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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/command_line.h"
#include "base/file_util.h"
#include "base/strings/string_number_conversions.h"
#include "build/build_config.h"
#include "tools/gn/err.h"
#include "tools/gn/filesystem_utils.h"
#include "tools/gn/functions.h"
#include "tools/gn/input_conversion.h"
#include "tools/gn/input_file.h"
#include "tools/gn/parse_tree.h"
#include "tools/gn/scheduler.h"
#include "tools/gn/value.h"
#if defined(OS_WIN)
#include <windows.h>
#include "base/win/scoped_handle.h"
#include "base/win/scoped_process_information.h"
#endif
/*
exec_script: Synchronously run a script and return the output.
exec_script(filename, arguments, input_conversion, [file_dependencies])
Runs the given script, returning the stdout of the script. The build
generation will fail if the script does not exist or returns a nonzero
exit code.
Arguments:
filename:
File name of python script to execute, relative to the build file.
arguments:
A list of strings to be passed to the scripe as arguments.
input_conversion:
Controls how the file is read and parsed. See "help input_conversion".
dependencies:
(Optional) A list of files that this script reads or otherwise depends
on. These dependencies will be added to the build result such that if
any of them change, the build will be regenerated and the script will
be re-run.
The script itself will be an implicit dependency so you do not need to
list it.
Example:
all_lines = exec_script("myscript.py", [some_input], "list lines",
["data_file.txt"])
*/
namespace {
#if defined(OS_WIN)
bool ExecProcess(const CommandLine& cmdline,
const base::FilePath& startup_dir,
std::string* std_out,
std::string* std_err,
int* exit_code) {
SECURITY_ATTRIBUTES sa_attr;
// Set the bInheritHandle flag so pipe handles are inherited.
sa_attr.nLength = sizeof(SECURITY_ATTRIBUTES);
sa_attr.bInheritHandle = TRUE;
sa_attr.lpSecurityDescriptor = NULL;
// Create the pipe for the child process's STDOUT.
HANDLE out_read = NULL;
HANDLE out_write = NULL;
if (!CreatePipe(&out_read, &out_write, &sa_attr, 0)) {
NOTREACHED() << "Failed to create pipe";
return false;
}
base::win::ScopedHandle scoped_out_read(out_read);
base::win::ScopedHandle scoped_out_write(out_write);
// Create the pipe for the child process's STDERR.
HANDLE err_read = NULL;
HANDLE err_write = NULL;
if (!CreatePipe(&err_read, &err_write, &sa_attr, 0)) {
NOTREACHED() << "Failed to create pipe";
return false;
}
base::win::ScopedHandle scoped_err_read(err_read);
base::win::ScopedHandle scoped_err_write(err_write);
// Ensure the read handle to the pipe for STDOUT/STDERR is not inherited.
if (!SetHandleInformation(out_read, HANDLE_FLAG_INHERIT, 0)) {
NOTREACHED() << "Failed to disabled pipe inheritance";
return false;
}
if (!SetHandleInformation(err_read, HANDLE_FLAG_INHERIT, 0)) {
NOTREACHED() << "Failed to disabled pipe inheritance";
return false;
}
base::FilePath::StringType cmdline_str(cmdline.GetCommandLineString());
base::win::ScopedProcessInformation proc_info;
STARTUPINFO start_info = { 0 };
start_info.cb = sizeof(STARTUPINFO);
start_info.hStdOutput = out_write;
// Keep the normal stdin.
start_info.hStdInput = GetStdHandle(STD_INPUT_HANDLE);
// FIXME(brettw) set stderr here when we actually read it below.
//start_info.hStdError = err_write;
start_info.hStdError = GetStdHandle(STD_ERROR_HANDLE);
start_info.dwFlags |= STARTF_USESTDHANDLES;
// Create the child process.
if (!CreateProcess(NULL,
&cmdline_str[0],
NULL, NULL,
TRUE, // Handles are inherited.
