| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef BASE_SEQUENCE_CHECKER_H_ | 
 | #define BASE_SEQUENCE_CHECKER_H_ | 
 |  | 
 | #include "base/compiler_specific.h" | 
 | #include "base/logging.h" | 
 | #include "base/sequence_checker_impl.h" | 
 |  | 
 | // SequenceChecker is a helper class used to help verify that some methods of a | 
 | // class are called sequentially (for thread-safety). | 
 | // | 
 | // Use the macros below instead of the SequenceChecker directly so that the | 
 | // unused member doesn't result in an extra byte (four when padded) per | 
 | // instance in production. | 
 | // | 
 | // This class is much prefered to ThreadChecker for thread-safety checks. | 
 | // ThreadChecker should only be used for classes that are truly thread-affine | 
 | // (use thread-local-storage or a third-party API that does). | 
 | // | 
 | // Usage: | 
 | //   class MyClass { | 
 | //    public: | 
 | //     MyClass() { | 
 | //       // It's sometimes useful to detach on construction for objects that are | 
 | //       // constructed in one place and forever after used from another | 
 | //       // sequence. | 
 | //       DETACH_FROM_SEQUENCE(my_sequence_checker_); | 
 | //     } | 
 | // | 
 | //     ~MyClass() { | 
 | //       // SequenceChecker doesn't automatically check it's destroyed on origin | 
 | //       // sequence for the same reason it's sometimes detached in the | 
 | //       // constructor. It's okay to destroy off sequence if the owner | 
 | //       // otherwise knows usage on the associated sequence is done. If you're | 
 | //       // not detaching in the constructor, you probably want to explicitly | 
 | //       // check in the destructor. | 
 | //       DCHECK_CALLED_ON_VALID_SEQUENCE(my_sequence_checker_); | 
 | //     } | 
 | //     void MyMethod() { | 
 | //       DCHECK_CALLED_ON_VALID_SEQUENCE(my_sequence_checker_); | 
 | //       ... (do stuff) ... | 
 | //     } | 
 | // | 
 | //    private: | 
 | //     SEQUENCE_CHECKER(my_sequence_checker_); | 
 | //   } | 
 |  | 
 | #if DCHECK_IS_ON() | 
 | #define SEQUENCE_CHECKER(name) base::SequenceChecker name | 
 | #define DCHECK_CALLED_ON_VALID_SEQUENCE(name) \ | 
 |   DCHECK((name).CalledOnValidSequence()) | 
 | #define DETACH_FROM_SEQUENCE(name) (name).DetachFromSequence() | 
 | #else  // DCHECK_IS_ON() | 
 | #define SEQUENCE_CHECKER(name) | 
 | #define DCHECK_CALLED_ON_VALID_SEQUENCE(name) EAT_STREAM_PARAMETERS | 
 | #define DETACH_FROM_SEQUENCE(name) | 
 | #endif  // DCHECK_IS_ON() | 
 |  | 
 | namespace base { | 
 |  | 
 | // Do nothing implementation, for use in release mode. | 
 | // | 
 | // Note: You should almost always use the SequenceChecker class (through the | 
 | // above macros) to get the right version for your build configuration. | 
 | class SequenceCheckerDoNothing { | 
 |  public: | 
 |   SequenceCheckerDoNothing() = default; | 
 |   bool CalledOnValidSequence() const WARN_UNUSED_RESULT { return true; } | 
 |   void DetachFromSequence() {} | 
 |  | 
 |  private: | 
 |   DISALLOW_COPY_AND_ASSIGN(SequenceCheckerDoNothing); | 
 | }; | 
 |  | 
 | #if DCHECK_IS_ON() | 
 | class SequenceChecker : public SequenceCheckerImpl { | 
 | }; | 
 | #else | 
 | class SequenceChecker : public SequenceCheckerDoNothing { | 
 | }; | 
 | #endif  // DCHECK_IS_ON() | 
 |  | 
 | }  // namespace base | 
 |  | 
 | #endif  // BASE_SEQUENCE_CHECKER_H_ |