|  | # Copyright (c) 2013 The Chromium Authors. All rights reserved. | 
|  | # Use of this source code is governed by a BSD-style license that can be | 
|  | # found in the LICENSE file. | 
|  |  | 
|  | # ============================================================================= | 
|  | # WHAT IS THIS FILE? | 
|  | # ============================================================================= | 
|  | # | 
|  | # This is the master GN build configuration. This file is loaded after the | 
|  | # build args (args.gn) for the build directory and after the toplevel ".gn" | 
|  | # file (which points to this file as the build configuration). | 
|  | # | 
|  | # This file will be executed and the resulting context will be used to execute | 
|  | # every other file in the build. So variables declared here (that don't start | 
|  | # with an underscore) will be implicitly global. | 
|  |  | 
|  | # ============================================================================= | 
|  | # PLATFORM SELECTION | 
|  | # ============================================================================= | 
|  | # | 
|  | # There are two main things to set: "os" and "cpu". The "toolchain" is the name | 
|  | # of the GN thing that encodes combinations of these things. | 
|  | # | 
|  | # Users typically only set the variables "target_os" and "target_cpu" in "gn | 
|  | # args", the rest are set up by our build and internal to GN. | 
|  | # | 
|  | # There are three different types of each of these things: The "host" | 
|  | # represents the computer doing the compile and never changes. The "target" | 
|  | # represents the main thing we're trying to build. The "current" represents | 
|  | # which configuration is currently being defined, which can be either the | 
|  | # host, the target, or something completely different (like nacl). GN will | 
|  | # run the same build file multiple times for the different required | 
|  | # configuration in the same build. | 
|  | # | 
|  | # This gives the following variables: | 
|  | #  - host_os, host_cpu, host_toolchain | 
|  | #  - target_os, target_cpu, default_toolchain | 
|  | #  - current_os, current_cpu, current_toolchain. | 
|  | # | 
|  | # Note the default_toolchain isn't symmetrical (you would expect | 
|  | # target_toolchain). This is because the "default" toolchain is a GN built-in | 
|  | # concept, and "target" is something our build sets up that's symmetrical with | 
|  | # its GYP counterpart. Potentially the built-in default_toolchain variable | 
|  | # could be renamed in the future. | 
|  | # | 
|  | # When writing build files, to do something only for the host: | 
|  | #   if (current_toolchain == host_toolchain) { ... | 
|  |  | 
|  | if (target_os == "") { | 
|  | target_os = host_os | 
|  | } | 
|  |  | 
|  | if (target_cpu == "") { | 
|  | if (target_os == "android") { | 
|  | # If we're building for Android, we should assume that we want to | 
|  | # build for ARM by default, not the host_cpu (which is likely x64). | 
|  | # This allows us to not have to specify both target_os and target_cpu | 
|  | # on the command line. | 
|  | target_cpu = "arm" | 
|  | } else { | 
|  | target_cpu = host_cpu | 
|  | } | 
|  | } | 
|  |  | 
|  | if (current_cpu == "") { | 
|  | current_cpu = target_cpu | 
|  | } | 
|  | if (current_os == "") { | 
|  | current_os = target_os | 
|  | } | 
|  |  | 
|  | # ============================================================================= | 
|  | # BUILD FLAGS | 
|  | # ============================================================================= | 
|  | # | 
|  | # This block lists input arguments to the build, along with their default | 
