path to the build directory.
+
+ input_path is a path to a file containing a JSON object with three fields:
+
+ - "files": A list of the filenames to check.
+
+ - "test_targets": A list of the labels for targets that are needed to run
+ the tests we wish to run.
+
+ - "additional_compile_targets": A list of the labels for targets that we
+ wish to rebuild, but aren't necessarily needed for testing. The important
+ difference between this field and "test_targets" is that if an item in
+ the additional_compile_targets list refers to a group, then any
+ dependencies of that group will be returned if they are out of date, but
+ the group itself does not need to be. If the dependencies themselves are
+ groups, the same filtering is repeated. This filtering can be used to
+ avoid rebuilding dependencies of a group that are unaffected by the input
+ files. The list may also contain the string "all" to refer to a
+ pseudo-group that contains every root target in the build graph.
+
+ This filtering behavior is also known as "pruning" the list of compile
+ targets.
+
+ output_path is a path indicating where the results of the command are to be
+ written. The results will be a file containing a JSON object with one or more
+ of following fields:
+
+ - "compile_targets": A list of the labels derived from the input
+ compile_targets list that are affected by the input files. Due to the way
+ the filtering works for compile targets as described above, this list may
+ contain targets that do not appear in the input list.
+
+ - "test_targets": A list of the labels from the input test_targets list that
+ are affected by the input files. This list will be a proper subset of the
+ input list.
+
+ - "invalid_targets": A list of any names from the input that do not exist in
+ the build graph. If this list is non-empty, the "error" field will also be
+ set to "Invalid targets".
+
+ - "status": A string containing one of three values:
+
+ - "Found dependency"
+ - "No dependency"
+ - "Found dependency (all) "
+
+ In the first case, the lists returned in compile_targets and test_targets
+ should be passed to ninja to build. In the second case, nothing was
+ affected and no build is necessary. In the third case, GN could not
+ determine the correct answer and returned the input as the output in order
+ to be safe.
+
+ - "error": This will only be present if an error occurred, and will contain
+ a string describing the error. This includes cases where the input file is
+ not in the right format, or contains invalid targets.
+
+ The command returns 1 if it is unable to read the input file or write the
+ output file, or if there is something wrong with the build such that gen
+ would also fail, and 0 otherwise. In particular, it returns 0 even if the
+ "error" key is non-empty and a non-fatal error occurred. In other words, it
+ tries really hard to always write something to the output JSON and convey
+ errors that way rather than via return codes.
+```
+### <a name="args"></a>**gn args <out_dir> [\--list] [\--short] [\--args] [\--overrides-only]**
+
+```
+ See also "gn help buildargs" for a more high-level overview of how
+ build arguments work.
+```
+
+#### **Usage**
+
+```
+ gn args <out_dir>
+ Open the arguments for the given build directory in an editor. If the
+ given build directory doesn't exist, it will be created and an empty args
+ file will be opened in the editor. You would type something like this
+ into that file:
+ enable_doom_melon=false
+ os="android"
+
+ To find your editor on Posix, GN will search the environment variables in
+ order: GN_EDITOR, VISUAL, and EDITOR. On Windows GN will open the command
+ associated with .txt files.
+
+ Note: you can edit the build args manually by editing the file "args.gn"
+ in the build directory and then running "gn gen <out_dir>".
+
+ gn args <out_dir> --list[=<exact_arg>] [--short] [--overrides-only] [--json]
+ Lists all build arguments available in the current configuration, or, if
+ an exact_arg is specified for the list flag, just that one build
+ argument.
+
+ The output will list the declaration location, current value for the
+ build, default value (if different than the current value), and comment
+ preceding the declaration.
+
+ If --short is specified, only the names and current values will be
+ printed.
+
+ If --overrides-only is specified, only the names and current values of
+ arguments that have been overridden (i.e. non-default arguments) will
+ be printed. Overrides come from the <out_dir>/args.gn file and //.gn
+
+ If --json is specified, the output will be emitted in json format.
+ JSON schema for output:
+ [
+ {
+ "name": variable_name,
+ "current": {
+ "value": overridden_value,
+ "file": file_name,
+ "line": line_no
+ },
+ "default": {
+ "value": default_value,
+ "file": file_name,
+ "line": line_no
+ },
+ "comment": comment_string
+ },
+ ...
+ ]
+```
+
+#### **Examples**
+
+```
+ gn args out/Debug
+ Opens an editor with the args for out/Debug.
+
+ gn args out/Debug --list --short
+ Prints all arguments with their default values for the out/Debug
+ build.
+
+ gn args out/Debug --list --short --overrides-only
+ Prints overridden arguments for the out/Debug build.
+
+ gn args out/Debug --list=target_cpu
+ Prints information about the "target_cpu" argument for the "
+ "out/Debug
+ build.
+
+ gn args --list --args="os=\"android\" enable_doom_melon=true"
+ Prints all arguments with the default values for a build with the
+ given arguments set (which may affect the values of other
+ arguments).
+```
+### <a name="check"></a>**gn check <out_dir> [<label_pattern>] [\--force]**
+
+```
+ GN's include header checker validates that the includes for C-like source
+ files match the build dependency graph.
+
+ "gn check" is the same thing as "gn gen" with the "--check" flag except that
+ this command does not write out any build files. It's intended to be an easy
+ way to manually trigger include file checking.
+
+ The <label_pattern> can take exact labels or patterns that match more than
+ one (although not general regular expressions). If specified, only those
+ matching targets will be checked. See "gn help label_pattern" for details.
+```
+
+#### **Command-specific switches**
+
+```
+ --force
+ Ignores specifications of "check_includes = false" and checks all
+ target's files that match the target label.
+```
+
+#### **What gets checked**
+
+```
+ The .gn file may specify a list of targets to be checked. Only these targets
+ will be checked if no label_pattern is specified on the command line.
+ Otherwise, the command-line list is used instead. See "gn help dotfile".
+
+ Targets can opt-out from checking with "check_includes = false" (see
+ "gn help check_includes").
+
+ For targets being checked:
+
+ - GN opens all C-like source files in the targets to be checked and scans
+ the top for includes.
+
+ - Includes with a "nogncheck" annotation are skipped (see
+ "gn help nogncheck").
+
+ - Only includes using "quotes" are checked. <brackets> are assumed to be
+ system includes.
+
+ - Include paths are assumed to be relative to any of the "include_dirs" for
+ the target (including the implicit current dir).
+
+ - GN does not run the preprocessor so will not understand conditional
+ includes.
+
+ - Only includes matching known files in the build are checked: includes
+ matching unknown paths are ignored.
+
+ For an include to be valid:
+
+ - The included file must be in the current target, or there must be a path
+ following only public dependencies to a target with the file in it
+ ("gn path" is a good way to diagnose problems).
+
+ - There can be multiple targets with an included file: only one needs to be
+ valid for the include to be allowed.
+
+ - If there are only "sources" in a target, all are considered to be public
+ and can be included by other targets with a valid public dependency path.
+
+ - If a target lists files as "public", only those files are able to be
+ included by other targets. Anything in the sources will be considered
+ private and will not be includable regardless of dependency paths.
+
+ - Outputs from actions are treated like public sources on that target.
+
+ - A target can include headers from a target that depends on it if the
+ other target is annotated accordingly. See "gn help
+ allow_circular_includes_from".
+```
+
+#### **Advice on fixing problems**
+
+```
+ If you have a third party project that is difficult to fix or doesn't care
+ about include checks it's generally best to exclude that target from checking
+ altogether via "check_includes = false".
+
+ If you have conditional includes, make sure the build conditions and the
+ preprocessor conditions match, and annotate the line with "nogncheck" (see
+ "gn help nogncheck" for an example).
+
+ If two targets are hopelessly intertwined, use the
+ "allow_circular_includes_from" annotation. Ideally each should have identical
+ dependencies so configs inherited from those dependencies are consistent (see
+ "gn help allow_circular_includes_from").
+
+ If you have a standalone header file or files that need to be shared between
+ a few targets, you can consider making a source_set listing only those
+ headers as public sources. With only header files, the source set will be a
+ no-op from a build perspective, but will give a central place to refer to
+ those headers. That source set's files will still need to pass "gn check" in
+ isolation.
+
+ In rare cases it makes sense to list a header in more than one target if it
+ could be considered conceptually a member of both.
+```
+
+#### **Examples**
+
+```
+ gn check out/Debug
+ Check everything.
+
+ gn check out/Default //foo:bar
+ Check only the files in the //foo:bar target.
+
+ gn check out/Default "//foo/*
+ Check only the files in targets in the //foo directory tree.
+```
+### <a name="clean"></a>**gn clean <out_dir>**
+
+```
+ Deletes the contents of the output directory except for args.gn and
+ creates a Ninja build environment sufficient to regenerate the build.
+```
+### <a name="desc"></a>**gn desc <out_dir> <label or pattern> [<what to show>] [\--blame] "**
+#### **[\--format=json]**
+
+```
+ Displays information about a given target or config. The build build
+ parameters will be taken for the build in the given <out_dir>.
+
+ The <label or pattern> can be a target label, a config label, or a label
+ pattern (see "gn help label_pattern"). A label pattern will only match
+ targets.
+```
+
+#### **Possibilities for <what to show>**
+
+```
+ (If unspecified an overall summary will be displayed.)
+
+ all_dependent_configs
+ allow_circular_includes_from
+ arflags [--blame]
+ args
+ cflags [--blame]
+ cflags_cc [--blame]
+ cflags_cxx [--blame]
+ check_includes
+ configs [--tree] (see below)
+ defines [--blame]
+ depfile
+ deps [--all] [--tree] (see below)
+ include_dirs [--blame]
+ inputs
+ ldflags [--blame]
+ lib_dirs
+ libs
+ outputs
+ public_configs
+ public
+ script
+ sources
+ testonly
+ visibility
+
+ runtime_deps
+ Compute all runtime deps for the given target. This is a computed list
+ and does not correspond to any GN variable, unlike most other values
+ here.
+
+ The output is a list of file names relative to the build directory. See
+ "gn help runtime_deps" for how this is computed. This also works with
+ "--blame" to see the source of the dependency.
+```
+
+#### **Shared flags**
+```
+ --all-toolchains
+ Normally only inputs in the default toolchain will be included.
+ This switch will turn on matching all toolchains.
+
+ For example, a file is in a target might be compiled twice:
+ once in the default toolchain and once in a secondary one. Without
+ this flag, only the default toolchain one will be matched by
+ wildcards. With this flag, both will be matched.
+
+ --format=json
+ Format the output as JSON instead of text.
+```
+
+#### **Target flags**
+
+```
+ --blame
+ Used with any value specified on a config, this will name the config that
+ cause that target to get the flag. This doesn't currently work for libs
+ and lib_dirs because those are inherited and are more complicated to
+ figure out the blame (patches welcome).
+```
+
+#### **Configs**
+
+```
+ The "configs" section will list all configs that apply. For targets this will
+ include configs specified in the "configs" variable of the target, and also
+ configs pushed onto this target via public or "all dependent" configs.
+
+ Configs can have child configs. Specifying --tree will show the hierarchy.
+```
+
+#### **Printing outputs**
+
+```
+ The "outputs" section will list all outputs that apply, including the outputs
+ computed from the tool definition (eg for "executable", "static_library", ...
+ targets).
+```
+
+#### **Printing deps**
+
+```
+ Deps will include all public, private, and data deps (TODO this could be
+ clarified and enhanced) sorted in order applying. The following may be used:
+
+ --all
+ Collects all recursive dependencies and prints a sorted flat list. Also
+ usable with --tree (see below).
+ --as=(buildfile|label|output)
+ How to print targets.
+
+ buildfile
+ Prints the build files where the given target was declared as
+ file names.
+ label (default)
+ Prints the label of the target.
+ output
+ Prints the first output file for the target relative to the
+ root build directory.
+
+ --testonly=(true|false)
+ Restrict outputs to targets with the testonly flag set
+ accordingly. When unspecified, the target's testonly flags are
+ ignored.
+
+ --tree
+ Print a dependency tree. By default, duplicates will be elided with "..."
+ but when --all and -tree are used together, no eliding will be performed.
+
+ The "deps", "public_deps", and "data_deps" will all be included in the
+ tree.
+
+ Tree output can not be used with the filtering or output flags: --as,
+ --type, --testonly.
+ --type=(action|copy|executable|group|loadable_module|shared_library|
+ source_set|static_library)
+ Restrict outputs to targets matching the given type. If
+ unspecified, no filtering will be performed.
+```
+
+#### **Note**
+
+```
+ This command will show the full name of directories and source files, but
+ when directories and source paths are written to the build file, they will be
+ adjusted to be relative to the build directory. So the values for paths
+ displayed by this command won't match (but should mean the same thing).
+```
+
+#### **Examples**
+
+```
+ gn desc out/Debug //base:base
+ Summarizes the given target.
+
+ gn desc out/Foo :base_unittests deps --tree
+ Shows a dependency tree of the "base_unittests" project in
+ the current directory.
+
+ gn desc out/Debug //base defines --blame
+ Shows defines set for the //base:base target, annotated by where
+ each one was set from.
+```
+### <a name="format"></a>**gn format [\--dump-tree] (\--stdin | <build_file>)**
+
+```
+ Formats .gn file to a standard format.
+
+ The contents of some lists ('sources', 'deps', etc.) will be sorted to a
+ canonical order. To suppress this, you can add a comment of the form "#
+ NOSORT" immediately preceding the assignment. e.g.
+
+ # NOSORT
+ sources = [
+ "z.cc",
+ "a.cc",
+ ]
+```
+
+#### **Arguments**
+
+```
+ --dry-run
+ Does not change or output anything, but sets the process exit code based
+ on whether output would be different than what's on disk. This is useful
+ for presubmit/lint-type checks.
+ - Exit code 0: successful format, matches on disk.
+ - Exit code 1: general failure (parse error, etc.)
+ - Exit code 2: successful format, but differs from on disk.
+
+ --dump-tree
+ For debugging, dumps the parse tree to stdout and does not update the
+ file or print formatted output.
+
+ --stdin
+ Read input from stdin and write to stdout rather than update a file
+ in-place.
+```
+
+#### **Examples**
+```
+ gn format //some/BUILD.gn
+ gn format some\\BUILD.gn
+ gn format /abspath/some/BUILD.gn
+ gn format --stdin
+```
+### <a name="gen"></a>**gn gen [\--check] [<ide options>] <out_dir>**
+
+```
+ Generates ninja files from the current tree and puts them in the given output
+ directory.
+
+ The output directory can be a source-repo-absolute path name such as:
+ //out/foo
+ Or it can be a directory relative to the current directory such as:
+ out/foo
+
+ "gn gen --check" is the same as running "gn check". See "gn help check"
+ for documentation on that mode.
+
+ See "gn help switches" for the common command-line switches.
+```
+
+#### **IDE options**
+
+```
+ GN optionally generates files for IDE. Possibilities for <ide options>
+
+ --ide=<ide_name>
+ Generate files for an IDE. Currently supported values:
+ "eclipse" - Eclipse CDT settings file.
+ "vs" - Visual Studio project/solution files.
+ (default Visual Studio version: 2017)
+ "vs2013" - Visual Studio 2013 project/solution files.
+ "vs2015" - Visual Studio 2015 project/solution files.
+ "vs2017" - Visual Studio 2017 project/solution files.
+ "xcode" - Xcode workspace/solution files.
+ "qtcreator" - QtCreator project files.
+ "json" - JSON file containing target information
+
+ --filters=<path_prefixes>
+ Semicolon-separated list of label patterns used to limit the set of
+ generated projects (see "gn help label_pattern"). Only matching targets
+ and their dependencies will be included in the solution. Only used for
+ Visual Studio, Xcode and JSON.
+```
+
+#### **Visual Studio Flags**
+
+```
+ --sln=<file_name>
+ Override default sln file name ("all"). Solution file is written to the
+ root build directory.
+
+ --no-deps
+ Don't include targets dependencies to the solution. Changes the way how
+ --filters option works. Only directly matching targets are included.
+
+ --winsdk=<sdk_version>
+ Use the specified Windows 10 SDK version to generate project files.
+ As an example, "10.0.15063.0" can be specified to use Creators Update SDK
+ instead of the default one.
+
+ --ninja-extra-args=<string>
+ This string is passed without any quoting to the ninja invocation
+ command-line. Can be used to configure ninja flags, like "-j".
+```
+
+#### **Xcode Flags**
+
+```
+ --workspace=<file_name>
+ Override defaut workspace file name ("all"). The workspace file is
+ written to the root build directory.
+
+ --ninja-extra-args=<string>
+ This string is passed without any quoting to the ninja invocation
+ command-line. Can be used to configure ninja flags, like "-j".
+
+ --root-target=<target_name>
+ Name of the target corresponding to "All" target in Xcode. If unset,
+ "All" invokes ninja without any target and builds everything.
+```
+
+#### **QtCreator Flags**
+
+```
+ --root-target=<target_name>
+ Name of the root target for which the QtCreator project will be generated
+ to contain files of it and its dependencies. If unset, the whole build
+ graph will be emitted.
+```
+
+#### **Eclipse IDE Support**
+
+```
+ GN DOES NOT generate Eclipse CDT projects. Instead, it generates a settings
+ file which can be imported into an Eclipse CDT project. The XML file contains
+ a list of include paths and defines. Because GN does not generate a full
+ .cproject definition, it is not possible to properly define includes/defines
+ for each file individually. Instead, one set of includes/defines is generated
+ for the entire project. This works fairly well but may still result in a few
+ indexer issues here and there.
+```
+
+#### **Generic JSON Output**
+
+```
+ Dumps target information to a JSON file and optionally invokes a
+ python script on the generated file. See the comments at the beginning
+ of json_project_writer.cc and desc_builder.cc for an overview of the JSON
+ file format.
+
+ --json-file-name=<json_file_name>
+ Overrides default file name (project.json) of generated JSON file.
+
+ --json-ide-script=<path_to_python_script>
+ Executes python script after the JSON file is generated. Path can be
+ project absolute (//), system absolute (/) or relative, in which case the
+ output directory will be base. Path to generated JSON file will be first
+ argument when invoking script.
+
+ --json-ide-script-args=<argument>
+ Optional second argument that will passed to executed script.
+```
+### <a name="help"></a>**gn help <anything>**
+
+```
+ Yo dawg, I heard you like help on your help so I put help on the help in the
+ help.
+
+ You can also use "all" as the parameter to get all help at once.
+```
+
+#### **Switches**
+
+```
+ --markdown
+ Format output in markdown syntax.
+```
+
+#### **Example**
+
+```
+ gn help --markdown all
+ Dump all help to stdout in markdown format.
+```
+### <a name="ls"></a>**gn ls <out_dir> [<label_pattern>] [\--all-toolchains] [\--as=...]**
+```
+ [--type=...] [--testonly=...]
+
+ Lists all targets matching the given pattern for the given build directory.
+ By default, only targets in the default toolchain will be matched unless a
+ toolchain is explicitly supplied.
+
+ If the label pattern is unspecified, list all targets. The label pattern is
+ not a general regular expression (see "gn help label_pattern"). If you need
+ more complex expressions, pipe the result through grep.
+```
+
+#### **Options**
+
+```
+ --as=(buildfile|label|output)
+ How to print targets.
+
+ buildfile
+ Prints the build files where the given target was declared as
+ file names.
+ label (default)
+ Prints the label of the target.
+ output
+ Prints the first output file for the target relative to the
+ root build directory.
+
+ --all-toolchains
+ Normally only inputs in the default toolchain will be included.
+ This switch will turn on matching all toolchains.
+
+ For example, a file is in a target might be compiled twice:
+ once in the default toolchain and once in a secondary one. Without
+ this flag, only the default toolchain one will be matched by
+ wildcards. With this flag, both will be matched.
+
+ --testonly=(true|false)
+ Restrict outputs to targets with the testonly flag set
+ accordingly. When unspecified, the target's testonly flags are
+ ignored.
+
+ --type=(action|copy|executable|group|loadable_module|shared_library|
+ source_set|static_library)
+ Restrict outputs to targets matching the given type. If
+ unspecified, no filtering will be performed.
+```
+
+#### **Examples**
+
+```
+ gn ls out/Debug
+ Lists all targets in the default toolchain.
+
+ gn ls out/Debug "//base/*"
+ Lists all targets in the directory base and all subdirectories.
+
+ gn ls out/Debug "//base:*"
+ Lists all targets defined in //base/BUILD.gn.
+
+ gn ls out/Debug //base --as=output
+ Lists the build output file for //base:base
+
+ gn ls out/Debug --type=executable
+ Lists all executables produced by the build.
+
+ gn ls out/Debug "//base/*" --as=output | xargs ninja -C out/Debug
+ Builds all targets in //base and all subdirectories.
+
+ gn ls out/Debug //base --all-toolchains
+ Lists all variants of the target //base:base (it may be referenced
+ in multiple toolchains).
+```
+### <a name="path"></a>**gn path <out_dir> <target_one> <target_two>**
+
+```
+ Finds paths of dependencies between two targets. Each unique path will be
+ printed in one group, and groups will be separate by newlines. The two
+ targets can appear in either order (paths will be found going in either
+ direction).
+
+ By default, a single path will be printed. If there is a path with only
+ public dependencies, the shortest public path will be printed. Otherwise, the
+ shortest path using either public or private dependencies will be printed. If
+ --with-data is specified, data deps will also be considered. If there are
+ multiple shortest paths, an arbitrary one will be selected.
+```
+
+#### **Interesting paths**
+
+```
+ In a large project, there can be 100's of millions of unique paths between a
+ very high level and a common low-level target. To make the output more useful
+ (and terminate in a reasonable time), GN will not revisit sub-paths
+ previously known to lead to the target.
+```
+
+#### **Options**
+
+```
+ --all
+ Prints all "interesting" paths found rather than just the first one.
+ Public paths will be printed first in order of increasing length, followed
+ by non-public paths in order of increasing length.
+
+ --public
+ Considers only public paths. Can't be used with --with-data.
+
+ --with-data
+ Additionally follows data deps. Without this flag, only public and private
+ linked deps will be followed. Can't be used with --public.
+```
+
+#### **Example**
+
+```
+ gn path out/Default //base //tools/gn
+```
+### <a name="refs"></a>**gn refs <out_dir> (<label_pattern>|<label>|<file>|@<response_file>)***
+```
+ [--all] [--all-toolchains] [--as=...] [--testonly=...] [--type=...]
+
+ Finds reverse dependencies (which targets reference something). The input is
+ a list containing:
+
+ - Target label: The result will be which targets depend on it.
+
+ - Config label: The result will be which targets list the given config in
+ its "configs" or "public_configs" list.
+
+ - Label pattern: The result will be which targets depend on any target
+ matching the given pattern. Patterns will not match configs. These are not
+ general regular expressions, see "gn help label_pattern" for details.
+
+ - File name: The result will be which targets list the given file in its
+ "inputs", "sources", "public", "data", or "outputs". Any input that does
+ not contain wildcards and does not match a target or a config will be
+ treated as a file.
+
+ - Response file: If the input starts with an "@", it will be interpreted as
+ a path to a file containing a list of labels or file names, one per line.
+ This allows us to handle long lists of inputs without worrying about
+ command line limits.
+```
+
+#### **Options**
+
+```
+ --all
+ When used without --tree, will recurse and display all unique
+ dependencies of the given targets. For example, if the input is a target,
+ this will output all targets that depend directly or indirectly on the
+ input. If the input is a file, this will output all targets that depend
+ directly or indirectly on that file.
+
+ When used with --tree, turns off eliding to show a complete tree.
+ --all-toolchains
+ Normally only inputs in the default toolchain will be included.
+ This switch will turn on matching all toolchains.
+
+ For example, a file is in a target might be compiled twice:
+ once in the default toolchain and once in a secondary one. Without
+ this flag, only the default toolchain one will be matched by
+ wildcards. With this flag, both will be matched.
+
+ --as=(buildfile|label|output)
+ How to print targets.
+
+ buildfile
+ Prints the build files where the given target was declared as
+ file names.
+ label (default)
+ Prints the label of the target.
+ output
+ Prints the first output file for the target relative to the
+ root build directory.
+
+ -q
+ Quiet. If nothing matches, don't print any output. Without this option, if
+ there are no matches there will be an informational message printed which
+ might interfere with scripts processing the output.
