| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "base/threading/platform_thread.h" | 
 |  | 
 | #include <stddef.h> | 
 |  | 
 | #include "base/debug/activity_tracker.h" | 
 | #include "base/debug/alias.h" | 
 | #include "base/debug/profiler.h" | 
 | #include "base/logging.h" | 
 | #include "base/metrics/histogram_macros.h" | 
 | #include "base/strings/utf_string_conversions.h" | 
 | #include "base/threading/thread_id_name_manager.h" | 
 | #include "base/threading/thread_restrictions.h" | 
 | #include "base/win/scoped_handle.h" | 
 |  | 
 | #include <windows.h> | 
 |  | 
 | namespace base { | 
 |  | 
 | namespace { | 
 |  | 
 | // The information on how to set the thread name comes from | 
 | // a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx | 
 | const DWORD kVCThreadNameException = 0x406D1388; | 
 |  | 
 | typedef struct tagTHREADNAME_INFO { | 
 |   DWORD dwType;  // Must be 0x1000. | 
 |   LPCSTR szName;  // Pointer to name (in user addr space). | 
 |   DWORD dwThreadID;  // Thread ID (-1=caller thread). | 
 |   DWORD dwFlags;  // Reserved for future use, must be zero. | 
 | } THREADNAME_INFO; | 
 |  | 
 | // The SetThreadDescription API was brought in version 1607 of Windows 10. | 
 | typedef HRESULT(WINAPI* SetThreadDescription)(HANDLE hThread, | 
 |                                               PCWSTR lpThreadDescription); | 
 |  | 
 | // This function has try handling, so it is separated out of its caller. | 
 | void SetNameInternal(PlatformThreadId thread_id, const char* name) { | 
 |   THREADNAME_INFO info; | 
 |   info.dwType = 0x1000; | 
 |   info.szName = name; | 
 |   info.dwThreadID = thread_id; | 
 |   info.dwFlags = 0; | 
 |  | 
 |   __try { | 
 |     RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD), | 
 |                    reinterpret_cast<DWORD_PTR*>(&info)); | 
 |   } __except(EXCEPTION_CONTINUE_EXECUTION) { | 
 |   } | 
 | } | 
 |  | 
 | struct ThreadParams { | 
 |   PlatformThread::Delegate* delegate; | 
 |   bool joinable; | 
 |   ThreadPriority priority; | 
 | }; | 
 |  | 
 | DWORD __stdcall ThreadFunc(void* params) { | 
 |   ThreadParams* thread_params = static_cast<ThreadParams*>(params); | 
 |   PlatformThread::Delegate* delegate = thread_params->delegate; | 
 |   if (!thread_params->joinable) | 
 |     base::ThreadRestrictions::SetSingletonAllowed(false); | 
 |  | 
 |   if (thread_params->priority != ThreadPriority::NORMAL) | 
 |     PlatformThread::SetCurrentThreadPriority(thread_params->priority); | 
 |  | 
 |   // Retrieve a copy of the thread handle to use as the key in the | 
 |   // thread name mapping. | 
 |   PlatformThreadHandle::Handle platform_handle; | 
 |   BOOL did_dup = DuplicateHandle(GetCurrentProcess(), | 
 |                                 GetCurrentThread(), | 
 |                                 GetCurrentProcess(), | 
 |                                 &platform_handle, | 
 |                                 0, | 
 |                                 FALSE, | 
 |                                 DUPLICATE_SAME_ACCESS); | 
 |  | 
 |   win::ScopedHandle scoped_platform_handle; | 
 |  | 
 |   if (did_dup) { | 
 |     scoped_platform_handle.Set(platform_handle); | 
 |     ThreadIdNameManager::GetInstance()->RegisterThread( | 
 |         scoped_platform_handle.Get(), | 
 |         PlatformThread::CurrentId()); | 
 |   } | 
 |  | 
 |   delete thread_params; | 
 |   delegate->ThreadMain(); | 
 |  | 
 |   if (did_dup) { | 
 |     ThreadIdNameManager::GetInstance()->RemoveName( | 
 |         scoped_platform_handle.Get(), | 
 |         PlatformThread::CurrentId()); | 
 |   } | 
 |  | 
 |   return 0; | 
 | } | 
 |  | 
 | // CreateThreadInternal() matches PlatformThread::CreateWithPriority(), except | 
 | // that |out_thread_handle| may be nullptr, in which case a non-joinable thread | 
 | // is created. | 
 | bool CreateThreadInternal(size_t stack_size, | 
 |                           PlatformThread::Delegate* delegate, | 
 |                           PlatformThreadHandle* out_thread_handle, | 