|  | # values. | 
|  | # | 
|  | # If a value is specified on the command line, it will overwrite the defaults | 
|  | # given in a declare_args block, otherwise the default will be used. | 
|  | # | 
|  | # YOU SHOULD ALMOST NEVER NEED TO ADD FLAGS TO THIS FILE. GN allows any file in | 
|  | # the build to declare build flags. If you need a flag for a single component, | 
|  | # you can just declare it in the corresponding BUILD.gn file. | 
|  | # | 
|  | # - If your feature is a single target, say //components/foo, you can put | 
|  | #   a declare_args() block in //components/foo/BUILD.gn and use it there. | 
|  | #   Nobody else in the build needs to see the flag. | 
|  | # | 
|  | # - Defines based on build variables should be implemented via the generated | 
|  | #   build flag header system. See //build/buildflag_header.gni. You can put | 
|  | #   the buildflag_header target in the same file as the build flag itself. You | 
|  | #   should almost never set "defines" directly. | 
|  | # | 
|  | # - If your flag toggles a target on and off or toggles between different | 
|  | #   versions of similar things, write a "group" target that forwards to the | 
|  | #   right target (or no target) depending on the value of the build flag. This | 
|  | #   group can be in the same BUILD.gn file as the build flag, and targets can | 
|  | #   depend unconditionally on the group rather than duplicating flag checks | 
|  | #   across many targets. | 
|  | # | 
|  | # - If a semi-random set of build files REALLY needs to know about a define and | 
|  | #   the above pattern for isolating the build logic in a forwarding group | 
|  | #   doesn't work, you can put the argument in a .gni file. This should be put | 
|  | #   in the lowest level of the build that knows about this feature (which should | 
|  | #   almost always be outside of the //build directory!). | 
|  | # | 
|  | # Other flag advice: | 
|  | # | 
|  | # - Use boolean values when possible. If you need a default value that expands | 
|  | #   to some complex thing in the default case (like the location of the | 
|  | #   compiler which would be computed by a script), use a default value of -1 or | 
|  | #   the empty string. Outside of the declare_args block, conditionally expand | 
|  | #   the default value as necessary. | 
|  | # | 
|  | # - Use a name like "use_foo" or "is_foo" (whatever is more appropriate for | 
|  | #   your feature) rather than just "foo". | 
|  | # | 
|  | # - Write good comments directly above the declaration with no blank line. | 
|  | #   These comments will appear as documentation in "gn args --list". | 
|  | # | 
|  | # - Don't call exec_script inside declare_args. This will execute the script | 
|  | #   even if the value is overridden, which is wasteful. See first bullet. | 
|  |  | 
|  | declare_args() { | 
|  | # Set to enable the official build level of optimization. This has nothing | 
|  | # to do with branding, but enables an additional level of optimization above | 
|  | # release (!is_debug). This might be better expressed as a tri-state | 
|  | # (debug, release, official) but for historical reasons there are two | 
|  | # separate flags. | 
|  | is_official_build = false | 
|  |  | 
|  | # Whether we're a traditional desktop unix. | 
|  | is_desktop_linux = current_os == "linux" | 
|  |  | 
|  | # Set to true when compiling with the Clang compiler. | 
|  | is_clang = current_os != "linux" || | 
|  | (current_cpu != "s390x" && current_cpu != "s390" && | 
|  | current_cpu != "ppc64" && current_cpu != "ppc" && | 
|  | current_cpu != "mips" && current_cpu != "mips64") | 