+ --testonly=(true|false)
+ Restrict outputs to targets with the testonly flag set
+ accordingly. When unspecified, the target's testonly flags are
+ ignored.
+
+ --tree
+ Outputs a reverse dependency tree from the given target. Duplicates will
+ be elided. Combine with --all to see a full dependency tree.
+
+ Tree output can not be used with the filtering or output flags: --as,
+ --type, --testonly.
+ --type=(action|copy|executable|group|loadable_module|shared_library|
+ source_set|static_library)
+ Restrict outputs to targets matching the given type. If
+ unspecified, no filtering will be performed.
+```
+
+#### **Examples (target input)**
+
+```
+ gn refs out/Debug //tools/gn:gn
+ Find all targets depending on the given exact target name.
+
+ gn refs out/Debug //base:i18n --as=buildfiles | xargs gvim
+ Edit all .gn files containing references to //base:i18n
+
+ gn refs out/Debug //base --all
+ List all targets depending directly or indirectly on //base:base.
+
+ gn refs out/Debug "//base/*"
+ List all targets depending directly on any target in //base or
+ its subdirectories.
+
+ gn refs out/Debug "//base:*"
+ List all targets depending directly on any target in
+ //base/BUILD.gn.
+
+ gn refs out/Debug //base --tree
+ Print a reverse dependency tree of //base:base
+```
+
+#### **Examples (file input)**
+
+```
+ gn refs out/Debug //base/macros.h
+ Print target(s) listing //base/macros.h as a source.
+
+ gn refs out/Debug //base/macros.h --tree
+ Display a reverse dependency tree to get to the given file. This
+ will show how dependencies will reference that file.
+
+ gn refs out/Debug //base/macros.h //base/at_exit.h --all
+ Display all unique targets with some dependency path to a target
+ containing either of the given files as a source.
+
+ gn refs out/Debug //base/macros.h --testonly=true --type=executable
+ --all --as=output
+ Display the executable file names of all test executables
+ potentially affected by a change to the given file.
+```
+## <a name="targets"></a>Target declarations
+
+### <a name="action"></a>**action**: Declare a target that runs a script a single time.
+
+```
+ This target type allows you to run a script a single time to produce one or
+ more output files. If you want to run a script once for each of a set of
+ input files, see "gn help action_foreach".
+```
+
+#### **Inputs**
+
+```
+ In an action the "sources" and "inputs" are treated the same: they're both
+ input dependencies on script execution with no special handling. If you want
+ to pass the sources to your script, you must do so explicitly by including
+ them in the "args". Note also that this means there is no special handling of
+ paths since GN doesn't know which of the args are paths and not. You will
+ want to use rebase_path() to convert paths to be relative to the
+ root_build_dir.
+
+ You can dynamically write input dependencies (for incremental rebuilds if an
+ input file changes) by writing a depfile when the script is run (see "gn help
+ depfile"). This is more flexible than "inputs".
+
+ If the command line length is very long, you can use response files to pass
+ args to your script. See "gn help response_file_contents".
+
+ It is recommended you put inputs to your script in the "sources" variable,
+ and stuff like other Python files required to run your script in the "inputs"
+ variable.
+ The "deps" and "public_deps" for an action will always be
+ completed before any part of the action is run so it can depend on
+ the output of previous steps. The "data_deps" will be built if the
+ action is built, but may not have completed before all steps of the
+ action are started. This can give additional parallelism in the build
+ for runtime-only dependencies.
+```
+
+#### **Outputs**
+
+```
+ You should specify files created by your script by specifying them in the
+ "outputs".
+ The script will be executed with the given arguments with the current
+ directory being that of the root build directory. If you pass files
+ to your script, see "gn help rebase_path" for how to convert
+ file names to be relative to the build directory (file names in the
+ sources, outputs, and inputs will be all treated as relative to the
+ current build file and converted as needed automatically).
+```
+
+#### **File name handling**
+```
+ All output files must be inside the output directory of the build.
+ You would generally use |$target_out_dir| or |$target_gen_dir| to
+ reference the output or generated intermediate file directories,
+ respectively.
+```
+
+#### **Variables**
+
+```
+ args, data, data_deps, depfile, deps, inputs, outputs*, pool,
+ response_file_contents, script*, sources
+ * = required
+```
+
+#### **Example**
+
+```
+ action("run_this_guy_once") {
+ script = "doprocessing.py"
+ sources = [ "my_configuration.txt" ]
+ outputs = [ "$target_gen_dir/insightful_output.txt" ]
+
+ # Our script imports this Python file so we want to rebuild if it changes.
+ inputs = [ "helper_library.py" ]
+
+ # Note that we have to manually pass the sources to our script if the
+ # script needs them as inputs.
+ args = [ "--out", rebase_path(target_gen_dir, root_build_dir) ] +
+ rebase_path(sources, root_build_dir)
+ }
+```
+### <a name="action_foreach"></a>**action_foreach**: Declare a target that runs a script over a set of files.
+
+```
+ This target type allows you to run a script once-per-file over a set of
+ sources. If you want to run a script once that takes many files as input, see
+ "gn help action".
+```
+
+#### **Inputs**
+
+```
+ The script will be run once per file in the "sources" variable. The "outputs"
+ variable should specify one or more files with a source expansion pattern in
+ it (see "gn help source_expansion"). The output file(s) for each script
+ invocation should be unique. Normally you use "{{source_name_part}}" in each
+ output file.
+
+ If your script takes additional data as input, such as a shared configuration
+ file or a Python module it uses, those files should be listed in the "inputs"
+ variable. These files are treated as dependencies of each script invocation.
+
+ If the command line length is very long, you can use response files to pass
+ args to your script. See "gn help response_file_contents".
+
+ You can dynamically write input dependencies (for incremental rebuilds if an
+ input file changes) by writing a depfile when the script is run (see "gn help
+ depfile"). This is more flexible than "inputs".
+ The "deps" and "public_deps" for an action will always be
+ completed before any part of the action is run so it can depend on
+ the output of previous steps. The "data_deps" will be built if the
+ action is built, but may not have completed before all steps of the
+ action are started. This can give additional parallelism in the build
+ for runtime-only dependencies.
+```
+
+#### **Outputs**
+```
+ The script will be executed with the given arguments with the current
+ directory being that of the root build directory. If you pass files
+ to your script, see "gn help rebase_path" for how to convert
+ file names to be relative to the build directory (file names in the
+ sources, outputs, and inputs will be all treated as relative to the
+ current build file and converted as needed automatically).
+```
+
+#### **File name handling**
+```
+ All output files must be inside the output directory of the build.
+ You would generally use |$target_out_dir| or |$target_gen_dir| to
+ reference the output or generated intermediate file directories,
+ respectively.
+```
+
+#### **Variables**
+
+```
+ args, data, data_deps, depfile, deps, inputs, outputs*, pool,
+ response_file_contents, script*, sources*
+ * = required
+```
+
+#### **Example**
+
+```
+ # Runs the script over each IDL file. The IDL script will generate both a .cc
+ # and a .h file for each input.
+ action_foreach("my_idl") {
+ script = "idl_processor.py"
+ sources = [ "foo.idl", "bar.idl" ]
+
+ # Our script reads this file each time, so we need to list is as a
+ # dependency so we can rebuild if it changes.
+ inputs = [ "my_configuration.txt" ]
+
+ # Transformation from source file name to output file names.
+ outputs = [ "$target_gen_dir/{{source_name_part}}.h",
+ "$target_gen_dir/{{source_name_part}}.cc" ]
+
+ # Note that since "args" is opaque to GN, if you specify paths here, you
+ # will need to convert it to be relative to the build directory using
+ # rebase_path().
+ args = [
+ "{{source}}",
+ "-o",
+ rebase_path(relative_target_gen_dir, root_build_dir) +
+ "/{{source_name_part}}.h" ]
+ }
+```
+### <a name="bundle_data"></a>**bundle_data**: [iOS/macOS] Declare a target without output.
+
+```
+ This target type allows to declare data that is required at runtime. It is
+ used to inform "create_bundle" targets of the files to copy into generated
+ bundle, see "gn help create_bundle" for help.
+
+ The target must define a list of files as "sources" and a single "outputs".
+ If there are multiple files, source expansions must be used to express the
+ output. The output must reference a file inside of {{bundle_root_dir}}.
+
+ This target can be used on all platforms though it is designed only to
+ generate iOS/macOS bundle. In cross-platform projects, it is advised to put it
+ behind iOS/macOS conditionals.
+
+ See "gn help create_bundle" for more information.
+```
+
+#### **Variables**
+
+```
+ sources*, outputs*, deps, data_deps, public_deps, visibility
+ * = required
+```
+
+#### **Examples**
+
+```
+ bundle_data("icudata") {
+ sources = [ "sources/data/in/icudtl.dat" ]
+ outputs = [ "{{bundle_resources_dir}}/{{source_file_part}}" ]
+ }
+
+ bundle_data("base_unittests_bundle_data]") {
+ sources = [ "test/data" ]
+ outputs = [
+ "{{bundle_resources_dir}}/{{source_root_relative_dir}}/" +
+ "{{source_file_part}}"
+ ]
+ }
+
+ bundle_data("material_typography_bundle_data") {
+ sources = [
+ "src/MaterialTypography.bundle/Roboto-Bold.ttf",
+ "src/MaterialTypography.bundle/Roboto-Italic.ttf",
+ "src/MaterialTypography.bundle/Roboto-Regular.ttf",
+ "src/MaterialTypography.bundle/Roboto-Thin.ttf",
+ ]
+ outputs = [
+ "{{bundle_resources_dir}}/MaterialTypography.bundle/"
+ "{{source_file_part}}"
+ ]
+ }
+```
+### <a name="copy"></a>**copy**: Declare a target that copies files.
+
+#### **File name handling**
+
+```
+ All output files must be inside the output directory of the build. You would
+ generally use |$target_out_dir| or |$target_gen_dir| to reference the output
+ or generated intermediate file directories, respectively.
+
+ Both "sources" and "outputs" must be specified. Sources can include as many
+ files as you want, but there can only be one item in the outputs list (plural
+ is used for the name for consistency with other target types).
+
+ If there is more than one source file, your output name should specify a
+ mapping from each source file to an output file name using source expansion
+ (see "gn help source_expansion"). The placeholders will look like
+ "{{source_name_part}}", for example.
+```
+
+#### **Examples**
+
+```
+ # Write a rule that copies a checked-in DLL to the output directory.
+ copy("mydll") {
+ sources = [ "mydll.dll" ]
+ outputs = [ "$target_out_dir/mydll.dll" ]
+ }
+
+ # Write a rule to copy several files to the target generated files directory.
+ copy("myfiles") {
+ sources = [ "data1.dat", "data2.dat", "data3.dat" ]
+
+ # Use source expansion to generate output files with the corresponding file
+ # names in the gen dir. This will just copy each file.
+ outputs = [ "$target_gen_dir/{{source_file_part}}" ]
+ }
+```
+### <a name="create_bundle"></a>**create_bundle**: [ios/macOS] Build an iOS or macOS bundle.
+
+```
+ This target generates an iOS or macOS bundle (which is a directory with a
+ well-know structure). This target does not define any sources, instead they
+ are computed from all "bundle_data" target this one depends on transitively
+ (the recursion stops at "create_bundle" targets).
+
+ The "bundle_*_dir" properties must be defined. They will be used for the
+ expansion of {{bundle_*_dir}} rules in "bundle_data" outputs.
+
+ This target can be used on all platforms though it is designed only to
+ generate iOS or macOS bundle. In cross-platform projects, it is advised to put
+ it behind iOS/macOS conditionals.
+
+ If a create_bundle is specified as a data_deps for another target, the bundle
+ is considered a leaf, and its public and private dependencies will not
+ contribute to any data or data_deps. Required runtime dependencies should be
+ placed in the bundle. A create_bundle can declare its own explicit data and
+ data_deps, however.
+```
+
+#### **Code signing**
+
+```
+ Some bundle needs to be code signed as part of the build (on iOS all
+ application needs to be code signed to run on a device). The code signature
+ can be configured via the code_signing_script variable.
+
+ If set, code_signing_script is the path of a script that invoked after all
+ files have been moved into the bundle. The script must not change any file in
+ the bundle, but may add new files.
+
+ If code_signing_script is defined, then code_signing_outputs must also be
+ defined and non-empty to inform when the script needs to be re-run. The
+ code_signing_args will be passed as is to the script (so path have to be
+ rebased) and additional inputs may be listed with the variable
+ code_signing_sources.
+```
+
+#### **Variables**
+
+```
+ bundle_root_dir*, bundle_contents_dir*, bundle_resources_dir*,
+ bundle_executable_dir*, bundle_plugins_dir*, bundle_deps_filter, deps,
+ data_deps, public_deps, visibility, product_type, code_signing_args,
+ code_signing_script, code_signing_sources, code_signing_outputs,
+ xcode_extra_attributes, xcode_test_application_name, partial_info_plist
+ * = required
+```
+
+#### **Example**
+
+```
+ # Defines a template to create an application. On most platform, this is just
+ # an alias for an "executable" target, but on iOS/macOS, it builds an
+ # application bundle.
+ template("app") {
+ if (!is_ios && !is_mac) {
+ executable(target_name) {
+ forward_variables_from(invoker, "*")
+ }
+ } else {
+ app_name = target_name
+ gen_path = target_gen_dir
+
+ action("${app_name}_generate_info_plist") {
+ script = [ "//build/ios/ios_gen_plist.py" ]
+ sources = [ "templates/Info.plist" ]
+ outputs = [ "$gen_path/Info.plist" ]
+ args = rebase_path(sources, root_build_dir) +
+ rebase_path(outputs, root_build_dir)
+ }
+
+ bundle_data("${app_name}_bundle_info_plist") {
+ deps = [ ":${app_name}_generate_info_plist" ]
+ sources = [ "$gen_path/Info.plist" ]
+ outputs = [ "{{bundle_contents_dir}}/Info.plist" ]
+ }
+
+ executable("${app_name}_generate_executable") {
+ forward_variables_from(invoker, "*", [
+ "output_name",
+ "visibility",
+ ])
+ output_name =
+ rebase_path("$gen_path/$app_name", root_build_dir)
+ }
+
+ code_signing =
+ defined(invoker.code_signing) && invoker.code_signing
+
+ if (is_ios && !code_signing) {
+ bundle_data("${app_name}_bundle_executable") {
+ deps = [ ":${app_name}_generate_executable" ]
+ sources = [ "$gen_path/$app_name" ]
+ outputs = [ "{{bundle_executable_dir}}/$app_name" ]
+ }
+ }
+
+ create_bundle("${app_name}.app") {
+ product_type = "com.apple.product-type.application"
+
+ if (is_ios) {
+ bundle_root_dir = "${root_build_dir}/$target_name"
+ bundle_contents_dir = bundle_root_dir
+ bundle_resources_dir = bundle_contents_dir
+ bundle_executable_dir = bundle_contents_dir
+ bundle_plugins_dir = "${bundle_contents_dir}/Plugins"
+
+ extra_attributes = {
+ ONLY_ACTIVE_ARCH = "YES"
+ DEBUG_INFORMATION_FORMAT = "dwarf"
+ }
+ } else {
+ bundle_root_dir = "${root_build_dir}/target_name"
+ bundle_contents_dir = "${bundle_root_dir}/Contents"
+ bundle_resources_dir = "${bundle_contents_dir}/Resources"
+ bundle_executable_dir = "${bundle_contents_dir}/MacOS"
+ bundle_plugins_dir = "${bundle_contents_dir}/Plugins"
+ }
+ deps = [ ":${app_name}_bundle_info_plist" ]
+ if (is_ios && code_signing) {
+ deps += [ ":${app_name}_generate_executable" ]
+ code_signing_script = "//build/config/ios/codesign.py"
+ code_signing_sources = [
+ invoker.entitlements_path,
+ "$target_gen_dir/$app_name",
+ ]
+ code_signing_outputs = [
+ "$bundle_root_dir/$app_name",
+ "$bundle_root_dir/_CodeSignature/CodeResources",
+ "$bundle_root_dir/embedded.mobileprovision",
+ "$target_gen_dir/$app_name.xcent",
+ ]
+ code_signing_args = [
+ "-i=" + ios_code_signing_identity,
+ "-b=" + rebase_path(
+ "$target_gen_dir/$app_name", root_build_dir),
+ "-e=" + rebase_path(
+ invoker.entitlements_path, root_build_dir),
+ "-e=" + rebase_path(
+ "$target_gen_dir/$app_name.xcent", root_build_dir),
+ rebase_path(bundle_root_dir, root_build_dir),
+ ]
+ } else {
+ deps += [ ":${app_name}_bundle_executable" ]
+ }
+ }
+ }
+ }
+```
+### <a name="executable"></a>**executable**: Declare an executable target.
+
+#### **Variables**
+
+```
+ Flags: cflags, cflags_c, cflags_cc, cflags_objc, cflags_objcc,
+ asmflags, defines, include_dirs, inputs, ldflags, lib_dirs,
+ libs, precompiled_header, precompiled_source
+ Deps: data_deps, deps, public_deps
+ Dependent configs: all_dependent_configs, public_configs
+ General: check_includes, configs, data, friend, inputs, output_name,
+ output_extension, public, sources, testonly, visibility
+```
+### <a name="group"></a>**group**: Declare a named group of targets.
+
+```
+ This target type allows you to create meta-targets that just collect a set of
+ dependencies into one named target. Groups can additionally specify configs
+ that apply to their dependents.
+```
+
+#### **Variables**
+
+```
+ Deps: data_deps, deps, public_deps
+ Dependent configs: all_dependent_configs, public_configs
+```
+
+#### **Example**
+
+```
+ group("all") {
+ deps = [
+ "//project:runner",
+ "//project:unit_tests",
+ ]
+ }
+```
+### <a name="loadable_module"></a>**loadable_module**: Declare a loadable module target.
+
+```
+ This target type allows you to create an object file that is (and can only
+ be) loaded and unloaded at runtime.
+
+ A loadable module will be specified on the linker line for targets listing
+ the loadable module in its "deps". If you don't want this (if you don't need
+ to dynamically load the library at runtime), then you should use a
+ "shared_library" target type instead.
+```
+
+#### **Variables**
+
+```
+ Flags: cflags, cflags_c, cflags_cc, cflags_objc, cflags_objcc,
+ asmflags, defines, include_dirs, inputs, ldflags, lib_dirs,
+ libs, precompiled_header, precompiled_source
+ Deps: data_deps, deps, public_deps
+ Dependent configs: all_dependent_configs, public_configs
+ General: check_includes, configs, data, friend, inputs, output_name,
+ output_extension, public, sources, testonly, visibility
+```
+### <a name="shared_library"></a>**shared_library**: Declare a shared library target.
+
+```
+ A shared library will be specified on the linker line for targets listing the
+ shared library in its "deps". If you don't want this (say you dynamically
+ load the library at runtime), then you should depend on the shared library
+ via "data_deps" or, on Darwin platforms, use a "loadable_module" target type
+ instead.
+```
+
+#### **Variables**
+
+```
+ Flags: cflags, cflags_c, cflags_cc, cflags_objc, cflags_objcc,
+ asmflags, defines, include_dirs, inputs, ldflags, lib_dirs,
+ libs, precompiled_header, precompiled_source
+ Deps: data_deps, deps, public_deps
+ Dependent configs: all_dependent_configs, public_configs
+ General: check_includes, configs, data, friend, inputs, output_name,
+ output_extension, public, sources, testonly, visibility
+```
+### <a name="source_set"></a>**source_set**: Declare a source set target.
+
+```
+ A source set is a collection of sources that get compiled, but are not linked
+ to produce any kind of library. Instead, the resulting object files are
+ implicitly added to the linker line of all targets that depend on the source
+ set.
+
+ In most cases, a source set will behave like a static library, except no
+ actual library file will be produced. This will make the build go a little
+ faster by skipping creation of a large static library, while maintaining the
+ organizational benefits of focused build targets.
+
+ The main difference between a source set and a static library is around
+ handling of exported symbols. Most linkers assume declaring a function
+ exported means exported from the static library. The linker can then do dead
+ code elimination to delete code not reachable from exported functions.
+
+ A source set will not do this code elimination since there is no link step.
+ This allows you to link many sources sets into a shared library and have the
+ "exported symbol" notation indicate "export from the final shared library and
+ not from the intermediate targets." There is no way to express this concept
+ when linking multiple static libraries into a shared library.
+```
+
+#### **Variables**
+
+```
+ Flags: cflags, cflags_c, cflags_cc, cflags_objc, cflags_objcc,
+ asmflags, defines, include_dirs, inputs, ldflags, lib_dirs,
+ libs, precompiled_header, precompiled_source
+ Deps: data_deps, deps, public_deps
+ Dependent configs: all_dependent_configs, public_configs
+ General: check_includes, configs, data, friend, inputs, output_name,
+ output_extension, public, sources, testonly, visibility
+```
+### <a name="static_library"></a>**static_library**: Declare a static library target.
+
+```
+ Make a ".a" / ".lib" file.
+
+ If you only need the static library for intermediate results in the build,
+ you should consider a source_set instead since it will skip the (potentially
+ slow) step of creating the intermediate library file.
+```
+
+#### **Variables**
+
+```
+ complete_static_lib
+ Flags: cflags, cflags_c, cflags_cc, cflags_objc, cflags_objcc,
+ asmflags, defines, include_dirs, inputs, ldflags, lib_dirs,
+ libs, precompiled_header, precompiled_source
+ Deps: data_deps, deps, public_deps
+ Dependent configs: all_dependent_configs, public_configs
+ General: check_includes, configs, data, friend, inputs, output_name,
+ output_extension, public, sources, testonly, visibility
+```
+### <a name="target"></a>**target**: Declare an target with the given programmatic type.
+
+```
+ target(target_type_string, target_name_string) { ... }
+
+ The target() function is a way to invoke a built-in target or template with a
+ type determined at runtime. This is useful for cases where the type of a
+ target might not be known statically.
+
+ Only templates and built-in target functions are supported for the
+ target_type_string parameter. Arbitrary functions, configs, and toolchains
+ are not supported.
+
+ The call:
+ target("source_set", "doom_melon") {
+ Is equivalent to:
+ source_set("doom_melon") {
+```
+
+#### **Example**
+
+```
+ if (foo_build_as_shared) {
+ my_type = "shared_library"
+ } else {
+ my_type = "source_set"
+ }
+
+ target(my_type, "foo") {
+ ...
+ }
+```
+## <a name="functions"></a>Buildfile functions
+
+### <a name="assert"></a>**assert**: Assert an expression is true at generation time.
+
+```
+ assert(<condition> [, <error string>])
+
+ If the condition is false, the build will fail with an error. If the
+ optional second argument is provided, that string will be printed
+ with the error message.
+```
+
+#### **Examples**
+
+```
+ assert(is_win)
+ assert(defined(sources), "Sources must be defined");
+```
+### <a name="config"></a>**config**: Defines a configuration object.
+
+```
+ Configuration objects can be applied to targets and specify sets of compiler
+ flags, includes, defines, etc. They provide a way to conveniently group sets
+ of this configuration information.
+
+ A config is referenced by its label just like a target.
+
+ The values in a config are additive only. If you want to remove a flag you
+ need to remove the corresponding config that sets it. The final set of flags,
+ defines, etc. for a target is generated in this order:
+
+ 1. The values specified directly on the target (rather than using a config.
+ 2. The configs specified in the target's "configs" list, in order.
+ 3. Public_configs from a breadth-first traversal of the dependency tree in
+ the order that the targets appear in "deps".
+ 4. All dependent configs from a breadth-first traversal of the dependency
+ tree in the order that the targets appear in "deps".
+```
+
+#### **Variables valid in a config definition**
+```
+ Flags: cflags, cflags_c, cflags_cc, cflags_objc, cflags_objcc,
+ asmflags, defines, include_dirs, inputs, ldflags, lib_dirs,
+ libs, precompiled_header, precompiled_source
+ Nested configs: configs
+```
+
+#### **Variables on a target used to apply configs**
+
+```
+ all_dependent_configs, configs, public_configs
+```
+
+#### **Example**
+
+```
+ config("myconfig") {
+ includes = [ "include/common" ]
+ defines = [ "ENABLE_DOOM_MELON" ]
+ }
+
+ executable("mything") {
+ configs = [ ":myconfig" ]
+ }
+```
+### <a name="declare_args"></a>**declare_args**: Declare build arguments.