 |                           ThreadPriority priority) { | 
 |   unsigned int flags = 0; | 
 |   if (stack_size > 0) { | 
 |     flags = STACK_SIZE_PARAM_IS_A_RESERVATION; | 
 |   } | 
 |  | 
 |   ThreadParams* params = new ThreadParams; | 
 |   params->delegate = delegate; | 
 |   params->joinable = out_thread_handle != nullptr; | 
 |   params->priority = priority; | 
 |  | 
 |   void* thread_handle; | 
 |   { | 
 |     SCOPED_UMA_HISTOGRAM_TIMER("Windows.CreateThreadTime"); | 
 |  | 
 |     // Using CreateThread here vs _beginthreadex makes thread creation a bit | 
 |     // faster and doesn't require the loader lock to be available.  Our code | 
 |     // will  have to work running on CreateThread() threads anyway, since we run | 
 |     // code on the Windows thread pool, etc.  For some background on the | 
 |     // difference: | 
 |     //   http://www.microsoft.com/msj/1099/win32/win321099.aspx | 
 |     thread_handle = | 
 |         ::CreateThread(nullptr, stack_size, ThreadFunc, params, flags, nullptr); | 
 |   } | 
 |  | 
 |   if (!thread_handle) { | 
 |     delete params; | 
 |     return false; | 
 |   } | 
 |  | 
 |   if (out_thread_handle) | 
 |     *out_thread_handle = PlatformThreadHandle(thread_handle); | 
 |   else | 
 |     CloseHandle(thread_handle); | 
 |   return true; | 
 | } | 
 |  | 
 | }  // namespace | 
 |  | 
 | // static | 
 | PlatformThreadId PlatformThread::CurrentId() { | 
 |   return ::GetCurrentThreadId(); | 
 | } | 
 |  | 
 | // static | 
 | PlatformThreadRef PlatformThread::CurrentRef() { | 
 |   return PlatformThreadRef(::GetCurrentThreadId()); | 
 | } | 
 |  | 
 | // static | 
 | PlatformThreadHandle PlatformThread::CurrentHandle() { | 
 |   return PlatformThreadHandle(::GetCurrentThread()); | 
 | } | 
 |  | 
 | // static | 
 | void PlatformThread::YieldCurrentThread() { | 
 |   ::Sleep(0); | 
 | } | 
 |  | 
 | // static | 
 | void PlatformThread::Sleep(TimeDelta duration) { | 
 |   // When measured with a high resolution clock, Sleep() sometimes returns much | 
 |   // too early. We may need to call it repeatedly to get the desired duration. | 
 |   TimeTicks end = TimeTicks::Now() + duration; | 
 |   for (TimeTicks now = TimeTicks::Now(); now < end; now = TimeTicks::Now()) | 
 |     ::Sleep(static_cast<DWORD>((end - now).InMillisecondsRoundedUp())); | 
 | } | 
 |  | 
 | // static | 
 | void PlatformThread::SetName(const std::string& name) { | 
 |   ThreadIdNameManager::GetInstance()->SetName(name); | 
 |  | 
 |   // The SetThreadDescription API works even if no debugger is attached. | 
 |   auto set_thread_description_func = | 
 |       reinterpret_cast<SetThreadDescription>(::GetProcAddress( | 
 |           ::GetModuleHandle(L"Kernel32.dll"), "SetThreadDescription")); | 
 |   if (set_thread_description_func) { | 
 |     set_thread_description_func(::GetCurrentThread(), | 
 |                                 base::UTF8ToWide(name).c_str()); | 
 |   } | 
 |  | 
 |   // The debugger needs to be around to catch the name in the exception.  If | 
 |   // there isn't a debugger, we are just needlessly throwing an exception. | 
 |   if (!::IsDebuggerPresent()) | 
 |     return; | 
 |  | 
 |   SetNameInternal(CurrentId(), name.c_str()); | 
 | } | 
 |  | 
 | // static | 
 | const char* PlatformThread::GetName() { | 
 |   return ThreadIdNameManager::GetInstance()->GetName(CurrentId()); | 
 | } | 
 |  | 
 | // static | 
 | bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate, | 
 |                                         PlatformThreadHandle* thread_handle, | 
 |                                         ThreadPriority priority) { | 
 |   DCHECK(thread_handle); | 
 |   return CreateThreadInternal(stack_size, delegate, thread_handle, priority); | 
 | } | 
 |  | 
 | // static | 
 | bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) { | 
 |   return CreateNonJoinableWithPriority(stack_size, delegate, | 
 |                                        ThreadPriority::NORMAL); | 
 | } | 
 |  | 
 | // static | 
