blob: 297010f2f7399a04dc8fbde64cbc20484ccee3d9 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef TOOLS_GN_ITEM_NODE_H_
#define TOOLS_GN_ITEM_NODE_H_
#include <set>
#include <vector>
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/memory/scoped_ptr.h"
#include "tools/gn/location.h"
class Item;
// Represents a node in the depdency tree. It references an Item which is
// the actual thing.
//
// The items and nodes are split apart so that the ItemTree can manipulate
// the dependencies one one thread while the Item itself is been modified on
// another.
class ItemNode {
public:
enum State {
// Another item has referenced this one by name, but we have not yet
// encountered this item to know what it is.
REFERENCED,
// This item has been defined but some of the dependencies it references
// have not been.
GENERATED,
// All of this item's transitive dependencies have been found and
// resolved.
RESOLVED,
};
typedef std::set<ItemNode*> ItemNodeSet;
// Takes ownership of the pointer.
// Initial state will be REFERENCED.
ItemNode(Item* i);
~ItemNode();
State state() const { return state_; }
// This closure will be executed when the item is resolved.
void set_resolved_closure(const base::Closure& closure) {
resolved_closure_ = closure;
}
const Item* item() const { return item_.get(); }
Item* item() { return item_.get(); }
// Where this was created from, which might be when it was generated or
// when it was first referenced from another target.
const LocationRange& originally_referenced_from_here() const {
return originally_referenced_from_here_;
}
void set_originally_referenced_from_here(const LocationRange& r) {
originally_referenced_from_here_ = r;
}
// Where this was generated from. This will be empty for items that have
// been referenced but not generated. Note that this has to be one the
// ItemNode because it can be changing from multiple threads and we need
// to be sure that access is serialized.
const LocationRange& generated_from_here() const {
return generated_from_here_;
}
void set_generated_from_here(const LocationRange& r) {
generated_from_here_ = r;
}
const ItemNodeSet& direct_dependencies() const {
return direct_dependencies_;
}
const ItemNodeSet& unresolved_dependencies() const {
return unresolved_dependencies_;
}
void AddDependency(ItemNode* node);
// Removes the given dependency from the unresolved list. Does not do
// anything else to update waiters.
void MarkDirectDependencyResolved(ItemNode* node);
// Destructively retrieve the set of waiting nodes.
void SwapOutWaitingDependencySet(ItemNodeSet* out_set);
void SetGenerated();
void SetResolved();
private:
State state_;
scoped_ptr<Item> item_;
LocationRange originally_referenced_from_here_;
LocationRange generated_from_here_;
// What to run when this item is resolved.
base::Closure resolved_closure_;
// Everything this item directly depends on.
ItemNodeSet direct_dependencies_;
// Unresolved things this item directly depends on.
ItemNodeSet unresolved_dependencies_;
// These items are waiting on us to be resolved before they can be
// resolved. This is the backpointer for unresolved_dependencies_.
ItemNodeSet waiting_on_resolution_;
DISALLOW_COPY_AND_ASSIGN(ItemNode);
};
#endif // TOOLS_GN_ITEM_NODE_H_