+
+```
+ Introduces the given arguments into the current scope. If they are not
+ specified on the command line or in a toolchain's arguments, the default
+ values given in the declare_args block will be used. However, these defaults
+ will not override command-line values.
+
+ See also "gn help buildargs" for an overview.
+
+ The precise behavior of declare args is:
+
+ 1. The declare_args() block executes. Any variable defined in the enclosing
+ scope is available for reading, but any variable defined earlier in
+ the current scope is not (since the overrides haven't been applied yet).
+
+ 2. At the end of executing the block, any variables set within that scope
+ are saved globally as build arguments, with their current values being
+ saved as the "default value" for that argument.
+
+ 3. User-defined overrides are applied. Anything set in "gn args" now
+ overrides any default values. The resulting set of variables is promoted
+ to be readable from the following code in the file.
+
+ This has some ramifications that may not be obvious:
+
+ - You should not perform difficult work inside a declare_args block since
+ this only sets a default value that may be discarded. In particular,
+ don't use the result of exec_script() to set the default value. If you
+ want to have a script-defined default, set some default "undefined" value
+ like [], "", or -1, and after the declare_args block, call exec_script if
+ the value is unset by the user.
+
+ - Because you cannot read the value of a variable defined in the same
+ block, if you need to make the default value of one arg depend
+ on the possibly-overridden value of another, write two separate
+ declare_args() blocks:
+
+ declare_args() {
+ enable_foo = true
+ }
+ declare_args() {
+ # Bar defaults to same user-overridden state as foo.
+ enable_bar = enable_foo
+ }
+```
+
+#### **Example**
+
+```
+ declare_args() {
+ enable_teleporter = true
+ enable_doom_melon = false
+ }
+
+ If you want to override the (default disabled) Doom Melon:
+ gn --args="enable_doom_melon=true enable_teleporter=true"
+ This also sets the teleporter, but it's already defaulted to on so it will
+ have no effect.
+```
+### <a name="defined"></a>**defined**: Returns whether an identifier is defined.
+
+```
+ Returns true if the given argument is defined. This is most useful in
+ templates to assert that the caller set things up properly.
+
+ You can pass an identifier:
+ defined(foo)
+ which will return true or false depending on whether foo is defined in the
+ current scope.
+
+ You can also check a named scope:
+ defined(foo.bar)
+ which will return true or false depending on whether bar is defined in the
+ named scope foo. It will throw an error if foo is not defined or is not a
+ scope.
+```
+
+#### **Example**
+
+```
+ template("mytemplate") {
+ # To help users call this template properly...
+ assert(defined(invoker.sources), "Sources must be defined")
+
+ # If we want to accept an optional "values" argument, we don't
+ # want to dereference something that may not be defined.
+ if (defined(invoker.values)) {
+ values = invoker.values
+ } else {
+ values = "some default value"
+ }
+ }
+```
+### <a name="exec_script"></a>**exec_script**: Synchronously run a script and return the output.
+
+```
+ exec_script(filename,
+ arguments = [],
+ input_conversion = "",
+ file_dependencies = [])
+
+ Runs the given script, returning the stdout of the script. The build
+ generation will fail if the script does not exist or returns a nonzero exit
+ code.
+
+ The current directory when executing the script will be the root build
+ directory. If you are passing file names, you will want to use the
+ rebase_path() function to make file names relative to this path (see "gn help
+ rebase_path").
+```
+
+#### **Arguments**:
+
+```
+ filename:
+ File name of python script to execute. Non-absolute names will be treated
+ as relative to the current build file.
+
+ arguments:
+ A list of strings to be passed to the script as arguments. May be
+ unspecified or the empty list which means no arguments.
+
+ input_conversion:
+ Controls how the file is read and parsed. See "gn help input_conversion".
+
+ If unspecified, defaults to the empty string which causes the script
+ result to be discarded. exec script will return None.
+
+ dependencies:
+ (Optional) A list of files that this script reads or otherwise depends
+ on. These dependencies will be added to the build result such that if any
+ of them change, the build will be regenerated and the script will be
+ re-run.
+
+ The script itself will be an implicit dependency so you do not need to
+ list it.
+```
+
+#### **Example**
+
+```
+ all_lines = exec_script(
+ "myscript.py", [some_input], "list lines",
+ [ rebase_path("data_file.txt", root_build_dir) ])
+
+ # This example just calls the script with no arguments and discards the
+ # result.
+ exec_script("//foo/bar/myscript.py")
+```
+### <a name="foreach"></a>**foreach**: Iterate over a list.
+
+```
+ foreach(<loop_var>, <list>) {
+ <loop contents>
+ }
+
+ Executes the loop contents block over each item in the list, assigning the
+ loop_var to each item in sequence. The <loop_var> will be a copy so assigning
+ to it will not mutate the list. The loop will iterate over a copy of <list>
+ so mutating it inside the loop will not affect iteration.
+
+ The block does not introduce a new scope, so that variable assignments inside
+ the loop will be visible once the loop terminates.
+
+ The loop variable will temporarily shadow any existing variables with the
+ same name for the duration of the loop. After the loop terminates the loop
+ variable will no longer be in scope, and the previous value (if any) will be
+ restored.
+```
+
+#### **Example**
+
+```
+ mylist = [ "a", "b", "c" ]
+ foreach(i, mylist) {
+ print(i)
+ }
+
+ Prints:
+ a
+ b
+ c
+```
+### <a name="forward_variables_from"></a>**forward_variables_from**: Copies variables from a different scope.
+
+```
+ forward_variables_from(from_scope, variable_list_or_star,
+ variable_to_not_forward_list = [])
+
+ Copies the given variables from the given scope to the local scope if they
+ exist. This is normally used in the context of templates to use the values of
+ variables defined in the template invocation to a template-defined target.
+
+ The variables in the given variable_list will be copied if they exist in the
+ given scope or any enclosing scope. If they do not exist, nothing will happen
+ and they be left undefined in the current scope.
+
+ As a special case, if the variable_list is a string with the value of "*",
+ all variables from the given scope will be copied. "*" only copies variables
+ set directly on the from_scope, not enclosing ones. Otherwise it would
+ duplicate all global variables.
+
+ When an explicit list of variables is supplied, if the variable exists in the
+ current (destination) scope already, an error will be thrown. If "*" is
+ specified, variables in the current scope will be clobbered (the latter is
+ important because most targets have an implicit configs list, which means it
+ wouldn't work at all if it didn't clobber).
+
+ The sources assignment filter (see "gn help set_sources_assignment_filter")
+ is never applied by this function. It's assumed than any desired filtering
+ was already done when sources was set on the from_scope.
+
+ If variables_to_not_forward_list is non-empty, then it must contains a list
+ of variable names that will not be forwarded. This is mostly useful when
+ variable_list_or_star has a value of "*".
+```
+
+#### **Examples**
+
+```
+ # This is a common action template. It would invoke a script with some given
+ # parameters, and wants to use the various types of deps and the visibility
+ # from the invoker if it's defined. It also injects an additional dependency
+ # to all targets.
+ template("my_test") {
+ action(target_name) {
+ forward_variables_from(invoker, [ "data_deps", "deps",
+ "public_deps", "visibility" "
+ "])
+ # Add our test code to the dependencies.
+ # "deps" may or may not be defined at this point.
+ if (defined(deps)) {
+ deps += [ "//tools/doom_melon" ]
+ } else {
+ deps = [ "//tools/doom_melon" ]
+ }
+ }
+ }
+
+ # This is a template around either a target whose type depends on a global
+ # variable. It forwards all values from the invoker.
+ template("my_wrapper") {
+ target(my_wrapper_target_type, target_name) {
+ forward_variables_from(invoker, "*")
+ }
+ }
+
+ # A template that wraps another. It adds behavior based on one
+ # variable, and forwards all others to the nested target.
+ template("my_ios_test_app") {
+ ios_test_app(target_name) {
+ forward_variables_from(invoker, "*", ["test_bundle_name"])
+ if (!defined(extra_substitutions)) {
+ extra_substitutions = []
+ }
+ extra_substitutions += [ "BUNDLE_ID_TEST_NAME=$test_bundle_name" ]
+ }
+ }
+```
+### <a name="get_label_info"></a>**get_label_info**: Get an attribute from a target's label.
+
+```
+ get_label_info(target_label, what)
+
+ Given the label of a target, returns some attribute of that target. The
+ target need not have been previously defined in the same file, since none of
+ the attributes depend on the actual target definition, only the label itself.
+
+ See also "gn help get_target_outputs".
+```
+
+#### **Possible values for the "what" parameter**
+
+```
+ "name"
+ The short name of the target. This will match the value of the
+ "target_name" variable inside that target's declaration. For the label
+ "//foo/bar:baz" this will return "baz".
+
+ "dir"
+ The directory containing the target's definition, with no slash at the
+ end. For the label "//foo/bar:baz" this will return "//foo/bar".
+
+ "target_gen_dir"
+ The generated file directory for the target. This will match the value of
+ the "target_gen_dir" variable when inside that target's declaration.
+
+ "root_gen_dir"
+ The root of the generated file tree for the target. This will match the
+ value of the "root_gen_dir" variable when inside that target's
+ declaration.
+
+ "target_out_dir
+ The output directory for the target. This will match the value of the
+ "target_out_dir" variable when inside that target's declaration.
+
+ "root_out_dir"
+ The root of the output file tree for the target. This will match the
+ value of the "root_out_dir" variable when inside that target's
+ declaration.
+
+ "label_no_toolchain"
+ The fully qualified version of this label, not including the toolchain.
+ For the input ":bar" it might return "//foo:bar".
+
+ "label_with_toolchain"
+ The fully qualified version of this label, including the toolchain. For
+ the input ":bar" it might return "//foo:bar(//toolchain:x64)".
+
+ "toolchain"
+ The label of the toolchain. This will match the value of the
+ "current_toolchain" variable when inside that target's declaration.
+```
+
+#### **Examples**
+
+```
+ get_label_info(":foo", "name")
+ # Returns string "foo".
+
+ get_label_info("//foo/bar:baz", "target_gen_dir")
+ # Returns string "//out/Debug/gen/foo/bar".
+```
+### <a name="get_path_info"></a>**get_path_info**: Extract parts of a file or directory name.
+
+```
+ get_path_info(input, what)
+
+ The first argument is either a string representing a file or directory name,
+ or a list of such strings. If the input is a list the return value will be a
+ list containing the result of applying the rule to each item in the input.
+```
+
+#### **Possible values for the "what" parameter**
+
+```
+ "file"
+ The substring after the last slash in the path, including the name and
+ extension. If the input ends in a slash, the empty string will be
+ returned.
+ "foo/bar.txt" => "bar.txt"
+ "bar.txt" => "bar.txt"
+ "foo/" => ""
+ "" => ""
+
+ "name"
+ The substring of the file name not including the extension.
+ "foo/bar.txt" => "bar"
+ "foo/bar" => "bar"
+ "foo/" => ""
+
+ "extension"
+ The substring following the last period following the last slash, or the
+ empty string if not found. The period is not included.
+ "foo/bar.txt" => "txt"
+ "foo/bar" => ""
+
+ "dir"
+ The directory portion of the name, not including the slash.
+ "foo/bar.txt" => "foo"
+ "//foo/bar" => "//foo"
+ "foo" => "."
+
+ The result will never end in a slash, so if the resulting is empty, the
+ system ("/") or source ("//") roots, a "." will be appended such that it
+ is always legal to append a slash and a filename and get a valid path.
+
+ "out_dir"
+ The output file directory corresponding to the path of the given file,
+ not including a trailing slash.
+ "//foo/bar/baz.txt" => "//out/Default/obj/foo/bar"
+
+ "gen_dir"
+ The generated file directory corresponding to the path of the given file,
+ not including a trailing slash.
+ "//foo/bar/baz.txt" => "//out/Default/gen/foo/bar"
+
+ "abspath"
+ The full absolute path name to the file or directory. It will be resolved
+ relative to the current directory, and then the source- absolute version
+ will be returned. If the input is system- absolute, the same input will
+ be returned.
+ "foo/bar.txt" => "//mydir/foo/bar.txt"
+ "foo/" => "//mydir/foo/"
+ "//foo/bar" => "//foo/bar" (already absolute)
+ "/usr/include" => "/usr/include" (already absolute)
+
+ If you want to make the path relative to another directory, or to be
+ system-absolute, see rebase_path().
+```
+
+#### **Examples**
+```
+ sources = [ "foo.cc", "foo.h" ]
+ result = get_path_info(source, "abspath")
+ # result will be [ "//mydir/foo.cc", "//mydir/foo.h" ]
+
+ result = get_path_info("//foo/bar/baz.cc", "dir")
+ # result will be "//foo/bar"
+
+ # Extract the source-absolute directory name,
+ result = get_path_info(get_path_info(path, "dir"), "abspath"
+```
+### <a name="get_target_outputs"></a>**get_target_outputs**: [file list] Get the list of outputs from a target.
+
+```
+ get_target_outputs(target_label)
+
+ Returns a list of output files for the named target. The named target must
+ have been previously defined in the current file before this function is
+ called (it can't reference targets in other files because there isn't a
+ defined execution order, and it obviously can't reference targets that are
+ defined after the function call).
+
+ Only copy and action targets are supported. The outputs from binary targets
+ will depend on the toolchain definition which won't necessarily have been
+ loaded by the time a given line of code has run, and source sets and groups
+ have no useful output file.
+```
+
+#### **Return value**
+
+```
+ The names in the resulting list will be absolute file paths (normally like
+ "//out/Debug/bar.exe", depending on the build directory).
+
+ action targets: this will just return the files specified in the "outputs"
+ variable of the target.
+
+ action_foreach targets: this will return the result of applying the output
+ template to the sources (see "gn help source_expansion"). This will be the
+ same result (though with guaranteed absolute file paths), as
+ process_file_template will return for those inputs (see "gn help
+ process_file_template").
+
+ binary targets (executables, libraries): this will return a list of the
+ resulting binary file(s). The "main output" (the actual binary or library)
+ will always be the 0th element in the result. Depending on the platform and
+ output type, there may be other output files as well (like import libraries)
+ which will follow.
+
+ source sets and groups: this will return a list containing the path of the
+ "stamp" file that Ninja will produce once all outputs are generated. This
+ probably isn't very useful.
+```
+
+#### **Example**
+
+```
+ # Say this action generates a bunch of C source files.
+ action_foreach("my_action") {
+ sources = [ ... ]
+ outputs = [ ... ]
+ }
+
+ # Compile the resulting source files into a source set.
+ source_set("my_lib") {
+ sources = get_target_outputs(":my_action")
+ }
+```
+### <a name="getenv"></a>**getenv**: Get an environment variable.
+
+```
+ value = getenv(env_var_name)
+
+ Returns the value of the given environment variable. If the value is not
+ found, it will try to look up the variable with the "opposite" case (based on
+ the case of the first letter of the variable), but is otherwise
+ case-sensitive.
+
+ If the environment variable is not found, the empty string will be returned.
+ Note: it might be nice to extend this if we had the concept of "none" in the
+ language to indicate lookup failure.
+```
+
+#### **Example**
+
+```
+ home_dir = getenv("HOME")
+```
+### <a name="import"></a>**import**: Import a file into the current scope.
+
+```
+ The import command loads the rules and variables resulting from executing the
+ given file into the current scope.
+
+ By convention, imported files are named with a .gni extension.
+
+ An import is different than a C++ "include". The imported file is executed in
+ a standalone environment from the caller of the import command. The results
+ of this execution are cached for other files that import the same .gni file.
+
+ Note that you can not import a BUILD.gn file that's otherwise used in the
+ build. Files must either be imported or implicitly loaded as a result of deps
+ rules, but not both.
+
+ The imported file's scope will be merged with the scope at the point import
+ was called. If there is a conflict (both the current scope and the imported
+ file define some variable or rule with the same name but different value), a
+ runtime error will be thrown. Therefore, it's good practice to minimize the
+ stuff that an imported file defines.
+
+ Variables and templates beginning with an underscore '_' are considered
+ private and will not be imported. Imported files can use such variables for
+ internal computation without affecting other files.
+```
+
+#### **Examples**
+
+```
+ import("//build/rules/idl_compilation_rule.gni")
+
+ # Looks in the current directory.
+ import("my_vars.gni")
+```
+### <a name="not_needed"></a>**not_needed**: Mark variables from scope as not needed.
+
+```
+ not_needed(variable_list_or_star, variable_to_ignore_list = [])
+ not_needed(from_scope, variable_list_or_star,
+ variable_to_ignore_list = [])
+
+ Mark the variables in the current or given scope as not needed, which means
+ you will not get an error about unused variables for these. The
+ variable_to_ignore_list allows excluding variables from "all matches" if
+ variable_list_or_star is "*".
+```
+
+#### **Example**
+
+```
+ not_needed("*", [ "config" ])
+ not_needed([ "data_deps", "deps" ])
+ not_needed(invoker, "*", [ "config" ])
+ not_needed(invoker, [ "data_deps", "deps" ])
+```
+### <a name="pool"></a>**pool**: Defines a pool object.
+
+```
+ Pool objects can be applied to a tool to limit the parallelism of the
+ build. This object has a single property "depth" corresponding to
+ the number of tasks that may run simultaneously.
+
+ As the file containing the pool definition may be executed in the
+ context of more than one toolchain it is recommended to specify an
+ explicit toolchain when defining and referencing a pool.
+
+ A pool is referenced by its label just like a target.
+```
+
+#### **Variables**
+
+```
+ depth*
+ * = required
+```
+
+#### **Example**
+
+```
+ if (current_toolchain == default_toolchain) {
+ pool("link_pool") {
+ depth = 1
+ }
+ }
+
+ toolchain("toolchain") {
+ tool("link") {
+ command = "..."
+ pool = ":link_pool($default_toolchain)")
+ }
+ }
+```
+### <a name="print"></a>**print**: Prints to the console.
+
+```
+ Prints all arguments to the console separated by spaces. A newline is
+ automatically appended to the end.
+
+ This function is intended for debugging. Note that build files are run in
+ parallel so you may get interleaved prints. A buildfile may also be executed
+ more than once in parallel in the context of different toolchains so the
+ prints from one file may be duplicated or
+ interleaved with itself.
+```
+
+#### **Examples**
+
+```
+ print("Hello world")
+
+ print(sources, deps)
+```
+### <a name="process_file_template"></a>**process_file_template**: Do template expansion over a list of files.
+
+```
+ process_file_template(source_list, template)
+
+ process_file_template applies a template list to a source file list,
+ returning the result of applying each template to each source. This is
+ typically used for computing output file names from input files.
+
+ In most cases, get_target_outputs() will give the same result with shorter,
+ more maintainable code. This function should only be used when that function
+ can't be used (like there's no target or the target is defined in another
+ build file).
+```
+
+#### **Arguments**
+
+```
+ The source_list is a list of file names.
+
+ The template can be a string or a list. If it is a list, multiple output
+ strings are generated for each input.
+
+ The template should contain source expansions to which each name in the
+ source list is applied. See "gn help source_expansion".
+```
+
+#### **Example**
+
+```
+ sources = [
+ "foo.idl",
+ "bar.idl",
+ ]
+ myoutputs = process_file_template(
+ sources,
+ [ "$target_gen_dir/{{source_name_part}}.cc",
+ "$target_gen_dir/{{source_name_part}}.h" ])
+
+ The result in this case will be:
+ [ "//out/Debug/foo.cc"
+ "//out/Debug/foo.h"
+ "//out/Debug/bar.cc"
+ "//out/Debug/bar.h" ]
+```
+### <a name="read_file"></a>**read_file**: Read a file into a variable.
+
+```
+ read_file(filename, input_conversion)
+
+ Whitespace will be trimmed from the end of the file. Throws an error if the
+ file can not be opened.
+```
+
+#### **Arguments**
+
+```
+ filename
+ Filename to read, relative to the build file.
+
+ input_conversion
+ Controls how the file is read and parsed. See "gn help input_conversion".
+```
+
+#### **Example**
+
+```
+ lines = read_file("foo.txt", "list lines")
+```
+### <a name="rebase_path"></a>**rebase_path**: Rebase a file or directory to another location.
+
+```
+ converted = rebase_path(input,
+ new_base = "",
+ current_base = ".")
+
+ Takes a string argument representing a file name, or a list of such strings
+ and converts it/them to be relative to a different base directory.
+
+ When invoking the compiler or scripts, GN will automatically convert sources
+ and include directories to be relative to the build directory. However, if
+ you're passing files directly in the "args" array or doing other manual
+ manipulations where GN doesn't know something is a file name, you will need
+ to convert paths to be relative to what your tool is expecting.
+
+ The common case is to use this to convert paths relative to the current
+ directory to be relative to the build directory (which will be the current
+ directory when executing scripts).
+
+ If you want to convert a file path to be source-absolute (that is, beginning
+ with a double slash like "//foo/bar"), you should use the get_path_info()
+ function. This function won't work because it will always make relative
+ paths, and it needs to support making paths relative to the source root, so
+ can't also generate source-absolute paths without more special-cases.
+```
+
+#### **Arguments**
+
+```
+ input
+ A string or list of strings representing file or directory names These
+ can be relative paths ("foo/bar.txt"), system absolute paths
+ ("/foo/bar.txt"), or source absolute paths ("//foo/bar.txt").
+
+ new_base
+ The directory to convert the paths to be relative to. This can be an
+ absolute path or a relative path (which will be treated as being relative
+ to the current BUILD-file's directory).
+
+ As a special case, if new_base is the empty string (the default), all
+ paths will be converted to system-absolute native style paths with system
+ path separators. This is useful for invoking external programs.
+
+ current_base
+ Directory representing the base for relative paths in the input. If this
+ is not an absolute path, it will be treated as being relative to the
+ current build file. Use "." (the default) to convert paths from the
+ current BUILD-file's directory.
+```
+
+#### **Return value**
+
+```
+ The return value will be the same type as the input value (either a string or
+ a list of strings). All relative and source-absolute file names will be
+ converted to be relative to the requested output System-absolute paths will
+ be unchanged.
+
+ Whether an output path will end in a slash will match whether the
+ corresponding input path ends in a slash. It will return "." or "./"
+ (depending on whether the input ends in a slash) to avoid returning empty
+ strings. This means if you want a root path ("//" or "/") not ending in a
+ slash, you can add a dot ("//.").
+```
+
+#### **Example**
+
+```
+ # Convert a file in the current directory to be relative to the build
+ # directory (the current dir when executing compilers and scripts).
+ foo = rebase_path("myfile.txt", root_build_dir)
+ # might produce "../../project/myfile.txt".
+
+ # Convert a file to be system absolute:
+ foo = rebase_path("myfile.txt")
+ # Might produce "D:\\source\\project\\myfile.txt" on Windows or
+ # "/home/you/source/project/myfile.txt" on Linux.
+
+ # Typical usage for converting to the build directory for a script.
+ action("myscript") {
+ # Don't convert sources, GN will automatically convert these to be relative
+ # to the build directory when it constructs the command line for your
+ # script.
+ sources = [ "foo.txt", "bar.txt" ]
+
+ # Extra file args passed manually need to be explicitly converted
+ # to be relative to the build directory:
+ args = [
+ "--data",
+ rebase_path("//mything/data/input.dat", root_build_dir),
+ "--rel",
+ rebase_path("relative_path.txt", root_build_dir)
+ ] + rebase_path(sources, root_build_dir)
+ }
+```
+### <a name="set_default_toolchain"></a>**set_default_toolchain**: Sets the default toolchain name.
+
+```
+ set_default_toolchain(toolchain_label)
+
+ The given label should identify a toolchain definition (see "gn help
+ toolchain"). This toolchain will be used for all targets unless otherwise
+ specified.
+
+ This function is only valid to call during the processing of the build
+ configuration file. Since the build configuration file is processed
+ separately for each toolchain, this function will be a no-op when called
+ under any non-default toolchains.
