blob: ece9f08583c6f6c7118cb25190f7a2d1b5d85e3d [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "tools/gn/target_manager.h"
#include <deque>
#include "base/bind.h"
#include "base/strings/string_piece.h"
#include "tools/gn/build_settings.h"
#include "tools/gn/err.h"
#include "tools/gn/filesystem_utils.h"
#include "tools/gn/item_node.h"
#include "tools/gn/scheduler.h"
#include "tools/gn/toolchain_manager.h"
#include "tools/gn/value.h"
TargetManager::TargetManager(const BuildSettings* build_settings)
: build_settings_(build_settings) {
}
TargetManager::~TargetManager() {
}
Target* TargetManager::GetTarget(const Label& label,
const LocationRange& specified_from_here,
Target* dep_from,
Err* err) {
DCHECK(!label.is_null());
DCHECK(!label.toolchain_dir().value().empty());
DCHECK(!label.toolchain_name().empty());
base::AutoLock lock(build_settings_->item_tree().lock());
ItemNode* target_node =
build_settings_->item_tree().GetExistingNodeLocked(label);
Target* target = NULL;
if (!target_node) {
// First time we've seen this, may need to load the file.
// Compute the settings. The common case is that we have a dep_from and
// the toolchains match, so we can use the settings from there rather than
// querying the toolchain manager (which requires locking, etc.).
const Settings* settings;
if (dep_from && dep_from->label().ToolchainsEqual(label)) {
settings = dep_from->settings();
} else {
settings =
build_settings_->toolchain_manager().GetSettingsForToolchainLocked(
specified_from_here, label.GetToolchainLabel(), err);
if (!settings)
return NULL;
}
target = new Target(settings, label);
target_node = new ItemNode(target);
target_node->set_originally_referenced_from_here(specified_from_here);
build_settings_->item_tree().AddNodeLocked(target_node);
// We're generating a node when there is no referencing one.
if (!dep_from)
target_node->set_generated_from_here(specified_from_here);
// Only schedule loading the given target if somebody is depending on it
// (and we optimize by not re-asking it to run the current file).
// Otherwise, we're probably generating it right now.
if (dep_from && dep_from->label().dir() != label.dir()) {
if (!ScheduleInvocationLocked(specified_from_here, label, err))
return NULL;
}
} else if ((target = target_node->item()->AsTarget())) {
// Previously saw this item as a target.
// If we have no dep_from, we're generating it.
if (!dep_from) {
// In this case, it had better not already be generated.
if (target_node->state() != ItemNode::REFERENCED) {
*err = Err(specified_from_here,
"Duplicate target.",
"\"" + label.GetUserVisibleName(true) +
"\" being defined here.");
err->AppendSubErr(Err(target_node->generated_from_here(),
"Originally defined here."));
return NULL;
} else {
target_node->set_generated_from_here(specified_from_here);
}
}
} else {
// Error, we previously saw this thing as a non-target.
*err = Err(specified_from_here, "Not previously a target.",
"The target being declared here was previously seen referenced as a\n"
"non-target (like a config)");
err->AppendSubErr(Err(target_node->originally_referenced_from_here(),
"Originally referenced from here."));
return NULL;
}
// Keep a record of the guy asking us for this dependency. We know if
// somebody is adding a dependency, that guy it himself not resolved.
if (dep_from && target_node->state() != ItemNode::RESOLVED) {
build_settings_->item_tree().GetExistingNodeLocked(
dep_from->label())->AddDependency(target_node);
}
return target;
}
void TargetManager::TargetGenerationComplete(const Label& label) {
base::AutoLock lock(build_settings_->item_tree().lock());
build_settings_->item_tree().MarkItemGeneratedLocked(label);
}
void TargetManager::GetAllTargets(
std::vector<const Target*>* all_targets) const {
base::AutoLock lock(build_settings_->item_tree().lock());
std::vector<const Item*> all_items;
build_settings_->item_tree().GetAllItemsLocked(&all_items);
for (size_t i = 0; i < all_items.size(); i++) {
const Target* t = all_items[i]->AsTarget();
if (t)
all_targets->push_back(t);
}
}
bool TargetManager::ScheduleInvocationLocked(
const LocationRange& specified_from_here,
const Label& label,
Err* err) {
return build_settings_->toolchain_manager().ScheduleInvocationLocked(
specified_from_here, label.GetToolchainLabel(), label.dir(), err);
}