| // Copyright 2016 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef BASE_WIN_WAIT_CHAIN_H_ | 
 | #define BASE_WIN_WAIT_CHAIN_H_ | 
 |  | 
 | #include <windows.h> | 
 | #include <wct.h> | 
 |  | 
 | #include <vector> | 
 |  | 
 | #include "base/strings/string16.h" | 
 |  | 
 | namespace base { | 
 | namespace win { | 
 |  | 
 | using WaitChainNodeVector = std::vector<WAITCHAIN_NODE_INFO>; | 
 |  | 
 | // Gets the wait chain for |thread_id|. Also specifies if the |wait_chain| | 
 | // contains a deadlock. Returns true on success. | 
 | // | 
 | // From MSDN: A wait chain is an alternating sequence of threads and | 
 | // synchronization objects; each thread waits for the object that follows it, | 
 | // which is owned by the subsequent thread in the chain. | 
 | // | 
 | // On error, |failure_reason| and/or |last_error| will contain the details of | 
 | // the failure, given that they are not null. | 
 | // TODO(pmonette): Remove |failure_reason| and |last_error| when UMA is | 
 | // supported in the watcher process and pre-rendez-vous. | 
 | BASE_EXPORT bool GetThreadWaitChain(DWORD thread_id, | 
 |                                     WaitChainNodeVector* wait_chain, | 
 |                                     bool* is_deadlock, | 
 |                                     base::string16* failure_reason, | 
 |                                     DWORD* last_error); | 
 |  | 
 | // Returns a string that represents the node for a wait chain. | 
 | BASE_EXPORT base::string16 WaitChainNodeToString( | 
 |     const WAITCHAIN_NODE_INFO& node); | 
 |  | 
 | }  // namespace win | 
 | }  // namespace base | 
 |  | 
 | #endif  // BASE_WIN_WAIT_CHAIN_H_ |