+
+ For example, the default toolchain should be appropriate for the current
+ environment. If the current environment is 32-bit and somebody references a
+ target with a 64-bit toolchain, we wouldn't want processing of the build
+ config file for the 64-bit toolchain to reset the default toolchain to
+ 64-bit, we want to keep it 32-bits.
+```
+
+#### **Argument**
+
+```
+ toolchain_label
+ Toolchain name.
+```
+
+#### **Example**
+
+```
+ # Set default toolchain only has an effect when run in the context of the
+ # default toolchain. Pick the right one according to the current CPU
+ # architecture.
+ if (target_cpu == "x64") {
+ set_default_toolchain("//toolchains:64")
+ } else if (target_cpu == "x86") {
+ set_default_toolchain("//toolchains:32")
+ }
+```
+### <a name="set_defaults"></a>**set_defaults**: Set default values for a target type.
+
+```
+ set_defaults(<target_type_name>) { <values...> }
+
+ Sets the default values for a given target type. Whenever target_type_name is
+ seen in the future, the values specified in set_default's block will be
+ copied into the current scope.
+
+ When the target type is used, the variable copying is very strict. If a
+ variable with that name is already in scope, the build will fail with an
+ error.
+
+ set_defaults can be used for built-in target types ("executable",
+ "shared_library", etc.) and custom ones defined via the "template" command.
+ It can be called more than once and the most recent call in any scope will
+ apply, but there is no way to refer to the previous defaults and modify them
+ (each call to set_defaults must supply a complete list of all defaults it
+ wants). If you want to share defaults, store them in a separate variable.
+```
+
+#### **Example**
+
+```
+ set_defaults("static_library") {
+ configs = [ "//tools/mything:settings" ]
+ }
+
+ static_library("mylib")
+ # The configs will be auto-populated as above. You can remove it if
+ # you don't want the default for a particular default:
+ configs -= [ "//tools/mything:settings" ]
+ }
+```
+### <a name="set_sources_assignment_filter"></a>**set_sources_assignment_filter**: Set a pattern to filter source files.
+
+```
+ The sources assignment filter is a list of patterns that remove files from
+ the list implicitly whenever the "sources" variable is assigned to. This will
+ do nothing for non-lists.
+
+ This is intended to be used to globally filter out files with
+ platform-specific naming schemes when they don't apply, for example you may
+ want to filter out all "*_win.cc" files on non-Windows platforms.
+
+ Typically this will be called once in the master build config script to set
+ up the filter for the current platform. Subsequent calls will overwrite the
+ previous values.
+
+ If you want to bypass the filter and add a file even if it might be filtered
+ out, call set_sources_assignment_filter([]) to clear the list of filters.
+ This will apply until the current scope exits
+```
+
+#### **How to use patterns**
+
+```
+ File patterns are VERY limited regular expressions. They must match the
+ entire input string to be counted as a match. In regular expression parlance,
+ there is an implicit "^...$" surrounding your input. If you want to match a
+ substring, you need to use wildcards at the beginning and end.
+
+ There are only two special tokens understood by the pattern matcher.
+ Everything else is a literal.
+
+ - "*" Matches zero or more of any character. It does not depend on the
+ preceding character (in regular expression parlance it is equivalent to
+ ".*").
+
+ - "\b" Matches a path boundary. This will match the beginning or end of a
+ string, or a slash.
+```
+
+#### **Pattern examples**
+
+```
+ "*asdf*"
+ Matches a string containing "asdf" anywhere.
+
+ "asdf"
+ Matches only the exact string "asdf".
+
+ "*.cc"
+ Matches strings ending in the literal ".cc".
+
+ "\bwin/*"
+ Matches "win/foo" and "foo/win/bar.cc" but not "iwin/foo".
+```
+
+#### **Sources assignment example**
+
+```
+ # Filter out all _win files.
+ set_sources_assignment_filter([ "*_win.cc", "*_win.h" ])
+ sources = [ "a.cc", "b_win.cc" ]
+ print(sources)
+ # Will print [ "a.cc" ]. b_win one was filtered out.
+```
+### <a name="split_list"></a>**split_list**: Splits a list into N different sub-lists.
+
+```
+ result = split_list(input, n)
+
+ Given a list and a number N, splits the list into N sub-lists of
+ approximately equal size. The return value is a list of the sub-lists. The
+ result will always be a list of size N. If N is greater than the number of
+ elements in the input, it will be padded with empty lists.
+
+ The expected use is to divide source files into smaller uniform chunks.
+```
+
+#### **Example**
+
+```
+ The code:
+ mylist = [1, 2, 3, 4, 5, 6]
+ print(split_list(mylist, 3))
+
+ Will print:
+ [[1, 2], [3, 4], [5, 6]
+```
+### <a name="template"></a>**template**: Define a template rule.
+
+```
+ A template defines a custom name that acts like a function. It provides a way
+ to add to the built-in target types.
+
+ The template() function is used to declare a template. To invoke the
+ template, just use the name of the template like any other target type.
+
+ Often you will want to declare your template in a special file that other
+ files will import (see "gn help import") so your template rule can be shared
+ across build files.
+```
+
+#### **Variables and templates**:
+
+```
+ When you call template() it creates a closure around all variables currently
+ in scope with the code in the template block. When the template is invoked,
+ the closure will be executed.
+
+ When the template is invoked, the code in the caller is executed and passed
+ to the template code as an implicit "invoker" variable. The template uses
+ this to read state out of the invoking code.
+
+ One thing explicitly excluded from the closure is the "current directory"
+ against which relative file names are resolved. The current directory will be
+ that of the invoking code, since typically that code specifies the file
+ names. This means all files internal to the template should use absolute
+ names.
+
+ A template will typically forward some or all variables from the invoking
+ scope to a target that it defines. Often, such variables might be optional.
+ Use the pattern:
+
+ if (defined(invoker.deps)) {
+ deps = invoker.deps
+ }
+
+ The function forward_variables_from() provides a shortcut to forward one or
+ more or possibly all variables in this manner:
+
+ forward_variables_from(invoker, ["deps", "public_deps"])
+```
+
+#### **Target naming**
+
+```
+ Your template should almost always define a built-in target with the name the
+ template invoker specified. For example, if you have an IDL template and
+ somebody does:
+ idl("foo") {...
+ you will normally want this to expand to something defining a source_set or
+ static_library named "foo" (among other things you may need). This way, when
+ another target specifies a dependency on "foo", the static_library or
+ source_set will be linked.
+
+ It is also important that any other targets your template expands to have
+ unique names, or you will get collisions.
+
+ Access the invoking name in your template via the implicit "target_name"
+ variable. This should also be the basis for how other targets that a template
+ expands to ensure uniqueness.
+
+ A typical example would be a template that defines an action to generate some
+ source files, and a source_set to compile that source. Your template would
+ name the source_set "target_name" because that's what you want external
+ targets to depend on to link your code. And you would name the action
+ something like "${target_name}_action" to make it unique. The source set
+ would have a dependency on the action to make it run.
+```
+
+#### **Overriding builtin targets**
+
+```
+ You can use template to redefine a built-in target in which case your template
+ takes a precedence over the built-in one. All uses of the target from within
+ the template definition will refer to the built-in target which makes it
+ possible to extend the behavior of the built-in target:
+
+ template("shared_library") {
+ shared_library(shlib) {
+ forward_variables_from(invoker, [ "*" ])
+ ...
+ }
+ }
+```
+
+#### **Example of defining a template**
+
+```
+ template("my_idl") {
+ # Be nice and help callers debug problems by checking that the variables
+ # the template requires are defined. This gives a nice message rather than
+ # giving the user an error about an undefined variable in the file defining
+ # the template
+ #
+ # You can also use defined() to give default values to variables
+ # unspecified by the invoker.
+ assert(defined(invoker.sources),
+ "Need sources in $target_name listing the idl files.")
+
+ # Name of the intermediate target that does the code gen. This must
+ # incorporate the target name so it's unique across template
+ # instantiations.
+ code_gen_target_name = target_name + "_code_gen"
+
+ # Intermediate target to convert IDL to C source. Note that the name is
+ # based on the name the invoker of the template specified. This way, each
+ # time the template is invoked we get a unique intermediate action name
+ # (since all target names are in the global scope).
+ action_foreach(code_gen_target_name) {
+ # Access the scope defined by the invoker via the implicit "invoker"
+ # variable.
+ sources = invoker.sources
+
+ # Note that we need an absolute path for our script file name. The
+ # current directory when executing this code will be that of the invoker
+ # (this is why we can use the "sources" directly above without having to
+ # rebase all of the paths). But if we need to reference a script relative
+ # to the template file, we'll need to use an absolute path instead.
+ script = "//tools/idl/idl_code_generator.py"
+
+ # Tell GN how to expand output names given the sources.
+ # See "gn help source_expansion" for more.
+ outputs = [ "$target_gen_dir/{{source_name_part}}.cc",
+ "$target_gen_dir/{{source_name_part}}.h" ]
+ }
+
+ # Name the source set the same as the template invocation so instancing
+ # this template produces something that other targets can link to in their
+ # deps.
+ source_set(target_name) {
+ # Generates the list of sources, we get these from the action_foreach
+ # above.
+ sources = get_target_outputs(":$code_gen_target_name")
+
+ # This target depends on the files produced by the above code gen target.
+ deps = [ ":$code_gen_target_name" ]
+ }
+ }
+```
+
+#### **Example of invoking the resulting template**
+
+```
+ # This calls the template code above, defining target_name to be
+ # "foo_idl_files" and "invoker" to be the set of stuff defined in the curly
+ # brackets.
+ my_idl("foo_idl_files") {
+ # Goes into the template as "invoker.sources".
+ sources = [ "foo.idl", "bar.idl" ]
+ }
+
+ # Here is a target that depends on our template.
+ executable("my_exe") {
+ # Depend on the name we gave the template call above. Internally, this will
+ # produce a dependency from executable to the source_set inside the
+ # template (since it has this name), which will in turn depend on the code
+ # gen action.
+ deps = [ ":foo_idl_files" ]
+ }
+```
+### <a name="tool"></a>**tool**: Specify arguments to a toolchain tool.
+
+#### **Usage**
+
+```
+ tool(<tool type>) {
+ <tool variables...>
+ }
+```
+
+#### **Tool types**
+
+```
+ Compiler tools:
+ "cc": C compiler
+ "cxx": C++ compiler
+ "objc": Objective C compiler
+ "objcxx": Objective C++ compiler
+ "rc": Resource compiler (Windows .rc files)
+ "asm": Assembler
+
+ Linker tools:
+ "alink": Linker for static libraries (archives)
+ "solink": Linker for shared libraries
+ "link": Linker for executables
+
+ Other tools:
+ "stamp": Tool for creating stamp files
+ "copy": Tool to copy files.
+ "action": Defaults for actions
+
+ Platform specific tools:
+ "copy_bundle_data": [iOS, macOS] Tool to copy files in a bundle.
+ "compile_xcassets": [iOS, macOS] Tool to compile asset catalogs.
+```
+
+#### **Tool variables**
+
+```
+ command [string with substitutions]
+ Valid for: all tools except "action" (required)
+
+ The command to run.
+
+ default_output_dir [string with substitutions]
+ Valid for: linker tools
+
+ Default directory name for the output file relative to the
+ root_build_dir. It can contain other substitution patterns. This will
+ be the default value for the {{output_dir}} expansion (discussed below)
+ but will be overridden by the "output_dir" variable in a target, if one
+ is specified.
+
+ GN doesn't do anything with this string other than pass it along,
+ potentially with target-specific overrides. It is the tool's job to use
+ the expansion so that the files will be in the right place.
+
+ default_output_extension [string]
+ Valid for: linker tools
+
+ Extension for the main output of a linkable tool. It includes the
+ leading dot. This will be the default value for the
+ {{output_extension}} expansion (discussed below) but will be overridden
+ by by the "output extension" variable in a target, if one is specified.
+ Empty string means no extension.
+
+ GN doesn't actually do anything with this extension other than pass it
+ along, potentially with target-specific overrides. One would typically
+ use the {{output_extension}} value in the "outputs" to read this value.
+
+ Example: default_output_extension = ".exe"
+
+ depfile [string with substitutions]
+ Valid for: compiler tools (optional)
+
+ If the tool can write ".d" files, this specifies the name of the
+ resulting file. These files are used to list header file dependencies
+ (or other implicit input dependencies) that are discovered at build
+ time. See also "depsformat".
+
+ Example: depfile = "{{output}}.d"
+
+ depsformat [string]
+ Valid for: compiler tools (when depfile is specified)
+
+ Format for the deps outputs. This is either "gcc" or "msvc". See the
+ ninja documentation for "deps" for more information.
+
+ Example: depsformat = "gcc"
+
+ description [string with substitutions, optional]
+ Valid for: all tools
+
+ What to print when the command is run.
+
+ Example: description = "Compiling {{source}}"
+
+ lib_switch [string, optional, link tools only]
+ lib_dir_switch [string, optional, link tools only]
+ Valid for: Linker tools except "alink"
+
+ These strings will be prepended to the libraries and library search
+ directories, respectively, because linkers differ on how specify them.
+ If you specified:
+ lib_switch = "-l"
+ lib_dir_switch = "-L"
+ then the "{{libs}}" expansion for [ "freetype", "expat"] would be
+ "-lfreetype -lexpat".
+
+ outputs [list of strings with substitutions]
+ Valid for: Linker and compiler tools (required)
+
+ An array of names for the output files the tool produces. These are
+ relative to the build output directory. There must always be at least
+ one output file. There can be more than one output (a linker might
+ produce a library and an import library, for example).
+
+ This array just declares to GN what files the tool will produce. It is
+ your responsibility to specify the tool command that actually produces
+ these files.
+
+ If you specify more than one output for shared library links, you
+ should consider setting link_output, depend_output, and
+ runtime_outputs.
+
+ Example for a compiler tool that produces .obj files:
+ outputs = [
+ "{{source_out_dir}}/{{source_name_part}}.obj"
+ ]
+
+ Example for a linker tool that produces a .dll and a .lib. The use of
+ {{target_output_name}}, {{output_extension}} and {{output_dir}} allows
+ the target to override these values.
+ outputs = [
+ "{{output_dir}}/{{target_output_name}}"
+ "{{output_extension}}",
+ "{{output_dir}}/{{target_output_name}}.lib",
+ ]
+
+ pool [label, optional]
+ Valid for: all tools (optional)
+
+ Label of the pool to use for the tool. Pools are used to limit the
+ number of tasks that can execute concurrently during the build.
+
+ See also "gn help pool".
+
+ link_output [string with substitutions]
+ depend_output [string with substitutions]
+ Valid for: "solink" only (optional)
+
+ These two files specify which of the outputs from the solink tool
+ should be used for linking and dependency tracking. These should match
+ entries in the "outputs". If unspecified, the first item in the
+ "outputs" array will be used for all. See "Separate linking and
+ dependencies for shared libraries" below for more.
+
+ On Windows, where the tools produce a .dll shared library and a .lib
+ import library, you will want the first two to be the import library
+ and the third one to be the .dll file. On Linux, if you're not doing
+ the separate linking/dependency optimization, all of these should be
+ the .so output.
+
+ output_prefix [string]
+ Valid for: Linker tools (optional)
+
+ Prefix to use for the output name. Defaults to empty. This prefix will
+ be prepended to the name of the target (or the output_name if one is
+ manually specified for it) if the prefix is not already there. The
+ result will show up in the {{output_name}} substitution pattern.
+
+ Individual targets can opt-out of the output prefix by setting:
+ output_prefix_override = true
+ (see "gn help output_prefix_override").
+
+ This is typically used to prepend "lib" to libraries on
+ Posix systems:
+ output_prefix = "lib"
+
+ precompiled_header_type [string]
+ Valid for: "cc", "cxx", "objc", "objcxx"
+
+ Type of precompiled headers. If undefined or the empty string,
+ precompiled headers will not be used for this tool. Otherwise use "gcc"
+ or "msvc".
+
+ For precompiled headers to be used for a given target, the target (or a
+ config applied to it) must also specify a "precompiled_header" and, for
+ "msvc"-style headers, a "precompiled_source" value. If the type is
+ "gcc", then both "precompiled_header" and "precompiled_source" must
+ resolve to the same file, despite the different formats required for
+ each."
+
+ See "gn help precompiled_header" for more.
+
+ restat [boolean]
+ Valid for: all tools (optional, defaults to false)
+
+ Requests that Ninja check the file timestamp after this tool has run to
+ determine if anything changed. Set this if your tool has the ability to
+ skip writing output if the output file has not changed.
+
+ Normally, Ninja will assume that when a tool runs the output be new and
+ downstream dependents must be rebuild. When this is set to trye, Ninja
+ can skip rebuilding downstream dependents for input changes that don't
+ actually affect the output.
+
+ Example:
+ restat = true
+
+ rspfile [string with substitutions]
+ Valid for: all tools except "action" (optional)
+
+ Name of the response file. If empty, no response file will be
+ used. See "rspfile_content".
+
+ rspfile_content [string with substitutions]
+ Valid for: all tools except "action" (required when "rspfile" is used)
+
+ The contents to be written to the response file. This may include all
+ or part of the command to send to the tool which allows you to get
+ around OS command-line length limits.
+
+ This example adds the inputs and libraries to a response file, but
+ passes the linker flags directly on the command line:
+ tool("link") {
+ command = "link -o {{output}} {{ldflags}} @{{output}}.rsp"
+ rspfile = "{{output}}.rsp"
+ rspfile_content = "{{inputs}} {{solibs}} {{libs}}"
+ }
+
+ runtime_outputs [string list with substitutions]
+ Valid for: linker tools
+
+ If specified, this list is the subset of the outputs that should be
+ added to runtime deps (see "gn help runtime_deps"). By default (if
+ runtime_outputs is empty or unspecified), it will be the link_output.
+```
+
+#### **Expansions for tool variables**
+
+```
+ All paths are relative to the root build directory, which is the current
+ directory for running all tools. These expansions are available to all tools:
+
+ {{label}}
+ The label of the current target. This is typically used in the
+ "description" field for link tools. The toolchain will be omitted from
+ the label for targets in the default toolchain, and will be included
+ for targets in other toolchains.
+
+ {{label_name}}
+ The short name of the label of the target. This is the part after the
+ colon. For "//foo/bar:baz" this will be "baz". Unlike
+ {{target_output_name}}, this is not affected by the "output_prefix" in
+ the tool or the "output_name" set on the target.
+
+ {{output}}
+ The relative path and name of the output(s) of the current build step.
+ If there is more than one output, this will expand to a list of all of
+ them. Example: "out/base/my_file.o"
+
+ {{target_gen_dir}}
+ {{target_out_dir}}
+ The directory of the generated file and output directories,
+ respectively, for the current target. There is no trailing slash. See
+ also {{output_dir}} for linker tools. Example: "out/base/test"
+
+ {{target_output_name}}
+ The short name of the current target with no path information, or the
+ value of the "output_name" variable if one is specified in the target.
+ This will include the "output_prefix" if any. See also {{label_name}}.
+
+ Example: "libfoo" for the target named "foo" and an output prefix for
+ the linker tool of "lib".
+
+ Compiler tools have the notion of a single input and a single output, along
+ with a set of compiler-specific flags. The following expansions are
+ available:
+
+ {{asmflags}}
+ {{cflags}}
+ {{cflags_c}}
+ {{cflags_cc}}
+ {{cflags_objc}}
+ {{cflags_objcc}}
+ {{defines}}
+ {{include_dirs}}
+ Strings correspond that to the processed flags/defines/include
+ directories specified for the target.
+ Example: "--enable-foo --enable-bar"
+
+ Defines will be prefixed by "-D" and include directories will be
+ prefixed by "-I" (these work with Posix tools as well as Microsoft
+ ones).
+
+ {{source}}
+ The relative path and name of the current input file.
+ Example: "../../base/my_file.cc"
+
+ {{source_file_part}}
+ The file part of the source including the extension (with no directory
+ information).
+ Example: "foo.cc"
+
+ {{source_name_part}}
+ The filename part of the source file with no directory or extension.
+ Example: "foo"
+
+ {{source_gen_dir}}
+ {{source_out_dir}}
+ The directory in the generated file and output directories,
+ respectively, for the current input file. If the source file is in the
+ same directory as the target is declared in, they will will be the same
+ as the "target" versions above. Example: "gen/base/test"
+
+ Linker tools have multiple inputs and (potentially) multiple outputs The
+ static library tool ("alink") is not considered a linker tool. The following
+ expansions are available:
+
+ {{inputs}}
+ {{inputs_newline}}
+ Expands to the inputs to the link step. This will be a list of object
+ files and static libraries.
+ Example: "obj/foo.o obj/bar.o obj/somelibrary.a"
+
+ The "_newline" version will separate the input files with newlines
+ instead of spaces. This is useful in response files: some linkers can
+ take a "-filelist" flag which expects newline separated files, and some
+ Microsoft tools have a fixed-sized buffer for parsing each line of a
+ response file.
+
+ {{ldflags}}
+ Expands to the processed set of ldflags and library search paths
+ specified for the target.
+ Example: "-m64 -fPIC -pthread -L/usr/local/mylib"
+
+ {{libs}}
+ Expands to the list of system libraries to link to. Each will be
+ prefixed by the "lib_switch".
+
+ As a special case to support Mac, libraries with names ending in
+ ".framework" will be added to the {{libs}} with "-framework" preceding
+ it, and the lib prefix will be ignored.
+
+ Example: "-lfoo -lbar"
+
+ {{output_dir}}
+ The value of the "output_dir" variable in the target, or the the value
+ of the "default_output_dir" value in the tool if the target does not
+ override the output directory. This will be relative to the
+ root_build_dir and will not end in a slash. Will be "." for output to
+ the root_build_dir.
+
+ This is subtly different than {{target_out_dir}} which is defined by GN
+ based on the target's path and not overridable. {{output_dir}} is for
+ the final output, {{target_out_dir}} is generally for object files and
+ other outputs.
+
+ Usually {{output_dir}} would be defined in terms of either
+ {{target_out_dir}} or {{root_out_dir}}
+
+ {{output_extension}}
+ The value of the "output_extension" variable in the target, or the
+ value of the "default_output_extension" value in the tool if the target
+ does not specify an output extension.
+ Example: ".so"
+
+ {{solibs}}
+ Extra libraries from shared library dependencies not specified in the
+ {{inputs}}. This is the list of link_output files from shared libraries
+ (if the solink tool specifies a "link_output" variable separate from
+ the "depend_output").
+
+ These should generally be treated the same as libs by your tool.
+
+ Example: "libfoo.so libbar.so"
+
+ The static library ("alink") tool allows {{arflags}} plus the common tool
+ substitutions.
+
+ The copy tool allows the common compiler/linker substitutions, plus
+ {{source}} which is the source of the copy. The stamp tool allows only the
+ common tool substitutions.
+
+ The copy_bundle_data and compile_xcassets tools only allows the common tool
+ substitutions. Both tools are required to create iOS/macOS bundles and need
+ only be defined on those platforms.
+
+ The copy_bundle_data tool will be called with one source and needs to copy
+ (optionally optimizing the data representation) to its output. It may be
+ called with a directory as input and it needs to be recursively copied.
+
+ The compile_xcassets tool will be called with one or more source (each an
+ asset catalog) that needs to be compiled to a single output. The following
+ substitutions are available:
+
+ {{inputs}}
+ Expands to the list of .xcassets to use as input to compile the asset
+ catalog.
+
+ {{bundle_product_type}}
+ Expands to the product_type of the bundle that will contain the
+ compiled asset catalog. Usually corresponds to the product_type
+ property of the corresponding create_bundle target.
+
+ {{bundle_partial_info_plist}}
+ Expands to the path to the partial Info.plist generated by the
+ assets catalog compiler. Usually based on the target_name of
+ the create_bundle target.
+```
+
+#### **Separate linking and dependencies for shared libraries**
+
+```
+ Shared libraries are special in that not all changes to them require that
+ dependent targets be re-linked. If the shared library is changed but no
+ imports or exports are different, dependent code needn't be relinked, which
+ can speed up the build.
+
+ If your link step can output a list of exports from a shared library and
+ writes the file only if the new one is different, the timestamp of this file
+ can be used for triggering re-links, while the actual shared library would be
+ used for linking.