|  |  | 
|  | # Allows the path to a custom target toolchain to be injected as a single | 
|  | # argument, and set as the default toolchain. | 
|  | custom_toolchain = "" | 
|  |  | 
|  | # This should not normally be set as a build argument.  It's here so that | 
|  | # every toolchain can pass through the "global" value via toolchain_args(). | 
|  | host_toolchain = "" | 
|  |  | 
|  | # DON'T ADD MORE FLAGS HERE. Read the comment above. | 
|  | } | 
|  |  | 
|  | declare_args() { | 
|  | # Debug build. Enabling official builds automatically sets is_debug to false. | 
|  | is_debug = !is_official_build | 
|  | } | 
|  |  | 
|  | declare_args() { | 
|  | # Component build. Setting to true compiles targets declared as "components" | 
|  | # as shared libraries loaded dynamically. This speeds up development time. | 
|  | # When false, components will be linked statically. | 
|  | # | 
|  | # For more information see | 
|  | # https://chromium.googlesource.com/chromium/src/+/master/docs/component_build.md | 
|  | is_component_build = is_debug && current_os != "ios" | 
|  | } | 
|  |  | 
|  | assert(!(is_debug && is_official_build), "Can't do official debug builds") | 
|  |  | 
|  | # ============================================================================== | 
|  | # TOOLCHAIN SETUP | 
|  | # ============================================================================== | 
|  | # | 
|  | # Here we set the default toolchain, as well as the variable host_toolchain | 
|  | # which will identify the toolchain corresponding to the local system when | 
|  | # doing cross-compiles. When not cross-compiling, this will be the same as the | 
|  | # default toolchain. | 
|  | # | 
|  | # We do this before anything else to make sure we complain about any | 
|  | # unsupported os/cpu combinations as early as possible. | 
|  |  | 
|  | if (host_toolchain == "") { | 
|  | # This should only happen in the top-level context. | 
|  | # In a specific toolchain context, the toolchain_args() | 
|  | # block should have propagated a value down. | 
|  | # TODO(dpranke): Add some sort of assert here that verifies that | 
|  | # no toolchain omitted host_toolchain from its toolchain_args(). | 
|  |  | 
|  | if (host_os == "linux") { | 
|  | if (target_os != "linux") { | 
|  | # TODO(dpranke) - is_clang normally applies only to the target | 
|  | # build, and there is no way to indicate that you want to override | 
|  | # it for both the target build *and* the host build. Do we need to | 
|  | # support this? | 
|  | host_toolchain = "//build/toolchain/linux:clang_$host_cpu" | 
|  | } else if (is_clang) { | 
|  | host_toolchain = "//build/toolchain/linux:clang_$host_cpu" | 
|  | } else { | 
|  | host_toolchain = "//build/toolchain/linux:$host_cpu" | 
|  | } | 
|  | } else if (host_os == "mac") { | 
|  | host_toolchain = "//build/toolchain/mac:clang_$host_cpu" | 
|  | } else if (host_os == "win") { | 
|  | # On Windows always use the target CPU for host builds for x86/x64. On the | 
|  | # configurations we support this will always work and it saves build steps. | 
|  | if (target_cpu == "x86" || target_cpu == "x64") { | 
|  | if (is_clang) { | 
|  | host_toolchain = "//build/toolchain/win:win_clang_$target_cpu" | 
|  | } else { | 
|  | host_toolchain = "//build/toolchain/win:$target_cpu" | 
|  | } | 
|  | } else if (is_clang) { | 
|  | host_toolchain = "//build/toolchain/win:win_clang_$host_cpu" | 
|  | } else { | 
|  | host_toolchain = "//build/toolchain/win:$host_cpu" | 
|  | } | 
|  | } else if (host_os == "aix") { | 
|  | host_toolchain = "//build/toolchain/aix:$host_cpu" | 
