| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | // OneShotTimer and RepeatingTimer provide a simple timer API.  As the names | 
 | // suggest, OneShotTimer calls you back once after a time delay expires. | 
 | // RepeatingTimer on the other hand calls you back periodically with the | 
 | // prescribed time interval. | 
 | // | 
 | // OneShotTimer and RepeatingTimer both cancel the timer when they go out of | 
 | // scope, which makes it easy to ensure that you do not get called when your | 
 | // object has gone out of scope.  Just instantiate a OneShotTimer or | 
 | // RepeatingTimer as a member variable of the class for which you wish to | 
 | // receive timer events. | 
 | // | 
 | // Sample RepeatingTimer usage: | 
 | // | 
 | //   class MyClass { | 
 | //    public: | 
 | //     void StartDoingStuff() { | 
 | //       timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1), | 
 | //                    this, &MyClass::DoStuff); | 
 | //     } | 
 | //     void StopDoingStuff() { | 
 | //       timer_.Stop(); | 
 | //     } | 
 | //    private: | 
 | //     void DoStuff() { | 
 | //       // This method is called every second to do stuff. | 
 | //       ... | 
 | //     } | 
 | //     base::RepeatingTimer timer_; | 
 | //   }; | 
 | // | 
 | // Both OneShotTimer and RepeatingTimer also support a Reset method, which | 
 | // allows you to easily defer the timer event until the timer delay passes once | 
 | // again.  So, in the above example, if 0.5 seconds have already passed, | 
 | // calling Reset on |timer_| would postpone DoStuff by another 1 second.  In | 
 | // other words, Reset is shorthand for calling Stop and then Start again with | 
 | // the same arguments. | 
 | // | 
 | // These APIs are not thread safe. All methods must be called from the same | 
 | // sequence (not necessarily the construction sequence), except for the | 
 | // destructor and SetTaskRunner(). | 
 | // - The destructor may be called from any sequence when the timer is not | 
 | // running and there is no scheduled task active, i.e. when Start() has never | 
 | // been called or after AbandonAndStop() has been called. | 
 | // - SetTaskRunner() may be called from any sequence when the timer is not | 
 | // running, i.e. when Start() has never been called or Stop() has been called | 
 | // since the last Start(). | 
 | // | 
 | // By default, the scheduled tasks will be run on the same sequence that the | 
 | // Timer was *started on*, but this can be changed *prior* to Start() via | 
 | // SetTaskRunner(). | 
 |  | 
 | #ifndef BASE_TIMER_TIMER_H_ | 
 | #define BASE_TIMER_TIMER_H_ | 
 |  | 
 | // IMPORTANT: If you change timer code, make sure that all tests (including | 
 | // disabled ones) from timer_unittests.cc pass locally. Some are disabled | 
 | // because they're flaky on the buildbot, but when you run them locally you | 
 | // should be able to tell the difference. | 
 |  | 
 | #include <memory> | 
 |  | 
 | #include "base/base_export.h" | 
 | #include "base/bind.h" | 
 | #include "base/bind_helpers.h" | 
 | #include "base/callback.h" | 
 | #include "base/location.h" | 
 | #include "base/macros.h" | 
 | #include "base/sequence_checker_impl.h" | 
 | #include "base/sequenced_task_runner.h" | 
 | #include "base/time/time.h" | 
 |  | 
 | namespace base { | 
 |  | 
 | class BaseTimerTaskInternal; | 
 | class TickClock; | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // This class wraps TaskRunner::PostDelayedTask to manage delayed and repeating | 
 | // tasks. See meta comment above for thread-safety requirements. | 
 | // | 
 | class BASE_EXPORT Timer { | 
 |  public: | 
 |   // Construct a timer in repeating or one-shot mode. Start must be called later | 
 |   // to set task info. |retain_user_task| determines whether the user_task is | 
 |   // retained or reset when it runs or stops. If |tick_clock| is provided, it is | 
 |   // used instead of TimeTicks::Now() to get TimeTicks when scheduling tasks. | 
 |   Timer(bool retain_user_task, bool is_repeating); | 
 |   Timer(bool retain_user_task, bool is_repeating, const TickClock* tick_clock); | 
 |  | 
 |   // Construct a timer with retained task info. If |tick_clock| is provided, it | 
 |   // is used instead of TimeTicks::Now() to get TimeTicks when scheduling tasks. | 
 |   Timer(const Location& posted_from, | 
