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Change-Id: I7e5e5006a98c5b99c5577eead6852a776a6a6964
Reviewed-on: https://gn-review.googlesource.com/c/gn/+/24060
Commit-Queue: Matt Stark <msta@google.com>
Reviewed-by: Takuto Ikuta <tikuta@google.com>
diff --git a/src/base/logging.h b/src/base/logging.h
index 18f827f..a5b3e55 100644
--- a/src/base/logging.h
+++ b/src/base/logging.h
@@ -167,9 +167,9 @@
 // better to have compact code for these operations.
 #define COMPACT_GOOGLE_LOG_EX_INFO(ClassName, ...) \
   ::logging::ClassName(__FILE__, __LINE__, ::logging::LOG_INFO, ##__VA_ARGS__)
-#define COMPACT_GOOGLE_LOG_EX_WARNING(ClassName, ...)              \
-  ::logging::ClassName(__FILE__, __LINE__, ::logging::LOG_WARNING, \
-                       ##__VA_ARGS__)
+#define COMPACT_GOOGLE_LOG_EX_WARNING(ClassName, ...) \
+  ::logging::ClassName(__FILE__, __LINE__,            \
+                       ::logging::LOG_WARNING, ##__VA_ARGS__)
 #define COMPACT_GOOGLE_LOG_EX_ERROR(ClassName, ...) \
   ::logging::ClassName(__FILE__, __LINE__, ::logging::LOG_ERROR, ##__VA_ARGS__)
 #define COMPACT_GOOGLE_LOG_EX_FATAL(ClassName, ...) \
diff --git a/src/base/numerics/checked_math_impl.h b/src/base/numerics/checked_math_impl.h
index 4554a76..673f6d6 100644
--- a/src/base/numerics/checked_math_impl.h
+++ b/src/base/numerics/checked_math_impl.h
@@ -417,20 +417,20 @@
 
 // This is just boilerplate that wraps the standard floating point arithmetic.
 // A macro isn't the nicest solution, but it beats rewriting these repeatedly.
-#define BASE_FLOAT_ARITHMETIC_OPS(NAME, OP)                                 \
-  template <typename T, typename U>                                         \
-  struct Checked##NAME##                                                    \
-      Op<T, U,                                                              \
-         typename std::enable_if<std::is_floating_point<T>::value ||        \
-                                 std::is_floating_point<U>::value>::type> { \
-    using result_type = typename MaxExponentPromotion<T, U>::type;          \
-    template <typename V>                                                   \
-    static constexpr bool Do(T x, U y, V* result) {                         \
-      using Promotion = typename MaxExponentPromotion<T, U>::type;          \
-      Promotion presult = x OP y;                                           \
-      *result = static_cast<V>(presult);                                    \
-      return IsValueInRangeForNumericType<V>(presult);                      \
-    }                                                                       \
+#define BASE_FLOAT_ARITHMETIC_OPS(NAME, OP)                              \
+  template <typename T, typename U>                                      \
+  struct Checked##NAME##Op<                                              \
+      T, U,                                                              \
+      typename std::enable_if<std::is_floating_point<T>::value ||        \
+                              std::is_floating_point<U>::value>::type> { \
+    using result_type = typename MaxExponentPromotion<T, U>::type;       \
+    template <typename V>                                                \
+    static constexpr bool Do(T x, U y, V* result) {                      \
+      using Promotion = typename MaxExponentPromotion<T, U>::type;       \
+      Promotion presult = x OP y;                                        \
+      *result = static_cast<V>(presult);                                 \
+      return IsValueInRangeForNumericType<V>(presult);                   \
+    }                                                                    \
   };
 
 BASE_FLOAT_ARITHMETIC_OPS(Add, +)
diff --git a/src/base/numerics/clamped_math_impl.h b/src/base/numerics/clamped_math_impl.h
index 814d6c3..303a7e9 100644
--- a/src/base/numerics/clamped_math_impl.h
+++ b/src/base/numerics/clamped_math_impl.h
@@ -315,17 +315,17 @@
 
 // This is just boilerplate that wraps the standard floating point arithmetic.
 // A macro isn't the nicest solution, but it beats rewriting these repeatedly.
-#define BASE_FLOAT_ARITHMETIC_OPS(NAME, OP)                                 \
-  template <typename T, typename U>                                         \
-  struct Clamped##NAME##                                                    \
-      Op<T, U,                                                              \
-         typename std::enable_if<std::is_floating_point<T>::value ||        \
-                                 std::is_floating_point<U>::value>::type> { \
-    using result_type = typename MaxExponentPromotion<T, U>::type;          \
-    template <typename V = result_type>                                     \
-    static constexpr V Do(T x, U y) {                                       \
-      return saturated_cast<V>(x OP y);                                     \
-    }                                                                       \
+#define BASE_FLOAT_ARITHMETIC_OPS(NAME, OP)                              \
+  template <typename T, typename U>                                      \
+  struct Clamped##NAME##Op<                                              \
+      T, U,                                                              \
+      typename std::enable_if<std::is_floating_point<T>::value ||        \
+                              std::is_floating_point<U>::value>::type> { \
+    using result_type = typename MaxExponentPromotion<T, U>::type;       \
+    template <typename V = result_type>                                  \
+    static constexpr V Do(T x, U y) {                                    \
+      return saturated_cast<V>(x OP y);                                  \
+    }                                                                    \
   };
 
 BASE_FLOAT_ARITHMETIC_OPS(Add, +)
diff --git a/src/gn/config_values.h b/src/gn/config_values.h
index 434f807..0c3a444 100644
--- a/src/gn/config_values.h
+++ b/src/gn/config_values.h
@@ -23,12 +23,20 @@
   // Appends the values from the given config to this one.
   void AppendValues(const ConfigValues& append);
 
-#define STRING_VALUES_ACCESSOR(name)                               \
-  const std::vector<std::string>& name() const { return name##_; } \
-  std::vector<std::string>& name() { return name##_; }
-#define DIR_VALUES_ACCESSOR(name)                                \
-  const std::vector<SourceDir>& name() const { return name##_; } \
-  std::vector<SourceDir>& name() { return name##_; }
+#define STRING_VALUES_ACCESSOR(name)             \
+  const std::vector<std::string>& name() const { \
+    return name##_;                              \
+  }                                              \
+  std::vector<std::string>& name() {             \
+    return name##_;                              \
+  }
+#define DIR_VALUES_ACCESSOR(name)              \
+  const std::vector<SourceDir>& name() const { \
+    return name##_;                            \
+  }                                            \
+  std::vector<SourceDir>& name() {             \
+    return name##_;                            \
+  }
 
   // =================================================================
   // IMPORTANT: If you add a new one, be sure to update AppendValues()