+
+ You will need to specify
+ restat = true
+ in the linker tool to make this work, so Ninja will detect if the timestamp
+ of the dependency file has changed after linking (otherwise it will always
+ assume that running a command updates the output):
+
+ tool("solink") {
+ command = "..."
+ outputs = [
+ "{{output_dir}}/{{target_output_name}}{{output_extension}}",
+ "{{output_dir}}/{{target_output_name}}"
+ "{{output_extension}}.TOC",
+ ]
+ link_output =
+ "{{output_dir}}/{{target_output_name}}{{output_extension}}"
+ depend_output =
+ "{{output_dir}}/{{target_output_name}}"
+ "{{output_extension}}.TOC"
+ restat = true
+ }
+```
+
+#### **Example**
+
+```
+ toolchain("my_toolchain") {
+ # Put these at the top to apply to all tools below.
+ lib_switch = "-l"
+ lib_dir_switch = "-L"
+
+ tool("cc") {
+ command = "gcc {{source}} -o {{output}}"
+ outputs = [ "{{source_out_dir}}/{{source_name_part}}.o" ]
+ description = "GCC {{source}}"
+ }
+ tool("cxx") {
+ command = "g++ {{source}} -o {{output}}"
+ outputs = [ "{{source_out_dir}}/{{source_name_part}}.o" ]
+ description = "G++ {{source}}"
+ }
+ };
+```
+### <a name="toolchain"></a>**toolchain**: Defines a toolchain.
+
+```
+ A toolchain is a set of commands and build flags used to compile the source
+ code. The toolchain() function defines these commands.
+```
+
+#### **Toolchain overview**
+
+```
+ You can have more than one toolchain in use at once in a build and a target
+ can exist simultaneously in multiple toolchains. A build file is executed
+ once for each toolchain it is referenced in so the GN code can vary all
+ parameters of each target (or which targets exist) on a per-toolchain basis.
+
+ When you have a simple build with only one toolchain, the build config file
+ is loaded only once at the beginning of the build. It must call
+ set_default_toolchain() (see "gn help set_default_toolchain") to tell GN the
+ label of the toolchain definition to use. The "toolchain_args" section of the
+ toolchain definition is ignored.
+
+ When a target has a dependency on a target using different toolchain (see "gn
+ help labels" for how to specify this), GN will start a build using that
+ secondary toolchain to resolve the target. GN will load the build config file
+ with the build arguments overridden as specified in the toolchain_args.
+ Because the default toolchain is already known, calls to
+ set_default_toolchain() are ignored.
+
+ To load a file in an alternate toolchain, GN does the following:
+
+ 1. Loads the file with the toolchain definition in it (as determined by the
+ toolchain label).
+ 2. Re-runs the master build configuration file, applying the arguments
+ specified by the toolchain_args section of the toolchain definition.
+ 3. Loads the destination build file in the context of the configuration file
+ in the previous step.
+
+ The toolchain configuration is two-way. In the default toolchain (i.e. the
+ main build target) the configuration flows from the build config file to the
+ toolchain. The build config file looks at the state of the build (OS type,
+ CPU architecture, etc.) and decides which toolchain to use (via
+ set_default_toolchain()). In secondary toolchains, the configuration flows
+ from the toolchain to the build config file: the "toolchain_args" in the
+ toolchain definition specifies the arguments to re-invoke the build.
+```
+
+#### **Functions and variables**
+
+```
+ tool()
+ The tool() function call specifies the commands commands to run for a given
+ step. See "gn help tool".
+
+ toolchain_args
+ Overrides for build arguments to pass to the toolchain when invoking it.
+ This is a variable of type "scope" where the variable names correspond to
+ variables in declare_args() blocks.
+
+ When you specify a target using an alternate toolchain, the master build
+ configuration file is re-interpreted in the context of that toolchain.
+ toolchain_args allows you to control the arguments passed into this
+ alternate invocation of the build.
+
+ Any default system arguments or arguments passed in via "gn args" will also
+ be passed to the alternate invocation unless explicitly overridden by
+ toolchain_args.
+
+ The toolchain_args will be ignored when the toolchain being defined is the
+ default. In this case, it's expected you want the default argument values.
+
+ See also "gn help buildargs" for an overview of these arguments.
+
+ deps
+ Dependencies of this toolchain. These dependencies will be resolved before
+ any target in the toolchain is compiled. To avoid circular dependencies
+ these must be targets defined in another toolchain.
+
+ This is expressed as a list of targets, and generally these targets will
+ always specify a toolchain:
+ deps = [ "//foo/bar:baz(//build/toolchain:bootstrap)" ]
+
+ This concept is somewhat inefficient to express in Ninja (it requires a lot
+ of duplicate of rules) so should only be used when absolutely necessary.
+```
+
+#### **Example of defining a toolchain**
+
+```
+ toolchain("32") {
+ tool("cc") {
+ command = "gcc {{source}}"
+ ...
+ }
+
+ toolchain_args = {
+ use_doom_melon = true # Doom melon always required for 32-bit builds.
+ current_cpu = "x86"
+ }
+ }
+
+ toolchain("64") {
+ tool("cc") {
+ command = "gcc {{source}}"
+ ...
+ }
+
+ toolchain_args = {
+ # use_doom_melon is not overridden here, it will take the default.
+ current_cpu = "x64"
+ }
+ }
+```
+
+#### **Example of cross-toolchain dependencies**
+
+```
+ If a 64-bit target wants to depend on a 32-bit binary, it would specify a
+ dependency using data_deps (data deps are like deps that are only needed at
+ runtime and aren't linked, since you can't link a 32-bit and a 64-bit
+ library).
+
+ executable("my_program") {
+ ...
+ if (target_cpu == "x64") {
+ # The 64-bit build needs this 32-bit helper.
+ data_deps = [ ":helper(//toolchains:32)" ]
+ }
+ }
+
+ if (target_cpu == "x86") {
+ # Our helper library is only compiled in 32-bits.
+ shared_library("helper") {
+ ...
+ }
+ }
+```
+### <a name="write_file"></a>**write_file**: Write a file to disk.
+
+```
+ write_file(filename, data)
+
+ If data is a list, the list will be written one-item-per-line with no quoting
+ or brackets.
+
+ If the file exists and the contents are identical to that being written, the
+ file will not be updated. This will prevent unnecessary rebuilds of targets
+ that depend on this file.
+
+ One use for write_file is to write a list of inputs to an script that might
+ be too long for the command line. However, it is preferable to use response
+ files for this purpose. See "gn help response_file_contents".
+
+ TODO(brettw) we probably need an optional third argument to control list
+ formatting.
+```
+
+#### **Arguments**
+
+```
+ filename
+ Filename to write. This must be within the output directory.
+
+ data
+ The list or string to write.
+```
+## <a name="predefined_variables"></a>Built-in predefined variables
+
+### <a name="current_cpu"></a>**current_cpu**: The processor architecture of the current toolchain.
+
+```
+ The build configuration usually sets this value based on the value of
+ "host_cpu" (see "gn help host_cpu") and then threads this through the
+ toolchain definitions to ensure that it always reflects the appropriate
+ value.
+
+ This value is not used internally by GN for any purpose. It is set it to the
+ empty string ("") by default but is declared so that it can be overridden on
+ the command line if so desired.
+
+ See "gn help target_cpu" for a list of common values returned.
+```
+### <a name="current_os"></a>**current_os**: The operating system of the current toolchain.
+
+```
+ The build configuration usually sets this value based on the value of
+ "target_os" (see "gn help target_os"), and then threads this through the
+ toolchain definitions to ensure that it always reflects the appropriate
+ value.
+
+ This value is not used internally by GN for any purpose. It is set it to the
+ empty string ("") by default but is declared so that it can be overridden on
+ the command line if so desired.
+
+ See "gn help target_os" for a list of common values returned.
+```
+### <a name="current_toolchain"></a>**current_toolchain**: Label of the current toolchain.
+
+```
+ A fully-qualified label representing the current toolchain. You can use this
+ to make toolchain-related decisions in the build. See also
+ "default_toolchain".
+```
+
+#### **Example**
+
+```
+ if (current_toolchain == "//build:64_bit_toolchain") {
+ executable("output_thats_64_bit_only") {
+ ...
+```
+### <a name="default_toolchain"></a>**default_toolchain**: [string] Label of the default toolchain.
+
+```
+ A fully-qualified label representing the default toolchain, which may not
+ necessarily be the current one (see "current_toolchain").
+```
+### <a name="host_cpu"></a>**host_cpu**: The processor architecture that GN is running on.
+
+```
+ This is value is exposed so that cross-compile toolchains can access the host
+ architecture when needed.
+
+ The value should generally be considered read-only, but it can be overriden
+ in order to handle unusual cases where there might be multiple plausible
+ values for the host architecture (e.g., if you can do either 32-bit or 64-bit
+ builds). The value is not used internally by GN for any purpose.
+```
+
+#### **Some possible values**
+
+```
+ - "x64"
+ - "x86"
+```
+### <a name="host_os"></a>**host_os**: [string] The operating system that GN is running on.
+
+```
+ This value is exposed so that cross-compiles can access the host build
+ system's settings.
+
+ This value should generally be treated as read-only. It, however, is not used
+ internally by GN for any purpose.
+```
+
+#### **Some possible values**
+
+```
+ - "linux"
+ - "mac"
+ - "win"
+```
+### <a name="invoker"></a>**invoker**: [string] The invoking scope inside a template.
+
+```
+ Inside a template invocation, this variable refers to the scope of the
+ invoker of the template. Outside of template invocations, this variable is
+ undefined.
+
+ All of the variables defined inside the template invocation are accessible as
+ members of the "invoker" scope. This is the way that templates read values
+ set by the callers.
+
+ This is often used with "defined" to see if a value is set on the invoking
+ scope.
+
+ See "gn help template" for more examples.
+```
+
+#### **Example**
+
+```
+ template("my_template") {
+ print(invoker.sources) # Prints [ "a.cc", "b.cc" ]
+ print(defined(invoker.foo)) # Prints false.
+ print(defined(invoker.bar)) # Prints true.
+ }
+
+ my_template("doom_melon") {
+ sources = [ "a.cc", "b.cc" ]
+ bar = 123
+ }
+```
+### <a name="python_path"></a>**python_path**: Absolute path of Python.
+
+```
+ Normally used in toolchain definitions if running some command requires
+ Python. You will normally not need this when invoking scripts since GN
+ automatically finds it for you.
+```
+### <a name="root_build_dir"></a>**root_build_dir**: [string] Directory where build commands are run.
+
+```
+ This is the root build output directory which will be the current directory
+ when executing all compilers and scripts.
+
+ Most often this is used with rebase_path (see "gn help rebase_path") to
+ convert arguments to be relative to a script's current directory.
+```
+### <a name="root_gen_dir"></a>**root_gen_dir**: Directory for the toolchain's generated files.
+
+```
+ Absolute path to the root of the generated output directory tree for the
+ current toolchain. An example would be "//out/Debug/gen" for the default
+ toolchain, or "//out/Debug/arm/gen" for the "arm" toolchain.
+
+ This is primarily useful for setting up include paths for generated files. If
+ you are passing this to a script, you will want to pass it through
+ rebase_path() (see "gn help rebase_path") to convert it to be relative to the
+ build directory.
+
+ See also "target_gen_dir" which is usually a better location for generated
+ files. It will be inside the root generated dir.
+```
+### <a name="root_out_dir"></a>**root_out_dir**: [string] Root directory for toolchain output files.
+
+```
+ Absolute path to the root of the output directory tree for the current
+ toolchain. It will not have a trailing slash.
+
+ For the default toolchain this will be the same as the root_build_dir. An
+ example would be "//out/Debug" for the default toolchain, or
+ "//out/Debug/arm" for the "arm" toolchain.
+
+ This is primarily useful for setting up script calls. If you are passing this
+ to a script, you will want to pass it through rebase_path() (see "gn help
+ rebase_path") to convert it to be relative to the build directory.
+
+ See also "target_out_dir" which is usually a better location for output
+ files. It will be inside the root output dir.
+```
+
+#### **Example**
+
+```
+ action("myscript") {
+ # Pass the output dir to the script.
+ args = [ "-o", rebase_path(root_out_dir, root_build_dir) ]
+ }
+```
+### <a name="target_cpu"></a>**target_cpu**: The desired cpu architecture for the build.
+
+```
+ This value should be used to indicate the desired architecture for the
+ primary objects of the build. It will match the cpu architecture of the
+ default toolchain, but not necessarily the current toolchain.
+
+ In many cases, this is the same as "host_cpu", but in the case of
+ cross-compiles, this can be set to something different. This value is
+ different from "current_cpu" in that it does not change based on the current
+ toolchain. When writing rules, "current_cpu" should be used rather than
+ "target_cpu" most of the time.
+
+ This value is not used internally by GN for any purpose, so it may be set to
+ whatever value is needed for the build. GN defaults this value to the empty
+ string ("") and the configuration files should set it to an appropriate value
+ (e.g., setting it to the value of "host_cpu") if it is not overridden on the
+ command line or in the args.gn file.
+```
+
+#### **Possible values**
+
+```
+ - "x86"
+ - "x64"
+ - "arm"
+ - "arm64"
+ - "mipsel"
+```
+### <a name="target_gen_dir"></a>**target_gen_dir**: Directory for a target's generated files.
+
+```
+ Absolute path to the target's generated file directory. This will be the
+ "root_gen_dir" followed by the relative path to the current build file. If
+ your file is in "//tools/doom_melon" then target_gen_dir would be
+ "//out/Debug/gen/tools/doom_melon". It will not have a trailing slash.
+
+ This is primarily useful for setting up include paths for generated files. If
+ you are passing this to a script, you will want to pass it through
+ rebase_path() (see "gn help rebase_path") to convert it to be relative to the
+ build directory.
+
+ See also "gn help root_gen_dir".
+```
+
+#### **Example**
+
+```
+ action("myscript") {
+ # Pass the generated output dir to the script.
+ args = [ "-o", rebase_path(target_gen_dir, root_build_dir) ]"
+ }
+```
+### <a name="target_name"></a>**target_name**: [string] The name of the current target.
+
+```
+ Inside a target or template invocation, this variable refers to the name
+ given to the target or template invocation. Outside of these, this variable
+ is undefined.
+
+ This is most often used in template definitions to name targets defined in
+ the template based on the name of the invocation. This is necessary both to
+ ensure generated targets have unique names and to generate a target with the
+ exact name of the invocation that other targets can depend on.
+
+ Be aware that this value will always reflect the innermost scope. So when
+ defining a target inside a template, target_name will refer to the target
+ rather than the template invocation. To get the name of the template
+ invocation in this case, you should save target_name to a temporary variable
+ outside of any target definitions.
+
+ See "gn help template" for more examples.
+```
+
+#### **Example**
+
+```
+ executable("doom_melon") {
+ print(target_name) # Prints "doom_melon".
+ }
+
+ template("my_template") {
+ print(target_name) # Prints "space_ray" when invoked below.
+
+ executable(target_name + "_impl") {
+ print(target_name) # Prints "space_ray_impl".
+ }
+ }
+
+ my_template("space_ray") {
+ }
+```
+### <a name="target_os"></a>**target_os**: The desired operating system for the build.
+
+```
+ This value should be used to indicate the desired operating system for the
+ primary object(s) of the build. It will match the OS of the default
+ toolchain.
+
+ In many cases, this is the same as "host_os", but in the case of
+ cross-compiles, it may be different. This variable differs from "current_os"
+ in that it can be referenced from inside any toolchain and will always return
+ the initial value.
+
+ This should be set to the most specific value possible. So, "android" or
+ "chromeos" should be used instead of "linux" where applicable, even though
+ Android and ChromeOS are both Linux variants. This can mean that one needs to
+ write
+
+ if (target_os == "android" || target_os == "linux") {
+ # ...
+ }
+
+ and so forth.
+
+ This value is not used internally by GN for any purpose, so it may be set to
+ whatever value is needed for the build. GN defaults this value to the empty
+ string ("") and the configuration files should set it to an appropriate value
+ (e.g., setting it to the value of "host_os") if it is not set via the command
+ line or in the args.gn file.
+```
+
+#### **Possible values**
+
+```
+ - "android"
+ - "chromeos"
+ - "ios"
+ - "linux"
+ - "nacl"
+ - "mac"
+ - "win"
+```
+### <a name="target_out_dir"></a>**target_out_dir**: [string] Directory for target output files.
+
+```
+ Absolute path to the target's generated file directory. If your current
+ target is in "//tools/doom_melon" then this value might be
+ "//out/Debug/obj/tools/doom_melon". It will not have a trailing slash.
+
+ This is primarily useful for setting up arguments for calling scripts. If you
+ are passing this to a script, you will want to pass it through rebase_path()
+ (see "gn help rebase_path") to convert it to be relative to the build
+ directory.
+
+ See also "gn help root_out_dir".
+```
+
+#### **Example**
+
+```
+ action("myscript") {
+ # Pass the output dir to the script.
+ args = [ "-o", rebase_path(target_out_dir, root_build_dir) ]"
+
+ }
+```
+## <a name="target_variables"></a>Variables you set in targets
+
+### <a name="all_dependent_configs"></a>**all_dependent_configs**: Configs to be forced on dependents.
+
+```
+ A list of config labels.
+
+ All targets depending on this one, and recursively, all targets depending on
+ those, will have the configs listed in this variable added to them. These
+ configs will also apply to the current target.
+
+ This addition happens in a second phase once a target and all of its
+ dependencies have been resolved. Therefore, a target will not see these
+ force-added configs in their "configs" variable while the script is running,
+ and they can not be removed. As a result, this capability should generally
+ only be used to add defines and include directories necessary to compile a
+ target's headers.
+
+ See also "public_configs".
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+### <a name="allow_circular_includes_from"></a>**allow_circular_includes_from**: Permit includes from deps.
+
+```
+ A list of target labels. Must be a subset of the target's "deps". These
+ targets will be permitted to include headers from the current target despite
+ the dependency going in the opposite direction.
+
+ When you use this, both targets must be included in a final binary for it to
+ link. To keep linker errors from happening, it is good practice to have all
+ external dependencies depend only on one of the two targets, and to set the
+ visibility on the other to enforce this. Thus the targets will always be
+ linked together in any output.
+```
+
+#### **Details**
+
+```
+ Normally, for a file in target A to include a file from target B, A must list
+ B as a dependency. This invariant is enforced by the "gn check" command (and
+ the --check flag to "gn gen" -- see "gn help check").
+
+ Sometimes, two targets might be the same unit for linking purposes (two
+ source sets or static libraries that would always be linked together in a
+ final executable or shared library) and they each include headers from the
+ other: you want A to be able to include B's headers, and B to include A's
+ headers. This is not an ideal situation but is sometimes unavoidable.
+
+ This list, if specified, lists which of the dependencies of the current
+ target can include header files from the current target. That is, if A
+ depends on B, B can only include headers from A if it is in A's
+ allow_circular_includes_from list. Normally includes must follow the
+ direction of dependencies, this flag allows them to go in the opposite
+ direction.
+```
+
+#### **Danger**
+
+```
+ In the above example, A's headers are likely to include headers from A's
+ dependencies. Those dependencies may have public_configs that apply flags,
+ defines, and include paths that make those headers work properly.
+
+ With allow_circular_includes_from, B can include A's headers, and
+ transitively from A's dependencies, without having the dependencies that
+ would bring in the public_configs those headers need. The result may be
+ errors or inconsistent builds.
+
+ So when you use allow_circular_includes_from, make sure that any compiler
+ settings, flags, and include directories are the same between both targets
+ (consider putting such things in a shared config they can both reference).
+ Make sure the dependencies are also the same (you might consider a group to
+ collect such dependencies they both depend on).
+```
+
+#### **Example**
+
+```
+ source_set("a") {
+ deps = [ ":b", ":a_b_shared_deps" ]
+ allow_circular_includes_from = [ ":b" ]
+ ...
+ }
+
+ source_set("b") {
+ deps = [ ":a_b_shared_deps" ]
+ # Sources here can include headers from a despite lack of deps.
+ ...
+ }
+
+ group("a_b_shared_deps") {
+ public_deps = [ ":c" ]
+ }
+```
+### <a name="arflags"></a>**arflags**: Arguments passed to static_library archiver.
+
+```
+ A list of flags passed to the archive/lib command that creates static
+ libraries.
+
+ arflags are NOT pushed to dependents, so applying arflags to source sets or
+ any other target type will be a no-op. As with ldflags, you could put the
+ arflags in a config and set that as a public or "all dependent" config, but
+ that will likely not be what you want. If you have a chain of static
+ libraries dependent on each other, this can cause the flags to propagate up
+ to other static libraries. Due to the nature of how arflags are typically
+ used, you will normally want to apply them directly on static_library targets
+ themselves.
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+### <a name="args"></a>**args**: Arguments passed to an action.
+
+```
+ For action and action_foreach targets, args is the list of arguments to pass
+ to the script. Typically you would use source expansion (see "gn help
+ source_expansion") to insert the source file names.
+
+ See also "gn help action" and "gn help action_foreach".
+```
+### <a name="asmflags"></a>**asmflags**: Flags passed to the assembler.
+
+```
+ A list of strings.
+
+ "asmflags" are passed to any invocation of a tool that takes an .asm or .S
+ file as input.
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+### <a name="assert_no_deps"></a>**assert_no_deps**: Ensure no deps on these targets.
+
+```
+ A list of label patterns.
+
+ This list is a list of patterns that must not match any of the transitive
+ dependencies of the target. These include all public, private, and data
+ dependencies, and cross shared library boundaries. This allows you to express
+ that undesirable code isn't accidentally added to downstream dependencies in
+ a way that might otherwise be difficult to notice.
+
+ Checking does not cross executable boundaries. If a target depends on an
+ executable, it's assumed that the executable is a tool that is producing part
+ of the build rather than something that is linked and distributed. This
+ allows assert_no_deps to express what is distributed in the final target
+ rather than depend on the internal build steps (which may include
+ non-distributable code).
+
+ See "gn help label_pattern" for the format of the entries in the list. These
+ patterns allow blacklisting individual targets or whole directory
+ hierarchies.
+
+ Sometimes it is desirable to enforce that many targets have no dependencies
+ on a target or set of targets. One efficient way to express this is to create
+ a group with the assert_no_deps rule on it, and make that group depend on all
+ targets you want to apply that assertion to.
+```
+
+#### **Example**
+
+```
+ executable("doom_melon") {
+ deps = [ "//foo:bar" ]
+ ...
+ assert_no_deps = [
+ "//evil/*", # Don't link any code from the evil directory.
+ "//foo:test_support", # This target is also disallowed.
+ ]
+ }
+```
+### <a name="bundle_contents_dir"></a>**bundle_contents_dir**: Expansion of {{bundle_contents_dir}} in
+```
+ create_bundle.
+
+ A string corresponding to a path in $root_build_dir.
+
+ This string is used by the "create_bundle" target to expand the
+ {{bundle_contents_dir}} of the "bundle_data" target it depends on. This must
+ correspond to a path under "bundle_root_dir".
+
+ See "gn help bundle_root_dir" for examples.
+```
+### <a name="bundle_deps_filter"></a>**bundle_deps_filter**: [label list] A list of labels that are filtered out.
+
+```
+ A list of target labels.
+
+ This list contains target label patterns that should be filtered out when
+ creating the bundle. Any target matching one of those label will be removed
+ from the dependencies of the create_bundle target.
+
+ This is mostly useful when creating application extension bundle as the
+ application extension has access to runtime resources from the application
+ bundle and thus do not require a second copy.
+
+ See "gn help create_bundle" for more information.
+```
+
+#### **Example**
+
+```
+ create_bundle("today_extension") {
+ deps = [
+ "//base"
+ ]
+ bundle_root_dir = "$root_out_dir/today_extension.appex"
+ bundle_deps_filter = [
+ # The extension uses //base but does not use any function calling into
+ # third_party/icu and thus does not need the icudtl.dat file.
+ "//third_party/icu:icudata",
+ ]
+ }
+```
+### <a name="bundle_executable_dir"></a>**bundle_executable_dir**: Expansion of {{bundle_executable_dir}} in
+```
+ create_bundle.
+
+ A string corresponding to a path in $root_build_dir.