 |         TimeDelta delay, | 
 |         const base::Closure& user_task, | 
 |         bool is_repeating); | 
 |   Timer(const Location& posted_from, | 
 |         TimeDelta delay, | 
 |         const base::Closure& user_task, | 
 |         bool is_repeating, | 
 |         const TickClock* tick_clock); | 
 |  | 
 |   virtual ~Timer(); | 
 |  | 
 |   // Returns true if the timer is running (i.e., not stopped). | 
 |   virtual bool IsRunning() const; | 
 |  | 
 |   // Returns the current delay for this timer. | 
 |   virtual TimeDelta GetCurrentDelay() const; | 
 |  | 
 |   // Set the task runner on which the task should be scheduled. This method can | 
 |   // only be called before any tasks have been scheduled. If |task_runner| runs | 
 |   // tasks on a different sequence than the sequence owning this Timer, | 
 |   // |user_task_| will be posted to it when the Timer fires (note that this | 
 |   // means |user_task_| can run after ~Timer() and should support that). | 
 |   void SetTaskRunner(scoped_refptr<SequencedTaskRunner> task_runner); | 
 |  | 
 |   // Start the timer to run at the given |delay| from now. If the timer is | 
 |   // already running, it will be replaced to call the given |user_task|. | 
 |   virtual void Start(const Location& posted_from, | 
 |                      TimeDelta delay, | 
 |                      const base::Closure& user_task); | 
 |  | 
 |   // Start the timer to run at the given |delay| from now. If the timer is | 
 |   // already running, it will be replaced to call a task formed from | 
 |   // |reviewer->*method|. | 
 |   template <class Receiver> | 
 |   void Start(const Location& posted_from, | 
 |              TimeDelta delay, | 
 |              Receiver* receiver, | 
 |              void (Receiver::*method)()) { | 
 |     Start(posted_from, delay, | 
 |           base::BindRepeating(method, base::Unretained(receiver))); | 
 |   } | 
 |  | 
 |   // Call this method to stop and cancel the timer.  It is a no-op if the timer | 
 |   // is not running. | 
 |   virtual void Stop(); | 
 |  | 
 |   // Stop running task (if any) and abandon scheduled task (if any). | 
 |   void AbandonAndStop() { | 
 |     AbandonScheduledTask(); | 
 |  | 
 |     Stop(); | 
 |     // No more member accesses here: |this| could be deleted at this point. | 
 |   } | 
 |  | 
 |   // Call this method to reset the timer delay. The |user_task_| must be set. If | 
 |   // the timer is not running, this will start it by posting a task. | 
 |   virtual void Reset(); | 
 |  | 
 |   const base::Closure& user_task() const { return user_task_; } | 
 |   const TimeTicks& desired_run_time() const { return desired_run_time_; } | 
 |  | 
 |  protected: | 
 |   // Returns the current tick count. | 
 |   TimeTicks Now() const; | 
 |  | 
 |   void set_user_task(const Closure& task) { user_task_ = task; } | 
 |   void set_desired_run_time(TimeTicks desired) { desired_run_time_ = desired; } | 
 |   void set_is_running(bool running) { is_running_ = running; } | 
 |  | 
 |   const Location& posted_from() const { return posted_from_; } | 
 |   bool retain_user_task() const { return retain_user_task_; } | 
 |   bool is_repeating() const { return is_repeating_; } | 
 |   bool is_running() const { return is_running_; } | 
 |  | 
 |  private: | 
 |   friend class BaseTimerTaskInternal; | 
 |  | 
 |   // Allocates a new |scheduled_task_| and posts it on the current sequence with | 
 |   // the given |delay|. |scheduled_task_| must be null. |scheduled_run_time_| | 
 |   // and |desired_run_time_| are reset to Now() + delay. | 
 |   void PostNewScheduledTask(TimeDelta delay); | 
 |  | 
 |   // Returns the task runner on which the task should be scheduled. If the | 
 |   // corresponding |task_runner_| field is null, the task runner for the current | 
 |   // sequence is returned. | 
 |   scoped_refptr<SequencedTaskRunner> GetTaskRunner(); | 
 |  | 
 |   // Disable |scheduled_task_| and abandon it so that it no longer refers back | 
 |   // to this object. | 
 |   void AbandonScheduledTask(); | 
 |  | 
 |   // Called by BaseTimerTaskInternal when the delayed task fires. | 
 |   void RunScheduledTask(); | 
 |  | 
 |   // When non-null, the |scheduled_task_| was posted to call RunScheduledTask() | 
 |   // at |scheduled_run_time_|. | 
 |   BaseTimerTaskInternal* scheduled_task_; | 