|  | } else { | 
|  | assert(false, "Unsupported host_os: $host_os") | 
|  | } | 
|  | } | 
|  |  | 
|  | _default_toolchain = "" | 
|  |  | 
|  | if (target_os == "android") { | 
|  | assert(host_os == "linux" || host_os == "mac", | 
|  | "Android builds are only supported on Linux and Mac hosts.") | 
|  | _default_toolchain = "//build/toolchain/android:android_clang_$target_cpu" | 
|  | } else if (target_os == "chromeos" || target_os == "linux") { | 
|  | # See comments in build/toolchain/cros/BUILD.gn about board compiles. | 
|  | if (is_clang) { | 
|  | _default_toolchain = "//build/toolchain/linux:clang_$target_cpu" | 
|  | } else { | 
|  | _default_toolchain = "//build/toolchain/linux:$target_cpu" | 
|  | } | 
|  | } else if (target_os == "fuchsia") { | 
|  | _default_toolchain = "//build/toolchain/fuchsia:$target_cpu" | 
|  | } else if (target_os == "ios") { | 
|  | _default_toolchain = "//build/toolchain/mac:ios_clang_$target_cpu" | 
|  | } else if (target_os == "mac") { | 
|  | assert(host_os == "mac", "Mac cross-compiles are unsupported.") | 
|  | _default_toolchain = host_toolchain | 
|  | } else if (target_os == "win") { | 
|  | # On Windows we use the same toolchain for host and target by default. | 
|  | # Beware, win cross builds have some caveats, see docs/win_cross.md | 
|  | # TODO(thakis): See if we want to make 32-bit builds on mac hosts work. | 
|  | assert(host_os != "mac" || target_cpu == "x64", | 
|  | "Mac hosts can only build 64-bit chrome/win, https://crbug.com/794838") | 
|  | if (is_clang) { | 
|  | _default_toolchain = "//build/toolchain/win:win_clang_$target_cpu" | 
|  | } else { | 
|  | _default_toolchain = "//build/toolchain/win:$target_cpu" | 
|  | } | 
|  | } else if (target_os == "winuwp") { | 
|  | # Only target WinUWP on for a Windows store application and only | 
|  | # x86, x64 and arm are supported target CPUs. | 
|  | assert(target_cpu == "x86" || target_cpu == "x64" || target_cpu == "arm" || | 
|  | target_cpu == "arm64") | 
|  | _default_toolchain = "//build/toolchain/win:uwp_$target_cpu" | 
|  | } else if (target_os == "aix") { | 
|  | _default_toolchain = "//build/toolchain/aix:$target_cpu" | 
|  | } else { | 
|  | assert(false, "Unsupported target_os: $target_os") | 
|  | } | 
|  |  | 
|  | # If a custom toolchain has been set in the args, set it as default. Otherwise, | 
|  | # set the default toolchain for the platform (if any). | 
|  | if (custom_toolchain != "") { | 
|  | set_default_toolchain(custom_toolchain) | 
|  | } else if (_default_toolchain != "") { | 
|  | set_default_toolchain(_default_toolchain) | 
|  | } | 
|  |  | 
|  | # ============================================================================= | 
|  | # OS DEFINITIONS | 
|  | # ============================================================================= | 
|  | # | 
|  | # We set these various is_FOO booleans for convenience in writing OS-based | 
|  | # conditions. | 
|  | # | 
|  | # - is_android, is_chromeos, is_ios, and is_win should be obvious. | 
|  | # - is_mac is set only for desktop Mac. It is not set on iOS. | 
|  | # - is_posix is true for mac and any Unix-like system (basically everything | 
|  | #   except Windows). | 
|  | # - is_linux is true for desktop Linux and ChromeOS, but not Android (which is | 
|  | #   generally too different despite being based on the Linux kernel). | 
|  | # | 
|  | # Do not add more is_* variants here for random lesser-used Unix systems like | 
|  | # aix or one of the BSDs. If you need to check these, just check the | 
|  | # current_os value directly. | 
|  |  | 
|  | if (current_os == "win" || current_os == "winuwp") { | 