0, NULL,
startup_dir.value().c_str(),
&start_info, proc_info.Receive())) {
return false;
}
// Close our writing end of pipes now. Otherwise later read would not be able
// to detect end of child's output.
scoped_out_write.Close();
scoped_err_write.Close();
// Read output from the child process's pipe for STDOUT
const int kBufferSize = 1024;
char buffer[kBufferSize];
// FIXME(brettw) read from stderr here! This is complicated because we want
// to read both of them at the same time, probably need overlapped I/O.
// Also uncomment start_info code above.
for (;;) {
DWORD bytes_read = 0;
BOOL success = ReadFile(out_read, buffer, kBufferSize, &bytes_read, NULL);
if (!success || bytes_read == 0)
break;
std_out->append(buffer, bytes_read);
}
// Let's wait for the process to finish.
WaitForSingleObject(proc_info.process_handle(), INFINITE);
DWORD dw_exit_code;
GetExitCodeProcess(proc_info.process_handle(), &dw_exit_code);
*exit_code = static_cast<int>(dw_exit_code);
return true;
}
#else
bool ExecProcess(const CommandLine& cmdline,
const base::FilePath& startup_dir,
std::string* std_out,
std::string* std_err,
int* exit_code) {
//NOTREACHED() << "Implement me.";
return false;
}
#endif
} // namespace
Value ExecuteExecScript(Scope* scope,
const FunctionCallNode* function,
const std::vector<Value>& args,
Err* err) {
if (args.size() != 3 && args.size() != 4) {
*err = Err(function->function(), "Wrong number of args to write_file",
"I expected three or four arguments.");
return Value();
}
const Settings* settings = scope->settings();
const BuildSettings* build_settings = settings->build_settings();
const SourceDir& cur_dir = SourceDirForFunctionCall(function);
// Find the python script to run.
if (!args[0].VerifyTypeIs(Value::STRING, err))
return Value();
SourceFile script_source =
cur_dir.ResolveRelativeFile(args[0].string_value());
base::FilePath script_path = build_settings->GetFullPath(script_source);
if (!build_settings->secondary_source_path().empty() &&
!base::PathExists(script_path)) {
// Fall back to secondary source root when the file doesn't exist.
script_path = build_settings->GetFullPathSecondary(script_source);
}
// Add all dependencies of this script, including the script itself, to the
// build deps.
g_scheduler->AddGenDependency(script_source);
if (args.size() == 4) {
const Value& deps_value = args[3];
if (!deps_value.VerifyTypeIs(Value::LIST, err))
return Value();
for (size_t i = 0; i < deps_value.list_value().size(); i++) {
if (!deps_value.list_value()[0].VerifyTypeIs(Value::STRING, err))
return Value();
g_scheduler->AddGenDependency(cur_dir.ResolveRelativeFile(
deps_value.list_value()[0].string_value()));
}
}
// Make the command line.
const base::FilePath& python_path = build_settings->python_path();
CommandLine cmdline(python_path);
cmdline.AppendArgPath(script_path);
const Value& script_args = args[1];
if (!script_args.VerifyTypeIs(Value::LIST, err))
return Value();
for (size_t i = 0; i < script_args.list_value().size(); i++) {
if (!script_args.list_value()[i].VerifyTypeIs(Value::STRING, err))
return Value();
cmdline.AppendArg(script_args.list_value()[i].string_value());
}
// Execute the process.
// TODO(brettw) set the environment block.
std::string output;
std::string stderr_output; // TODO(brettw) not hooked up, see above.
int exit_code = 0;
if (!ExecProcess(cmdline, build_settings->GetFullPath(cur_dir),
&output, &stderr_output, &exit_code)) {
*err = Err(function->function(), "Could not execute python.",
"I was trying to execute \"" + FilePathToUTF8(python_path) + "\".");
return Value();
}
// TODO(brettw) maybe we need stderr also for reasonable stack dumps.
if (exit_code != 0) {
std::string msg =
std::string("I was running \"") + FilePathToUTF8(script_path) + "\"\n"
"and it returned " + base::IntToString(exit_code);
if (!output.empty())
msg += " and printed out:\n\n" + output;
else
msg += ".";
*err = Err(function->function(), "Script returned non-zero exit code.",
msg);
return Value();
}
return ConvertInputToValue(output, function, args[2], err);
}