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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef TOOLS_GN_VISUAL_STUDIO_WRITER_H_
#define TOOLS_GN_VISUAL_STUDIO_WRITER_H_
#include <iosfwd>
#include <memory>
#include <string>
#include <vector>
#include "base/gtest_prod_util.h"
#include "base/macros.h"
#include "gn/path_output.h"
namespace base {
class FilePath;
}
class Builder;
class BuildSettings;
class Err;
class SourceFile;
class Target;
class VisualStudioWriter {
public:
enum Version {
Vs2013 = 1, // Visual Studio 2013
Vs2015, // Visual Studio 2015
Vs2017, // Visual Studio 2017
Vs2019, // Visual Studio 2019
};
// Writes Visual Studio project and solution files. |sln_name| is the optional
// solution file name ("all" is used if not specified). |filters| is optional
// semicolon-separated list of label patterns used to limit the set of
// generated projects. Only matching targets and their dependencies (unless
// |no_deps| is true) will be included to the solution. On failure will
// populate |err| and will return false. |win_sdk| is the Windows SDK version
// which will be used by Visual Studio IntelliSense.
static bool RunAndWriteFiles(const BuildSettings* build_settings,
const Builder& builder,
Version version,
const std::string& sln_name,
const std::string& filters,
const std::string& win_sdk,
const std::string& ninja_extra_args,
bool no_deps,
Err* err);
private:
FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, ResolveSolutionFolders);
FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest,
ResolveSolutionFolders_AbsPath);
FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, NoDotSlash);
// Solution project or folder.
struct SolutionEntry {
SolutionEntry(const std::string& name,
const std::string& path,
const std::string& guid);
virtual ~SolutionEntry();
// Entry name. For projects must be unique in the solution.
std::string name;
// Absolute project file or folder directory path.
std::string path;
// GUID-like string.
std::string guid;
// Pointer to parent folder. nullptr if entry has no parent.
SolutionEntry* parent_folder;
};
struct SolutionProject : public SolutionEntry {
SolutionProject(const std::string& name,
const std::string& path,
const std::string& guid,
const std::string& label_dir_path,
const std::string& config_platform);
~SolutionProject() override;
// Absolute label dir path.
std::string label_dir_path;
// Configuration platform. May be different than solution config platform.
std::string config_platform;
};
struct SourceFileCompileTypePair {
SourceFileCompileTypePair(const SourceFile* file, const char* compile_type);
~SourceFileCompileTypePair();
// Source file.
const SourceFile* file;
// Compile type string.
const char* compile_type;
};
using SolutionProjects = std::vector<std::unique_ptr<SolutionProject>>;
using SolutionFolders = std::vector<std::unique_ptr<SolutionEntry>>;
using SourceFileCompileTypePairs = std::vector<SourceFileCompileTypePair>;
VisualStudioWriter(const BuildSettings* build_settings,
const char* config_platform,
Version version,
const std::string& win_kit);
~VisualStudioWriter();
bool WriteProjectFiles(const Target* target,
const std::string& ninja_extra_args,
Err* err);
bool WriteProjectFileContents(std::ostream& out,
const SolutionProject& solution_project,
const Target* target,
const std::string& ninja_extra_args,
SourceFileCompileTypePairs* source_types,
Err* err);
void WriteFiltersFileContents(std::ostream& out,
const Target* target,
const SourceFileCompileTypePairs& source_types);
bool WriteSolutionFile(const std::string& sln_name, Err* err);
void WriteSolutionFileContents(std::ostream& out,
const base::FilePath& solution_dir_path);
// Resolves all solution folders (parent folders for projects) into |folders_|
// and updates |root_folder_dir_|. Also sets |parent_folder| for |projects_|.
void ResolveSolutionFolders();
std::string GetNinjaTarget(const Target* target);
const BuildSettings* build_settings_;
// Toolset version.
const char* toolset_version_;
// Project version.
const char* project_version_;
// Visual Studio version string.
const char* version_string_;
// Platform for solution configuration (Win32, x64). Some projects may be
// configured for different platform.
const char* config_platform_;
// All projects contained by solution.
SolutionProjects projects_;
// Absolute root solution folder path.
std::string root_folder_path_;
// Folders for all solution projects.
SolutionFolders folders_;
// Semicolon-separated Windows SDK include directories.
std::string windows_kits_include_dirs_;
// Path formatter for ninja targets.
PathOutput ninja_path_output_;
// Windows 10 SDK version string (e.g. 10.0.14393.0)
std::string windows_sdk_version_;
DISALLOW_COPY_AND_ASSIGN(VisualStudioWriter);
};
#endif // TOOLS_GN_VISUAL_STUDIO_WRITER_H_