+
+ This string is used by the "create_bundle" target to expand the
+ {{bundle_executable_dir}} of the "bundle_data" target it depends on. This
+ must correspond to a path under "bundle_root_dir".
+
+ See "gn help bundle_root_dir" for examples.
+```
+### <a name="bundle_plugins_dir"></a>**bundle_plugins_dir**: Expansion of {{bundle_plugins_dir}} in create_bundle.
+
+```
+ A string corresponding to a path in $root_build_dir.
+
+ This string is used by the "create_bundle" target to expand the
+ {{bundle_plugins_dir}} of the "bundle_data" target it depends on. This must
+ correspond to a path under "bundle_root_dir".
+
+ See "gn help bundle_root_dir" for examples.
+```
+### <a name="bundle_resources_dir"></a>**bundle_resources_dir**: Expansion of {{bundle_resources_dir}} in
+```
+ create_bundle.
+
+ A string corresponding to a path in $root_build_dir.
+
+ This string is used by the "create_bundle" target to expand the
+ {{bundle_resources_dir}} of the "bundle_data" target it depends on. This must
+ correspond to a path under "bundle_root_dir".
+
+ See "gn help bundle_root_dir" for examples.
+```
+### <a name="bundle_root_dir"></a>**bundle_root_dir**: Expansion of {{bundle_root_dir}} in create_bundle.
+
+```
+ A string corresponding to a path in root_build_dir.
+
+ This string is used by the "create_bundle" target to expand the
+ {{bundle_root_dir}} of the "bundle_data" target it depends on. This must
+ correspond to a path under root_build_dir.
+```
+
+#### **Example**
+
+```
+ bundle_data("info_plist") {
+ sources = [ "Info.plist" ]
+ outputs = [ "{{bundle_contents_dir}}/Info.plist" ]
+ }
+
+ create_bundle("doom_melon.app") {
+ deps = [ ":info_plist" ]
+ bundle_root_dir = "${root_build_dir}/doom_melon.app"
+ bundle_contents_dir = "${bundle_root_dir}/Contents"
+ bundle_resources_dir = "${bundle_contents_dir}/Resources"
+ bundle_executable_dir = "${bundle_contents_dir}/MacOS"
+ bundle_plugins_dir = "${bundle_contents_dir}/PlugIns"
+ }
+```
+### <a name="cflags*"></a>**cflags***: Flags passed to the C compiler.
+
+```
+ A list of strings.
+
+ "cflags" are passed to all invocations of the C, C++, Objective C, and
+ Objective C++ compilers.
+
+ To target one of these variants individually, use "cflags_c", "cflags_cc",
+ "cflags_objc", and "cflags_objcc", respectively. These variant-specific
+ versions of cflags* will be appended on the compiler command line after
+ "cflags".
+
+ See also "asmflags" for flags for assembly-language files.
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+### <a name="cflags*"></a>**cflags***: Flags passed to the C compiler.
+
+```
+ A list of strings.
+
+ "cflags" are passed to all invocations of the C, C++, Objective C, and
+ Objective C++ compilers.
+
+ To target one of these variants individually, use "cflags_c", "cflags_cc",
+ "cflags_objc", and "cflags_objcc", respectively. These variant-specific
+ versions of cflags* will be appended on the compiler command line after
+ "cflags".
+
+ See also "asmflags" for flags for assembly-language files.
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+### <a name="cflags*"></a>**cflags***: Flags passed to the C compiler.
+
+```
+ A list of strings.
+
+ "cflags" are passed to all invocations of the C, C++, Objective C, and
+ Objective C++ compilers.
+
+ To target one of these variants individually, use "cflags_c", "cflags_cc",
+ "cflags_objc", and "cflags_objcc", respectively. These variant-specific
+ versions of cflags* will be appended on the compiler command line after
+ "cflags".
+
+ See also "asmflags" for flags for assembly-language files.
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+### <a name="cflags*"></a>**cflags***: Flags passed to the C compiler.
+
+```
+ A list of strings.
+
+ "cflags" are passed to all invocations of the C, C++, Objective C, and
+ Objective C++ compilers.
+
+ To target one of these variants individually, use "cflags_c", "cflags_cc",
+ "cflags_objc", and "cflags_objcc", respectively. These variant-specific
+ versions of cflags* will be appended on the compiler command line after
+ "cflags".
+
+ See also "asmflags" for flags for assembly-language files.
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+### <a name="cflags*"></a>**cflags***: Flags passed to the C compiler.
+
+```
+ A list of strings.
+
+ "cflags" are passed to all invocations of the C, C++, Objective C, and
+ Objective C++ compilers.
+
+ To target one of these variants individually, use "cflags_c", "cflags_cc",
+ "cflags_objc", and "cflags_objcc", respectively. These variant-specific
+ versions of cflags* will be appended on the compiler command line after
+ "cflags".
+
+ See also "asmflags" for flags for assembly-language files.
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+### <a name="check_includes"></a>**check_includes**: [boolean] Controls whether a target's files are checked.
+
+```
+ When true (the default), the "gn check" command (as well as "gn gen" with the
+ --check flag) will check this target's sources and headers for proper
+ dependencies.
+
+ When false, the files in this target will be skipped by default. This does
+ not affect other targets that depend on the current target, it just skips
+ checking the includes of the current target's files.
+
+ If there are a few conditionally included headers that trip up checking, you
+ can exclude headers individually by annotating them with "nogncheck" (see "gn
+ help nogncheck").
+
+ The topic "gn help check" has general information on how checking works and
+ advice on how to pass a check in problematic cases.
+```
+
+#### **Example**
+
+```
+ source_set("busted_includes") {
+ # This target's includes are messed up, exclude it from checking.
+ check_includes = false
+ ...
+ }
+```
+### <a name="code_signing_args"></a>**code_signing_args**: [string list] Arguments passed to code signing script.
+
+```
+ For create_bundle targets, code_signing_args is the list of arguments to pass
+ to the code signing script. Typically you would use source expansion (see "gn
+ help source_expansion") to insert the source file names.
+
+ See also "gn help create_bundle".
+```
+### <a name="code_signing_outputs"></a>**code_signing_outputs**: [file list] Output files for code signing step.
+
+```
+ Outputs from the code signing step of a create_bundle target. Must refer to
+ files in the build directory.
+
+ See also "gn help create_bundle".
+```
+### <a name="code_signing_script"></a>**code_signing_script**: [file name] Script for code signing."
+
+```
+ An absolute or buildfile-relative file name of a Python script to run for a
+ create_bundle target to perform code signing step.
+
+ See also "gn help create_bundle".
+```
+### <a name="code_signing_sources"></a>**code_signing_sources**: [file list] Sources for code signing step.
+
+```
+ A list of files used as input for code signing script step of a create_bundle
+ target. Non-absolute paths will be resolved relative to the current build
+ file.
+
+ See also "gn help create_bundle".
+```
+### <a name="complete_static_lib"></a>**complete_static_lib**: [boolean] Links all deps into a static library.
+
+```
+ A static library normally doesn't include code from dependencies, but instead
+ forwards the static libraries and source sets in its deps up the dependency
+ chain until a linkable target (an executable or shared library) is reached.
+ The final linkable target only links each static library once, even if it
+ appears more than once in its dependency graph.
+
+ In some cases the static library might be the final desired output. For
+ example, you may be producing a static library for distribution to third
+ parties. In this case, the static library should include code for all
+ dependencies in one complete package. However, complete static libraries
+ themselves are never linked into other complete static libraries. All
+ complete static libraries are for distribution and linking them in would
+ cause code duplication in this case. If the static library is not for
+ distribution, it should not be complete.
+
+ GN treats non-complete static libraries as source sets when they are linked
+ into complete static libraries. This is done because some tools like AR do
+ not handle dependent static libraries properly. This makes it easier to write
+ "alink" rules.
+
+ In rare cases it makes sense to list a header in more than one target if it
+ could be considered conceptually a member of both. libraries.
+```
+
+#### **Example**
+
+```
+ static_library("foo") {
+ complete_static_lib = true
+ deps = [ "bar" ]
+ }
+```
+### <a name="configs"></a>**configs**: Configs applying to this target or config.
+
+```
+ A list of config labels.
+```
+
+#### **Configs on a target**
+
+```
+ When used on a target, the include_dirs, defines, etc. in each config are
+ appended in the order they appear to the compile command for each file in the
+ target. They will appear after the include_dirs, defines, etc. that the
+ target sets directly.
+
+ Since configs apply after the values set on a target, directly setting a
+ compiler flag will prepend it to the command line. If you want to append a
+ flag instead, you can put that flag in a one-off config and append that
+ config to the target's configs list.
+
+ The build configuration script will generally set up the default configs
+ applying to a given target type (see "set_defaults"). When a target is being
+ defined, it can add to or remove from this list.
+```
+
+#### **Configs on a config**
+
+```
+ It is possible to create composite configs by specifying configs on a config.
+ One might do this to forward values, or to factor out blocks of settings from
+ very large configs into more manageable named chunks.
+
+ In this case, the composite config is expanded to be the concatenation of its
+ own values, and in order, the values from its sub-configs *before* anything
+ else happens. This has some ramifications:
+
+ - A target has no visibility into a config's sub-configs. Target code only
+ sees the name of the composite config. It can't remove sub-configs or opt
+ in to only parts of it. The composite config may not even be defined
+ before the target is.
+
+ - You can get duplication of values if a config is listed twice, say, on a
+ target and in a sub-config that also applies. In other cases, the configs
+ applying to a target are de-duped. It's expected that if a config is
+ listed as a sub-config that it is only used in that context. (Note that
+ it's possible to fix this and de-dupe, but it's not normally relevant and
+ complicates the implementation.)
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+
+#### **Example**
+
+```
+ # Configs on a target.
+ source_set("foo") {
+ # Don't use the default RTTI config that BUILDCONFIG applied to us.
+ configs -= [ "//build:no_rtti" ]
+
+ # Add some of our own settings.
+ configs += [ ":mysettings" ]
+ }
+
+ # Create a default_optimization config that forwards to one of a set of more
+ # specialized configs depending on build flags. This pattern is useful
+ # because it allows a target to opt in to either a default set, or a more
+ # specific set, while avoid duplicating the settings in two places.
+ config("super_optimization") {
+ cflags = [ ... ]
+ }
+ config("default_optimization") {
+ if (optimize_everything) {
+ configs = [ ":super_optimization" ]
+ } else {
+ configs = [ ":no_optimization" ]
+ }
+ }
+```
+### <a name="data"></a>**data**: Runtime data file dependencies.
+
+```
+ Lists files or directories required to run the given target. These are
+ typically data files or directories of data files. The paths are interpreted
+ as being relative to the current build file. Since these are runtime
+ dependencies, they do not affect which targets are built or when. To declare
+ input files to a script, use "inputs".
+
+ Appearing in the "data" section does not imply any special handling such as
+ copying them to the output directory. This is just used for declaring runtime
+ dependencies. Runtime dependencies can be queried using the "runtime_deps"
+ category of "gn desc" or written during build generation via
+ "--runtime-deps-list-file".
+
+ GN doesn't require data files to exist at build-time. So actions that produce
+ files that are in turn runtime dependencies can list those generated files
+ both in the "outputs" list as well as the "data" list.
+
+ By convention, directories are listed with a trailing slash:
+ data = [ "test/data/" ]
+ However, no verification is done on these so GN doesn't enforce this. The
+ paths are just rebased and passed along when requested.
+
+ Note: On iOS and macOS, create_bundle targets will not be recursed into when
+ gathering data. See "gn help create_bundle" for details.
+
+ See "gn help runtime_deps" for how these are used.
+```
+### <a name="data_deps"></a>**data_deps**: Non-linked dependencies.
+
+```
+ A list of target labels.
+
+ Specifies dependencies of a target that are not actually linked into the
+ current target. Such dependencies will be built and will be available at
+ runtime.
+
+ This is normally used for things like plugins or helper programs that a
+ target needs at runtime.
+
+ Note: On iOS and macOS, create_bundle targets will not be recursed into when
+ gathering data_deps. See "gn help create_bundle" for details.
+
+ See also "gn help deps" and "gn help data".
+```
+
+#### **Example**
+
+```
+ executable("foo") {
+ deps = [ "//base" ]
+ data_deps = [ "//plugins:my_runtime_plugin" ]
+ }
+```
+### <a name="defines"></a>**defines**: C preprocessor defines.
+
+```
+ A list of strings
+
+ These strings will be passed to the C/C++ compiler as #defines. The strings
+ may or may not include an "=" to assign a value.
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+
+#### **Example**
+
+```
+ defines = [ "AWESOME_FEATURE", "LOG_LEVEL=3" ]
+```
+### <a name="depfile"></a>**depfile**: [string] File name for input dependencies for actions.
+
+```
+ If nonempty, this string specifies that the current action or action_foreach
+ target will generate the given ".d" file containing the dependencies of the
+ input. Empty or unset means that the script doesn't generate the files.
+
+ A depfile should be used only when a target depends on files that are not
+ already specified by a target's inputs and sources. Likewise, depfiles should
+ specify only those dependencies not already included in sources or inputs.
+
+ The .d file should go in the target output directory. If you have more than
+ one source file that the script is being run over, you can use the output
+ file expansions described in "gn help action_foreach" to name the .d file
+ according to the input."
+
+ The format is that of a Makefile and all paths must be relative to the root
+ build directory. Only one output may be listed and it must match the first
+ output of the action.
+
+ Although depfiles are created by an action, they should not be listed in the
+ action's "outputs" unless another target will use the file as an input.
+```
+
+#### **Example**
+
+```
+ action_foreach("myscript_target") {
+ script = "myscript.py"
+ sources = [ ... ]
+
+ # Locate the depfile in the output directory named like the
+ # inputs but with a ".d" appended.
+ depfile = "$relative_target_output_dir/{{source_name}}.d"
+
+ # Say our script uses "-o <d file>" to indicate the depfile.
+ args = [ "{{source}}", "-o", depfile ]
+ }
+```
+### <a name="deps"></a>**deps**: Private linked dependencies.
+
+```
+ A list of target labels.
+
+ Specifies private dependencies of a target. Private dependencies are
+ propagated up the dependency tree and linked to dependent targets, but do not
+ grant the ability to include headers from the dependency. Public configs are
+ not forwarded.
+```
+
+#### **Details of dependency propagation**
+
+```
+ Source sets, shared libraries, and non-complete static libraries will be
+ propagated up the dependency tree across groups, non-complete static
+ libraries and source sets.
+
+ Executables, shared libraries, and complete static libraries will link all
+ propagated targets and stop propagation. Actions and copy steps also stop
+ propagation, allowing them to take a library as an input but not force
+ dependents to link to it.
+
+ Propagation of all_dependent_configs and public_configs happens independently
+ of target type. all_dependent_configs are always propagated across all types
+ of targets, and public_configs are always propagated across public deps of
+ all types of targets.
+
+ Data dependencies are propagated differently. See "gn help data_deps" and
+ "gn help runtime_deps".
+
+ See also "public_deps".
+```
+### <a name="friend"></a>**friend**: Allow targets to include private headers.
+
+```
+ A list of label patterns (see "gn help label_pattern") that allow dependent
+ targets to include private headers. Applies to all binary targets.
+
+ Normally if a target lists headers in the "public" list (see "gn help
+ public"), other headers are implicitly marked as private. Private headers
+ can not be included by other targets, even with a public dependency path.
+ The "gn check" function performs this validation.
+
+ A friend declaration allows one or more targets to include private headers.
+ This is useful for things like unit tests that are closely associated with a
+ target and require internal knowledge without opening up all headers to be
+ included by all dependents.
+
+ A friend target does not allow that target to include headers when no
+ dependency exists. A public dependency path must still exist between two
+ targets to include any headers from a destination target. The friend
+ annotation merely allows the use of headers that would otherwise be
+ prohibited because they are private.
+
+ The friend annotation is matched only against the target containing the file
+ with the include directive. Friend annotations are not propagated across
+ public or private dependencies. Friend annotations do not affect visibility.
+```
+
+#### **Example**
+
+```
+ static_library("lib") {
+ # This target can include our private headers.
+ friend = [ ":unit_tests" ]
+
+ public = [
+ "public_api.h", # Normal public API for dependent targets.
+ ]
+
+ # Private API and sources.
+ sources = [
+ "a_source_file.cc",
+
+ # Normal targets that depend on this one won't be able to include this
+ # because this target defines a list of "public" headers. Without the
+ # "public" list, all headers are implicitly public.
+ "private_api.h",
+ ]
+ }
+
+ executable("unit_tests") {
+ sources = [
+ # This can include "private_api.h" from the :lib target because it
+ # depends on that target and because of the friend annotation.
+ "my_test.cc",
+ ]
+
+ deps = [
+ ":lib", # Required for the include to be allowed.
+ ]
+ }
+```
+### <a name="include_dirs"></a>**include_dirs**: Additional include directories.
+
+```
+ A list of source directories.
+
+ The directories in this list will be added to the include path for the files
+ in the affected target.
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+
+#### **Example**
+
+```
+ include_dirs = [ "src/include", "//third_party/foo" ]
+```
+### <a name="inputs"></a>**inputs**: Additional compile-time dependencies.
+
+```
+ Inputs are compile-time dependencies of the current target. This means that
+ all inputs must be available before compiling any of the sources or executing
+ any actions.
+
+ Inputs are typically only used for action and action_foreach targets.
+```
+
+#### **Inputs for actions**
+
+```
+ For action and action_foreach targets, inputs should be the inputs to script
+ that don't vary. These should be all .py files that the script uses via
+ imports (the main script itself will be an implicit dependency of the action
+ so need not be listed).
+
+ For action targets, inputs and sources are treated the same, but from a style
+ perspective, it's recommended to follow the same rule as action_foreach and
+ put helper files in the inputs, and the data used by the script (if any) in
+ sources.
+
+ Note that another way to declare input dependencies from an action is to have
+ the action write a depfile (see "gn help depfile"). This allows the script to
+ dynamically write input dependencies, that might not be known until actually
+ executing the script. This is more efficient than doing processing while
+ running GN to determine the inputs, and is easier to keep in-sync than
+ hardcoding the list.
+```
+
+#### **Script input gotchas**
+
+```
+ It may be tempting to write a script that enumerates all files in a directory
+ as inputs. Don't do this! Even if you specify all the files in the inputs or
+ sources in the GN target (or worse, enumerate the files in an exec_script
+ call when running GN, which will be slow), the dependencies will be broken.
+
+ The problem happens if a file is ever removed because the inputs are not
+ listed on the command line to the script. Because the script hasn't changed
+ and all inputs are up to date, the script will not re-run and you will get a
+ stale build. Instead, either list all inputs on the command line to the
+ script, or if there are many, create a separate list file that the script
+ reads. As long as this file is listed in the inputs, the build will detect
+ when it has changed in any way and the action will re-run.
+```
+
+#### **Inputs for binary targets**
+
+```
+ Any input dependencies will be resolved before compiling any sources.
+ Normally, all actions that a target depends on will be run before any files
+ in a target are compiled. So if you depend on generated headers, you do not
+ typically need to list them in the inputs section.
+
+ Inputs for binary targets will be treated as implicit dependencies, meaning
+ that changes in any of the inputs will force all sources in the target to be
+ recompiled. If an input only applies to a subset of source files, you may
+ want to split those into a separate target to avoid unnecessary recompiles.
+```
+
+#### **Example**
+
+```
+ action("myscript") {
+ script = "domything.py"
+ inputs = [ "input.data" ]
+ }
+```
+### <a name="ldflags"></a>**ldflags**: Flags passed to the linker.
+
+```
+ A list of strings.
+
+ These flags are passed on the command-line to the linker and generally
+ specify various linking options. Most targets will not need these and will
+ use "libs" and "lib_dirs" instead.
+
+ ldflags are NOT pushed to dependents, so applying ldflags to source sets or
+ static libraries will be a no-op. If you want to apply ldflags to dependent
+ targets, put them in a config and set it in the all_dependent_configs or
+ public_configs.
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+### <a name="lib_dirs"></a>**lib_dirs**: Additional library directories.
+
+```
+ A list of directories.
+
+ Specifies additional directories passed to the linker for searching for the
+ required libraries. If an item is not an absolute path, it will be treated as
+ being relative to the current build file.
+
+ libs and lib_dirs work differently than other flags in two respects.
+ First, then are inherited across static library boundaries until a
+ shared library or executable target is reached. Second, they are
+ uniquified so each one is only passed once (the first instance of it
+ will be the one used).
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+
+ For "libs" and "lib_dirs" only, the values propagated from
+ dependencies (as described above) are applied last assuming they
+ are not already in the list.
+```
+
+#### **Example**
+
+```
+ lib_dirs = [ "/usr/lib/foo", "lib/doom_melon" ]
+```
+### <a name="libs"></a>**libs**: Additional libraries to link.
+
+```
+ A list of library names or library paths.
+
+ These libraries will be linked into the final binary (executable or shared
+ library) containing the current target.
+
+ libs and lib_dirs work differently than other flags in two respects.
+ First, then are inherited across static library boundaries until a
+ shared library or executable target is reached. Second, they are
+ uniquified so each one is only passed once (the first instance of it
+ will be the one used).
+```
+
+#### **Types of libs**
+
+```
+ There are several different things that can be expressed in libs:
+
+ File paths
+ Values containing '/' will be treated as references to files in the
+ checkout. They will be rebased to be relative to the build directory and
+ specified in the "libs" for linker tools. This facility should be used
+ for libraries that are checked in to the version control. For libraries
+ that are generated by the build, use normal GN deps to link them.
+
+ System libraries
+ Values not containing '/' will be treated as system library names. These
+ will be passed unmodified to the linker and prefixed with the
+ "lib_switch" attribute of the linker tool. Generally you would set the
+ "lib_dirs" so the given library is found. Your BUILD.gn file should not
+ specify the switch (like "-l"): this will be encoded in the "lib_switch"
+ of the tool.
+
+ Apple frameworks
+ System libraries ending in ".framework" will be special-cased: the switch
+ "-framework" will be prepended instead of the lib_switch, and the
+ ".framework" suffix will be trimmed. This is to support the way Mac links
+ framework dependencies.
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+
+ For "libs" and "lib_dirs" only, the values propagated from
+ dependencies (as described above) are applied last assuming they
+ are not already in the list.
+```
+
+#### **Examples**
+
+```
+ On Windows:
+ libs = [ "ctl3d.lib" ]
+
+ On Linux:
+ libs = [ "ld" ]
+```
+### <a name="output_dir"></a>**output_dir**: [directory] Directory to put output file in.
+
+```
+ For library and executable targets, overrides the directory for the final
+ output. This must be in the root_build_dir or a child thereof.
+
+ This should generally be in the root_out_dir or a subdirectory thereof (the
+ root_out_dir will be the same as the root_build_dir for the default
+ toolchain, and will be a subdirectory for other toolchains). Not putting the
+ output in a subdirectory of root_out_dir can result in collisions between
+ different toolchains, so you will need to take steps to ensure that your
+ target is only present in one toolchain.
+
+ Normally the toolchain specifies the output directory for libraries and
+ executables (see "gn help tool"). You will have to consult that for the
+ default location. The default location will be used if output_dir is
+ undefined or empty.
+```
+
+#### **Example**
+
+```
+ shared_library("doom_melon") {
+ output_dir = "$root_out_dir/plugin_libs"
+ ...
+ }
+```
+### <a name="output_extension"></a>**output_extension**: Value to use for the output's file extension.
+
+```
+ Normally the file extension for a target is based on the target type and the
+ operating system, but in rare cases you will need to override the name (for
+ example to use "libfreetype.so.6" instead of libfreetype.so on Linux).
+
+ This value should not include a leading dot. If undefined, the default
+ specified on the tool will be used. If set to the empty string, no output
+ extension will be used.
+
+ The output_extension will be used to set the "{{output_extension}}" expansion
+ which the linker tool will generally use to specify the output file name. See
+ "gn help tool".
+```
+
+#### **Example**
+
+```
+ shared_library("freetype") {
+ if (is_linux) {
+ # Call the output "libfreetype.so.6"
+ output_extension = "so.6"
+ }
+ ...
+ }
+
+ # On Windows, generate a "mysettings.cpl" control panel applet. Control panel
+ # applets are actually special shared libraries.
+ if (is_win) {
+ shared_library("mysettings") {
+ output_extension = "cpl"
+ ...