 | bool PlatformThread::CreateNonJoinableWithPriority(size_t stack_size, | 
 |                                                    Delegate* delegate, | 
 |                                                    ThreadPriority priority) { | 
 |   return CreateThreadInternal(stack_size, delegate, nullptr /* non-joinable */, | 
 |                               priority); | 
 | } | 
 |  | 
 | // static | 
 | void PlatformThread::Join(PlatformThreadHandle thread_handle) { | 
 |   DCHECK(thread_handle.platform_handle()); | 
 |   // TODO(willchan): Enable this check once I can get it to work for Windows | 
 |   // shutdown. | 
 |   // Joining another thread may block the current thread for a long time, since | 
 |   // the thread referred to by |thread_handle| may still be running long-lived / | 
 |   // blocking tasks. | 
 |   // AssertBlockingAllowed(); | 
 |  | 
 |   DWORD thread_id = 0; | 
 |   thread_id = ::GetThreadId(thread_handle.platform_handle()); | 
 |   DWORD last_error = 0; | 
 |   if (!thread_id) | 
 |     last_error = ::GetLastError(); | 
 |  | 
 |   // Record information about the exiting thread in case joining hangs. | 
 |   base::debug::Alias(&thread_id); | 
 |   base::debug::Alias(&last_error); | 
 |  | 
 |   // Record the event that this thread is blocking upon (for hang diagnosis). | 
 |   base::debug::ScopedThreadJoinActivity thread_activity(&thread_handle); | 
 |  | 
 |   // Wait for the thread to exit.  It should already have terminated but make | 
 |   // sure this assumption is valid. | 
 |   CHECK_EQ(WAIT_OBJECT_0, | 
 |            WaitForSingleObject(thread_handle.platform_handle(), INFINITE)); | 
 |   CloseHandle(thread_handle.platform_handle()); | 
 | } | 
 |  | 
 | // static | 
 | void PlatformThread::Detach(PlatformThreadHandle thread_handle) { | 
 |   CloseHandle(thread_handle.platform_handle()); | 
 | } | 
 |  | 
 | // static | 
 | bool PlatformThread::CanIncreaseCurrentThreadPriority() { | 
 |   return true; | 
 | } | 
 |  | 
 | // static | 
 | void PlatformThread::SetCurrentThreadPriority(ThreadPriority priority) { | 
 |   int desired_priority = THREAD_PRIORITY_ERROR_RETURN; | 
 |   switch (priority) { | 
 |     case ThreadPriority::BACKGROUND: | 
 |       desired_priority = THREAD_PRIORITY_LOWEST; | 
 |       break; | 
 |     case ThreadPriority::NORMAL: | 
 |       desired_priority = THREAD_PRIORITY_NORMAL; | 
 |       break; | 
 |     case ThreadPriority::DISPLAY: | 
 |       desired_priority = THREAD_PRIORITY_ABOVE_NORMAL; | 
 |       break; | 
 |     case ThreadPriority::REALTIME_AUDIO: | 
 |       desired_priority = THREAD_PRIORITY_TIME_CRITICAL; | 
 |       break; | 
 |     default: | 
 |       NOTREACHED() << "Unknown priority."; | 
 |       break; | 
 |   } | 
 |   DCHECK_NE(desired_priority, THREAD_PRIORITY_ERROR_RETURN); | 
 |  | 
 | #if DCHECK_IS_ON() | 
 |   const BOOL success = | 
 | #endif | 
 |       ::SetThreadPriority(PlatformThread::CurrentHandle().platform_handle(), | 
 |                           desired_priority); | 
 |   DPLOG_IF(ERROR, !success) << "Failed to set thread priority to " | 
 |                             << desired_priority; | 
 | } | 
 |  | 
 | // static | 
 | ThreadPriority PlatformThread::GetCurrentThreadPriority() { | 
 |   int priority = | 
 |       ::GetThreadPriority(PlatformThread::CurrentHandle().platform_handle()); | 
 |   switch (priority) { | 
 |     case THREAD_PRIORITY_LOWEST: | 
 |       return ThreadPriority::BACKGROUND; | 
 |     case THREAD_PRIORITY_NORMAL: | 
 |       return ThreadPriority::NORMAL; | 
 |     case THREAD_PRIORITY_ABOVE_NORMAL: | 
 |       return ThreadPriority::DISPLAY; | 
 |     case THREAD_PRIORITY_TIME_CRITICAL: | 
 |       return ThreadPriority::REALTIME_AUDIO; | 
 |     case THREAD_PRIORITY_ERROR_RETURN: | 
 |       DPCHECK(false) << "GetThreadPriority error"; | 
 |       FALLTHROUGH; | 
 |     default: | 
 |       NOTREACHED() << "Unexpected priority: " << priority; | 
 |       return ThreadPriority::NORMAL; | 
 |   } | 
 | } | 
 |  | 
 | }  // namespace base |