 |  | 
 |   // The task runner on which the task should be scheduled. If it is null, the | 
 |   // task runner for the current sequence will be used. | 
 |   scoped_refptr<SequencedTaskRunner> task_runner_; | 
 |  | 
 |   // Location in user code. | 
 |   Location posted_from_; | 
 |   // Delay requested by user. | 
 |   TimeDelta delay_; | 
 |   // |user_task_| is what the user wants to be run at |desired_run_time_|. | 
 |   base::Closure user_task_; | 
 |  | 
 |   // The time at which |scheduled_task_| is expected to fire. This time can be a | 
 |   // "zero" TimeTicks if the task must be run immediately. | 
 |   TimeTicks scheduled_run_time_; | 
 |  | 
 |   // The desired run time of |user_task_|. The user may update this at any time, | 
 |   // even if their previous request has not run yet. If |desired_run_time_| is | 
 |   // greater than |scheduled_run_time_|, a continuation task will be posted to | 
 |   // wait for the remaining time. This allows us to reuse the pending task so as | 
 |   // not to flood the delayed queues with orphaned tasks when the user code | 
 |   // excessively Stops and Starts the timer. This time can be a "zero" TimeTicks | 
 |   // if the task must be run immediately. | 
 |   TimeTicks desired_run_time_; | 
 |  | 
 |   // Timer isn't thread-safe and must only be used on its origin sequence | 
 |   // (sequence on which it was started). Once fully Stop()'ed it may be | 
 |   // destroyed or restarted on another sequence. | 
 |   SequenceChecker origin_sequence_checker_; | 
 |  | 
 |   // Repeating timers automatically post the task again before calling the task | 
 |   // callback. | 
 |   const bool is_repeating_; | 
 |  | 
 |   // If true, hold on to the |user_task_| closure object for reuse. | 
 |   const bool retain_user_task_; | 
 |  | 
 |   // The tick clock used to calculate the run time for scheduled tasks. | 
 |   const TickClock* const tick_clock_; | 
 |  | 
 |   // If true, |user_task_| is scheduled to run sometime in the future. | 
 |   bool is_running_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(Timer); | 
 | }; | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // A simple, one-shot timer.  See usage notes at the top of the file. | 
 | class OneShotTimer : public Timer { | 
 |  public: | 
 |   OneShotTimer() : OneShotTimer(nullptr) {} | 
 |   explicit OneShotTimer(const TickClock* tick_clock) | 
 |       : Timer(false, false, tick_clock) {} | 
 | }; | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // A simple, repeating timer.  See usage notes at the top of the file. | 
 | class RepeatingTimer : public Timer { | 
 |  public: | 
 |   RepeatingTimer() : RepeatingTimer(nullptr) {} | 
 |   explicit RepeatingTimer(const TickClock* tick_clock) | 
 |       : Timer(true, true, tick_clock) {} | 
 | }; | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // A Delay timer is like The Button from Lost. Once started, you have to keep | 
 | // calling Reset otherwise it will call the given method on the sequence it was | 
 | // initially Reset() from. | 
 | // | 
 | // Once created, it is inactive until Reset is called. Once |delay| seconds have | 
 | // passed since the last call to Reset, the callback is made. Once the callback | 
 | // has been made, it's inactive until Reset is called again. | 
 | // | 
 | // If destroyed, the timeout is canceled and will not occur even if already | 
 | // inflight. | 
 | class DelayTimer : protected Timer { | 
 |  public: | 
 |   template <class Receiver> | 
 |   DelayTimer(const Location& posted_from, | 
 |              TimeDelta delay, | 
 |              Receiver* receiver, | 
 |              void (Receiver::*method)()) | 
 |       : DelayTimer(posted_from, delay, receiver, method, nullptr) {} | 
 |  | 
 |   template <class Receiver> | 
 |   DelayTimer(const Location& posted_from, | 
 |              TimeDelta delay, | 
 |              Receiver* receiver, | 
 |              void (Receiver::*method)(), | 
 |              const TickClock* tick_clock) | 
 |       : Timer(posted_from, | 
 |               delay, | 
 |               base::Bind(method, base::Unretained(receiver)), | 
 |               false, | 
 |               tick_clock) {} | 
 |  | 
 |   using Timer::Reset; | 
 | }; | 
 |  | 
 | }  // namespace base | 
 |  | 
 | #endif  // BASE_TIMER_TIMER_H_ |