+ }
+ }
+```
+### <a name="output_name"></a>**output_name**: Define a name for the output file other than the default.
+
+```
+ Normally the output name of a target will be based on the target name, so the
+ target "//foo/bar:bar_unittests" will generate an output file such as
+ "bar_unittests.exe" (using Windows as an example).
+
+ Sometimes you will want an alternate name to avoid collisions or if the
+ internal name isn't appropriate for public distribution.
+
+ The output name should have no extension or prefixes, these will be added
+ using the default system rules. For example, on Linux an output name of "foo"
+ will produce a shared library "libfoo.so". There is no way to override the
+ output prefix of a linker tool on a per- target basis. If you need more
+ flexibility, create a copy target to produce the file you want.
+
+ This variable is valid for all binary output target types.
+```
+
+#### **Example**
+
+```
+ static_library("doom_melon") {
+ output_name = "fluffy_bunny"
+ }
+```
+### <a name="output_prefix_override"></a>**output_prefix_override**: Don't use prefix for output name.
+
+```
+ A boolean that overrides the output prefix for a target. Defaults to false.
+
+ Some systems use prefixes for the names of the final target output file. The
+ normal example is "libfoo.so" on Linux for a target named "foo".
+
+ The output prefix for a given target type is specified on the linker tool
+ (see "gn help tool"). Sometimes this prefix is undesired.
+
+ See also "gn help output_extension".
+```
+
+#### **Example**
+
+```
+ shared_library("doom_melon") {
+ # Normally this will produce "libdoom_melon.so" on Linux. Setting this flag
+ # will produce "doom_melon.so".
+ output_prefix_override = true
+ ...
+ }
+```
+### <a name="outputs"></a>**outputs**: Output files for actions and copy targets.
+
+```
+ Outputs is valid for "copy", "action", and "action_foreach" target types and
+ indicates the resulting files. Outputs must always refer to files in the
+ build directory.
+
+ copy
+ Copy targets should have exactly one entry in the outputs list. If there is
+ exactly one source, this can be a literal file name or a source expansion.
+ If there is more than one source, this must contain a source expansion to
+ map a single input name to a single output name. See "gn help copy".
+
+ action_foreach
+ Action_foreach targets must always use source expansions to map input files
+ to output files. There can be more than one output, which means that each
+ invocation of the script will produce a set of files (presumably based on
+ the name of the input file). See "gn help action_foreach".
+
+ action
+ Action targets (excluding action_foreach) must list literal output file(s)
+ with no source expansions. See "gn help action".
+```
+### <a name="partial_info_plist"></a>**partial_info_plist**: [filename] Path plist from asset catalog compiler.
+
+```
+ Valid for create_bundle target, corresponds to the path for the partial
+ Info.plist created by the asset catalog compiler that needs to be merged
+ with the application Info.plist (usually done by the code signing script).
+
+ The file will be generated regardless of whether the asset compiler has
+ been invoked or not. See "gn help create_bundle".
+```
+### <a name="pool"></a>**pool**: Label of the pool used by the action.
+
+```
+ A fully-qualified label representing the pool that will be used for the
+ action. Pools are defined using the pool() {...} declaration.
+```
+
+#### **Example**
+
+```
+ action("action") {
+ pool = "//build:custom_pool"
+ ...
+ }
+```
+### <a name="precompiled_header"></a>**precompiled_header**: [string] Header file to precompile.
+
+```
+ Precompiled headers will be used when a target specifies this value, or a
+ config applying to this target specifies this value. In addition, the tool
+ corresponding to the source files must also specify precompiled headers (see
+ "gn help tool"). The tool will also specify what type of precompiled headers
+ to use, by setting precompiled_header_type to either "gcc" or "msvc".
+
+ The precompiled header/source variables can be specified on a target or a
+ config, but must be the same for all configs applying to a given target since
+ a target can only have one precompiled header.
+
+ If you use both C and C++ sources, the precompiled header and source file
+ will be compiled once per language. You will want to make sure to wrap C++
+ includes in __cplusplus #ifdefs so the file will compile in C mode.
+```
+
+#### **GCC precompiled headers**
+
+```
+ When using GCC-style precompiled headers, "precompiled_source" contains the
+ path of a .h file that is precompiled and then included by all source files
+ in targets that set "precompiled_source".
+
+ The value of "precompiled_header" is not used with GCC-style precompiled
+ headers.
+```
+
+#### **MSVC precompiled headers**
+
+```
+ When using MSVC-style precompiled headers, the "precompiled_header" value is
+ a string corresponding to the header. This is NOT a path to a file that GN
+ recognises, but rather the exact string that appears in quotes after
+ an #include line in source code. The compiler will match this string against
+ includes or forced includes (/FI).
+
+ MSVC also requires a source file to compile the header with. This must be
+ specified by the "precompiled_source" value. In contrast to the header value,
+ this IS a GN-style file name, and tells GN which source file to compile to
+ make the .pch file used for subsequent compiles.
+
+ For example, if the toolchain specifies MSVC headers:
+
+ toolchain("vc_x64") {
+ ...
+ tool("cxx") {
+ precompiled_header_type = "msvc"
+ ...
+
+ You might make a config like this:
+
+ config("use_precompiled_headers") {
+ precompiled_header = "build/precompile.h"
+ precompiled_source = "//build/precompile.cc"
+
+ # Either your source files should #include "build/precompile.h"
+ # first, or you can do this to force-include the header.
+ cflags = [ "/FI$precompiled_header" ]
+ }
+
+ And then define a target that uses the config:
+
+ executable("doom_melon") {
+ configs += [ ":use_precompiled_headers" ]
+ ...
+```
+### <a name="precompiled_header_type"></a>**precompiled_header_type**: [string] "gcc" or "msvc".
+
+```
+ See "gn help precompiled_header".
+```
+### <a name="precompiled_source"></a>**precompiled_source**: [file name] Source file to precompile.
+
+```
+ The source file that goes along with the precompiled_header when using
+ "msvc"-style precompiled headers. It will be implicitly added to the sources
+ of the target. See "gn help precompiled_header".
+```
+### <a name="product_type"></a>**product_type**: Product type for Xcode projects.
+
+```
+ Correspond to the type of the product of a create_bundle target. Only
+ meaningful to Xcode (used as part of the Xcode project generation).
+
+ When generating Xcode project files, only create_bundle target with a
+ non-empty product_type will have a corresponding target in Xcode project.
+```
+### <a name="public"></a>**public**: Declare public header files for a target.
+
+```
+ A list of files that other targets can include. These permissions are checked
+ via the "check" command (see "gn help check").
+
+ If no public files are declared, other targets (assuming they have visibility
+ to depend on this target) can include any file in the sources list. If this
+ variable is defined on a target, dependent targets may only include files on
+ this whitelist unless that target is marked as a friend (see "gn help
+ friend").
+
+ Header file permissions are also subject to visibility. A target must be
+ visible to another target to include any files from it at all and the public
+ headers indicate which subset of those files are permitted. See "gn help
+ visibility" for more.
+
+ Public files are inherited through the dependency tree. So if there is a
+ dependency A -> B -> C, then A can include C's public headers. However, the
+ same is NOT true of visibility, so unless A is in C's visibility list, the
+ include will be rejected.
+
+ GN only knows about files declared in the "sources" and "public" sections of
+ targets. If a file is included that is not known to the build, it will be
+ allowed.
+
+ It is common for test targets to need to include private headers for their
+ associated code. In this case, list the test target in the "friend" list of
+ the target that owns the private header to allow the inclusion. See
+ "gn help friend" for more.
+```
+
+#### **Examples**
+
+```
+ These exact files are public:
+ public = [ "foo.h", "bar.h" ]
+
+ No files are public (no targets may include headers from this one):
+ public = []
+```
+### <a name="public_configs"></a>**public_configs**: Configs to be applied on dependents.
+
+```
+ A list of config labels.
+
+ Targets directly depending on this one will have the configs listed in this
+ variable added to them. These configs will also apply to the current target.
+
+ This addition happens in a second phase once a target and all of its
+ dependencies have been resolved. Therefore, a target will not see these
+ force-added configs in their "configs" variable while the script is running,
+ and they can not be removed. As a result, this capability should generally
+ only be used to add defines and include directories necessary to compile a
+ target's headers.
+
+ See also "all_dependent_configs".
+```
+
+#### **Ordering of flags and values**
+
+```
+ 1. Those set on the current target (not in a config).
+ 2. Those set on the "configs" on the target in order that the
+ configs appear in the list.
+ 3. Those set on the "all_dependent_configs" on the target in order
+ that the configs appear in the list.
+ 4. Those set on the "public_configs" on the target in order that
+ those configs appear in the list.
+ 5. all_dependent_configs pulled from dependencies, in the order of
+ the "deps" list. This is done recursively. If a config appears
+ more than once, only the first occurence will be used.
+ 6. public_configs pulled from dependencies, in the order of the
+ "deps" list. If a dependency is public, they will be applied
+ recursively.
+```
+### <a name="public_deps"></a>**public_deps**: Declare public dependencies.
+
+```
+ Public dependencies are like private dependencies (see "gn help deps") but
+ additionally express that the current target exposes the listed deps as part
+ of its public API.
+
+ This has several ramifications:
+
+ - public_configs that are part of the dependency are forwarded to direct
+ dependents.
+
+ - Public headers in the dependency are usable by dependents (includes do
+ not require a direct dependency or visibility).
+
+ - If the current target is a shared library, other shared libraries that it
+ publicly depends on (directly or indirectly) are propagated up the
+ dependency tree to dependents for linking.
+```
+
+#### **Discussion**
+
+```
+ Say you have three targets: A -> B -> C. C's visibility may allow B to depend
+ on it but not A. Normally, this would prevent A from including any headers
+ from C, and C's public_configs would apply only to B.
+
+ If B lists C in its public_deps instead of regular deps, A will now inherit
+ C's public_configs and the ability to include C's public headers.
+
+ Generally if you are writing a target B and you include C's headers as part
+ of B's public headers, or targets depending on B should consider B and C to
+ be part of a unit, you should use public_deps instead of deps.
+```
+
+#### **Example**
+
+```
+ # This target can include files from "c" but not from
+ # "super_secret_implementation_details".
+ executable("a") {
+ deps = [ ":b" ]
+ }
+
+ shared_library("b") {
+ deps = [ ":super_secret_implementation_details" ]
+ public_deps = [ ":c" ]
+ }
+```
+### <a name="response_file_contents"></a>**response_file_contents**: Contents of a response file for actions.
+
+```
+ Sometimes the arguments passed to a script can be too long for the system's
+ command-line capabilities. This is especially the case on Windows where the
+ maximum command-line length is less than 8K. A response file allows you to
+ pass an unlimited amount of data to a script in a temporary file for an
+ action or action_foreach target.
+
+ If the response_file_contents variable is defined and non-empty, the list
+ will be treated as script args (including possibly substitution patterns)
+ that will be written to a temporary file at build time. The name of the
+ temporary file will be substituted for "{{response_file_name}}" in the script
+ args.
+
+ The response file contents will always be quoted and escaped according to
+ Unix shell rules. To parse the response file, the Python script should use
+ "shlex.split(file_contents)".
+```
+
+#### **Example**
+
+```
+ action("process_lots_of_files") {
+ script = "process.py",
+ inputs = [ ... huge list of files ... ]
+
+ # Write all the inputs to a response file for the script. Also,
+ # make the paths relative to the script working directory.
+ response_file_contents = rebase_path(inputs, root_build_dir)
+
+ # The script expects the name of the response file in --file-list.
+ args = [
+ "--enable-foo",
+ "--file-list={{response_file_name}}",
+ ]
+ }
+```
+### <a name="script"></a>**script**: Script file for actions.
+
+```
+ An absolute or buildfile-relative file name of a Python script to run for a
+ action and action_foreach targets (see "gn help action" and "gn help
+ action_foreach").
+```
+### <a name="sources"></a>**sources**: Source files for a target
+
+```
+ A list of files. Non-absolute paths will be resolved relative to the current
+ build file.
+```
+
+#### **Sources for binary targets**
+
+```
+ For binary targets (source sets, executables, and libraries), the known file
+ types will be compiled with the associated tools. Unknown file types and
+ headers will be skipped. However, you should still list all C/C+ header files
+ so GN knows about the existence of those files for the purposes of include
+ checking.
+
+ As a special case, a file ending in ".def" will be treated as a Windows
+ module definition file. It will be appended to the link line with a
+ preceding "/DEF:" string. There must be at most one .def file in a target
+ and they do not cross dependency boundaries (so specifying a .def file in a
+ static library or source set will have no effect on the executable or shared
+ library they're linked into).
+```
+
+#### **Sources for non-binary targets**
+
+```
+ action_foreach
+ The sources are the set of files that the script will be executed over. The
+ script will run once per file.
+
+ action
+ The sources will be treated the same as inputs. See "gn help inputs" for
+ more information and usage advice.
+
+ copy
+ The source are the source files to copy.
+```
+### <a name="testonly"></a>**testonly**: Declares a target must only be used for testing.
+
+```
+ Boolean. Defaults to false.
+
+ When a target is marked "testonly = true", it must only be depended on by
+ other test-only targets. Otherwise, GN will issue an error that the
+ depenedency is not allowed.
+
+ This feature is intended to prevent accidentally shipping test code in a
+ final product.
+```
+
+#### **Example**
+
+```
+ source_set("test_support") {
+ testonly = true
+ ...
+ }
+```
+### <a name="visibility"></a>**visibility**: A list of labels that can depend on a target.
+
+```
+ A list of labels and label patterns that define which targets can depend on
+ the current one. These permissions are checked via the "check" command (see
+ "gn help check").
+
+ If visibility is not defined, it defaults to public ("*").
+
+ If visibility is defined, only the targets with labels that match it can
+ depend on the current target. The empty list means no targets can depend on
+ the current target.
+
+ Tip: Often you will want the same visibility for all targets in a BUILD file.
+ In this case you can just put the definition at the top, outside of any
+ target, and the targets will inherit that scope and see the definition.
+```
+
+#### **Patterns**
+
+```
+ See "gn help label_pattern" for more details on what types of patterns are
+ supported. If a toolchain is specified, only targets in that toolchain will
+ be matched. If a toolchain is not specified on a pattern, targets in all
+ toolchains will be matched.
+```
+
+#### **Examples**
+
+```
+ Only targets in the current buildfile ("private"):
+ visibility = [ ":*" ]
+
+ No targets (used for targets that should be leaf nodes):
+ visibility = []
+
+ Any target ("public", the default):
+ visibility = [ "*" ]
+
+ All targets in the current directory and any subdirectory:
+ visibility = [ "./*" ]
+
+ Any target in "//bar/BUILD.gn":
+ visibility = [ "//bar:*" ]
+
+ Any target in "//bar/" or any subdirectory thereof:
+ visibility = [ "//bar/*" ]
+
+ Just these specific targets:
+ visibility = [ ":mything", "//foo:something_else" ]
+
+ Any target in the current directory and any subdirectory thereof, plus
+ any targets in "//bar/" and any subdirectory thereof.
+ visibility = [ "./*", "//bar/*" ]
+```
+### <a name="write_runtime_deps"></a>**write_runtime_deps**: Writes the target's runtime_deps to the given path.
+
+```
+ Does not synchronously write the file, but rather schedules it to be written
+ at the end of generation.
+
+ If the file exists and the contents are identical to that being written, the
+ file will not be updated. This will prevent unnecessary rebuilds of targets
+ that depend on this file.
+
+ Path must be within the output directory.
+
+ See "gn help runtime_deps" for how the runtime dependencies are computed.
+
+ The format of this file will list one file per line with no escaping. The
+ files will be relative to the root_build_dir. The first line of the file will
+ be the main output file of the target itself. The file contents will be the
+ same as requesting the runtime deps be written on the command line (see "gn
+ help --runtime-deps-list-file").
+```
+### <a name="xcode_extra_attributes"></a>**xcode_extra_attributes**: [scope] Extra attributes for Xcode projects.
+
+```
+ The value defined in this scope will be copied to the EXTRA_ATTRIBUTES
+ property of the generated Xcode project. They are only meaningful when
+ generating with --ide=xcode.
+
+ See "gn help create_bundle" for more information.
+```
+### <a name="test_application_name"></a>**test_application_name**: Test application name for unit or ui test target.
+
+```
+ Each unit and ui test target must have a test application target, and this
+ value is used to specify the relationship. Only meaningful to Xcode (used as
+ part of the Xcode project generation).
+
+ See "gn help create_bundle" for more information.
+```
+
+#### **Exmaple**
+
+```
+ create_bundle("chrome_xctest") {
+ test_application_name = "chrome"
+ ...
+ }
+```
+## <a name="other"></a>Other help topics
+
+### <a name="buildargs"></a>**Build Arguments Overview**
+
+```
+ Build arguments are variables passed in from outside of the build that build
+ files can query to determine how the build works.
+```
+
+#### **How build arguments are set**
+
+```
+ First, system default arguments are set based on the current system. The
+ built-in arguments are:
+ - host_cpu
+ - host_os
+ - current_cpu
+ - current_os
+ - target_cpu
+ - target_os
+
+ Next, project-specific overrides are applied. These are specified inside
+ the default_args variable of //.gn. See "gn help dotfile" for more.
+
+ If specified, arguments from the --args command line flag are used. If that
+ flag is not specified, args from previous builds in the build directory will
+ be used (this is in the file args.gn in the build directory).
+
+ Last, for targets being compiled with a non-default toolchain, the toolchain
+ overrides are applied. These are specified in the toolchain_args section of a
+ toolchain definition. The use-case for this is that a toolchain may be
+ building code for a different platform, and that it may want to always
+ specify Posix, for example. See "gn help toolchain" for more.
+
+ If you specify an override for a build argument that never appears in a
+ "declare_args" call, a nonfatal error will be displayed.
+```
+
+#### **Examples**
+
+```
+ gn args out/FooBar
+ Create the directory out/FooBar and open an editor. You would type
+ something like this into that file:
+ enable_doom_melon=false
+ os="android"
+
+ gn gen out/FooBar --args="enable_doom_melon=true os=\"android\""
+ This will overwrite the build directory with the given arguments. (Note
+ that the quotes inside the args command will usually need to be escaped
+ for your shell to pass through strings values.)
+```
+
+#### **How build arguments are used**
+
+```
+ If you want to use an argument, you use declare_args() and specify default
+ values. These default values will apply if none of the steps listed in the
+ "How build arguments are set" section above apply to the given argument, but
+ the defaults will not override any of these.
+
+ Often, the root build config file will declare global arguments that will be
+ passed to all buildfiles. Individual build files can also specify arguments
+ that apply only to those files. It is also useful to specify build args in an
+ "import"-ed file if you want such arguments to apply to multiple buildfiles.
+```
+### <a name="dotfile"></a>**.gn file**
+
+```
+ When gn starts, it will search the current directory and parent directories
+ for a file called ".gn". This indicates the source root. You can override
+ this detection by using the --root command-line argument
+
+ The .gn file in the source root will be executed. The syntax is the same as a
+ buildfile, but with very limited build setup-specific meaning.
+
+ If you specify --root, by default GN will look for the file .gn in that
+ directory. If you want to specify a different file, you can additionally pass
+ --dotfile:
+
+ gn gen out/Debug --root=/home/build --dotfile=/home/my_gn_file.gn
+```
+
+#### **Variables**
+
+```
+ arg_file_template [optional]
+ Path to a file containing the text that should be used as the default
+ args.gn content when you run `gn args`.
+
+ buildconfig [required]
+ Path to the build config file. This file will be used to set up the
+ build file execution environment for each toolchain.
+
+ check_targets [optional]
+ A list of labels and label patterns that should be checked when running
+ "gn check" or "gn gen --check". If unspecified, all targets will be
+ checked. If it is the empty list, no targets will be checked.
+
+ The format of this list is identical to that of "visibility" so see "gn
+ help visibility" for examples.
+
+ exec_script_whitelist [optional]
+ A list of .gn/.gni files (not labels) that have permission to call the
+ exec_script function. If this list is defined, calls to exec_script will
+ be checked against this list and GN will fail if the current file isn't
+ in the list.
+
+ This is to allow the use of exec_script to be restricted since is easy to
+ use inappropriately. Wildcards are not supported. Files in the
+ secondary_source tree (if defined) should be referenced by ignoring the
+ secondary tree and naming them as if they are in the main tree.
+
+ If unspecified, the ability to call exec_script is unrestricted.
+
+ Example:
+ exec_script_whitelist = [
+ "//base/BUILD.gn",
+ "//build/my_config.gni",
+ ]
+
+ root [optional]
+ Label of the root build target. The GN build will start by loading the
+ build file containing this target name. This defaults to "//:" which will
+ cause the file //BUILD.gn to be loaded.
+
+ script_executable [optional]
+ Path to specific Python executable or potentially a different language
+ interpreter that is used to execute scripts in action targets and
+ exec_script calls.
+
+ secondary_source [optional]
+ Label of an alternate directory tree to find input files. When searching
+ for a BUILD.gn file (or the build config file discussed above), the file
+ will first be looked for in the source root. If it's not found, the
+ secondary source root will be checked (which would contain a parallel
+ directory hierarchy).
+
+ This behavior is intended to be used when BUILD.gn files can't be checked
+ in to certain source directories for whatever reason.
+
+ The secondary source root must be inside the main source tree.
+
+ default_args [optional]
+ Scope containing the default overrides for declared arguments. These
+ overrides take precedence over the default values specified in the
+ declare_args() block, but can be overriden using --args or the
+ args.gn file.
+
+ This is intended to be used when subprojects declare arguments with
+ default values that need to be changed for whatever reason.
+```
+
+#### **Example .gn file contents**
+
+```
+ buildconfig = "//build/config/BUILDCONFIG.gn"
+
+ check_targets = [
+ "//doom_melon/*", # Check everything in this subtree.
+ "//tools:mind_controlling_ant", # Check this specific target.
+ ]
+
+ root = "//:root"
+
+ secondary_source = "//build/config/temporary_buildfiles/"
+
+ default_args = {
+ # Default to release builds for this project.
+ is_debug = false
+ is_component_build = false
+ }
+```
+### <a name="execution"></a>**Build graph and execution overview**
+
+#### **Overall build flow**
+
+```
+ 1. Look for ".gn" file (see "gn help dotfile") in the current directory and
+ walk up the directory tree until one is found. Set this directory to be
+ the "source root" and interpret this file to find the name of the build
+ config file.
+
+ 2. Execute the build config file identified by .gn to set up the global
+ variables and default toolchain name. Any arguments, variables, defaults,
+ etc. set up in this file will be visible to all files in the build.
+
+ 3. Load the //BUILD.gn (in the source root directory).
+
+ 4. Recursively evaluate rules and load BUILD.gn in other directories as
+ necessary to resolve dependencies. If a BUILD file isn't found in the
+ specified location, GN will look in the corresponding location inside
+ the secondary_source defined in the dotfile (see "gn help dotfile").
+
+ 5. When a target's dependencies are resolved, write out the `.ninja`
+ file to disk.
+
+ 6. When all targets are resolved, write out the root build.ninja file.
+```
+
+#### **Executing target definitions and templates**
+
+```
+ Build files are loaded in parallel. This means it is impossible to
+ interrogate a target from GN code for any information not derivable from its
+ label (see "gn help label"). The exception is the get_target_outputs()
+ function which requires the target being interrogated to have been defined
+ previously in the same file.
+
+ Targets are declared by their type and given a name:
+
+ static_library("my_static_library") {
+ ... target parameter definitions ...
+ }
+
+ There is also a generic "target" function for programmatically defined types
+ (see "gn help target"). You can define new types using templates (see "gn
+ help template"). A template defines some custom code that expands to one or
+ more other targets.
+
+ Before executing the code inside the target's { }, the target defaults are
+ applied (see "gn help set_defaults"). It will inject implicit variable
+ definitions that can be overridden by the target code as necessary. Typically
+ this mechanism is used to inject a default set of configs that define the
+ global compiler and linker flags.
+```
+
+#### **Which targets are built**
+
+```
+ All targets encountered in the default toolchain (see "gn help toolchain")
+ will have build rules generated for them, even if no other targets reference
+ them. Their dependencies must resolve and they will be added to the implicit
+ "all" rule (see "gn help ninja_rules").