|  | is_android = false | 
|  | is_chromeos = false | 
|  | is_fuchsia = false | 
|  | is_ios = false | 
|  | is_linux = false | 
|  | is_mac = false | 
|  | is_nacl = false | 
|  | is_posix = false | 
|  | is_win = true | 
|  | } else if (current_os == "mac") { | 
|  | is_android = false | 
|  | is_chromeos = false | 
|  | is_fuchsia = false | 
|  | is_ios = false | 
|  | is_linux = false | 
|  | is_mac = true | 
|  | is_nacl = false | 
|  | is_posix = true | 
|  | is_win = false | 
|  | } else if (current_os == "android") { | 
|  | is_android = true | 
|  | is_chromeos = false | 
|  | is_fuchsia = false | 
|  | is_ios = false | 
|  | is_linux = false | 
|  | is_mac = false | 
|  | is_nacl = false | 
|  | is_posix = true | 
|  | is_win = false | 
|  | } else if (current_os == "chromeos") { | 
|  | is_android = false | 
|  | is_chromeos = true | 
|  | is_fuchsia = false | 
|  | is_ios = false | 
|  | is_linux = true | 
|  | is_mac = false | 
|  | is_nacl = false | 
|  | is_posix = true | 
|  | is_win = false | 
|  | } else if (current_os == "nacl") { | 
|  | # current_os == "nacl" will be passed by the nacl toolchain definition. | 
|  | # It is not set by default or on the command line. We treat is as a | 
|  | # Posix variant. | 
|  | is_android = false | 
|  | is_chromeos = false | 
|  | is_fuchsia = false | 
|  | is_ios = false | 
|  | is_linux = false | 
|  | is_mac = false | 
|  | is_nacl = true | 
|  | is_posix = true | 
|  | is_win = false | 
|  | } else if (current_os == "fuchsia") { | 
|  | is_android = false | 
|  | is_chromeos = false | 
|  | is_fuchsia = true | 
|  | is_ios = false | 
|  | is_linux = false | 
|  | is_mac = false | 
|  | is_nacl = false | 
|  | is_posix = false | 
|  | is_win = false | 
|  | } else if (current_os == "ios") { | 
|  | is_android = false | 
|  | is_chromeos = false | 
|  | is_fuchsia = false | 
|  | is_ios = true | 
|  | is_linux = false | 
|  | is_mac = false | 
|  | is_nacl = false | 
|  | is_posix = true | 
|  | is_win = false | 
|  | } else if (current_os == "linux") { | 
|  | is_android = false | 
|  | is_chromeos = false | 
|  | is_fuchsia = false | 
|  | is_ios = false | 
|  | is_linux = true | 
|  | is_mac = false | 
|  | is_nacl = false | 
|  | is_posix = true | 
|  | is_win = false | 
|  | } else if (current_os == "aix") { | 
|  | is_android = false | 
|  | is_chromeos = false | 
|  | is_fuchsia = false | 
|  | is_ios = false | 
|  | is_linux = false | 
|  | is_mac = false | 
|  | is_nacl = false | 
|  | is_posix = true | 
|  | is_win = false | 
|  | } | 
|  |  | 
|  | # ============================================================================= | 
|  | # SOURCES FILTERS | 
|  | # ============================================================================= | 
|  | # | 
|  | # These patterns filter out platform-specific files when assigning to the | 
|  | # sources variable. The magic variable |sources_assignment_filter| is applied | 
|  | # to each assignment or appending to the sources variable and matches are | 
|  | # automatically removed. | 
|  | # | 
|  | # Note that the patterns are NOT regular expressions. Only "*" and "\b" (path | 
|  | # boundary = end of string or slash) are supported, and the entire string | 
|  | # must match the pattern (so you need "*.cc" to match all .cc files, for | 
|  | # example). | 
|  |  | 
|  | # DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call | 
|  | # below. | 
|  | sources_assignment_filter = [] | 
|  |  | 
|  | if (!is_win) { | 
|  | sources_assignment_filter += [ | 
|  | "*_win.cc", | 
|  | "*_win.h", | 
|  | "*_win_unittest.cc", | 
|  | "*\bwin/*", | 
