| // Copyright 2018 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "util/worker_pool.h" | |
| #include "base/command_line.h" | |
| #include "base/strings/string_number_conversions.h" | |
| #include "gn/switches.h" | |
| #include "util/build_config.h" | |
| #include "util/sys_info.h" | |
| namespace { | |
| int GetThreadCount() { | |
| std::string thread_count = | |
| base::CommandLine::ForCurrentProcess()->GetSwitchValueString( | |
| switches::kThreads); | |
| // See if an override was specified on the command line. | |
| int result; | |
| if (!thread_count.empty() && base::StringToInt(thread_count, &result) && | |
| result >= 1) { | |
| return result; | |
| } | |
| #if defined(OS_MACOSX) && defined(ARCH_CPU_ARM64) | |
| // On Apple Silicon, we want to use only the high-performance cores. | |
| // These cores are not hyperthreaded. | |
| return NumberOfPerformanceProcessors(); | |
| #endif | |
| // Almost all CPUs now are hyperthreaded. | |
| int num_cores = NumberOfProcessors() / 2; | |
| #if defined(OS_WIN) | |
| // Experiments on Windows show that 8 threads is a good value for a 12-core | |
| // machine, whereas anything over 12-14 threads on a 64-core machine gets | |
| // progressively worse as the thread count increases. | |
| return std::min(std::max(num_cores - 1, 8), 14); | |
| #else | |
| // Base the default number of worker threads on number of cores in the | |
| // system. When building large projects, the speed can be limited by how fast | |
| // the main thread can dispatch work and connect the dependency graph. If | |
| // there are too many worker threads, the main thread can be starved and it | |
| // will run slower overall. | |
| // | |
| // One less worker thread than the number of physical CPUs seems to be a | |
| // good value, both theoretically and experimentally. But always use at | |
| // least some workers to prevent us from being too sensitive to I/O latency | |
| // on low-end systems. | |
| // | |
| // The minimum thread count is based on measuring the optimal threads for the | |
| // Chrome build on a several-year-old 4-core MacBook. | |
| return std::max(std::min(num_cores - 1, 32), 8); | |
| #endif | |
| } | |
| } // namespace | |
| WorkerPool::WorkerPool() : WorkerPool(GetThreadCount()) {} | |
| WorkerPool::WorkerPool(size_t thread_count) : should_stop_processing_(false) { | |
| threads_.reserve(thread_count); | |
| for (size_t i = 0; i < thread_count; ++i) | |
| threads_.emplace_back([this]() { Worker(); }); | |
| } | |
| WorkerPool::~WorkerPool() { | |
| { | |
| std::unique_lock<std::mutex> queue_lock(queue_mutex_); | |
| should_stop_processing_ = true; | |
| } | |
| pool_notifier_.notify_all(); | |
| for (auto& task_thread : threads_) { | |
| task_thread.join(); | |
| } | |
| } | |
| void WorkerPool::PostTask(std::function<void()> work) { | |
| { | |
| std::unique_lock<std::mutex> queue_lock(queue_mutex_); | |
| CHECK(!should_stop_processing_); | |
| task_queue_.emplace(std::move(work)); | |
| } | |
| pool_notifier_.notify_one(); | |
| } | |
| void WorkerPool::Worker() { | |
| for (;;) { | |
| std::function<void()> task; | |
| { | |
| std::unique_lock<std::mutex> queue_lock(queue_mutex_); | |
| pool_notifier_.wait(queue_lock, [this]() { | |
| return (!task_queue_.empty()) || should_stop_processing_; | |
| }); | |
| if (should_stop_processing_ && task_queue_.empty()) | |
| return; | |
| task = std::move(task_queue_.front()); | |
| task_queue_.pop(); | |
| } | |
| task(); | |
| } | |
| } |