+
+ Targets in non-default toolchains will only be generated when they are
+ required (directly or transitively) to build a target in the default
+ toolchain.
+
+ See also "gn help ninja_rules".
+```
+
+#### **Dependencies**
+
+```
+ The only difference between "public_deps" and "deps" except for pushing
+ configs around the build tree and allowing includes for the purposes of "gn
+ check".
+
+ A target's "data_deps" are guaranteed to be built whenever the target is
+ built, but the ordering is not defined. The meaning of this is dependencies
+ required at runtime. Currently data deps will be complete before the target
+ is linked, but this is not semantically guaranteed and this is undesirable
+ from a build performance perspective. Since we hope to change this in the
+ future, do not rely on this behavior.
+```
+### <a name="grammar"></a>**Language and grammar for GN build files**
+
+#### **Tokens**
+
+```
+ GN build files are read as sequences of tokens. While splitting the file
+ into tokens, the next token is the longest sequence of characters that form a
+ valid token.
+```
+
+#### **White space and comments**
+
+```
+ White space is comprised of spaces (U+0020), horizontal tabs (U+0009),
+ carriage returns (U+000D), and newlines (U+000A).
+
+ Comments start at the character "#" and stop at the next newline.
+
+ White space and comments are ignored except that they may separate tokens
+ that would otherwise combine into a single token.
+```
+
+#### **Identifiers**
+
+```
+ Identifiers name variables and functions.
+
+ identifier = letter { letter | digit } .
+ letter = "A" ... "Z" | "a" ... "z" | "_" .
+ digit = "0" ... "9" .
+```
+
+#### **Keywords**
+
+```
+ The following keywords are reserved and may not be used as identifiers:
+
+ else false if true
+```
+
+#### **Integer literals**
+
+```
+ An integer literal represents a decimal integer value.
+
+ integer = [ "-" ] digit { digit } .
+
+ Leading zeros and negative zero are disallowed.
+```
+
+#### **String literals**
+
+```
+ A string literal represents a string value consisting of the quoted
+ characters with possible escape sequences and variable expansions.
+
+ string = `"` { char | escape | expansion } `"` .
+ escape = `\` ( "$" | `"` | char ) .
+ BracketExpansion = "{" ( identifier | ArrayAccess | ScopeAccess "
+ ") "}" .
+ Hex = "0x" [0-9A-Fa-f][0-9A-Fa-f]
+ expansion = "$" ( identifier | BracketExpansion | Hex ) .
+ char = /* any character except "$", `"`, or newline "
+ "*/ .
+
+ After a backslash, certain sequences represent special characters:
+
+ \" U+0022 quotation mark
+ \$ U+0024 dollar sign
+ \\ U+005C backslash
+
+ All other backslashes represent themselves.
+
+ To insert an arbitrary byte value, use $0xFF. For example, to insert a
+ newline character: "Line one$0x0ALine two".
+
+ An expansion will evaluate the variable following the '$' and insert a
+ stringified version of it into the result. For example, to concat two path
+ components with a slash separating them:
+ "$var_one/$var_two"
+ Use the "${var_one}" format to be explicitly deliniate the variable for
+ otherwise-ambiguous cases.
+```
+
+#### **Punctuation**
+
+```
+ The following character sequences represent punctuation:
+
+ + += == != ( )
+ - -= < <= [ ]
+ ! = > >= { }
+ && || . ,
+```
+
+#### **Grammar**
+
+```
+ The input tokens form a syntax tree following a context-free grammar:
+
+ File = StatementList .
+
+ Statement = Assignment | Call | Condition .
+ LValue = identifier | ArrayAccess | ScopeAccess .
+ Assignment = LValue AssignOp Expr .
+ Call = identifier "(" [ ExprList ] ")" [ Block ] .
+ Condition = "if" "(" Expr ")" Block
+ [ "else" ( Condition | Block ) ] .
+ Block = "{" StatementList "}" .
+ StatementList = { Statement } .
+
+ ArrayAccess = identifier "[" Expr "]" .
+ ScopeAccess = identifier "." identifier .
+ Expr = UnaryExpr | Expr BinaryOp Expr .
+ UnaryExpr = PrimaryExpr | UnaryOp UnaryExpr .
+ PrimaryExpr = identifier | integer | string | Call
+ | ArrayAccess | ScopeAccess | Block
+ | "(" Expr ")"
+ | "[" [ ExprList [ "," ] ] "]" .
+ ExprList = Expr { "," Expr } .
+
+ AssignOp = "=" | "+=" | "-=" .
+ UnaryOp = "!" .
+ BinaryOp = "+" | "-" // highest priority
+ | "<" | "<=" | ">" | ">="
+ | "==" | "!="
+ | "&&"
+ | "||" . // lowest priority
+
+ All binary operators are left-associative.
+```
+
+#### **Types**
+
+```
+ The GN language is dynamically typed. The following types are used:
+
+ - Boolean: Uses the keywords "true" and "false". There is no implicit
+ conversion between booleans and integers.
+
+ - Integers: All numbers in GN are signed 64-bit integers.
+
+ - Strings: Strings are 8-bit with no enforced encoding. When a string is
+ used to interact with other systems with particular encodings (like the
+ Windows and Mac filesystems) it is assumed to be UTF-8. See "String
+ literals" above for more.
+
+ - Lists: Lists are arbitrary-length ordered lists of values. See "Lists"
+ below for more.
+
+ - Scopes: Scopes are like dictionaries that use variable names for keys. See
+ "Scopes" below for more.
+```
+
+#### **Lists**
+
+```
+ Lists are created with [] and using commas to separate items:
+
+ mylist = [ 0, 1, 2, "some string" ]
+
+ A comma after the last item is optional. Lists are dereferenced using 0-based
+ indexing:
+
+ mylist[0] += 1
+ var = mylist[2]
+
+ Lists can be concatenated using the '+' and '+=' operators. Bare values can
+ not be concatenated with lists, to add a single item, it must be put into a
+ list of length one.
+
+ Items can be removed from lists using the '-' and '-=' operators. This will
+ remove all occurrences of every item in the right-hand list from the
+ left-hand list. It is an error to remove an item not in the list. This is to
+ prevent common typos and to detect dead code that is removing things that no
+ longer apply.
+
+ It is an error to use '=' to replace a nonempty list with another nonempty
+ list. This is to prevent accidentally overwriting data when in most cases
+ '+=' was intended. To overwrite a list on purpose, first assign it to the
+ empty list:
+
+ mylist = []
+ mylist = otherlist
+
+ When assigning to a list named 'sources' using '=' or '+=', list items may be
+ automatically filtered out. See "gn help set_sources_assignment_filter" for
+ more.
+```
+
+#### **Scopes**
+
+```
+ All execution happens in the context of a scope which holds the current state
+ (like variables). With the exception of loops and conditions, '{' introduces
+ a new scope that has a parent reference to the old scope.
+
+ Variable reads recursively search all nested scopes until the variable is
+ found or there are no more scopes. Variable writes always go into the current
+ scope. This means that after the closing '}' (again excepting loops and
+ conditions), all local variables will be restored to the previous values.
+ This also means that "foo = foo" can do useful work by copying a variable
+ into the current scope that was defined in a containing scope.
+
+ Scopes can also be assigned to variables. Such scopes can be created by
+ functions like exec_script, when invoking a template (the template code
+ refers to the variables set by the invoking code by the implicitly-created
+ "invoker" scope), or explicitly like:
+
+ empty_scope = {}
+ myvalues = {
+ foo = 21
+ bar = "something"
+ }
+
+ Inside such a scope definition can be any GN code including conditionals and
+ function calls. After the close of the scope, it will contain all variables
+ explicitly set by the code contained inside it. After this, the values can be
+ read, modified, or added to:
+
+ myvalues.foo += 2
+ empty_scope.new_thing = [ 1, 2, 3 ]
+```
+### <a name="input_conversion"></a>**input_conversion**: Specifies how to transform input to a variable.
+
+```
+ input_conversion is an argument to read_file and exec_script that specifies
+ how the result of the read operation should be converted into a variable.
+
+ "" (the default)
+ Discard the result and return None.
+
+ "list lines"
+ Return the file contents as a list, with a string for each line. The
+ newlines will not be present in the result. The last line may or may not
+ end in a newline.
+
+ After splitting, each individual line will be trimmed of whitespace on
+ both ends.
+
+ "scope"
+ Execute the block as GN code and return a scope with the resulting values
+ in it. If the input was:
+ a = [ "hello.cc", "world.cc" ]
+ b = 26
+ and you read the result into a variable named "val", then you could
+ access contents the "." operator on "val":
+ sources = val.a
+ some_count = val.b
+
+ "string"
+ Return the file contents into a single string.
+
+ "value"
+ Parse the input as if it was a literal rvalue in a buildfile. Examples of
+ typical program output using this mode:
+ [ "foo", "bar" ] (result will be a list)
+ or
+ "foo bar" (result will be a string)
+ or
+ 5 (result will be an integer)
+
+ Note that if the input is empty, the result will be a null value which
+ will produce an error if assigned to a variable.
+
+ "json"
+ Parse the input as a JSON and convert it to equivalent GN rvalue. The data
+ type mapping is:
+ a string in JSON maps to string in GN
+ an integer in JSON maps to integer in GN
+ a float in JSON is unsupported and will result in an error
+ an object in JSON maps to scope in GN
+ an array in JSON maps to list in GN
+ a boolean in JSON maps to boolean in GN
+ a null in JSON is unsupported and will result in an error
+
+ Nota that the dictionary keys have to be valid GN identifiers otherwise
+ they will produce an error.
+
+ "trim ..."
+ Prefixing any of the other transformations with the word "trim" will
+ result in whitespace being trimmed from the beginning and end of the
+ result before processing.
+
+ Examples: "trim string" or "trim list lines"
+
+ Note that "trim value" is useless because the value parser skips
+ whitespace anyway.
+```
+### <a name="label_pattern"></a>**Label patterns**
+
+```
+ A label pattern is a way of expressing one or more labels in a portion of the
+ source tree. They are not general regular expressions.
+
+ They can take the following forms only:
+
+ - Explicit (no wildcard):
+ "//foo/bar:baz"
+ ":baz"
+
+ - Wildcard target names:
+ "//foo/bar:*" (all targets in the //foo/bar/BUILD.gn file)
+ ":*" (all targets in the current build file)
+
+ - Wildcard directory names ("*" is only supported at the end)
+ "*" (all targets)
+ "//foo/bar/*" (all targets in any subdir of //foo/bar)
+ "./*" (all targets in the current build file or sub dirs)
+
+ Any of the above forms can additionally take an explicit toolchain. In this
+ case, the toolchain must be fully qualified (no wildcards are supported in
+ the toolchain name).
+
+ "//foo:bar(//build/toochain:mac)"
+ An explicit target in an explicit toolchain.
+
+ ":*(//build/toolchain/linux:32bit)"
+ All targets in the current build file using the 32-bit Linux toolchain.
+
+ "//foo/*(//build/toolchain:win)"
+ All targets in //foo and any subdirectory using the Windows
+ toolchain.
+```
+### <a name="labels"></a>**About labels**
+
+```
+ Everything that can participate in the dependency graph (targets, configs,
+ and toolchains) are identified by labels. A common label looks like:
+
+ //base/test:test_support
+
+ This consists of a source-root-absolute path, a colon, and a name. This means
+ to look for the thing named "test_support" in "base/test/BUILD.gn".
+
+ You can also specify system absolute paths if necessary. Typically such
+ paths would be specified via a build arg so the developer can specify where
+ the component is on their system.
+
+ /usr/local/foo:bar (Posix)
+ /C:/Program Files/MyLibs:bar (Windows)
+```
+
+#### **Toolchains**
+
+```
+ A canonical label includes the label of the toolchain being used. Normally,
+ the toolchain label is implicitly inherited from the current execution
+ context, but you can override this to specify cross-toolchain dependencies:
+
+ //base/test:test_support(//build/toolchain/win:msvc)
+
+ Here GN will look for the toolchain definition called "msvc" in the file
+ "//build/toolchain/win" to know how to compile this target.
+```
+
+#### **Relative labels**
+
+```
+ If you want to refer to something in the same buildfile, you can omit
+ the path name and just start with a colon. This format is recommended for
+ all same-file references.
+
+ :base
+
+ Labels can be specified as being relative to the current directory.
+ Stylistically, we prefer to use absolute paths for all non-file-local
+ references unless a build file needs to be run in different contexts (like a
+ project needs to be both standalone and pulled into other projects in
+ difference places in the directory hierarchy).
+
+ source/plugin:myplugin
+ ../net:url_request
+```
+
+#### **Implicit names**
+
+```
+ If a name is unspecified, it will inherit the directory name. Stylistically,
+ we prefer to omit the colon and name when possible:
+
+ //net -> //net:net
+ //tools/gn -> //tools/gn:gn
+```
+### <a name="ninja_rules"></a>**Ninja build rules**
+
+#### **The "all" and "default" rules**
+
+```
+ All generated targets (see "gn help execution") will be added to an implicit
+ build rule called "all" so "ninja all" will always compile everything. The
+ default rule will be used by Ninja if no specific target is specified (just
+ typing "ninja"). If there is a target named "default" in the root build file,
+ it will be the default build rule, otherwise the implicit "all" rule will be
+ used.
+```
+
+#### **Phony rules**
+
+```
+ GN generates Ninja "phony" rules for targets in the default toolchain. The
+ phony rules can collide with each other and with the names of generated files
+ so are generated with the following priority:
+
+ 1. Actual files generated by the build always take precedence.
+
+ 2. Targets in the toplevel //BUILD.gn file.
+
+ 3. Targets in toplevel directories matching the names of the directories.
+ So "ninja foo" can be used to compile "//foo:foo". This only applies to
+ the first level of directories since usually these are the most
+ important (so this won't apply to "//foo/bar:bar").
+
+ 4. The short names of executables if there is only one executable with that
+ short name. Use "ninja doom_melon" to compile the
+ "//tools/fruit:doom_melon" executable.
+
+ 5. The short names of all targets if there is only one target with that
+ short name.
+
+ 6. Full label name with no leading slashes. So you can use
+ "ninja tools/fruit:doom_melon" to build "//tools/fruit:doom_melon".
+
+ 7. Labels with an implicit name part (when the short names match the
+ directory). So you can use "ninja foo/bar" to compile "//foo/bar:bar".
+
+ These "phony" rules are provided only for running Ninja since this matches
+ people's historical expectations for building. For consistency with the rest
+ of the program, GN introspection commands accept explicit labels.
+
+ To explicitly compile a target in a non-default toolchain, you must give
+ Ninja the exact name of the output file relative to the build directory.
+```
+### <a name="nogncheck"></a>**nogncheck**: Skip an include line from checking.
+
+```
+ GN's header checker helps validate that the includes match the build
+ dependency graph. Sometimes an include might be conditional or otherwise
+ problematic, but you want to specifically allow it. In this case, it can be
+ whitelisted.
+
+ Include lines containing the substring "nogncheck" will be excluded from
+ header checking. The most common case is a conditional include:
+
+ #if defined(ENABLE_DOOM_MELON)
+ #include "tools/doom_melon/doom_melon.h" // nogncheck
+ #endif
+
+ If the build file has a conditional dependency on the corresponding target
+ that matches the conditional include, everything will always link correctly:
+
+ source_set("mytarget") {
+ ...
+ if (enable_doom_melon) {
+ defines = [ "ENABLE_DOOM_MELON" ]
+ deps += [ "//tools/doom_melon" ]
+ }
+
+ But GN's header checker does not understand preprocessor directives, won't
+ know it matches the build dependencies, and will flag this include as
+ incorrect when the condition is false.
+```
+
+#### **More information**
+
+```
+ The topic "gn help check" has general information on how checking works and
+ advice on fixing problems. Targets can also opt-out of checking, see
+ "gn help check_includes".
+```
+### <a name="runtime_deps"></a>**Runtime dependencies**
+
+```
+ Runtime dependencies of a target are exposed via the "runtime_deps" category
+ of "gn desc" (see "gn help desc") or they can be written at build generation
+ time via write_runtime_deps(), or --runtime-deps-list-file (see "gn help
+ --runtime-deps-list-file").
+
+ To a first approximation, the runtime dependencies of a target are the set of
+ "data" files, data directories, and the shared libraries from all transitive
+ dependencies. Executables, shared libraries, and loadable modules are
+ considered runtime dependencies of themselves.
+```
+
+#### **Executables**
+
+```
+ Executable targets and those executable targets' transitive dependencies are
+ not considered unless that executable is listed in "data_deps". Otherwise, GN
+ assumes that the executable (and everything it requires) is a build-time
+ dependency only.
+```
+
+#### **Actions and copies**
+
+```
+ Action and copy targets that are listed as "data_deps" will have all of their
+ outputs and data files considered as runtime dependencies. Action and copy
+ targets that are "deps" or "public_deps" will have only their data files
+ considered as runtime dependencies. These targets can list an output file in
+ both the "outputs" and "data" lists to force an output file as a runtime
+ dependency in all cases.
+
+ The different rules for deps and data_deps are to express build-time (deps)
+ vs. run-time (data_deps) outputs. If GN counted all build-time copy steps as
+ data dependencies, there would be a lot of extra stuff, and if GN counted all
+ run-time dependencies as regular deps, the build's parallelism would be
+ unnecessarily constrained.
+
+ This rule can sometimes lead to unintuitive results. For example, given the
+ three targets:
+ A --[data_deps]--> B --[deps]--> ACTION
+ GN would say that A does not have runtime deps on the result of the ACTION,
+ which is often correct. But the purpose of the B target might be to collect
+ many actions into one logic unit, and the "data"-ness of A's dependency is
+ lost. Solutions:
+
+ - List the outputs of the action in its data section (if the results of
+ that action are always runtime files).
+ - Have B list the action in data_deps (if the outputs of the actions are
+ always runtime files).
+ - Have B list the action in both deps and data deps (if the outputs might be
+ used in both contexts and you don't care about unnecessary entries in the
+ list of files required at runtime).
+ - Split B into run-time and build-time versions with the appropriate "deps"
+ for each.
+```
+
+#### **Static libraries and source sets**
+
+```
+ The results of static_library or source_set targets are not considered
+ runtime dependencies since these are assumed to be intermediate targets only.
+ If you need to list a static library as a runtime dependency, you can
+ manually compute the .a/.lib file name for the current platform and list it
+ in the "data" list of a target (possibly on the static library target
+ itself).
+```
+
+#### **Multiple outputs**
+
+```
+ Linker tools can specify which of their outputs should be considered when
+ computing the runtime deps by setting runtime_outputs. If this is unset on
+ the tool, the default will be the first output only.
+```
+### <a name="source_expansion"></a>**How Source Expansion Works**
+
+```
+ Source expansion is used for the action_foreach and copy target types to map
+ source file names to output file names or arguments.
+
+ To perform source expansion in the outputs, GN maps every entry in the
+ sources to every entry in the outputs list, producing the cross product of
+ all combinations, expanding placeholders (see below).
+
+ Source expansion in the args works similarly, but performing the placeholder
+ substitution produces a different set of arguments for each invocation of the
+ script.
+
+ If no placeholders are found, the outputs or args list will be treated as a
+ static list of literal file names that do not depend on the sources.
+
+ See "gn help copy" and "gn help action_foreach" for more on how this is
+ applied.
+```
+
+#### **Placeholders**
+
+```
+ This section discusses only placeholders for actions. There are other
+ placeholders used in the definition of tools. See "gn help tool" for those.
+
+ {{source}}
+ The name of the source file including directory (*). This will generally
+ be used for specifying inputs to a script in the "args" variable.
+ "//foo/bar/baz.txt" => "../../foo/bar/baz.txt"
+
+ {{source_file_part}}
+ The file part of the source including the extension.
+ "//foo/bar/baz.txt" => "baz.txt"
+
+ {{source_name_part}}
+ The filename part of the source file with no directory or extension. This
+ will generally be used for specifying a transformation from a source file
+ to a destination file with the same name but different extension.
+ "//foo/bar/baz.txt" => "baz"
+
+ {{source_dir}}
+ The directory (*) containing the source file with no trailing slash.
+ "//foo/bar/baz.txt" => "../../foo/bar"
+
+ {{source_root_relative_dir}}
+ The path to the source file's directory relative to the source root, with
+ no leading "//" or trailing slashes. If the path is system-absolute,
+ (beginning in a single slash) this will just return the path with no
+ trailing slash. This value will always be the same, regardless of whether
+ it appears in the "outputs" or "args" section.
+ "//foo/bar/baz.txt" => "foo/bar"
+
+ {{source_gen_dir}}
+ The generated file directory (*) corresponding to the source file's path.
+ This will be different than the target's generated file directory if the
+ source file is in a different directory than the BUILD.gn file.
+ "//foo/bar/baz.txt" => "gen/foo/bar"
+
+ {{source_out_dir}}
+ The object file directory (*) corresponding to the source file's path,
+ relative to the build directory. this us be different than the target's
+ out directory if the source file is in a different directory than the
+ build.gn file.
+ "//foo/bar/baz.txt" => "obj/foo/bar"
+
+ {{source_target_relative}}
+ The path to the source file relative to the target's directory. This will
+ generally be used for replicating the source directory layout in the
+ output directory. This can only be used in actions and it is an error to
+ use in process_file_template where there is no "target".
+ "//foo/bar/baz.txt" => "baz.txt"
+```
+
+#### **(*) Note on directories**
+
+```
+ Paths containing directories (except the source_root_relative_dir) will be
+ different depending on what context the expansion is evaluated in. Generally
+ it should "just work" but it means you can't concatenate strings containing
+ these values with reasonable results.
+
+ Details: source expansions can be used in the "outputs" variable, the "args"
+ variable, and in calls to "process_file_template". The "args" are passed to a
+ script which is run from the build directory, so these directories will
+ relative to the build directory for the script to find. In the other cases,
+ the directories will be source- absolute (begin with a "//") because the
+ results of those expansions will be handled by GN internally.
+```
+
+#### **Examples**
+
+```
+ Non-varying outputs:
+ action("hardcoded_outputs") {
+ sources = [ "input1.idl", "input2.idl" ]
+ outputs = [ "$target_out_dir/output1.dat",
+ "$target_out_dir/output2.dat" ]
+ }
+ The outputs in this case will be the two literal files given.
+
+ Varying outputs:
+ action_foreach("varying_outputs") {
+ sources = [ "input1.idl", "input2.idl" ]
+ outputs = [ "{{source_gen_dir}}/{{source_name_part}}.h",
+ "{{source_gen_dir}}/{{source_name_part}}.cc" ]
+ }
+ Performing source expansion will result in the following output names:
+ //out/Debug/obj/mydirectory/input1.h
+ //out/Debug/obj/mydirectory/input1.cc
+ //out/Debug/obj/mydirectory/input2.h
+ //out/Debug/obj/mydirectory/input2.cc
+```
+## <a name="switches"></a>Command Line Switches
+
+**Available global switches
+** Do "gn help --the_switch_you_want_help_on" for more. Individual
+ commands may take command-specific switches not listed here. See the
+ help on your specific command for more.
+
+```
+ * [--args: Specifies build arguments overrides.](#--args)
+ * [--color: Force colored output.](#--color)
+ * [--dotfile: Override the name of the ".gn" file.](#--dotfile)
+ * [--fail-on-unused-args: Treat unused build args as fatal errors.](#--fail-on-unused-args)
+ * [--markdown: Write help output in the Markdown format.](#--markdown)
+ * [--nocolor: Force non-colored output.](#--nocolor)
+ * [-q: Quiet mode. Don't print output on success.](#-q)
+ * [--root: Explicitly specify source root.](#--root)
+ * [--runtime-deps-list-file: Save runtime dependencies for targets in file.](#--runtime-deps-list-file)
+ * [--script-executable: Set the executable used to execute scripts.](#--script-executable)
+ * [--threads: Specify number of worker threads.](#--threads)
+ * [--time: Outputs a summary of how long everything took.](#--time)
+ * [--tracelog: Writes a Chrome-compatible trace log to the given file.](#--tracelog)
+ * [-v: Verbose logging.](#-v)
+ * [--version: Prints the GN version number and exits.](#--version)
+```
+