|  | "*.def", | 
|  | "*.rc", | 
|  | ] | 
|  | } | 
|  | if (!is_mac) { | 
|  | sources_assignment_filter += [ | 
|  | "*_mac.h", | 
|  | "*_mac.cc", | 
|  | "*_mac.mm", | 
|  | "*_mac_unittest.h", | 
|  | "*_mac_unittest.cc", | 
|  | "*_mac_unittest.mm", | 
|  | "*\bmac/*", | 
|  | "*_cocoa.h", | 
|  | "*_cocoa.cc", | 
|  | "*_cocoa.mm", | 
|  | "*_cocoa_unittest.h", | 
|  | "*_cocoa_unittest.cc", | 
|  | "*_cocoa_unittest.mm", | 
|  | "*\bcocoa/*", | 
|  | ] | 
|  | } | 
|  | if (!is_ios) { | 
|  | sources_assignment_filter += [ | 
|  | "*_ios.h", | 
|  | "*_ios.cc", | 
|  | "*_ios.mm", | 
|  | "*_ios_unittest.h", | 
|  | "*_ios_unittest.cc", | 
|  | "*_ios_unittest.mm", | 
|  | "*\bios/*", | 
|  | ] | 
|  | } | 
|  | if (!is_mac && !is_ios) { | 
|  | sources_assignment_filter += [ "*.mm" ] | 
|  | } | 
|  | if (!is_linux) { | 
|  | sources_assignment_filter += [ | 
|  | "*_linux.h", | 
|  | "*_linux.cc", | 
|  | "*_linux_unittest.h", | 
|  | "*_linux_unittest.cc", | 
|  | "*\blinux/*", | 
|  | ] | 
|  | } | 
|  | if (!is_android) { | 
|  | sources_assignment_filter += [ | 
|  | "*_android.h", | 
|  | "*_android.cc", | 
|  | "*_android_unittest.h", | 
|  | "*_android_unittest.cc", | 
|  | "*\bandroid/*", | 
|  | ] | 
|  | } | 
|  | if (!is_chromeos) { | 
|  | sources_assignment_filter += [ | 
|  | "*_chromeos.h", | 
|  | "*_chromeos.cc", | 
|  | "*_chromeos_unittest.h", | 
|  | "*_chromeos_unittest.cc", | 
|  | "*\bchromeos/*", | 
|  | ] | 
|  | } | 
|  |  | 
|  | # DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call | 
|  | # below. | 
|  |  | 
|  | # Actually save this list. | 
|  | # | 
|  | # These patterns are executed for every file in the source tree of every run. | 
|  | # Therefore, adding more patterns slows down the build for everybody. We should | 
|  | # only add automatic patterns for configurations affecting hundreds of files | 
|  | # across many projects in the tree. | 
|  | # | 
|  | # Therefore, we only add rules to this list corresponding to platforms on the | 
|  | # Chromium waterfall.  This is not for non-officially-supported platforms | 
|  | # (FreeBSD, etc.) toolkits, (X11, GTK, etc.), or features. For these cases, | 
|  | # write a conditional in the target to remove the file(s) from the list when | 
|  | # your platform/toolkit/feature doesn't apply. | 
|  | set_sources_assignment_filter(sources_assignment_filter) | 
|  |  | 
|  | # ============================================================================= | 
|  | # TARGET DEFAULTS | 
|  | # ============================================================================= | 
|  | # | 
|  | # Set up the default configuration for every build target of the given type. | 
|  | # The values configured here will be automatically set on the scope of the | 
|  | # corresponding target. Target definitions can add or remove to the settings | 
|  | # here as needed. | 
|  | # | 
|  | # WHAT GOES HERE? | 
|  | # | 
|  | # Other than the main compiler and linker configs, the only reason for a config | 
|  | # to be in this list is if some targets need to explicitly override that config | 
|  | # by removing it. This is how targets opt-out of flags. If you don't have that | 
|  | # requirement and just need to add a config everywhere, reference it as a | 
|  | # sub-config of an existing one, most commonly the main "compiler" one. | 
|  |  | 
|  | # Holds all configs used for running the compiler. | 
|  | default_compiler_configs = [ | 
|  | "//build/config:feature_flags", | 
|  | "//build/config/compiler:afdo", | 
|  | "//build/config/compiler:afdo_optimize_size", | 
|  | "//build/config/compiler:compiler", | 
|  | "//build/config/compiler:clang_stackrealign", | 
|  | "//build/config/compiler:compiler_arm_fpu", | 
|  | "//build/config/compiler:compiler_arm_thumb", | 
|  | "//build/config/compiler:chromium_code", | 
|  | "//build/config/compiler:default_include_dirs", | 
|  | "//build/config/compiler:default_optimization", | 
|  | "//build/config/compiler:default_stack_frames", | 
|  | "//build/config/compiler:default_symbols", | 
|  | "//build/config/compiler:no_exceptions", | 
|  | "//build/config/compiler:no_rtti", | 
|  | "//build/config/compiler:runtime_library", | 
|  | "//build/config/compiler:thin_archive", | 
|  | "//build/config/coverage:default_coverage", | 
|  | "//build/config/sanitizers:default_sanitizer_flags", | 
|  | ] | 
|  |  | 
|  | if (is_win) { | 
|  | default_compiler_configs += [ | 
|  | "//build/config/win:default_crt", | 
|  | "//build/config/win:lean_and_mean", | 
|  | "//build/config/win:nominmax", | 
|  | "//build/config/win:unicode", | 
|  | "//build/config/win:winver", | 
|  | "//build/config/win:vs_code_analysis", | 
|  | ] | 
|  | } | 
|  |  | 
|  | if (is_posix) { | 
|  | if (current_os != "aix") { | 
|  | default_compiler_configs += | 
|  | [ "//build/config/gcc:symbol_visibility_hidden" ] | 
|  | } | 
|  | } | 
|  |  | 
|  | if (is_fuchsia) { | 
|  | default_compiler_configs += [ "//build/config/gcc:symbol_visibility_hidden" ] | 
|  | } | 
|  |  | 
|  | if (is_android) { | 
|  | default_compiler_configs += | 
|  | [ "//build/config/android:default_cygprofile_instrumentation" ] | 
|  | } | 
|  |  | 
|  | if (is_win) { | 
|  | default_compiler_configs += | 
|  | [ "//build/config/win:default_cygprofile_instrumentation" ] | 
|  | } | 
|  |  | 
|  | if (is_clang && !is_nacl) { | 
|  | default_compiler_configs += [ | 
|  | "//build/config/clang:find_bad_constructs", | 
|  | "//build/config/clang:extra_warnings", | 
|  | ] | 
|  | } | 
|  |  | 
|  | # Debug/release-related defines. | 
|  | if (is_debug) { | 
|  | default_compiler_configs += [ "//build/config:debug" ] | 
|  | } else { | 
|  | default_compiler_configs += [ "//build/config:release" ] | 
|  | } | 
|  |  | 
|  | # Static libraries and source sets use only the compiler ones. | 
|  | set_defaults("static_library") { | 
|  | configs = default_compiler_configs | 
|  | } | 
|  | set_defaults("source_set") { | 
|  | configs = default_compiler_configs | 
|  | } | 
|  |  | 
|  | # Compute the set of configs common to all linked targets (shared libraries, | 
|  | # loadable modules, executables) to avoid duplication below. | 
|  | if (is_win) { | 
|  | # Many targets remove these configs, so they are not contained within | 
|  | # //build/config:executable_config for easy removal. | 
|  | _linker_configs = [ | 
|  | "//build/config/win:default_incremental_linking", | 
|  |  | 
|  | # Default to console-mode apps. Most of our targets are tests and such | 
|  | # that shouldn't use the windows subsystem. | 
|  | "//build/config/win:console", | 
|  | ] | 
|  | } else if (is_mac) { | 
|  | _linker_configs = [ "//build/config/mac:strip_all" ] | 
|  | } else { | 
|  | _linker_configs = [] | 
|  | } | 
|  |  | 
|  | # Executable defaults. | 
|  | default_executable_configs = default_compiler_configs + [ | 
|  | "//build/config:default_libs", | 
|  | "//build/config:executable_config", | 
|  | ] + _linker_configs | 
|  | set_defaults("executable") { | 
|  | configs = default_executable_configs | 
|  | } | 
|  |  | 
|  | # Shared library and loadable module defaults (also for components in component | 
|  | # mode). | 
|  | default_shared_library_configs = default_compiler_configs + [ | 
|  | "//build/config:default_libs", | 
|  | "//build/config:shared_library_config", | 
|  | ] + _linker_configs | 
|  | if (is_android) { | 
|  | # Strip native JNI exports from shared libraries by default. Binaries that | 
|  | # want this can remove this config. | 
|  | default_shared_library_configs += | 
|  | [ "//build/config/android:hide_all_but_jni_onload" ] | 
|  | } | 
|  | set_defaults("shared_library") { | 
|  | configs = default_shared_library_configs | 
|  | } | 
|  | set_defaults("loadable_module") { | 
|  | configs = default_shared_library_configs | 
|  |  | 
|  | # loadable_modules are generally used by other libs, not just via JNI. | 
|  | if (is_android) { | 
|  | configs -= [ "//build/config/android:hide_all_but_jni_onload" ] | 
|  | } | 
|  | } | 
|  |  | 
|  | # ============================================================================== | 
|  | # COMPONENT SETUP | 
|  | # ============================================================================== | 
|  |  | 
|  | # Defines a component, which equates to a shared_library when | 
|  | # is_component_build == true and a static_library otherwise. | 
|  | # | 
|  | # Use static libraries for the static build rather than source sets because | 
|  | # many of of our test binaries link many large dependencies but often don't | 
|  | # use large portions of them. The static libraries are much more efficient to | 
|  | # link in this situation since only the necessary object files are linked. | 
|  | # | 
|  | # The invoker can override the type of the target in the non-component-build | 
|  | # case by setting static_component_type to either "source_set" or | 
|  | # "static_library". If unset, the default will be used. | 
|  | template("component") { | 
|  | if (is_component_build) { | 
|  | _component_mode = "shared_library" | 
|  | } else if (defined(invoker.static_component_type)) { | 
|  | assert(invoker.static_component_type == "static_library" || | 
|  | invoker.static_component_type == "source_set") | 
|  | _component_mode = invoker.static_component_type | 
|  | } else if (!defined(invoker.sources)) { | 
|  | # When there are no sources defined, use a source set to avoid creating | 
|  | # an empty static library (which generally don't work). | 
|  | _component_mode = "source_set" | 
|  | } else { | 
|  | _component_mode = "static_library" | 
|  | } | 
|  | target(_component_mode, target_name) { | 
|  | # Explicitly forward visibility, implicitly forward everything else. | 
|  | # Forwarding "*" doesn't recurse into nested scopes (to avoid copying all | 
|  | # globals into each template invocation), so won't pick up file-scoped | 
|  | # variables. Normally this isn't too bad, but visibility is commonly | 
|  | # defined at the file scope. Explicitly forwarding visibility and then | 
|  | # excluding it from the "*" set works around this problem. | 
|  | # See http://crbug.com/594610 | 
|  | forward_variables_from(invoker, [ "visibility" ]) | 
|  | forward_variables_from(invoker, "*", [ "visibility" ]) | 
|  |  | 
|  | # All shared libraries must have the sanitizer deps to properly link in | 
|  | # asan mode (this target will be empty in other cases). | 
|  | if (!defined(deps)) { | 
|  | deps = [] | 
|  | } | 
|  | deps += [ "//build/config:exe_and_shlib_deps" ] | 
|  | } | 
|  | } | 
|  |  | 
|  | # Component defaults | 
|  | set_defaults("component") { | 
|  | if (is_component_build) { | 
|  | configs = default_shared_library_configs | 
|  | if (is_android) { | 
|  | configs -= [ "//build/config/android:hide_all_but_jni_onload" ] | 
|  | } | 
|  | } else { | 
|  | configs = default_compiler_configs | 
|  | } | 
|  | } |